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Software Design Principles

The document outlines key software design concepts, principles, design patterns, and architectural styles that enhance software maintainability and scalability. It discusses the SOLID principles, important guidelines like DRY and KISS, and various architectural styles including Layered, Component-Based, and Microservices architectures. Design patterns are highlighted as reusable solutions that improve development efficiency and software quality.

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0% found this document useful (0 votes)
2 views2 pages

Software Design Principles

The document outlines key software design concepts, principles, design patterns, and architectural styles that enhance software maintainability and scalability. It discusses the SOLID principles, important guidelines like DRY and KISS, and various architectural styles including Layered, Component-Based, and Microservices architectures. Design patterns are highlighted as reusable solutions that improve development efficiency and software quality.

Uploaded by

afolaitandanny
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Software Design Principles, Design Patterns &

Architectural Styles

1. Software Design Concepts


These ideas help organize and structure software:

 Abstraction – Focus on important details; hide complexity


 Modularity – Break software into smaller parts (modules)
 Encapsulation – Hide internal data; expose only needed methods
 Separation of Concerns – Each part handles one job only

These reduce complexity and make software easier to maintain.

2. Software Design Principles


Guidelines that help developers and designers create software that is maintainable, scalable,
efficient, and robust:

SOLID Principles

 S – Single Responsibility: One class = one job


 O – Open/Closed: Extend code without changing it
 L – Liskov Substitution: Subclasses should work like parent classes
 I – Interface Segregation: Don’t force classes to use unnecessary functions
 D – Dependency Inversion: Depend on interfaces, not concrete classes

Other important principles

 DRY – Don’t repeat code


 KISS – Keep things simple
 YAGNI – Don’t build features you don’t need
 High cohesion, low coupling – Related code stays together; modules depend less on
each other
 Composition over inheritance – Combine objects instead of deep inheritance chains

3. Design Patterns
Design patterns are reusable solutions or templates used in software development. In the context of
software reuse, design patterns help reduce development time and improve software quality. They
represent standard ways of solving recurring design problems, and they are considered reusable
artefacts alongside components and frameworks.

4. Architectural Styles
Ways to structure an entire software system.

(1) Layered Architecture

 Example: MVC (Model–View–Controller)


 Easy to understand
 Good for simple/medium systems
 Harder to scale for large systems

(2) Component-Based Architecture

 System made of independent components


 Flexible and scalable
 More complex to build

(3) Microservices Architecture

 System split into very small services


 Highly scalable and flexible
 Most complex to manage

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