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Bridge Notes SAYC

The document outlines the general principles and specific bidding responses for Contract Bridge, including the hierarchy of game contracts and the requirements for opening bids. It details various responses to different opening bids, emphasizing the importance of showing support for partners and the use of conventional bids. Key concepts include hand strength, suit length, and the strategic approach to bidding in various scenarios.

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0% found this document useful (0 votes)
10 views12 pages

Bridge Notes SAYC

The document outlines the general principles and specific bidding responses for Contract Bridge, including the hierarchy of game contracts and the requirements for opening bids. It details various responses to different opening bids, emphasizing the importance of showing support for partners and the use of conventional bids. Key concepts include hand strength, suit length, and the strategic approach to bidding in various scenarios.

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jtfk5jc9xd
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CONTRACT BRIDGE

General Principles
1. Priority of game contracts: 4/ (25+ HCPs) > 3NT (25+ HCPs) > 5/ (29+ HCPs)
2. Fit = 8 cards between you and your partner
3. After a 1-level suit opening, responses or rebids of new suits by responder are forcing for
1 round
4. Conventional bids (i.e. bids that do not promise the suit bid) must be alerted e.g. 2
opening
5. Always strive to show support for partner when possible and find major fits

*M=major
*m=minor
*G.F=game forcing
*F1=forcing one round

Opening Bids

1C/D – 12-22 HCP, 3+ cards, no 5card M (If equal minor length, 3-3 bid clubs, 4-4 and
above bid diamonds)

1H/S – 12-22 HCP, 5+ cards

If you have 5H and 4S, open 1H


If you have 4H and 5S, open 1S
If you have 5H and 5S, open 1S
If you have 6H and 5S, open 1S
If you have 5H and 6S, open 1S

1NT – 15-17HCP, any 4432/4333/5332 distribution only

2C – Any 22+ HCP

2D/H/S – Preempt: 6-9, 6 card. 2 of top 3 or 3 of top 5 honours

2NT – 20-21 HCP, 4432/3334/5332/5422 (no 54 majors)

3C/D/H/S – Preempt: 7card, 6-9 HCP. 2 of top 3 or 3 of top 5 honours

3NT – Gambling: AKQ 8 card minor or AKQJ 7 card minor

4C/D – Preempt: 8 card, 6-9 HCP

4H/S – Preempt/To play


Responses to 1C opening

1D/H/S – 4+cards, 6+ HCP, M priority.

If you have 4H and 4S, respond 1H


If you have 4H and 5S, respond 1S
If you have 5H and 4S, respond 1H
If you have 4H and 5S, respond 1S

1H/S after 1D: 4 card suit, unbalanced hand, if not prefer NT


1S after 1H: 4S
1NT: 12-14 HCP, deny support
2C: 12-15 HCP, 6+C
2NT: 18-19 HCP, deny M support
3C: 16-18 HCP, 6+C
Raise level 2 of partner’s suit – 4 card support, 12-15 HCP
Raise level 3 of partner’s suit – 4 card support, 16-18 HCP
Raise to 4M – 4 card support, 19+ HCP

1NT – Any 6-9 HCP hand without 4card M


2C: 12-15, 6+C
3C: 16-18, 6+C
2NT: 16-17 HCP
3NT: 18+ HCP

2C – Direct support; 6-9 HCP, 5+cards, no 4card M


2NT: 16-17HCP, invite to 3NT
3NT: 18+ HCP

2NT – 10-12 HCP, no 4card M, usually balanced


3C: 12-14 HCP, 6+C
3NT: 15+ HCP

3C – Jump Support; 10-12 HCP, 5+ cards, no 4 card M

3NT – 13-15 HCP, no 4card M, usually balanced

5C – To play
Responses to 1D opening

1H/S – 4+cards, 6+ HCP, F1

If you have 4H and 4S, respond 1H


If you have 4H and 5S, respond 1S
If you have 5H and 4S, respond 1H
If you have 4H and 5S, respond 1S

1S: 4S
1NT: no 4 card support, 12-14 HCP
2NT: 18-19HCP, deny support
2D: 6+D, 12-15 HCP
3D: 6+D, 16-18 HCP
Raise level 2 of partner’s suit – 4 card support, 12-15 HCP
Raise level 3 of partner’s suit – 4 card support, 16-18 HCP
Raise to 4M – 4 card support, 19+ HCP

1NT – Any 6-9 HCP hand without 4card M


2D: 12-15, 6+D
3D: 16-18, 6+D
2NT: 16-17 HCP
3NT: 18+ HCP

2C – 10+ HCP, 5+ cards, does not deny 4carded M


2D: 5+D
2NT: 12-14 HCP
3C: 12-14 HCP, 3+ C
3NT: 15+ HCP

2D – Direct support; 6-9 HCP, 4+D, no 4card M


2NT: 16-17 HCP, invite to 3NT
3NT: 18+ HCP

2NT – 10-12 HCP, no 4card M, usually balanced


3D: 12-14 HCP, 6+D
3NT: 15+ HCP

3D – Jump Support; 10-12 HCP, 4+D; no 4 card M

3NT – 13-15 HCP, no 4card M, usually balanced

5D – To play
Responses to 1H opening

1S – 4+cards, 6+ HCP
1NT: no 4S, 12-15 HCP
2NT: 18-19 HCP
2H: 12-15HCP, 6+H
3H: 16-18 HCP, 6+H
4H: 19+ HCP, 6+H

1NT – Any 6-9 HCP hand without 4card spades and 3 card hearts
2H: 12-15 HCP, 6+H
3H: 16-18 HCP, 6+H
4H: 19+ HCP, 6+H
2NT: 16-17 HCP, no 6H
3NT: 18+ HCP, no 6H

2C/D – 10+ HCP, 5+ cards, F1


2H: 12-14, 6+H
3H: 15+HCP, 6+H, GF
Raising minor suit at level 3: 3+ support, 12-14 HCP
2NT: 12-14 HCP
3NT: 15+ HCP

2H – Direct support; 6-9 HCP, 3+ cards


3H: invite to 4H, 16-18 HCP
4H: 19+ HCP

2NT – 10-12 HCP, no 4card M, usually balanced


3H: 12-14 HCP, 6+S
4H: 15+ HCP, 6+S

3H – Jump support; 10-12 HCP, 3+ cards

3NT – 13-15 HCP, no 4card M/support, usually balanced

4H – 13-15 HCP, 3+ cards

4NT – RKCB 1430


Responses to 1S opening

1NT – Any 6-9 HCP hand without 3+card support


2S: 12-15 HCP, 6+S
3S: 16-18 HCP, 6+S
4S: 19+ HCP, 6+S
2NT: 16-17 HCP, no 6S
3NT: 18+ HCP, no 6S

2C/D – 10+ HCP, 5+ cards, F1


2H: 12-14 HCP, 4+H
2S: 12-14 HCP, 6+S
3S: 15+ HCP, 6+S, GF
Raising minor suit at level 3: 3+ support, 12-14 HCP
2NT: 12-14 HCP
3NT: 15+ HCP

2H – 10+ HCP, 5+ cards, F1


3H: 3+H, 12-14 HCP
4H: 3+H, 15+ HCP
2S: 12-14 HCP, 6+S
3S: 15+ HCP, 6+S, GF
2NT: 12-14 HCP, deny 6S, deny 3H
3NT: 15+ HCP, deny 6S, deny 3H

2S – Direct support; 6-9 HCP, 3+ card support


3S: invite to 4S, 16-18 HCP
4S: 19+ HCP

2NT – 10-12 HCP, no support, usually balanced


3S: 12-14HCP, 6+S
4S: 15+ HCP, 6+S

3S – 10-12 HCP, 3+ card support

3NT – 13-15 HCP, no support, usually balanced

4S – 13-15 HCP, 3+ cards support

4NT – RKCB 1430


Responses to 1NT opening
Can have 5M

2C – Stayman; asking for 4card M. 8+ HCP


2D: no 4 card major
2NT: 8-9 HCP, invite to 3NT
3NT: 10-15 HCP, to play
4D: Transfer to 4H, 6H4S, 10-15 HCP
4H: Transfer to 4S, 6S4H, 10-15HCP
2H: 4H, might have 4S
2S: 8-9 HCP, invite to 3NT/4S. Promises 4S
3NT: 10-15 HCP. Opener to bid 4S if holding 4 card spade
2S: 4S, deny 4H
2NT: 8-9 HCP, invite to 3NT
3NT: 10-15HCP

2D – 5+ card H. Asks partner to bid 2H. 0+ HCP


2H: Complete transfer
2S: 5-5 majors, invite
2NT: 5H, 8-9 HCP
3NT: 5H, 10-15 HCP
3H: Super accept – max hand with 4+ card hearts

2H – 5+ card S. Asks partner to bid 2S. 0+ HCP


2S: Complete transfer
3H: 5-5 majors, GF
2NT: 5S, 8-9 HCP
3NT: 5S, 10-15 HCP
3S: Super accept – max hand with 4+ card spades

2NT – Invite to 3NT, no 4 card M


3M – max hand, accepting invite, 5 card M

3NT – To play

4D – 6+H, Asks partner to bid 4H. 10-15 HCP

4H – 6+S, Asks partner to bid 4S. 10-15 HCP

4NT – Invite to 6NT, no 4 card major

5NT – Invite to 7NT, no 4 card major. Opener bids 7NT if maximum, bids 6NT if minimum
Responses to 2C opening

2D – Waiting; any 0-7 HCP hand


2M: 5+ cards, usually unbalanced
2NT: 22-24 HCP → responses the same as if 2NT opening
3NT: 25-27 HCP
4NT: 28+ HCP

2H/S/3C/D – 8+ HCP, 5+ cards, at least 1 honour

2NT – 8-10 HCP, can have lousy 5 card suit, usually balanced
3C: normal stayman
3D/H/S: 5+ cards

3NT – 11-14 HCP

**For simplicity take 2C opening as GF (cannot stop below game) unless 2C-2D-2NT
**After responder shows a suit, natural bidding continues.
Responses to 2D/H/S preempts (2 of top 3 or 3 of top 5 honours, 6-9 HCP)

New suit at lowest level – F1; 5+ cards (Usually trying for game, if not can pass even with
no support)

2NT – Ogust, asking suit quality. 16+ HCP


3C: 1 top honour (A/K/Q), 6-7 HCP
Bidding back preempted suit is to play
3D: 2 top honours (A/K/Q), 6-7 HCP
Bidding back preempted suit is to play
3H: 1 top honour (A/K/Q), 8-9 HCP
3S: 2 top honours (A/K/Q), 8-9 HCP
3NT: 3 top honours (AKQ), 9 HCP

3NT – To play

Raising partner’s suit – Further preempt; to play

Raise to game – To play


Responses to 2NT opening
Can have 5 card major

3C – Puppet Stayman, 5+HCP


3D: at least 1 4 card major
3H: 4S, GF
3S: 4H, GF
3NT: no 4 card major, 5-11HCP, to play
4D: 4-4 majors, ask partner to bid the fit.
4NT: 12HCP, quantitative invite to 6NT, no 4 card major
5NT: 16 HCP, quantitative invite to 7NT, no 4 card major. Forcing to 6NT.
6NT: 13-15HCP, no 4 card major
7NT: 17+ HCP
3H: 5H
3NT: no fit, 5-11HCP
4H: fit, 5-11HCP
3S: agree heart fit, slam interest. Start cuebidding. Subsequent 4NT = RKCB
4NT: quantitative invite to 6NT
3S: 5S
3NT: no fit, 5-11HCP
4S: fit, 5-11HCP
4H: agree spade fit, slam interest. Start cuebidding. Subsequent 4NT = RKCB
4NT: quantitative invite to 6NT
3NT: no 4 card major, to play. 5-11 HCP

3D – transfer to 3H. 5+H, 0+ HCP


3H: complete transfer
Pass: 0-4 HCP, 5+H
3NT: 5H, choice of game. 5-11HCP

3H – transfer to 3S. 5+S, 0+ HCP


3S: complete transfer
Pass: 0-4 HCP, 5+S
3NT: 5-11 HCP, choice of game

3NT – To play, no 3 card major, 5-11 HCP

4D – Transfer to 4H. 6+H, 5-11HCP

4H – Transfer to 4S. 6+S, 5-11 HCP

4NT – Invite to 6NT, no 3 card major

5NT – Invite to 7NT. Forcing to 6NT, no 3 card major


Doubles

Takeout – 17+ HCP with a good 5 card suit OR 12+ HCP, at least 3 cards in other suits.

Negative – Major oriented; level 1 6+ HCP, level 2 9+ HCP, level 3 12+ HCP
Examples:
1C-(1H)-X Shows 4card spades. With 5+, bid 1S
1D-(1S)-X Shows 4+card hearts. 2H will show 10+ HCP, 5+cards
1S-(2D)-X Shows 4+card hearts with 8+ HCP (level 2). 2H will show 10+ HCP, 5+cards
1D-(1H)-X Shows 4card spades. With 5+, bid 1S
1C-(1D)-X Shows 4-4+ M
1D-(2C)-X Shows 4-4+ M
1H-(1S)-X Shows 4-4+ m

Penalty – To penalize opponents’ contract. Eg. 1C (1NT) X

Lead directing – Doubling of artificial suits Iead-directing. Eg X of 2c stayman shows good


clubs, asking partner to lead clubs

Support double – shows 3 cards in partners’ major suit. Only applicable if partner can rebid
the trump suit at level 2.
1C (P) 1H (1S)
X

After a takeout double

When Opponents bid Eg. (1H) X (1S)

Bidding at lowest level – 4+ cards, 7+ HCP. You are not forced to bid, can pass if hand is
lousy
Bidding at a jumped level – natural, 9-11 HCP
Cue-ing of opponent’s suit – G.F
1NT – stoppers in both called suits, 8-10 HCP
2NT - stoppers in both called suits, 11-12 HCP
3NT - stoppers in both called suits, 13-15 HCP
Pass – nothing to show, usually <6 HCP
X – 8+ HCP, 4 card of responders’ suit

When Opponents keep quiet Eg (1H) X (P)

Partner is FORCED to bid longest suit (M priority)

1NT – promises stopper in opponent’s suit, 8-10 HCP


2NT – 11-12 HCP
3NT – 13-15 HCP
Cue-ing opponent’s suit – G.F
Pass – To set their contract, must have long and good trumps!
New suit at lowest level (M priority) – 0-8 HCP
New suit at jumped level (M priority) – 9-11 HCP

After a response, double-r has a few options:


Cue-ing – G.F
New suit – 17+ HCP, 5+ cards
Supporting without interference – 16+ HCP, 4+cards
Supporting with interference – Competitive
Overcalling a suit

At level 1, 8+ HCP, 5+ cards (must have some quality)


At level 2, 11+ HCP, 5+ cards (must have some quality)
At level 3, 14+ HCP, 5+ cards (must have some quality)

*Overcalling depends a lot on vul as well as distribution


*A jump overcall is the same as opening at that level (preempt) but conditions are more
flexible, especially if partner is a passed hand

After partner overcalls a suit


Jump overcalls - Same as if partner preempted, OGUST on
Direct overcalls
1) Simple raise – 6-10 HCP, 3+ support
2) Cuebid raise – 11+ HCP, 3+ support
3) New suit – 5+ suit, deny support for partner, 10+ HCP
4) NT – promises stopper in opponents’ suit

Overcalling NT
Voluntarily bidding NT over opponents’ bids MUST HAVE a stopper in opponents’ suit (eg.
Ax, Kx, Qxx, JTxx)

15-18 HCP

After partner overcalls NT


1) If partner overcalled 1NT, system on as if partner opened 1NT
a. Eg. (1H) 1NT
b. Stayman, Texas transfers, Jacoby transfers etc
2) If partner overcalled 2NT, system on as if partner opened 2NT
a. Eg. (2D) 2NT
b. Puppet stayman, Texas transfers, Jacoby transfers etc
Defensive signaling (standard carding)
1) Attitude
a. High card followed by low card in the same suit – encourage
b. Low card followed by high card in the same suit – discourage
2) Count
a. High card followed by low card in the same suit – Even number of cards
b. Low card followed by high card in the same suit – Odd number of cards
3) Discards
a. Discarding a low card - discourage
b. Discarding a high card – encourage
c. Usually only the first discard matters, as you might not have good cards to
throw.

***Try to give partner as clear a signal whenever possible!!! Eg. Holding 7654 and partner
leads K asking for count, throw the 7 instead of the 6 or 5. It doesn’t make a difference to
you but it does to partner!

Leads

Suit contracts (Priority of Leads)


1) Singleton side suit
2) AK (A for attitude, K for reverse count)
3) Partner’s suit (Lead standard count)
4) Doubleton (lead high)
5) Connected honours (lead top of connected honours)
6) Other suits (lead 3rd or 5th best). NEVER UNDERLEAD ACES

NT contracts (Priority of Leads)


1) Clear cut long, strong suit (AKQJT, KQJT9)
2) Partner’s known long suit (lead standard count)
3) Your longest and strongest suit
a. From connected honours (at least 2.5 honours: KQT9x, KQJxx, AKJTx)
i. Leading A or Q asks for attitude
ii. Leading K asks for reverse count/unblock
b. Without 2.5 connected honours, lead 4th best from decent suit (with honour –
up to T) and 2nd from poor suit. (can underlead aces)
i. A864, T832, 9862, 953, KQ52

When switching cards in the middle of a hand


- Lead into weakness, Lead through strength
- Small card encourages a return, big card discourages.
- All these are relative, look at your hand and dummy’s and judge what partner is trying
to say.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~END~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The more bridge you play, the easier it is to remember bidding systems ☺ As you play more
you’ll find that there’s no hard and fast rules to bridge. Everything goes by your judgment
and probability. But for now, stick to these guidelines and you should be able to survive for
quite a while

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