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Newton's Laws and Motion Principles

The document provides information on Newton's laws of motion, Newton's law of gravitation, inertia, moment of inertia, mass moment of inertia for different shapes, spring constant, bouncing, laws of conservation of momentum, density, liquid pressure, Pascal's principle, surface tension, capillary action, vibrations, Doppler effect, sound intensity, vibrating strings, sound waves through gas, and various equations including Laplace's, heat, wave, Bessel's, Legendre's, Poisson's, linear, quadratic, cubic, quartic, polynomial, straight line, circle, ellipse, ellipsoid, sphere, cone, elliptic paraboloid, hyperbolic paraboloid, and circular cylinder. Key concepts covered include Newton

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0% found this document useful (0 votes)
9 views29 pages

Newton's Laws and Motion Principles

The document provides information on Newton's laws of motion, Newton's law of gravitation, inertia, moment of inertia, mass moment of inertia for different shapes, spring constant, bouncing, laws of conservation of momentum, density, liquid pressure, Pascal's principle, surface tension, capillary action, vibrations, Doppler effect, sound intensity, vibrating strings, sound waves through gas, and various equations including Laplace's, heat, wave, Bessel's, Legendre's, Poisson's, linear, quadratic, cubic, quartic, polynomial, straight line, circle, ellipse, ellipsoid, sphere, cone, elliptic paraboloid, hyperbolic paraboloid, and circular cylinder. Key concepts covered include Newton

Uploaded by

Abe Freed
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Newton's Laws of Motion

First Law : A body at rest or in uniform motion will remain at rest or in uniform motion unless some external force is applied to it Second Law of Motion : When a body is acted upon by a constant force, its resulting acceleration is proportional to the force and inversely proportional to the mass,

where, a=acceleration, m/s2 F=force, N M=mass of a body, kg Third Law of Motion : It states that to every action force there is an equal and opposite reaction force. Motion : Displacement

Velocity

Acceleration

where, S=distance covered by a moving body in time t, m V=Velocity of a moving body, m/s A =acceleration of a moving body, m/s2

V0= initial velocity of a moving body, m/s T=time of movement, s


Top

Newtons Law of Gravitation: Any two bodies attract each other with a force that is proportional to the product of their masses and inversely proportional to the square of the distance between them

where, F=force of attraction, N m1=mass of body one, kg m2=mass of body second, kg d=distance between two bodies, m G=Newtonian constant of gravitation

Top Inertia

The inertia of a body may be defined as that property of a body which tends to resist a change in its state of rest or motion. Mass is defined as a quantitative measure of inertia.

Moment of Inertia of Areas

where, Ix=moment of inertia of cross-sectional area about X-axis Iy=moment of inertia of cross-sectional area about Y-axis Iz=moment of inertia of cross-sectional area about Z-axis.
Top

Moment of inertia of areas Mass moment of inertia (Im) of a body is given by:

Mass moment of inertia for different shapes of body Rectangle

Top

Triangle

Top

Circle

Top

Ellipse

Top

Circular Cylindrical Shell

where m= mass, r = radius Top

Right Circular Cylinder

where m= mass, r = radius Top

Sphere

where m= mass, r = radius Top

Semicylinder

where m= mass, r = radius Top

Hemisphere

where m= mass, r = radius Top

Rectangular Parallelopiped

Top

Uniform Slender Rod

Top

Right Circular Cone

Top

Elliptical Cylinder

Top

Hemispherical Shell

Top

Torus (complete)

Top Spring Constant

(a)

W=kx

where, W=weight applied to a spring X=distance stretched in a spring K=spring constant

(b)

F= kx

where, F=force exerted by spring against W. The minus sign indicates that x and F are in opposite

directions.

Top

Bouncing

where, r=coefficient of restitution v1=velocity of approach, m/s v2=velocity of separation, m/s H=the height from which a material falls, m H=the height to which material rebounds, m

Top

Laws of Conservation of Momentum

where, m1=mass of moving body A m2=mass of moving body B v1=velocity of moving body A before collision v2=velocity of moving body B before collision v1=velocity of moving body A after collision v2=velocity of moving body B after collision

r=coefficient of restitution

Density

where, =density, g/cm3 w=weight density, N/cm3 M=mass, g V=volume, cm3 W=weight, N

Liquid Pressure

P = Hpg where, H=liquid height in column, m =density of liquid, kg/m3 g=acceleration due to gravity, m/s2

Pascal's Principle

where, F=force applied to the smaller piston A1=cross-sectional area of smaller piston W=load lifted A2=cross-sectional area of large piston

Surface Tension

where, T=surface tension, dynes/cm F=force, dynes =effective length of surface, cm

Capillary

where, F=force, N T=surface tension, N/cm R=radius of capillary tube, cm =liquid density, g/cm3

g=acceleration due to gravity, cm/s2 h=height to which liquid will rise in capillary tube, cm,

Vibrations 1. Simple Harmonic Motion

where, T=period of a vibration, s n=frequency or vibration per unit time, 1/s

Top

2.

Spring Pendulum

where, T=period, s M=mass of pendulum K=spring


Top

3.

Simple Pendulum

where,

l=length of the pendulum g=acceleration due to gravity


Top

4.

Wavelength

where, V=total distance traveled in one second =length of one wave =number of waves per second
Top

5.

Speed of sound

where, V=speed of sound at temperature tcC, m/s Vo=speed at 0C, m/s tc=temperature, C.
Top

6.

Beat Notes N=n2-n1

where, N=beat frequency, i.e., number of beats per second N1, n2=frequencies of two sources producing the sound, vibrations/s
Top

7.

Doppler Effect

where, No=frequency heard by the observer ns=frequency of the source V=velocity of sound Vs=velocity of source Vo=velocity of the observer
Top

8.

Intensity of sound

where, E=intensity of sound at any distance d, microwatts/cm2 or decibels Eo=intensity of sound at unit distance, decibels
Top

9.

Vibrating Strings

where, V=velocity of sound, m/s N=frequency or number of waves passing by per second

=length of one wave or wavelength F=tension in a rope or string, N M=mass of string per unit length, kg/m L=distance between two consecutive nodes, m
Top

10.

Sound Wave Through Gas

where, V=wave velocity, cm/s P=gas pressure, dynes/cm2 =gas density, g/cm3 K=proportionality constant

Top Lappace's Equations

Top

Heat Equation

Top

Wave Equation

Top

Bassel's Equation

Top

Legendre's Equation

Top

Poisson's Equation

Top

Linear Equation

Top

Quadratic Equation

Top

Cubic Equation

Top

Quartic Equation

Top

Polynomial Equation of nth degree

Top

Equation of Straight Line

Top

Circle

Top

Ellipse

Top

Ellipsoid

Top

Sphere

Top

Cone

Top

Elliptic Paraboloid

Top

Hyperbolic Paraboloid

Top

Circular Cylinder

Top

Hyperbolic Cylinder

Top

Parabolic Cylinder

Top

Intersecting Planes

Thermodynamics

First Law

Second Law

Work, Energy and Power

Energy: The capacity to do work is called energy. Energy is neither created nor destroyed. It is converted from one form to another. Energy = mc2

where m = mass c = speed of light Kinetic Energy: Kinetic energy is the energy possessed by a body by virtue of its motion. It is generally denoted by Ek. Its S.I. unit is J and its dimension is [ML2T-2]. Hence,

Potential Energy (P.E.): Potential energy is the energy possessed by a condition or virtue of its position or state or configuration. It is generally denoted by Ep. Its S.I. unit is J and its dimension is [ML2T-2] Hence,

Power: The time rate at which work is done is called power or work done per second is called power. It is generally denoted by P. Its S.I. unit is watt and its dimension is [ML2T-3]. Hence,

Work: Work is said to be done only when a force produces motion. Work done in moving a body is equal to the force exerted on the body and the distance moved by the body in the direction of force. It is generally denoted by w. Its S.I. unit is J and its dimension is. Hence, W = Force x Distance = F. x S.

Trigonometric identities.

Identities Pythagorean Identities:

start x2 + y2 = 12

out

with

the

unit

circle

x = cos and y = sin

cos2 + sin2 = 1 (1 of 3 Pythagorean identities)

divide cos2/cos2 1 + sin2/cos2 = 1/cos2 +

by sin2/cos2 =

cos2 1/cos2

tan2 + 1 = sec2 (2 of 3 Pythagorean identities)

divide cos2/sin2 cos2/sin2

unit + +

circle

equation sin2/sin2 1 = =

by

sin2 1/sin2 1/sin2

cot2 + 1 = csc2 (3 of 3 Pythagorean identities)

Fundamental tan = sin/cos

Identities

cot = cos/sin

cot = 1/tan

csc = 1/sin

sec = 1/cos

cos2 + sin2 = 1

tan2 + 1 = sec2

cot2 + 1 = csc2

Using Identities to generate new equations

start cos2 subtract sin2

with + from unit

the sin2 circle equation

Pythagorean = and take square

identity: 1 root

cos = (1 - sin2)

subtract sin divide cos2 cos2/cos2 1 (1 sec divide cos2 cos2/sin2 cot2 (cot2 by by

cos2

from =

unit

circle

equation

and (1-

take

square

root cos2)

cos2

from + + + + =

unit

circle sin2

equation

and

take = = = = +

square

root 1 1/cos2 sec2 sec tan2)

sin2/cos2 tan2 tan2) (1

sin2

from + + + +

unit

circle sin2

equation

and

take = = =

square

root 1 1/sin2 csc2

sin2/sin2 1 1)

csc

csc

(cot2

1)

Posted in Mathematics | Edit | Comments Off

Rules of logarithm functions and their graphs.


April 6th, 2011

logbb because b1 = b

logb1 because b0 = 1

logee2x because e2x = e2x

2x

logbbx because bx = bx

elogee2x because logee2x = logee2x

e2x

logex = logx / loge

the inverse of y=logbx is by=x

3 (

points 1/b

that

always ,

exist

in -1

log )

( (b,1)

When Logarithm When 0 < b < 1

>

1:

Posted in Mathematics | Edit | Comments Off

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