NMA Course Guide
NMA Course Guide
COURSE GUIDE
Welcome to New Masters Academy (NMA)! This Course Guide was designed to help Notes: It is highly recommended
you select suitable courses for your educational needs. You can either follow our that you fulfill the prerequisite
recommended Learning Tracks or choose your own path based on the “Courses By requirements for certain courses from
Subject” listed on Page 2. Keep in mind that courses within each subject are arranged the NMA library; this especially applies
from beginner to advanced level. to the Russian approach and sight-size
contents.
NMA currently offers 11 Learning Tracks. Each track guides you through a specialized
education in a specific art field, representing roughly 4-5 academic years. Tracks are
made up of modules, each representing one (1) to two (2) academic years. Within each
module, we offer courses organized by subject. We recommend students go through
the module in the order of the subjects. However, it is not mandatory; you can take the
courses in whatever order you wish. On average, there are 8-12 weeks per course, each
representing up to ten (10) hours of weekly video lessons and assignments.
Modules can be completed more quickly or slowly, depending on your availability and
needs. If you worked full time (40 hours per week), you would cut your time down by
3/4. If you could only commit two (2) hours per week, the modules would take five (5)
times as long to complete.
The first core module we recommend all NMA students to take is Drawing Foundations.
START HERE:
DRAWING FOUNDATIONS
TRACKS:
3D
ANIMALS / FIGURE PORTRAIT LANDSCAPE ENTERTAINMENT
SCULPTURE CARVING ILLUSTRATION COMICS ART ANIMATION DESIGN
CHARACTER
WILDLIFE PAINTING PAINTING PAINTING
ART
MODULES:
1. Painting 1. Sculp- 1. Sculp- 1. Figure 1. Figure 1. Figure 1. Figure 1. Portrait 1. Painting 1. Enter- 1. 3D Char-
Founda- ture I ture I Drawing I Drawing I Drawing I Drawing I Drawing Founda- tainment acter Art I
tions tions Design I
2. Sculpture 2. Sculpture 2. Painting 2. Painting 2. Painting 2. Illustra- 2. Painting 2. 3D Char-
II II Foundations Founda- Founda- tion I Founda- 2. Land- 2. Enter- acter Art II
tions tions tions scape tainment
3. Sculpture 3. Sculpture 3. Figure & 3. Anima- Painting Design II
III III Costume 3. Portrait 3. Portrait tion 3. Portrait
Drawing II Drawing Drawing Painting 3. Enter-
4. Sculpture 4. Sculpture tainment
IV IV 4. Figure 4. Illustra- 4. Illustra- Design III
Painting tion I tion I
5. Illustra- 5. Comics
tion II Art
The NMA library consists of a wide range of unique courses. We’ve gathered the world’s top artists from different creative fields to
provide you with a complete learning experience. The following is a list of all our courses arranged by subject and difficulty level.
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Figure
4. Drawing with FORCE
13h 13m
This module is for professional figure or portrait sculptors as 2. Modeling Plaster Casts (pending 2022)
well as digital or entertainment modelers that want a stronger
foundation in the traditional arts. This module is also great for 3. The Sculptor’s Funeral
2D artists who want to improve their understanding of form. 52m 35s
Drawing Development
Check Point: Choose One
5A. Figure Drawing in the Russian Style
20h 58m 50s
Recommended Prerequisite: Fundamentals of
Observational Drawing
This module is for traditional artists who want to pursue Figure 2. Oil Painting for Beginners II
Painting as their focus of study. You will get an overview of 23h 3m 17s
oil painting and learn to construct the figure using different
approaches. 3. Constructive Figure Painting (pending 2023)
Painting Technique
Check Point: Choose One
4A. Contemporary Realism in Oils
18h 43m 32s
This module is crucial for artists who are looking to move on Check Point: Choose One
to figure painting, portrait painting, or landscape painting. You 2A. An Introduction to Painting with Steve Huston
will be introduced to several painting media such as oil paints, 26h 37m 19s
watercolor, and acrylics. You will learn more about perspective,
painting environment, and color theory. 2B. Oil Painting Atelier
10h 12m 3s
Painting Theory
5. Classic Illustration Crash Course
18h 29m 51s
7. Creative Composition
11h 10m 11s
This module is for traditional artists who want to pursue 2. Watercolor Sketching on Location
Landscape Painting as their focus of study. You will learn to Parts 1 & 2
create quick painting sketches of the landscape, explore the 2h 27m 21s
important painting theories and painting process while working
on location. Lastly, you will focus on the design element of your
landscape painting. Theory and Process
Check Point: Choose One
3A. Introduction to Landscape Painting
50hrs
Advanced Design
5. Russian Impressionist Landscape Painting (pending
2022)
Gesture
4. Quick Sketch for Narrative Arts (pending 2023)
Animal Drawing
5. Introduction to Animal Anatomy
9h 1m 41s
Developing Landscapes
5. Introduction to Landscape Painting
50h
Character Development
Check Point: Choose One
6A. Picture Book Illustration
22h 17m
This module is for intermediate artists who want to strengthen 2. Drawing Lessons from Art History (subject to change)
their drawing and painting for a visual development or concept 17h 8m 53s
art portfolio. You will study the human and animal anatomy then
learn to paint the portrait and figure. Check Point: Choose One
3A. Head Drawing for Entertainment Arts
Lessons 1-3
16h 3m 8s
Advanced Anatomy
4. Complete Human Anatomy for Artists
17h 2m 47s
Intro to Painting
Check Point: Choose One
6A. Oil Painting for Beginners
42h 32m 34s
This module is for advanced artists interested in refining 2. Color Theory Bootcamp
drawing and painting skills while creating a visual development, 39h 6m 41s
animation design, or concept art portfolio. You will develop your
ability to research, ideate, and execute designs from a project
brief. Environment Design & Painting
Check Point: Choose One
3A. Designing Your Landscape Painting
35h 41m 12s
Design
Check Point: Choose One
5A. How to Design Movie Posters
19h 39m 30s
This module is for intermediate artists interested in refining their 2. An Observational Approach to the Portrait in Clay
sculpting ability. You will build on your ability to construct the 18h 55m 52s
portrait in three-dimensional space. Then, you will develop a
deeper understanding of the anatomy of the figure.
Mid Length Portrait Modeling
3. The Ceramic Portrait (pending 2023)
3D Anatomy
4. Build Your Own Anatomy Figure
13h 51m 53s
This module is for advanced artists looking to expand 2. Figure Sculpting (pending 2023)
their ability to sculpt the figure. You will learn the different
approaches to working from life with the model. Then, you
will gain the knowledge needed to bring your sculptures to a Advanced Figure Modeling
resolve. 3. An Observational Approach to the Figure in Clay
24h 54m 51s
This module is for artists that want to take the next step with
their sculptures by making molds for casting. You will learn Sculpture Production Process
the techniques and tools required to take your sculptures to a 2. Digital Sculpting for Traditional Sculptors (pending
permanent state. 2023)
Pointing
4. Stone Carving with the Macchinetta di Punto (pending
2022)
This module is for artists that want to get started in three- 2. Introduction to Zbrush (pending 2023)
dimensional character art. You will learn the traditions of
sculpting with clay, develop an understanding of working in
space, and gain the skill set for traditional sculpture work. Head and Animals
3. Clay Modeling in the American Western Tradition
29h 21m 30s
This module is for intermediate artists who want to work with Anatomy
three-dimensional character design. You will learn the anatomy 2. Build Your Own Anatomy Figure
of the figure with clay. You will then take all your traditional skills 13h 51m 53s
and apply that to creature designs and maquette making for the
entertainment industry. 3. The Dynamic Anatomy Figure in Clay
22h 27m 11s
Creature Design
4. How to Design Creatures
9h 9m 40s
This module is for artists who want to develop the skills for 2. Penciling and Inking for Comics
making comic art. You will study the foundations of traditional 13h 1m 22s
comic books. Then, you will learn the different techniques used
to create comic books and how to conceive your style. 3. Character Development for Comics and Illustration
36h 12m 44s
This module is for artists that want to develop their animating 2. Visual Storytelling
skills. You will learn the fundamentals of traditional animation. 16h 33m 4s
Moreover, you will build up the ability to tell stories, design
characters, and create complex animations with visual effects.
Advanced Techniques
3. Animation II: Advanced Animation Techniques
(pending 2023)