Q1: Analog Signal
o Definition: A continuous signal that varies smoothly over time to represent
physical quantities (like variations in amplitude and frequency).
Q2: Digital Signal
o Definition: A discrete signal that represents data as a sequence of separate values,
typically using binary numbers (0s and 1s).
Q3: Baseband Transmission
o Definition: The direct transmission of a signal over a wire at its original
frequency, without shifting it to a different frequency range (no modulation).
Q4: Broadband Transmission (or a Multiplexed Signal)
o Definition: A type of transmission that divides a single communication medium
(like a cable) into multiple frequency channels, allowing multiple signals to be
sent simultaneously.
Q5: Modulated Signal (specifically a Radio Frequency / RF signal)
o Definition: A signal created by combining an input signal (like your voice) with a
carrier wave (like a radio wave) so it can be transmitted effectively over long
distances through the air.
Signal Issues and Characteristics
Q6: Noise (Interference)
o Definition: Unwanted electrical or magnetic energy that degrades the quality of a
signal, often heard as crackling or static during events like thunderstorms.
Q7: Attenuation
o Definition: The natural loss of signal strength or "weakening" as it travels
through a medium like a copper cable over a long distance.
Q10: Periodic Signal
o Definition: A signal, like a sine wave, that repeats its specific pattern or shape at
regular intervals of time.
Transmission Methods
Q8: Optical Signal (Digital Light Pulses)
o Definition: A signal that uses pulses of light to represent data (1s and 0s)
transmitted through glass or plastic fibers in a fiber-optic cable.
Q9: Radio Frequency (RF) Signal
o Definition: An electromagnetic wave used for wireless communication (like Wi-
Fi) that carries data through the air without the need for physical cables.
Communication Protocols
Q11: Communication Protocols (TCP/IP vs. UDP)
o Definition: A set of rules that allows networks to communicate.
o Text Messages (TCP/IP): Uses Transmission Control Protocol to ensure
messages arrive exactly as sent, without missing parts.
o Video Calls (UDP): Uses User Datagram Protocol, which prioritizes speed so the
video stays in real-time, even if some small bits of data are lost (causing brief
glitches).