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Gdevelop Notes

The document provides step-by-step instructions for creating a game using Gdevelop, including setting up a new project and adding scenes, backgrounds, and game elements. It details the process for designing the menu and game scenes, including importing images and configuring object properties. Additionally, it covers adding behaviors, events, and testing the game through the preview feature.

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0% found this document useful (0 votes)
7 views79 pages

Gdevelop Notes

The document provides step-by-step instructions for creating a game using Gdevelop, including setting up a new project and adding scenes, backgrounds, and game elements. It details the process for designing the menu and game scenes, including importing images and configuring object properties. Additionally, it covers adding behaviors, events, and testing the game through the preview feature.

Uploaded by

s221115
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Gdevelop Notes

1. Go to [Link]

2. Login (top right corner).

3. Click “Create” on the left.

4. Click “Create new game”.


5. Click “Empty Project”.
Game 1 -- Tappy Plane

1. Set custom size to W400 H500 and create new game.

2. Add scenes.
3. Set Menu as start scene.
4. Add extensions.
Scene 1 -- Menu
1. Add background.

Import [Link].

Name the tiled sprite “background”.

Click “Apply”.
2. Add ground.

Import [Link].

Name the tiled sprite “ground”.

Click “Apply”.
3. Add title.
Name the text “title”.
Click “Apply”.

4. Add start button.


Choose a button of your choice.
Double click the button object to edit.

Name the button “start”.


5. Add transition background.

Import rect_black.png.

Name the sprite “transitionBackground”.

Click “Apply”.
6. Move the objects to their corresponding positions.

Drag the “title” to the board and click it.

Edit the position and size at the left side.

Drag “background” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio
Drag “ground” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio.

Drag “start” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio.
Delete lighting layer and add a transition layer.

Drag “transitionBackground” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio

Choose Transition layer


7. Add events

Press “Ok”.
Press “Ok”.
Add new behaviour “Tween”.
Scene 2 – Game

1. Switch to Game scene.

2. Add background.
Import [Link].

Name the tiled sprite “background”.

Click “Apply”.

3. Add ground.
Import [Link].

Name the tiled sprite “ground”.

Click “Apply”.

4. Add Ceiling.
Import [Link].

Name the tiled sprite “ceiling”.

Click “Apply”.

5. Add plane.
Import [Link].

Press “Add a sprite” to import [Link], then repeat to import [Link].


Name the sprite “plane”.

Press “Apply”.

6. Add pillars.
Import [Link].

Name the sprite “bottomPillar”.


Import [Link].

Name the sprite “topPillar”.

7. Add game over text.


8. Add transition backgrounds.

Import rect_black.png.

Name the sprite “transitionBackground”.

Click “Apply”.
Import [Link].

Name the sprite “flash”.

Click “Apply”.
9. Add score counter.
Click “Apply”.

10. Add instructions.


Import [Link].

Click “Apply”.
11. Add layers.

12. Move the objects to their corresponding positions.

Drag the “plane” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio
Drag the “background” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio

Drag the “bottomPillar” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio
Drag the “topPillar” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio

Drag the “score” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio
Drag the “ground” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio

Drag the “instructions” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio
Drag the “instructions” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio

Rotate it 180 degrees

Drag “transitionBackground” to the board and click it.

Edit the position and size at the left side, unlink the W:H ratio

Choose Transition layer


13. Add behaviours.
Add another behaviour to the plane.

Click “Apply”.
Click “Apply”.
14. Add events.

Press “Ok”.
Add new behaviour “Tween”.
Add variables.

Click “Apply”.
Add 8 sub-events.
15. Edit collision masks
Click “Apply”. Then click “Apply” again.
16. Click “Preview” to test your game.

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