Gdevelop Notes
1. Go to [Link]
2. Login (top right corner).
3. Click “Create” on the left.
4. Click “Create new game”.
5. Click “Empty Project”.
Game 1 -- Tappy Plane
1. Set custom size to W400 H500 and create new game.
2. Add scenes.
3. Set Menu as start scene.
4. Add extensions.
Scene 1 -- Menu
1. Add background.
Import [Link].
Name the tiled sprite “background”.
Click “Apply”.
2. Add ground.
Import [Link].
Name the tiled sprite “ground”.
Click “Apply”.
3. Add title.
Name the text “title”.
Click “Apply”.
4. Add start button.
Choose a button of your choice.
Double click the button object to edit.
Name the button “start”.
5. Add transition background.
Import rect_black.png.
Name the sprite “transitionBackground”.
Click “Apply”.
6. Move the objects to their corresponding positions.
Drag the “title” to the board and click it.
Edit the position and size at the left side.
Drag “background” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio
Drag “ground” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio.
Drag “start” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio.
Delete lighting layer and add a transition layer.
Drag “transitionBackground” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio
Choose Transition layer
7. Add events
Press “Ok”.
Press “Ok”.
Add new behaviour “Tween”.
Scene 2 – Game
1. Switch to Game scene.
2. Add background.
Import [Link].
Name the tiled sprite “background”.
Click “Apply”.
3. Add ground.
Import [Link].
Name the tiled sprite “ground”.
Click “Apply”.
4. Add Ceiling.
Import [Link].
Name the tiled sprite “ceiling”.
Click “Apply”.
5. Add plane.
Import [Link].
Press “Add a sprite” to import [Link], then repeat to import [Link].
Name the sprite “plane”.
Press “Apply”.
6. Add pillars.
Import [Link].
Name the sprite “bottomPillar”.
Import [Link].
Name the sprite “topPillar”.
7. Add game over text.
8. Add transition backgrounds.
Import rect_black.png.
Name the sprite “transitionBackground”.
Click “Apply”.
Import [Link].
Name the sprite “flash”.
Click “Apply”.
9. Add score counter.
Click “Apply”.
10. Add instructions.
Import [Link].
Click “Apply”.
11. Add layers.
12. Move the objects to their corresponding positions.
Drag the “plane” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio
Drag the “background” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio
Drag the “bottomPillar” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio
Drag the “topPillar” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio
Drag the “score” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio
Drag the “ground” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio
Drag the “instructions” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio
Drag the “instructions” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio
Rotate it 180 degrees
Drag “transitionBackground” to the board and click it.
Edit the position and size at the left side, unlink the W:H ratio
Choose Transition layer
13. Add behaviours.
Add another behaviour to the plane.
Click “Apply”.
Click “Apply”.
14. Add events.
Press “Ok”.
Add new behaviour “Tween”.
Add variables.
Click “Apply”.
Add 8 sub-events.
15. Edit collision masks
Click “Apply”. Then click “Apply” again.
16. Click “Preview” to test your game.