using System.
Collections;
using [Link];
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float jumpForce = 5f;
public float moveSpeed = 5f;
private Rigidbody2D rb;
public Transform groundCheck;
public float checkRadius = 0.2f;
public LayerMask groundLayer;
private bool isGrounded;
public Animator animator;
void Start()
{
rb = GetComponent<Rigidbody2D>();
animator = GetComponent<Animator>();
}
void Update()
{
float horizontal = [Link]("Horizontal");
[Link] = new Vector2(horizontal * moveSpeed, [Link].y);
float velocidade = [Link]([Link].x);
// FORÇA PARAR A ANIMAÇÃO
if (horizontal == 0)
velocidade = 0;
[Link]("Speed", velocidade);
isGrounded = [Link]([Link], checkRadius,
groundLayer);
[Link]("isGrounded", isGrounded);
if ([Link]([Link]) && isGrounded)
{
[Link]([Link] * jumpForce, [Link]);
[Link]("Jump");
}
}
}