Chapter 02
Chapter 02
Chapter 2
Outline
Week Chapter Content
1 Ch.1 Introduction Units, numbers, dimensional analysis, math intro
2 Ch.2. Describing Motion: Ref. frames, displacement, velocity, acceleration
3 Kinematics in One Dimension How to solve physics problems, free fall motion
4 Ch.3 Kinematics in Vectors and scalars, vector kinematics
5 Two or Three Dimension Scientific revolution, projectile motion
6 Ch.4 Dynamics: Newton’s Laws Mass, weight, force, Newton’s laws of motion
7 Ch.5 Using Newton’s Laws Friction forces, uniform circular motion
8 Ch.6 Gravitation Midterm exam
9 Ch.13 Fluids Density, pressure, buoyancy, Archimedes’ principle
10 Ch.7 Work and Energy Work, kinetic energy, work-energy principle
11 Ch.8 Conservation of Energy Potential energy, conservation of energy, power
12 Ch.9 Linear Momentum Momentum and its conservation, collisions in 1D
13 Ch.10 & 11 Rotational Motion Angular quantities, torque, moment of inertia
14 Ch.12 Static Equilibrium Static equilibrium conditions, stability and balance
Finals Ch.14 & 15 Oscillations & Waves Final exam
Chapter 2
Describing Motion: Kinematics in 1-D
Prologue
Mechanics: Study of the motion of objects, and the related concepts of force & energy
Kinematics: How objects move (displacement, velocity, acceleration)
Dynamics : What makes objects move (force, potential, energy)
Translational motion: Moving without rotating, like in (a), not (b) (a) (b)
In this lecture, we will learn about kinematics of one-dimensional
translational motion: motion along a straight line without rotation.
A reference frame is a place to look from. It is the coordinate system we are measuring from.
The speed of the green ship depends on where it is measured from. 𝑣1
It is 𝑣2 measured from the Earth (ref. frame S).
S′
𝑣=0
It is 𝑣2 − 𝑣1 measured from the blue ship (ref. frame S ′ ).
𝑣1
S 𝑣2
I. Reference Frames and Displacement
When specifying the motion of an object, it is important to specify the direction of motion.
In physics, we often draw a set of coordinate axes, to represent a reference frame. We can
choose the origin of the coordinate axes and the direction of 𝑥 and 𝑦 axes as we like for
convenience, but we always choose the 𝑥 and 𝑦 axes perpendicular to each other.
–x +x
0
Imagine a person walking 70 m east and then turn around and walk 30 m west.
Distance traveled = 70 m + 30 m = 100 m (shown with the dashed path)
measured along the actual path.
Displacement = 70 m– 30 m = 40 m (shown with the blue arrow)
how far the object is from its starting point, regardless of how it got there.
Displacement is a vector.
It has both a magnitude and a direction.
We represent vectors with arrows.
Δ𝑥 = 𝑥2 – 𝑥1 Δ𝑥 = 𝑥2 – 𝑥1
= 30 m – 10 m = 10 m – 30 m
= 20 m = – 20 m
II. Average Velocity
Speed is a scalar measuring how much distance an object travels in a time interval.
Distance Traveled
Average Speed =
Time Elapsed
Velocity is a vector measuring how far an object reaches in a time interval.
Displacement 𝑥2 − 𝑥1 Δ𝑥
Average Velocity = 𝑣= =
Time Elapsed 𝑡2 − 𝑡1 Δ𝑡
Δ𝑥
Average velocity = 𝑣 = =0
Δ𝑡
Example: What was his average speed between start and finish?
400 m
Average speed = = 9.296 m/s
43.03 s
Note that the distance “400 m” in this question has at least four significant figures as it is
determined up to a precision of at least decimeters (±0.1 m).
II. Average Velocity
Example: A ship travels east 3100 km at a speed of 79 km/h, and then boosts its speed to
99 km/h for the next 2800 km. (a) What was the total time for the trip? (b) What was the
average velocity of the ship for this trip?
We represent the two parts of the trip by subscripts 1 and 2.
(a) (b)
Δ𝑥 Δ𝑥 Δ𝑥 Δ𝑥1 + Δ𝑥2
𝑣= ⇒ Δ𝑡 = 𝑣= =
Δ𝑡 𝑣 Δ𝑡 Δ𝑡
3100 km 2800 km 𝑣 = 87 h
Δ𝑡 = +
79 km/h 99 km/h
Note that a simple averaging gives a wrong answer of
Δ𝑡 = 39.24 h + 28.28 h = 67.52 h ½(79 km/h + 99 km/h) = 89 km/h. In the lecture,
we will talk more about why the correct answer is
Δ𝑡 = 68 h smaller than 89 km/h. Please think about why, before
attending the class.
III. Instantaneous Velocity
Instantaneous velocity is the average velocity over an
infinitesimally short time interval. In one dimension,
instantaneous velocity can be calculated as
Δ𝑥 𝑑𝑥
𝑣 = lim = .
Δ𝑡→0 Δ𝑡 𝑑𝑡
Graphical analysis:
Velocity is positive and increasing until 𝑡 < 𝑡2 .
Velocity is positive and decreasing for 𝑡2 < 𝑡 < 𝑡3 .
Velocity is zero at 𝑡 = 𝑡3 .
Velocity is negative and its magnitude (that is
speed) is increasing for 𝑡 > 𝑡3 .
III. Instantaneous Velocity
Change of Velocity 𝑣2 − 𝑣1 Δ𝑣
Average Acceleration = 𝑎= =
Time Elapsed 𝑡2 − 𝑡1 Δ𝑡
Do not confuse deceleration with negative acceleration. An object may have a negative
acceleration, but still speeding up, or another object may have a positive acceleration, but
slowing down.
An object speeds up (accelerates) if its acceleration and velocity are in the same direction
(both positive or both negative).
An object slows down (decelerates) if its acceleration and velocity are in opposite
directions (one positive and the other one negative).
IV. Acceleration
Example: A car slows down from 30 m/s to 5 m/s in 5 s. What is its average acceleration?
Let us take the direction of the car’s motion as the positive direction (+𝑥).
𝑡1 = 0 𝑣1 = 30 m/s 𝑡2 = 5 s 𝑣2 = 5 m/s
+𝑥
m m m
𝑣2 − 𝑣1 5 − 30 −25 s = −5 m
𝑎= = s s = acceleration
𝑡2 − 𝑡1 5s−0 5s s2
If we had taken the direction of the car’s motion opposite to the positive direction (+𝑥),
acceleration would have resulted in to be positive.
𝑡1 = 0 𝑣1 = −30 m/s 𝑡2 = 5 s 𝑣2 = −5 m/s
+𝑥
m m m
𝑣2 − 𝑣1 −5 s − −30 s 25 s m acceleration
𝑎= = = =5 2
𝑡2 − 𝑡1 5s−0 5s s
Both cases define the same physical reality, but the sign of the answer depends on which
direction is chosen positive. So, we cannot give an answer before defining a positive direction.
IV. Acceleration
Instantaneous acceleration is the average acceleration, in the limit as the time interval
becomes infinitesimally short. Hence, it is the slope of the tangent to the 𝑣 𝑡 curve.
Δ𝑣 𝑑𝑣
𝑎 = lim =
Δ𝑡→0 Δ𝑡 𝑑𝑡
𝑑𝑣 𝑑 𝑑𝑥 𝑑2𝑥
𝑎= = = 2
𝑑𝑡 𝑑𝑡 𝑑𝑡 𝑑𝑡
𝑎
V. Motion at Constant Acceleration
We can take the initial time to be zero (𝑡1 = 𝑡0 = 0);
𝑎
denote initial position (𝑥1 ) and velocity (𝑣1 ) respectively by 𝑥0 and 𝑣0 ;
let 𝑡2 = 𝑡 be the elapsed time;
when the position (𝑥2 ) and velocity (𝑣2 ) are respectively 𝑥 𝑡 and 𝑣 𝑡 . 𝑡
𝑣 𝑡 −𝑣0 𝑣
Acceleration constant: 𝑎 = 𝑎 = 𝑡
⇒ 𝑣 𝑡 = 𝑣0 + 𝑎 𝑡
𝑣0 + 𝑣 𝑡 𝑣
Since the velocity increases at a uniform rate,
𝑣 is the average of initial and final velocities: 𝑣=
2 𝑣0
𝑥 𝑡 −𝑥0
𝑡
Avg. velocity from 0 to 𝑡: 𝑣= ⇒ 𝑥 𝑡 = 𝑥0 + 𝑣 𝑡
𝑡
𝑥
1
Combining these equations, we get: 𝑥 𝑡 = 𝑥0 + 𝑣0 𝑡 + 2 𝑎 𝑡 2
These four equations apply for (but only for) constant acceleration. 𝑡
V. Motion at Constant Acceleration
Example: A world-class sprinter can burst out of the blocks to essentially top speed (of about
11.5 m/s) in the first 15.0 m of the race. What is the average acceleration of this sprinter,
and how long does it take her to reach that speed? (Note: Assume constant acceleration.)
For we are interested only in the “average” acceleration, we can assume constant acceleration.
𝑣12 = 𝑣02 + 2𝑎 𝑥1 − 𝑥0 𝑣1 = 𝑣0 + 𝑎 𝑡1
𝑣12 − 𝑣02 𝑣1 − 𝑣0
𝑎= 𝑡1 =
2 𝑥1 − 𝑥0 𝑎
𝑥 𝑥0T = 0 𝑥0C = 0
𝑣T = 25 m/s 𝑎C = 1.00 m/s2
𝑥1
𝑥T 𝑡1 = ? when 𝑥C 𝑡1 = 𝑥T 𝑡1
𝑥C 0 0
1
𝑡 𝑥T 𝑡 = 𝑥0T + 𝑣0T 𝑡 + 2 𝑎T 𝑡 2 ⇒ 𝑥T = 𝑣T 𝑡
𝑡1
1 1
𝑥C 𝑡 = 𝑥0C + 𝑣0C 𝑡 + 2 𝑎C 𝑡 2 ⇒ 𝑥C = 2 𝑎C 𝑡 2
0 0
The car catches the truck at 𝑡 = 𝑡1 : 𝑥C 𝑡1 = 𝑥T 𝑡1
1 2 1 2𝑣T
𝑎 C 𝑡 = 𝑣T 𝑡1 ⇒ 𝑎 𝑡 = 𝑣T ⇒ 𝑡1 =
2 1 2 C 1 𝑎C
2 25 m/s 50
𝑡1 = m/s = 1.00 s ⇒ 𝑡1 = 0.50 × 102 s
1.00 s
1
How far did the car travel to catch the truck? 𝑥C 𝑡1 = 𝑎C 𝑡12 ⇒ … ⇒ 𝑥C 𝑡1 = 1.2 km
2
Think about whether these numbers make sense.
VII. Freely Falling Objects
m
Free fall is the most common constant acceleration motion. 𝑣1 = 9.81
s
By experimentation Galileo showed that, near the surface of 𝑣2 = 19.6
m
the Earth and in the absence of air resistance, all objects fall s
Galileo’s way of explaining how objects fall initiated the scientific revolution.
Galileo let the genie out of the bottle, and the world has never been the
same as before him. His approach of simplification, idealization, mathematical
theorization, and experimental testing of the results of a theory became the
basics of scientific method we still use (for example to develop medicine, to
build better computers, to construct faster ships, or to land on Mars).
VII. Freely Falling Objects
Object thrown upward (at 𝑡 = 0 at position 𝑦0 with velocity 𝑣0 ) returning to initial position:
1
Assuming up is the positive 𝑦 direction, 𝑦 𝑡 = 𝑦0 + 𝑣0 𝑡 − 2 𝑔 𝑡 2 and 𝑣 𝑡 = 𝑣0 − 𝑔 𝑡 .
Velocity is positive while going up, and negative while going down.
Velocity changes sign (direction) at the highest reach. Velocity at the highest reach is zero.
But acceleration 𝑎 = −𝑔 is constant throughout the whole motion.
Time spent to go up = Time spent to go down
Velocity returning to starting position = Velocity when it was thrown but with opposite sign
𝑎 𝑣 𝑦
+𝑦 𝑣0
𝑡up 2𝑡up 𝑡up 2𝑡up
𝑡 𝑡
𝑦0
−𝑣0 𝑦0
−𝑔
𝑡up 2𝑡up 𝑡
VII. Freely Falling Objects
Example: A stone is thrown vertically upward with a speed of 12.0 m/s from the edge of a
cliff. The distance from the bottom to the release point is 70.0 m. (a) How much later does it
reach the bottom of the cliff? (b) What is its speed just before hitting the ground? (c) What
total distance did it travel? [Gravitational acceleration is 9.81 m/s 2 .]
𝑡 = 𝑡1 (a) Choose up as +𝑦, initial time as 𝑡 = 0 and initial position as 𝑦0 = 0.
𝑦 Name the time it takes to reach the highest point as 𝑡1 , when 𝑦 = 𝑦1 .
Name the time when stone hits ground as 𝑡2 , when 𝑦2 = −70.0 m.
𝑡=0 0
𝑡=0 𝑡1 𝑡2
𝑦0 = 0 𝑦1 𝑦2 = −70.0 m
𝑣0 = 12.0 m/s 𝑣1 = 0 𝑣2
1
𝑦2 = 𝑦0 + 𝑣0 𝑡2 − 2 𝑔 𝑡22
−70.0 m = 12.0 m/s 𝑡2 − 4.905 m/s 2 𝑡22
4.905 𝑡22 − 12.0 s 𝑡2 − 70.0 s2 = 0 ⟶ a quadratic equation
12.0 s± −12.0 s 2 −4 4.905 −70.0 s2
𝑡2 = = −2.7476 s , 5.1941 s
2 4.905
The answer we seek is 𝑡2 = 5.19 s.
𝑡 = 𝑡2
Think about the physical meaning of the negative solution!
VII. Freely Falling Objects
Example: A stone is thrown vertically upward with a speed of 12.0 m/s from the edge of a
cliff. The distance from the bottom to the release point is 70.0 m. (a) How much later does it
reach the bottom of the cliff? (b) What is its speed just before hitting the ground? (c) What
total distance did it travel? [Gravitational acceleration is 9.81 m/s 2 .]
𝑡 = 𝑡1 (b) 𝑣2 = 𝑣0 −𝑔 𝑡2 = 12.0m/s − 9.81m/s 2 5.1941s = −38.954 m/s
𝑦
𝑣2 = −39.0 m/s
𝑡=0 0
Δ𝑠 = 84.7 m
𝑡 = 𝑡2 Δ𝑠 84.679 m
We could also calculate the average speed as = = 16.3 m/s .
Δ𝑡 5.1941 s
VIII. Graphical Analysis
Below is a graph of 𝑥 vs. 𝑡 (for an object
moving with constant velocity). The
velocity 𝑣 is the slope of the 𝑥 𝑡 curve.
3
A B Example: Find accelerations in the intervals A-B, and B-C.
Straight lines between points A and B and between points
2
B and C mean that the accelerations are constant, and
1
thus, equal to average accelerations in those intervals.
C D
𝑣B −𝑣A 3 m/s − 3 m/s
𝑎AB = = ⇒ 𝑎AB = 0
𝑡B −𝑡A 20 s − 15 s
the second part. Then, it stopped for a while. Note that in this
interval, the objects position is not changing and the slope
(velocity) is zero. In the final part, it moves backwards in the
negative direction. The slope in this part is negative. The speed
time, 𝑡 (magnitude of velocity) of the backward motion is small compared
to the speeds of the forward motions in the first two parts.
VIII. Graphical Analysis
Position-time graphs
Instantaneous velocity is the slope of the tangent to the 𝑥 𝑡 curve.
The slope of the solid red curve decreases as time goes on (see the
thin black curves that show tangents at two instants in time), and
position, 𝑥
thus, this object slows down. The slope of the dotted pink curve
increases as time goes on, and hence, this object speeds up. Both
curves are always increasing, and thus, both objects are moving in
the positive direction with positive velocities.
time, 𝑡
The object, whose position is graphed with the solid red curve,
started its motion at 𝑡 = 0 from a positive initial position 𝑥0 > 0.
position, 𝑥
Note that the initial slope of the curve is zero. So, the initial velocity
time, 𝑡 of the object is 𝑣0 = 0. As time goes on, the slope (velocity)
decreases, but the magnitude of the slope (speed) increases. Thus,
the object is speeding up in the negative direction. The object
corresponding to the dotted pink curve starts its motion at 𝑥0 < 0
with 𝑣0 < 0. It slows down while moving in negative direction.
VIII. Graphical Analysis
Position-time graphs
Instantaneous velocity is the slope of the tangent to the 𝑥 𝑡 curve.
position, 𝑥
𝑎<0 𝑎>0
𝑡1 𝑡2 𝑡3 time, 𝑡
This object begins its motion at initial position 𝑥0 = 0 with an initial velocity 𝑣0 > 0 at 𝑡 = 0.
It slowed down while moving in positive direction until 𝑡1 . At the instant 𝑡 = 𝑡1 , its velocity is
zero for a moment. Then it speeds up in the negative direction until 𝑡2 . For 𝑡2 < 𝑡 < 𝑡3 it
slows down while moving in negative direction. At the instant 𝑡 = 𝑡3 , its velocity is zero for a
moment again. Then it speeds up in the positive direction.
The acceleration is positive when an object speeds up in positive direction or slows down in
negative direction. The acceleration is negative when an object slows down in positive
direction or speeds up in negative direction. Therefore, the acceleration of this object is
negative before 𝑡2 and positive after 𝑡2 . At 𝑡 = 𝑡2 it has zero acceleration for a moment.
In general, when the 𝑥 𝑡 curve resembles a part of the orange curve shown on the right, we
have positive acceleration; a part of the blue curve, we have negative acceleration.
VIII. Graphical Analysis
Velocity-time graphs
Instantaneous acceleration is the slope of the tangent to the 𝑣 𝑡 curve.
time, 𝑡
time, 𝑡
This object has a positive initial velocity 𝑣0 > 0. First, it slows down
in positive direction, then speeds up in negative direction. Its
velocity, 𝑥