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The document discusses the impact of playing Mobile Legends on the academic performance of students at Prado Siongco High School, highlighting concerns about addiction and its effects on social interaction and communication. It aims to investigate the relationship between gameplay and factors such as intellectual level, skills, and motivation among Grade 10 students. The study seeks to raise awareness about the potential risks and benefits of online gaming on academic outcomes.

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0% found this document useful (0 votes)
7 views6 pages

Chapter 1 File 1

The document discusses the impact of playing Mobile Legends on the academic performance of students at Prado Siongco High School, highlighting concerns about addiction and its effects on social interaction and communication. It aims to investigate the relationship between gameplay and factors such as intellectual level, skills, and motivation among Grade 10 students. The study seeks to raise awareness about the potential risks and benefits of online gaming on academic outcomes.

Uploaded by

serranokelzy5
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

IMPACTS OF PLAYING MOBILE LEGENDS TO CLASSROOM PARTICIPATION… 1

PRADO SIONGCO HIGH SCHOOL


Chapter 1

THE PROBLEM AND ITS SETTING

Introduction

More teenagers are playing online games nowadays. They play online games more

than one hour a day. They even skip meals, deprive their sleep, and tend to have poor

study results. This can be considered addiction especially in playing Mobile Legends.

Based on Rossel, et al., (2021), ML had over one billion installs and 100 million

monthly active users earlier last year. In March 2021, MLBB had 78 Million monthly

players logging in to the game. ML’s player count is extremely impressive considering that

Mobile Legends is already a five-year-old game and is yet to show signs of slowing down

A research shows that when a person plays games, he can become more apathetic

and minimize interaction and communication with the social environment around him.

Technology like Mobile Legend has eroded the socio-cultural side and communication

sensitivity of an individual in society. All users also become more active and narcissistic in

creating multiple identities that exist in the virtual world (Mawalia, 2020).

________________________________________________________________________

________________________________________________________________________

__________________________________________________________________
IMPACTS OF PLAYING MOBILE LEGENDS TO CLASSROOM PARTICIPATION… 2

PRADO SIONGCO HIGH SCHOOL


Much of the studies and literature reviewed were about effects of mobile legends,

solution to combat the effects, and number of users. ….

The concept about effects of Mobile Legends to the academic performance is less

explored. It implies that it is really high time to begin the investigation about it to aware

the students about the possible effects of mobile legends or any online games on their

study.

With all of these, the researchers are motivated to conduct a study about the effects

of Mobile Legends on the academic performance of the students. The primary reason they

have is to describe the topic to propagate the knowledge about the potential effects of

online games, particularly Mobile Legends.

With the number of teenagers playing Mobile Legends nowadays, considered as

addiction, this study titled Effects of Playing Mobile Legends to the Academic

Performance of the Students in Prado Siongco High School for the school year 2022-2023

was formulated with the goal of describing the topic to propagate the knowledge about the

potential effects of online games particularly Mobile Legends among the learner’s study.

The variables will be studied in terms of intellectual level, skills, and motivation. This is

important in the sense aware the students about the possible effects of mobile legends or

any online games on their studies.

Statement of the Problem

Generally, this study aims to describe the effects of playing mobile legends to the

academic performance of the students in Prado Siongco High School for the school year

2022-2023.
IMPACTS OF PLAYING MOBILE LEGENDS TO CLASSROOM PARTICIPATION… 3

PRADO SIONGCO HIGH SCHOOL


Specifically, this sought answers to the following questions:

1. What is the profile of the respondents in terms of: (How may the respondents’

profile be described in terms of:

1.1. Sex;

1.2. Section;

1.3. Interest; and

1.4. Socio-economic status?

2. What is the effects of playing Mobile Legends to the academic performance of the

respondents in terms of:

2.1. Intellectual level;

2.2. Skills; and

2.3. Motivation?

3. What is the implication of the findings about the effects of Mobile Legends?

4. Based on the results, what can be suggested (recommended) to help the students

being affected by playing Mobile Legends?

Scope and Delimitation

This study is focused only (concentrated, concerned) on describing the effects of

playing Mobile Legends in the academic performance of the Grade 10 students in Prado

Siongco High School. The respondents are considered because they are the students in the

senior level and as they are about to exit the results can be applied to the next Grade 10

students. The research locale is considered because the researchers are students at the said

school to avoid time constraints and wastage of finances.


IMPACTS OF PLAYING MOBILE LEGENDS TO CLASSROOM PARTICIPATION… 4

PRADO SIONGCO HIGH SCHOOL


However, this study is only limited to describing the students in the higher level

and not the other three Grade levels. The other areas or barangays were not included such

as Prado Saba, San Isidro, and Baruya.

The researchers will use survey questionnaires to collect data from the respondents

and they will observe ethical considerations such as confidentiality and risk of harm to the

respondents’ data and information.

Significance of the Study

The researchers are with the hope that this study titled __________________ will

be beneficial to the following groups:

Students. The findings of this study will benefit them by knowing the possible risk

or advantage of playing Mobile Legends to their academic performances. With this, they

may learn that they may either regulate the use or playing of the said online game.

Teachers. With the results provided, ________________________________. With

this, ____________________.

Parents. __________________________________. _______________

School Administrator/Principal. _______________________

School. __________________

Future Researchers.
IMPACTS OF PLAYING MOBILE LEGENDS TO CLASSROOM PARTICIPATION… 5

PRADO SIONGCO HIGH SCHOOL

Notes in Chapter 1

Rossel, J. D. (2021). Mobile Legends Player Count: How Many People Still Play ML.

AFK Gaming. [Link]

player-count-how-many-people-still-play-ml

Mawalia, K. A. (2020). The impact of the Mobile Legend game in creating virtual reality.

Research Gate.

[Link]

Legend_game_in_creating_virtual_reality#:~:text=Technology%20like%20Mobile

%20Legend%20has,exist%20in%20the%20virtual%20world.

Tang, S. & Proctor, D. (January 8, 2026). Mobile Legends tier list: Best MLBB heroes to

play in 2026. Esport Insider. Retrieved from

[Link]

Legend_game_in_creating_virtual_reality#:~:text=Technology%20like%20Mobile

%20Legend%20has,exist%20in%20the%20virtual%20world.
IMPACTS OF PLAYING MOBILE LEGENDS TO CLASSROOM PARTICIPATION… 6

PRADO SIONGCO HIGH SCHOOL

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