Maharashtra State Board of Technical Education
Government Polytechnic College, Murtizapur
Computer Engineering Department
2025-26
Subject (code):-
Software Engineering (315323)
Micro-Project Topic :-
Interactive Online Messaging System
Guided By
PROF. V. D. Kale
Submitted By:-
Sr. No. Roll No. Enrollment No. Name
1. 20 23410260142 Om Tushar Johari
2. 30 23410260153 Mohit Sudhir Mahajan
3. 37 23410260163 Gaurav Mahendra Rayborde
4. 42 23410260170 Sushant Gajanan Sontakke
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MAHARASHTRA STATE
BOARD OF TECHNICAL EDUCATION
Certificate
This Is to Verify That Mr./Ms………..….……………………………………
Roll No………………………. of Fifth Semester of Diploma in Computer
Engineering of Institute Government Polytechnic Murtizapur (code: 1241)
has completed the Micro-Project Satisfactory in course Operating System
(315323) for the academic year 2025-2026 as prescribed in the curriculum.
Place…………………. Enrollment no……………………
Date………………….. Exam Seat No.………………….
Course Teacher Head of the Department Principal
Seal of Institute
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INDEX
Sr. No. Section Page No.
1 Introduction 4
2 Objectives 5
Requirement Analysis
3 6-7
Software Engineering Process
4 8-10
System Design
5 11
6 Implementation / Technologies Used 12-15
7 Testing 15
Screenshots
8 16
9 conclusion 17
10 References 18
3
INTRODUCTION
A Chat Application is a software system designed to allow users to communicate over
the Internet instantly, reliably, and efficiently. With the rapid growth of online communication
and the increasing reliance on digital connectivity, chat applications have become an essential
tool for both personal and professional interactions. These applications serve as a platform
where individuals can exchange messages, share ideas, collaborate on projects, and maintain
social and professional connections in real-time. The significance of such systems lies in their
ability to provide instantaneous communication, support multi-user interaction through group
chats, and offer a user-friendly interface that ensures smooth and uninterrupted communication.
By enabling users to exchange messages immediately, chat applications not only improve
online communication efficiency but also foster better collaboration and connectivity among
users across different locations.
The Interactive Online Messaging System developed in this project aims to address the growing
need for efficient online communication by providing several key features to enhance the
overall user experience. It supports real-time message delivery, ensuring that messages are sent
and received without any noticeable delay, which is crucial for maintaining the flow of
conversation. The system also includes group chat functionality, allowing multiple users to
participate in a single conversation simultaneously, making it suitable for team collaboration,
online study groups, or social interaction. Furthermore, the application maintains a chat history
and message storage, so users can refer back to previous conversations whenever needed,
ensuring that important information is never lost.
In addition to the core messaging functionality, the system is designed to be interactive and
responsive, providing a smooth interface that is both visually appealing and easy to navigate.
Users can easily send messages, view received messages, and manage chat groups efficiently.
The application also emphasizes security and privacy, ensuring that messages are transmitted
safely and that user data is protected. By integrating these features, the Interactive Online
Messaging System offers a comprehensive solution for real-time online communication,
enhancing connectivity, collaboration, and user engagement across various platforms.
Overall, this project demonstrates the practical application of Software Engineering principles,
including requirement analysis, system design, implementation, and testing, to create a reliable
and user-centric chat application. The system not only addresses the technical aspects of
messaging but also focuses on improving the communication experience for users, making it a
valuable tool for modern digital interaction.
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OBJECTIVES
The main objectives of this microproject are:
1. To enable real-time messaging between users.
2. To provide a responsive and interactive interface.
3. To allow group conversations and collaborative communication.
4. To demonstrate software engineering principles in practical implementation.
5. To implement user authentication and security for safe messaging.
6. To support multi-platform accessibility for users across devices.
7. To demonstrate the application of software engineering principles in system
development.
8. To ensure performance efficient with minimal delay in message delivery.
9. To facilitate real-time notifications for incoming messages.
10. To provide a scalable architecture that can be extended for future features like file
sharing, voice messages, or video chat.
5
Requirement Analysis
The Requirement Analysis phase defines what the system will do and how it will perform. It
helps to understand the user’s needs and system behavior before actual development starts. The
requirements for the Interactive Online Messaging System are divided into two main categories
Functional Requirements and Non-Functional Requirements.
Functional Requirements
1. User Registration and Login:
The system should allow users to register with unique credentials and log in securely
using their username and password. This ensures that only authorized users can
access the chat platform.
2. Send and Receive Messages Instantly:
The system must allow users to send and receive messages in real-time without
delay. Messages should appear immediately in the chat window once sent.
3. Support for Group Chat:
The application should support group chat functionality so that multiple users can
communicate in a shared chat room, making it suitable for teams or communities.
4. Maintain Chat History:
The system should store all messages exchanged between users, allowing them to
view their previous chats anytime. This ensures no loss of important information.
5. User Status and Availability:
The system should show the current status of users (online, offline, typing) to make
the communication more interactive and user-friendly.
6. Notifications for New Messages:
Whenever a new message is received, the user should get an instant notification to
ensure no message is missed.
7. Search Chat or User:
The user should be able to search for previous messages or users by name or
keyword for quick access.
8. Message Deletion and Editing:
The system should allow users to delete or edit messages within a limited time after
sending them.
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Non-Functional Requirements
1. Performance:
The chat application should deliver messages quickly and smoothly, even when many
users are online. There should be very little delay between sending and receiving
messages.
2. Usability:
The interface must be simple, clean, and user-friendly. Users should be able to easily
navigate, send messages, create groups, and view chat history without any
confusion.
3. Reliability:
The system must always work properly without crashing. It should ensure that no
messages are lost, even if the internet connection drops for a short time.
4. Security:
All messages, user credentials, and personal data must be protected using strong
encryption. Only authorized users should be able to access chats and user data.
5. Scalability:
The application should handle more users and larger chat groups as the system
grows, without affecting performance or message delivery speed.
6 Compatibility:
The chat application should work properly on various platforms like Android, iOS,
Windows, and web browsers, providing the same experience everywhere.
7. Maintainability:
The system should have clean, well-structured code so that developers can easily fix
bugs, add new features, and update the app in the future.
8. Availability:
The chat service should be available 24 hours a day, 7 days a week, ensuring users
can communicate anytime with minimal downtime.
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Software Engineering Process
Process Model Used: Agile Model
The Agile model is followed for developing this Chat Application. Agile is one of the most
flexible and modern software development approaches. It focuses on incremental
development, continuous feedback, and adaptability to changes. This makes it ideal for real-
time applications like chat systems, where updates, new features, and improvements are
added frequently based on user feedback.
In Agile, the project is divided into small, manageable parts called sprints, and each sprint
delivers a working portion of the software. The development team continuously interacts
with users and testers to ensure that the software meets requirements effectively and any
issue is fixed immediately.
Steps Involved:
1. Requirement Gathering:
All functional and non-functional requirements are collected from users and stakeholders.
The main goal is to clearly understand what the chat application should do, such as real-time
messaging, group chat, and chat history.
2. Design Modeling:
System design is created to define the architecture, user interface, and database structure.
This includes how users will interact with the app and how data (like messages) will be
stored and managed securely.
3. Implementation:
Developers start coding based on the design model. The chat system is developed in small
parts (modules) like login, message sending, chat history, and notifications. Each part is
integrated and tested regularly.
4. Testing:
Every feature is tested to ensure it works correctly. The testing process includes unit testing,
integration testing, and user acceptance testing to identify and fix errors before deployment.
5. Deployment:
Once the testing is successful, the chat application is deployed to the live environment.
Users can access and use the app. Continuous monitoring and updates are done to improve
performance and add new features based on user feedback.
The Agile model ensures faster development, higher quality, and better user satisfaction
through continuous improvement and collaboration.
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System Design
The System Design of the Interactive Online Messaging System defines how the application
works internally and how different components interact with each other. It helps to
understand the structure, data flow, and relationships between modules like users,
messages, and servers.
Data Flow Diagram (DFD)
Level 0 (Context Level):
Shows the system as a single process:
Users → Chat System → Messages → Storage
Users: Send and receive messages.
Chat System: Processes requests and delivers messages.
Storage: Saves chat history and user data.
Level 1 (Detailed Level):
Login/Signup → Authentication: Users register or log in, and credentials are verified.
Send Message → Message Server → Delivery: Messages are sent via the server to
the receiver instantly.
Receive Message → Message Display: Messages appear in real-time on the
receiver’s screen.
Group Chat → Group Message Server: Handles multiple users chatting together in
one group.
UML Diagrams
Use Case Diagram:
Actors: User, Admin
Use Cases: Login, Send Message, Receive Message, Group Chat
Explanation: Users interact to send/receive messages, while Admin monitors and
manages accounts.
Class Diagram:
User (userId, username, password)
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Message (messageId, senderId, receiverId, timestamp, content)
ChatRoom (roomId, participants, messages)
Explanation: Users send messages, messages are stored with timestamps, and
ChatRoom manages group chats.
Sequence Diagram:
Flow: User sends a message → Server processes → Receiver gets the message →
Display on screen
Explanation: Shows real-time message delivery and interaction between system
components.
Implementation / Technologies Used
The Interactive Online Messaging System is implemented using suitable technologies to
ensure smooth real-time communication.
Programming Language: Java, Python, C#, or Android (Java/Kotlin) can be used
depending on the platform. These languages provide reliability, easy coding, and
efficient performance for developing chat features.
Database: MySQL or Firebase is used to store messages, user information, and chat
history. MySQL is ideal for structured data, while Firebase allows real-time data
synchronization.
Frontend / User Interface: The interface is developed using HTML/CSS for web,
Android UI for mobile apps, or Java Swing for desktop applications, providing a clean,
responsive, and user-friendly design.
Backend / Server: Java Servlets, [Link], or Firebase backend handle authentication,
message processing, and storage. They ensure real-time delivery, data security, and
efficient handling of multiple users.
Testing
Testing is a crucial phase in software development to ensure the chat application works
correctly, efficiently, and reliably. It helps identify bugs, verify system behavior, and confirm
that all requirements are met.
Types of Testing
1. Black-Box Testing:
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Focuses on testing the functionality of the system without looking at the
internal code.
Example: Checking whether messages are sent and received correctly.
2. White-Box Testing:
Focuses on testing the internal logic and code structure.
Example: Verifying that message handling, storage, and retrieval
functions work as expected.
Test Cases
Test Case Input Expected Result Actual Result Status
Send “Hello” Message delivered Message Pass
Message instantly delivered
instantly
Receive “Hi” Message appears Message Pass
Message in chat window appears in chat
window
Group Multiple users All messages All messages Pass
Chat send messages received by group received
members
Login Valid User logged in User logged in Pass
credentials successfully successfully
Login Invalid Error message Error message Pass
credentials displayed displayed
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Screenshots
Sign up/login :-
Chat screen :-
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Conclusion
The Interactive Online Messaging System successfully demonstrates a real-time chat
application that includes essential features such as one-to-one messaging, group chat, and
the maintenance of message history. This project effectively applies core software engineering
principles at every stage, beginning with detailed requirement analysis to understand both
functional and non-functional needs of the users. It continues through comprehensive system
design, utilizing DFD and UML diagrams to clearly illustrate data flow, user interactions, and
system architecture. During implementation, appropriate technologies were chosen to ensure
reliable performance, secure message storage, and a responsive user interface. Thorough
testing and quality assurance ensured that the application operates smoothly, delivers
messages in real-time, and provides a stable platform for multiple users simultaneously.
The system not only enhances online communication and collaboration but is also designed
with scalability and flexibility in mind, allowing for future extensions such as file sharing, voice
and video messaging, push notifications, and cross-platform support. By integrating real-time
communication with a user-friendly interface, this project serves as a practical example of
applying software engineering concepts to develop an efficient, secure, and maintainable
application. Overall, the Interactive Online Messaging System is a reliable, modern, and
adaptable solution that meets the needs of users seeking seamless online interaction and
collaboration.
References
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1. Sommerville, I. Software Engineering, 10th Edition, Pearson.
2. Firebase Documentation: [Link]
3. Java Swing Documentation: [Link]
4. Socket Programming Tutorial: [Link]
in-java/
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