Connect CodingRobotics Grade1 Lesson Plans
Connect CodingRobotics Grade1 Lesson Plans
Week 1 Pattern Recognition and • Revise concepts of pattern recognition • Learner’s Book page 2 • Blocks, counters, beads, etc. to
1 hour Problem Solving and problem solving taught in • Activity 1 demonstrate
(CAPS page 42) Grade R. • Worksheet 1.1
• Teacher’s Guide page 2
Week 2 • Debug a pattern consisting of three • Learner’s Book page 3 • Blocks, counters, beads, etc. to
1 hour objects in a set, repeating three times. • Worksheet 1.2 demonstrate
• Teacher’s Guide pages 2–3
Week 3 • Design own pattern consisting of three • Learner’s Book page 4 • Blocks, counters, beads, etc. to
(part 1) objects in a set, repeating three times. • Activity 2 demonstrate
30 minutes • Continue a pattern. • Worksheet 1.3
• Teacher’s Guide page 4
Formal Assessment Refer to page 100 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 102 of
the Teacher’s Guide.
Week 3 Robotics • Revise the definition of a robot. • Learner’s Book pages 5–6 • Video: Real-life robots (QR code on
(part 2) (CAPS page 42) • Make a colour-by-number mask that • Activities 3–4 page 5 of the Teacher’s Guide)
30 minutes will be used in Week 6 (role play • Worksheet 1.4
activity). • Teacher’s Guide page 5
Week 4 Algorithms & Coding • Revise computer hardware terminology • Learner’s Book pages 7–15 • Video: Make Tic walk (QR code on
1 hour (CAPS page 42) (optional). • Activities 5–7 page 15 of the Learner’s Book)
• Introduce the ScratchJr interface. • Worksheets 1.5, 1.6 & 1.7 (optional) • Access to computers for Weeks 4
• Introduce Forward and Back • How to scan a QR code (inside cover and 5
movement blocks. of Learner’s Book) • ScratchJr application
• Teacher’s Guide pages 6–10
Week 5 • Introduce Turn Left and Turn Right • Learner’s Book pages 15–17 • Video: Make Tic spin (QR code on
1 hour blocks • Activities 8–9 page 16 of the Learner’s Book)
• Construct a program using each of the • Teacher’s Guide pages 10–12 • Video: Real-life robots (QR code on
movement blocks taught. page 12 of the Teacher’s Guide)
Formal Assessment Refer to page 101 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 102 of
the Teacher’s Guide.
Week 6 Robotics • Practise counting blocks. • Learner’s Book pages 18–19 • The masks in Week 3
1 hour (CAPS page 43) • Practise using the words ‘forward, • Activities 10–11 • Objects to build a maze (chairs, bags,
back, left, right’. • Worksheet 1.8 bins, etc.)
• Role play giving movement instructions • Teacher’s Guide pages 13–14 • A basket or box into which to place
to a robot (reinforcing Lessons 4 & 5). the objects that are picked up
• Toys, books, blocks, etc. to be picked
up by the learner playing the robot
Formal Assessment Refer to page 100 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 102 of
the Teacher’s Guide.
Week 7 Internet & E-communication • Revise the concepts of the internet and • Learner’s Book pages 20–23 • Log in to Scratch online (QR code on
1 hour (CAPS page 43) digital security. • Digital safety tips (inside back cover of page 22 of the Learner’s Book)
• Introduce the concepts of connectivity, Learner’s Book)
working online and offline, logging in • Activity 12
and websites. • Worksheet 1.9
• Teacher’s Guide pages 15–17
Formal Assessment Refer to page 101 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 102 of
the Teacher’s Guide.
Week 8 Application Skills • Revise the safe opening and shutting • Learner’s Book pages 24–30 • Access to computers for Weeks 8–10
1 hour (CAPS pages 43–44) down of digital devices. • Activities 13–15 • Microsoft® Paint for Weeks 8–10
• Revise the Windows interface. • Teacher’s Guide pages 17–19
• Introduce the Paint interface.
Week 9 • Introduce drawing with a shape, fill • Learner’s Book pages 30–32 • Video: Make a coloured shape (QR
1 hour colours and outline colours. • Activities 16–18 code on page 30 of the Learner’s
• Use the Line and Pencil tools. • Teacher’s Guide pages 19–21 Book)
Week 10 • Use the Brush tool to make a picture. • Learner’s Book pages 32–33 • Video: Fun with brushes (QR code on
1 hour • Activity 19 page 33 of the Learner’s Book)
• Teacher’s Guide pages 21–22
Formal Assessment Refer to page 101 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 102 of
the Teacher’s Guide.
Week 2 • Continue a pattern consisting of three • Learner’s Book page 37 • Blocks, counters, beads, etc. to
1 hour objects in a set, repeating twice. • Activity 2 demonstrate
• Worksheet 2.2
• Teacher’s Guide page 25
Week 3 • Debug a pattern consisting of three • Learner’s Book page 38 • Blocks, counters, beads, etc. to
(part 1) objects in a set, repeating three times. • Activity 3 demonstrate
30 minutes • Worksheet 2.3
• Teacher’s Guide pages 26–27
Formal Assessment Refer to page 103 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 105 of
the Teacher’s Guide.
Week 3 Robotics • Identify basic parts of a robot. • Learner’s Book pages 39–40 • Video: How do robots work? (QR code
(part 2) (CAPS page 45) • Make a robot costume to be used in • Activity 4 on page 28 of the Teacher’s Guide)
30 minutes Week 6 (role play activity). • Worksheet 2.4
• Teacher’s Guide page 28
Week 4 Algorithms & Coding • Revise Forward, Back, Left and Right • Learner’s Book pages 41–43 • Video: Make Tic repeat steps (QR code
1 hour (CAPS pages 45–46) blocks. • Activities 5–6 on page 43 of the Learner’s Book)
• Introduce the Loop function. • Teacher’s Guide page 29 • Access to computers for Weeks 4
and 5
• ScratchJr application
Week 5 • Debug a program that uses the Loop • Learner’s Book pages 44–46 Video: Debug a program (QR code on
1 hour function. • Activity 7 page 44 of the Learner’s Book)
• Teacher’s Guide page 30
Formal Assessment Refer to page 103 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 105 of
the Teacher’s Guide.
Week 6 Robotics • Role play giving movement instructions • Learner’s Book pages 47–48 • Online game: Play with Bee-Bots
1 hour (CAPS page 46) to a robot. • Activity 8 online (QR code on page 47 of the
• Use symbols instead of words. • Worksheet 2.5 Learner’s Book)
• Teacher’s Guide page 31 • The robot mask made in Term 1
• The robot costume made in Week 3
• Carboard for making direction/
instruction cards
• Objects to build a maze (chairs, bags,
bins, etc.)
• A basket or box into which to place
the objects that are picked up
• Toys, books, blocks, etc. to be picked
up by the learner playing the robot
Formal Assessment Refer to page 103 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 105 of
the Teacher’s Guide.
Week 7 Internet & E-communication • Revise the concepts of the internet and • Learner’s Book pages 49–50 • Carboard, wool, paint, etc. to decorate
1 hour (CAPS page 46) connectivity. • Digital safety tips (inside back cover of the ‘avatars’
• Introduce the concept of avatars as Learner’s Book)
a means of protecting one’s online • Activity 9
identity. • Worksheet 2.6
• Teacher’s Guide pages 32–33
Formal Assessment Refer to page 103 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 105 of
the Teacher’s Guide.
Week 8 Application Skills • Revise the Paint tools taught in Term 1. • Learner’s Book pages 51–53 • Access to computers for Weeks 8–10
1 hour (CAPS pages 46–47) • Activities 10–11 • Microsoft® Paint for Weeks 8–10
• Teacher’s Guide pages 34–35
Week 9 • Practise creating shapes and filling • Learner’s Book pages 54–56 • Video: Save a drawing (QR code on
1 hour them with colour. • Activity 12 page 55 of the Learner’s Book)
• Save a file. • Teacher’s Guide pages 35–36
Week 10 • Open a saved file. • Learner’s Book pages 56–57 • Video: Open a saved drawing (QR
1 hour • Activity 13 code on page 57 of the Learner’s
• Teacher’s Guide page 36 Book)
Formal Assessment Refer to page 104 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 105 of
the Teacher’s Guide.
Week 1 Pattern Recognition • Revise concepts of pattern recognition • Learner’s Book page 60 • Blocks, counters, beads, etc. to
1 hour and Problem Solving and problem solving taught in Term 2. • Activity 1 demonstrate
(CAPS page 48) • Worksheet 3.1
• Teacher’s Guide page 38
Week 2 • Continue a pattern consisting of four • Learner’s Book page 61 • Blocks, counters, beads, etc. to
1 hour objects in a set, repeating twice. • Activity 2 demonstrate
• Worksheet 3.2
• Teacher’s Guide pages 38–39
Week 3 • Debug a pattern consisting of four • Learner’s Book page 62 • Blocks, counters, beads, etc. to
(part 1) objects in a set, repeating twice. • Activity 3 demonstrate
30 minutes • Worksheet 3.3
• Teacher’s Guide pages 39–40
Formal Assessment Refer to page 106 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 108 of
the Teacher’s Guide.
Week 3 Robotics • Introduce the components of a basic • Learner’s Book pages 63–64 • Video: Build a simple circuit (QR code
(part 2) (CAPS page 45) electric circuit. • Worksheet 3.4 on page 64 of the Learner’s Book)
30 minutes • Teacher’s Guide pages 41–42
Week 4 Algorithms & Coding • Revise the blocks taught in Terms 1 • Learner’s Book pages 65–67 • Video: Set the scene for trigger events
1 hour (CAPS pages 48–49) and 2. • Activities 4–6 (QR code on page 68 of the Learner’s
• Introduce Trigger and Events functions. • Teacher’s Guide pages 43–44 Book)
• Access to computers for Weeks 4
and 5
• ScratchJr application
Week 5 • Practise using Events. • Learner’s Book pages 68–69 • Video: Program trigger events (QR
1 hour • Activities 7–8 code on page 68 of the Learner’s
• Teacher’s Guide page 45 Book)
Formal Assessment Refer to pages 106–107 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on
page 108 of the Teacher’s Guide.
Week 6 Robotics • Revise the parts of a basic electric • Learner’s Book pages 70–71 • The robot costume made in Week 3
1 hour (CAPS page 49) circuit. • Activities 9–10 • Per learner or group of learners: tinfoil,
• Build a simple circuit (using tinfoil as • Worksheet 3.5 tape, scissors, an AA battery, a small
the conductor) to add a light to the • Teacher’s Guide pages 46–47 bulb (such as from a torch)
robot costume built in Term 2 Week 3.
Formal Assessment Refer to page 106 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 108 of
the Teacher’s Guide.
Week 7 Internet & E-communication • Revise the concepts of digital safety • Learner’s Book pages 72–73
1 hour (CAPS page 49) and online identity. • Activity 11
• Introduce the concepts of digital • Worksheet 3.6
footprint and internet history. • Teacher’s Guide pages 48–49
Formal Assessment Refer to page 107 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 109 of
the Teacher’s Guide.
Week 8 Application Skills • Revise the Paint tools taught in Terms • Learner’s Book pages 74–75 • Access to computers for Weeks 8–10
1 hour (CAPS pages 49–50) 1 & 2. • Activities 12–14 • Microsoft® Paint for Weeks 8–10
• Teacher’s Guide pages 50–51
Week 9 • Draw a polygon. • Learner’s Book pages 76–77 • Video: Draw a funny shape (QR code
1 hour • Turn a shape upside down. • Activity 15 on page 76 of the Learner’s Book)
• Use shapes to draw a picture. • Teacher’s Guide page 51 • Video: Turn a shape upside down
(QR code on page 76 of the Learner’s
Book)
Formal Assessment Refer to page 107 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 108 of
the Teacher’s Guide.
Week 1 Pattern Recognition and • Revise concepts of pattern recognition • Learner’s Book page 82 Blocks, counters, beads, etc. to
1 hour Problem Solving and problem solving taught in • Activity 1 demonstrate
(CAPS page 51) Terms 1–3. • Worksheet 4.1
• Teacher’s Guide pages 54–55
Week 2 • Continue a pattern consisting of five • Learner’s Book page 83 Blocks, counters, beads, etc. to
1 hour objects in a set, repeating twice. • Activity 2 demonstrate
• Worksheet 4.2
• Teacher’s Guide pages 55–56
Week 3 • Debug a pattern consisting of five • Learner’s Book page 84 Blocks, counters, beads, etc. to
(part 1) objects in a set, repeating three times. • Activity 3 demonstrate
30 minutes • Worksheet 4.3
• Teacher’s Guide pages 56–57
Formal Assessment Refer to page 110 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 113 of
the Teacher’s Guide.
Week 3 Robotics • Revise the components of a basic • Learner’s Book pages 85–86
(part 2) (CAPS page 51) electric circuit. • Activities 4–5
30 minutes • Introduce the concept of open and • Worksheet 4.4
closed circuits. • Teacher’s Guide page 58
Week 4 Algorithms & Coding • Revise the blocks and functions taught • Learner’s Book pages 87–89 • Video: Tac moves in a square (QR code
1 hour (CAPS pages 51–52) in Terms 1–3. • Activities 6–7 on page 88 of the Learner’s Book)
• Practise using Up and Down blocks • Teacher’s Guide pages 59–60 • Video: Save and open projects (QR
and saving a program code on page 88 of the Learner’s
Book)
• Access to computers for Weeks 4
and 5
• ScratchJr application
Formal Assessment Refer to pages 111–112 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on
page 113 of the Teacher’s Guide.
Week 6 Robotics • Practise giving good instructions. • Learner’s Book pages 91–92 • Cardboard for making direction cards
1 hour (CAPS page 52) • Practise counting squares and using • Activities 9–10 • QR code for playing Bee-Bots online
direction words. • Worksheet 4.5 (Learner’s Book page 92)
• Teacher’s Guide pages 62–63
Formal Assessment Refer to page 110 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 113 of
the Teacher’s Guide.
Week 7 Internet & E-communication • Continue exploring the concepts of a • Learner’s Book pages 93–94 • Template of lion’s footprint (for
1 hour (CAPS page 52) digital footprint and internet history. • Activities 11–12 Activity 12) on page 114 of the
• Worksheet 4.6 Teacher’s Guide
• Teacher’s Guide page 64
Formal Assessment Refer to page 112 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 113 of
the Teacher’s Guide.
Week 8 Application Skills • Practise using shapes to draw a • Learner’s Book pages 95–98 • Access to computers for Weeks 8–10
1 hour (CAPS pages 52–53) picture. • Activities 13–15 • Microsoft® Paint for Weeks 8–10
• Practise using colour in a drawing. • Teacher’s Guide pages 65–66 • Video: Delete a shape (QR code on
page 95 of the Learner’s Book)
• Video: Use the fill with colour tool
(QR code on page 96 of the Learner’s
Book)
Week 10 • Practise using shapes and colours to • Learner’s Book pages 100–101
1 hour make pictures. • Activity 17
• Teacher’s Guide page 67
Formal Assessment Refer to page 112 in the Teacher’s Guide for suggested formal assessment of this topic. Adapt the questions to suit your class. Suggested answer on page 113 of
the Teacher’s Guide.