IMPACTS OF PLAYING MOBILE LEGENDS TO CLASSROOM PARTICIPATION… 1
PRADO SIONGCO HIGH SCHOOL
Chapter 1
THE PROBLEM AND ITS SETTING
Introduction
More teenagers are playing online games nowadays. They play online games more
than one hour a day. They even skip meals, deprive their sleep, and tend to have poor
study results. This can be considered addiction especially in playing Mobile Legends.
Based on Rossel, et al., (2021), ML had over one billion installs and 100 million
monthly active users earlier last year. In March 2021, MLBB had 78 Million monthly
players logging in to the game. ML’s player count is extremely impressive considering that
Mobile Legends is already a five-year-old game and is yet to show signs of slowing down
A research shows that when a person plays games, he can become more apathetic
and minimize interaction and communication with the social environment around him.
Technology like Mobile Legend has eroded the socio-cultural side and communication
sensitivity of an individual in society. All users also become more active and narcissistic in
creating multiple identities that exist in the virtual world (Mawalia, 2020).
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Much of the studies and literature reviewed were about effects of mobile legends,
solution to combat the effects, and number of users. ….
The concept about effects of Mobile Legends to the academic performance is less
explored. It implies that it is really high time to begin the investigation about it to aware
the students about the possible effects of mobile legends or any online games on their
study.
With all of these, the researchers are motivated to conduct a study about the effects
of Mobile Legends on the academic performance of the students. The primary reason they
have is to describe the topic to propagate the knowledge about the potential effects of
online games, particularly Mobile Legends.
With the number of teenagers playing Mobile Legends nowadays, considered as
addiction, this study titled Effects of Playing Mobile Legends to the Academic
Performance of the Students in Prado Siongco High School for the school year 2022-2023
was formulated with the goal of describing the topic to propagate the knowledge about the
potential effects of online games particularly Mobile Legends among the learner’s study.
The variables will be studied in terms of intellectual level, skills, and motivation. This is
important in the sense aware the students about the possible effects of mobile legends or
any online games on their studies.
Statement of the Problem
Generally, this study aims to describe the effects of playing mobile legends to the
academic performance of the students in Prado Siongco High School for the school year
2022-2023.
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Specifically, this sought answers to the following questions:
1. What is the profile of the respondents in terms of: (How may the respondents’
profile be described in terms of:
1.1. Sex;
1.2. Section;
1.3. Interest; and
1.4. Socio-economic status?
2. What is the effects of playing Mobile Legends to the academic performance of the
respondents in terms of:
2.1. Intellectual level;
2.2. Skills; and
2.3. Motivation?
3. What is the implication of the findings about the effects of Mobile Legends?
4. Based on the results, what can be suggested (recommended) to help the students
being affected by playing Mobile Legends?
Scope and Delimitation
This study is focused only (concentrated, concerned) on describing the effects of
playing Mobile Legends in the academic performance of the Grade 10 students in Prado
Siongco High School. The respondents are considered because they are the students in the
senior level and as they are about to exit the results can be applied to the next Grade 10
students. The research locale is considered because the researchers are students at the said
school to avoid time constraints and wastage of finances.
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However, this study is only limited to describing the students in the higher level
and not the other three Grade levels. The other areas or barangays were not included such
as Prado Saba, San Isidro, and Baruya.
The researchers will use survey questionnaires to collect data from the respondents
and they will observe ethical considerations such as confidentiality and risk of harm to the
respondents’ data and information.
Significance of the Study
The researchers are with the hope that this study titled __________________ will
be beneficial to the following groups:
Students. The findings of this study will benefit them by knowing the possible risk
or advantage of playing Mobile Legends to their academic performances. With this, they
may learn that they may either regulate the use or playing of the said online game.
Teachers. With the results provided, ________________________________. With
this, ____________________.
Parents. __________________________________. _______________
School Administrator/Principal. _______________________
School. __________________
Future Researchers.
IMPACTS OF PLAYING MOBILE LEGENDS TO CLASSROOM PARTICIPATION… 5
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Notes in Chapter 1
Rossel, J. D. (2021). Mobile Legends Player Count: How Many People Still Play ML.
AFK Gaming. [Link]
player-count-how-many-people-still-play-ml
Mawalia, K. A. (2020). The impact of the Mobile Legend game in creating virtual reality.
Research Gate.
[Link]
Legend_game_in_creating_virtual_reality#:~:text=Technology%20like%20Mobile
%20Legend%20has,exist%20in%20the%20virtual%20world.
Tang, S. & Proctor, D. (January 8, 2026). Mobile Legends tier list: Best MLBB heroes to
play in 2026. Esport Insider. Retrieved from
[Link]
Legend_game_in_creating_virtual_reality#:~:text=Technology%20like%20Mobile
%20Legend%20has,exist%20in%20the%20virtual%20world.
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