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Minimal Tutorial

This tutorial, authored by Gerd Wagner, provides a step-by-step guide to building a minimal front-end web application using plain JavaScript and the LocalStorage API. It covers foundational concepts of web apps, JavaScript basics, and the process of creating a simple app that manages 'books' with essential CRUD operations. The tutorial emphasizes learning by doing and is part of a series that explores more advanced topics in web app development.

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Jairam
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© All Rights Reserved
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0% found this document useful (0 votes)
5 views51 pages

Minimal Tutorial

This tutorial, authored by Gerd Wagner, provides a step-by-step guide to building a minimal front-end web application using plain JavaScript and the LocalStorage API. It covers foundational concepts of web apps, JavaScript basics, and the process of creating a simple app that manages 'books' with essential CRUD operations. The tutorial emphasizes learning by doing and is part of a series that explores more advanced topics in web app development.

Uploaded by

Jairam
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

JavaScript Front-End Web

App Tutorial Part 1: Building


a Minimal App in Seven Steps
Learn how to build a front-end web
application with minimal effort, using
plain JavaScript and the LocalStorage API

Gerd Wagner <[Link]@[Link]>


JavaScript Front-End Web App Tutorial Part 1: Building a Minimal
App in Seven Steps: Learn how to build a front-end web application
with minimal effort, using plain JavaScript and the LocalStorage
API
by Gerd Wagner
Warning: This tutorial may still contain errors and may still be incomplete in certain respects. Please report any
issue to Gerd Wagner at [Link]@[Link].
This tutorial is also available in the following formats: PDF [[Link]]. You may run the example
app [[Link] from our server, or download
it as a ZIP archive file [[Link] See also our Web
Engineering project page [[Link]

Publication date 2017-04-06


Copyright © 2014-2017 Gerd Wagner
This tutorial article, along with any associated source code, is licensed under The Code Project Open License (CPOL) [http://
[Link]/info/[Link]], implying that the associated code is provided "as-is", can be modified to create derivative works, can
be redistributed, and can be used in commercial applications, but the article must not be distributed or republished without the author's consent.
Table of Contents
Foreword .................................................................................................................................. vii
1. A Quick Tour of the Foundations of Web Apps ....................................................................... 1
1. The World Wide Web (WWW) ....................................................................................... 1
2. HTML and XML ............................................................................................................ 1
2.1. XML documents .................................................................................................. 1
2.2. Unicode and UTF-8 ............................................................................................. 2
2.3. XML namespaces ................................................................................................. 2
2.4. Correct XML documents ...................................................................................... 2
2.5. The evolution of HTML ....................................................................................... 3
2.6. HTML forms ....................................................................................................... 4
3. Styling Web Documents and User Interfaces with CSS ..................................................... 5
4. JavaScript - "the assembly language of the Web" ............................................................. 6
4.1. JavaScript as an object-oriented language .............................................................. 7
4.2. Further reading about JavaScript ........................................................................... 7
5. Accessibility for Web Apps ............................................................................................. 7
2. More on JavaScript ................................................................................................................. 9
1. JavaScript Basics ............................................................................................................ 9
1.1. Types and data literals in JavaScript ..................................................................... 9
1.2. Variable scope ................................................................................................... 11
1.3. Strict Mode ........................................................................................................ 12
1.4. Different kinds of objects ................................................................................... 12
1.5. Array lists .......................................................................................................... 13
1.6. Maps ................................................................................................................. 14
1.7. JavaScript supports four types of basic data structures .......................................... 15
1.8. Methods and Functions ....................................................................................... 16
1.9. Defining and using classes .................................................................................. 18
2. Storing Database Tables with JavaScript's localStorage API ............................................ 23
2.1. Entity Tables ...................................................................................................... 24
2.2. JavaScript's LocalStorage API ............................................................................. 24
3. Building a Minimal Web App with Plain JS in Seven Steps .................................................... 26
1. Step 1 - Set up the Folder Structure ............................................................................... 26
2. Step 2 - Write the Model Code ...................................................................................... 27
2.1. Representing the collection of all Book instances ................................................ 28
2.2. Creating a new Book instance ............................................................................ 29
2.3. Loading all Book instances ................................................................................ 29
2.4. Updating a Book instance .................................................................................. 30
2.5. Deleting a Book instance ................................................................................... 30
2.6. Saving all Book instances .................................................................................. 30
2.7. Creating test data ............................................................................................... 31
2.8. Clearing all data ................................................................................................. 31
3. Step 3 - Initialize the Application .................................................................................. 31
4. Step 5 - Implement the Create Use Case ........................................................................ 32
5. Step 4 - Implement the Retrieve/List All Use Case .......................................................... 33
6. Step 6 - Implement the Update Use Case ....................................................................... 34
7. Step 7 - Implement the Delete Use Case ........................................................................ 35
8. Run the App and Get the Code ...................................................................................... 36
9. Possible Variations and Extensions ................................................................................ 36
9.1. Using IndexedDB as an Alternative to LocalStorage ............................................ 36
9.2. Styling the User Interface ................................................................................... 36
10. Points of Attention ...................................................................................................... 37

iii
JS Front-End Web
Apps for Beginners

10.1. Catching invalid data ........................................................................................ 37


10.2. Database size and memory management ............................................................ 37
10.3. Boilerplate code ............................................................................................... 37
10.4. Serializing and de-serializing attribute values ..................................................... 38
10.5. Synchronizing views with the model ................................................................. 38
10.6. Architectural separation of concerns .................................................................. 39
11. Practice Projects .......................................................................................................... 39
11.1. Managing information about movies .................................................................. 39
11.2. Managing persistent data with IndexedDB ......................................................... 40
Glossary ................................................................................................................................... 41

iv
List of Figures
2.1. The built-in JavaScript classes Object and Function. .................................................... 22
3.1. The object type Book. ....................................................................................................... 26
3.2. The minimal app's start page. ............................................................................................. 27
3.3. The object type Movie. ..................................................................................................... 39

v
List of Tables
2.1. An example of an entity table representing a collection of books ........................................... 16
2.2. Required and desirable features of JS code patterns for classes ............................................. 19
2.3. An entity table representing a collection of books ................................................................ 24
3.1. A sample population for the object type Book .................................................................... 26
3.2. An entity table representing a collection of books ................................................................ 28
3.3. A collection of book objects represented as a table .............................................................. 29
3.4. Sample data ....................................................................................................................... 40

vi
Foreword
This tutorial is Part 1 of our series of six tutorials [[Link] about
model-based development of front-end web applications with plain JavaScript. It shows how to build
such an app with minimal effort, not using any (third-party) framework or library. While libraries and
frameworks may help to increase productivity, they also create black-box dependencies and overhead,
and they are not good for learning how to do it yourself.

This tutorial provides theoretically underpinned and example-based learning materials and supports
learning by doing it yourself.

A front-end web app can be provided by any web server, but it is executed on the user's computer device
(smartphone, tablet or notebook), and not on the remote web server. Typically, but not necessarily, a
front-end web app is a single-user application, which is not shared with other users.

The minimal version of a JavaScript front-end data management application discussed in this tutorial
only includes a minimum of the overall functionality required for a complete app. It takes care of only
one object type ("books") and supports the four standard data management operations (Create/Read/
Update/Delete), but it needs to be enhanced by styling the user interface with CSS rules, and by adding
further important parts of the app's overall functionality. The other parts of the tutorial are:

• Part 2 [[Link] Handling


constraint validation.

• Part 3 [[Link] Dealing with


enumerations.

• Part 4 [[Link]
Managing unidirectional associations, such as the associations between books and publishers,
assigning a publisher to a book, and between books and authors, assigning authors to a book.

• Part 5 [[Link]
Managing bidirectional associations, such as the associations between books and publishers and
between books and authors, not only assigning authors and a publisher to a book, but also the other
way around, assigning books to authors and to publishers.

• Part 6 [[Link] Handling subtype


(inheritance) relationships between object types.

vii
Chapter 1. A Quick Tour of the
Foundations of Web Apps
If you are already familiar with HTML, XML and JavaScript, you may skip this chapter and immediately
start developing a minimal web application by going to the next chapter.

1. The World Wide Web (WWW)


After the Internet had been established in the 1980'ies, Tim Berners-Lee [[Link]
Tim_Berners-Lee] developed the idea and the first implementation of the WWW in 1989 at the European
research institution CERN in Geneva, Switzerland. The WWW (or, simply, "the web") is based on the
Internet technologies TCP/IP and DNS. Initially, it consisted of

• the Hypertext Transfer Protocol (HTTP),

• the Hypertext Markup Language (HTML), and

• web server programs, acting as HTTP servers, as well as web 'user agents' (such as browsers), acting
as HTTP clients.

Later, further important technology components have been added to this set of basic web technologies:

• the page/document style language Cascading Style Sheets (CSS) in 1995,

• the web programming language JavaScript in 1995,

• the Extensible Markup Language (XML), as the basis of web formats (like SVG and RDF/XML),
in 1998,

• the XML-based Scalable Vector Graphics (SVG) format in 2001,

• the Resource Description Framework (RDF) for knowledge representation on the Web in 2004.

2. HTML and XML


HTML allows to mark up (or describe) the structure of a human-readable web document or web user
interface, while XML allows to mark up the structure of all kinds of documents, data files and messages,
whether they are human-readable or not. XML has become the basis for HTML.

2.1. XML documents


XML provides a syntax for expressing structured information in the form of an XML document with
nested elements and their attributes. The specific elements and attributes used in an XML document
can come from any vocabulary, such as public standards or (private) user-defined XML formats. XML
is used for specifying

• document formats, such as XHTML5, the Scalable Vector Graphics (SVG) format or the DocBook
format,

• data interchange file formats, such as the Mathematical Markup Language (MathML) or the
Universal Business Language (UBL),

• message formats, such as the web service message format SOAP [[Link]
part0/]

1
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Foundations of Web Apps

2.2. Unicode and UTF-8


XML is based on Unicode, which is a platform-independent character set that includes almost all
characters from most of the world's script languages including Hindi, Burmese and Gaelic. Each
character is assigned a unique integer code in the range between 0 and 1,114,111. For example, the
Greek letter π has the code 960, so it can be inserted in an XML document as &#960; using the XML
entity syntax.

Unicode includes legacy character sets like ASCII and ISO-8859-1 (Latin-1) as subsets.

The default encoding of an XML document is UTF-8, which uses only a single byte for ASCII characters,
but three bytes for less common characters.

Almost all Unicode characters are legal in a well-formed XML document. Illegal characters are the
control characters with code 0 through 31, except for the carriage return, line feed and tab. It is
therefore dangerous to copy text from another (non-XML) text to an XML document (often, the form
feed character creates a problem).

2.3. XML namespaces


Generally, namespaces help to avoid name conflicts. They allow to reuse the same (local) name in
different namespace contexts. Many computational languages have some form of namespace concept,
for instance, Java and PHP.

XML namespaces are identified with the help of a namespace URI, such as the SVG namespace URI
"[Link] which is associated with a namespace prefix, such as svg. Such a
namespace represents a collection of names, both for elements and attributes, and allows namespace-
qualified names of the form prefix:name, such as svg:circle as a namespace-qualified name for
SVG circle elements.

A default namespace is declared in the start tag of an element in the following way:
<html xmlns="[Link]

This example shows the start tag of the HTML root element, in which the XHTML namespace is declared
as the default namespace.

The following example shows a namespace declaration for an svg element embedded in an HTML
document:
<html xmlns="[Link]
<head>
...
</head>
<body>
<figure>
<figcaption>Figure 1: A blue circle</figcaption>
<svg:svg xmlns:svg="[Link]
<svg:circle cx="100" cy="100" r="50" fill="blue"/>
</svg:svg>
</figure>
</body>
</html>

2.4. Correct XML documents


XML defines two syntactic correctness criteria. An XML document must be well-formed, and if it is
based on a grammar (or schema), then it must also be valid with respect to that grammar, or, in other
words, satisfy all rules of the grammar.

2
A Quick Tour of the
Foundations of Web Apps

An XML document is called well-formed, if it satisfies the following syntactic conditions:

1. There must be exactly one root element.

2. Each element has a start tag and an end tag; however, empty elements can be closed as <phone/
> instead of <phone></phone>.

3. Tags don't overlap, e.g. we cannot have


<author><name>Lee Hong</author></name>

4. Attribute names are unique within the scope of an element, e.g. the following code is not correct:
<attachment file="[Link]" file="[Link]"/>

An XML document is called valid against a particular grammar (such as a DTD or an XML Schema), if

1. it is well-formed,

2. and it respects the grammar.

2.5. The evolution of HTML


The World-Wide Web Committee (W3C) has developed the following important versions of HTML:

• 1997: HTML 4 as an SGML-based language,

• 2000: XHTML 1 as an XML-based clean-up of HTML 4,

• 2014: (X)HTML5 in cooperation (and competition) with the WHAT working group [http://
[Link]/wiki/WHATWG] supported by browser vendors.

As the inventor of the Web, Tim Berners-Lee developed a first version of HTML [http://
[Link]/History/19921103-hypertext/hypertext/WWW/MarkUp/[Link]] in 1990. In the
following years, HTML has been used and gradually extended by a growing community of early
WWW adopters. This evolution of HTML, which has led to a messy set of elements and attributes
(called "tag soup"), has been mainly controlled by browser vendors and their competition with
each other. The development of XHTML in 2000 was an attempt by the W3C to clean up this mess,
but it neglected to advance HTML's functionality towards a richer user interface, which was the
focus of the WHAT working group [[Link] led by Ian Hickson
[[Link] who can be considered as the mastermind and main
author of HTML 5 and many of its accompanying JavaScript APIs that made HTML fit for mobile
apps.

HTML was originally designed as a structure description language, and not as a presentation description
language. But HTML4 has a lot of purely presentational elements such as font. XHTML has been
taking HTML back to its roots, dropping presentational elements and defining a simple and clear syntax,
in support of the goals of

• device independence,

• accessibility, and

• usability.

3
A Quick Tour of the
Foundations of Web Apps

We adopt the symbolic equation

HTML = HTML5 = XHTML5

stating that when we say "HTM"L or "HTML"5, we actually mean XHTML5

because we prefer the clear syntax of XML documents over the liberal and confusing HTML4-style
syntax that is also allowed by HTML5.

The following simple example shows the basic code template to be used for any HTML document:
<!DOCTYPE html>
<html xmlns="[Link] xml:lang="en" lang="en">
<head>
<meta charset="UTF-8" />
<title>XHTML5 Template Example</title>
</head>
<body>
<h1>XHTML5 Template Example</h1>
<section><h1>First Section Title</h1>
...
</section>
</body>
</html>

Notice that in line 1, the HTML5 document type is declared, such that browsers are instructed to use the
HTML5 document object model (DOM). In the html start tag in line 2, using the default namespace
declaration attribute xmlns, the XHTML namespace URI [Link] is
declared as the default namespace for making sure that browsers, and other tools, understand that all
non-qualified element names like html, head, body, etc. are from the XHTML namespace.

Also in the html start tag, we set the (default) language for the text content of all elements (here to "en"
standing for English) using both the xml:lang attribute and the HTML lang attribute. This attribute
duplication is a small price to pay for having a hybrid document that can be processed both by HTML
and by XML tools.

Finally, in line 4, using an (empty) meta element with a charset attribute, we set the HTML
document's character encoding to UTF-8, which is also the default for XML documents.

2.6. HTML forms


For user-interactive web applications, the web browser needs to render a user interface. The traditional
metaphor for a software application's user interface is that of a form. The special elements for data input,
data output and form actions are called form controls. In HTML, a form element is a section of a web
page consisting of block elements that contain controls and labels on those controls.

Users complete a form by entering text into input fields and by selecting items from choice controls.
A completed form is submitted with the help of a submit button. When a user submits a form, it is
normally sent to a web server either with the HTTP GET method or with the HTTP POST method. The
standard encoding for the submission is called URL-encoded. It is represented by the Internet media
type application/x-www-form-urlencoded. In this encoding, spaces become plus signs, and
any other reserved characters become encoded as a percent sign and hexadecimal digits, as defined in
RFC 1738.

Each control has both an initial value and a current value, both of which are strings. The initial value
is specified with the control element's value attribute, except for the initial value of a textarea
element, which is given by its initial contents. The control's current value is first set to the initial value.

4
A Quick Tour of the
Foundations of Web Apps

Thereafter, the control's current value may be modified through user interaction or scripts. When a form
is submitted for processing, some controls have their name paired with their current value and these
pairs are submitted with the form.

Labels are associated with a control by including the control as a child element within a label element
("implicit labels"), or by giving the control an id value and referencing this ID in the for attribute of the
label element ("explicit labels"). It seems that implicit labels are (in 2015) still not widely supported
by CSS libraries and assistive technologies. Therefore, explicit labels may be preferable, despite the fact
that they imply quite some overhead by requiring a reference/identifier pair for every labeled HTML
form field.

In the simple user interfaces of our "Getting Started" applications, we only need four types of form
controls:

1. single line input fields created with an <input name="..." /> element,

2. single line output fields created with an <output name="..." /> element,

3. push buttons created with a <button type="button">...</button> element, and

4. dropdown selection lists created with a select element of the following form:
<select name="...">
<option value="value1"> option1 </option>
<option value="value2"> option2 </option>
...
</select>

An example of an HTML form with implicit labels for creating such a user interface is
<form id="Book">
<p><label>ISBN: <output name="isbn" /></label></p>
<p><label>Title: <input name="title" /></label></p>
<p><label>Year: <input name="year" /></label></p>
<p><button type="button">Save</button></p>
</form>

In an HTML-form-based user interface, we have a correspondence between the different kinds of


properties defined in the model classes of an app and the form controls used for the input and output of
their values. We have to distinguish between various kinds of model class attributes, which are mapped
to various kinds of form fields. This mapping is also called data binding.

In general, an attribute of a model class can always be represented in the user interface by a plain input
control (with the default setting type="text"), no matter which datatype has been defined as the
range of the attribute in the model class. However, in special cases, other types of input controls (for
instance, type="date"), or other controls, may be used. For instance, if the attribute's range is an
enumeration, a select control or, if the number of possible choices is small enough (say, less than
8), a radio button group can be used.

3. Styling Web Documents and User Interfaces


with CSS
While HTML is used for defining the content structure of a web document or a web user interface, the
Cascading Style Sheets (CSS) language is used for defining the presentation style of these web pages,
which means that you use it for telling the browser how you want your HTML (or XML) rendered:
using which layout of content elements, which fonts and text styles, which colors, which backgrounds,

5
A Quick Tour of the
Foundations of Web Apps

and which animations. Normally, these settings are made in a separate CSS file that is associated with
an HTML file via a special link element in the HTML's head.

A first sketch of CSS [[Link] was proposed in


October 1994 by Håkon W. Lie [[Link] who
later became the CTO of the browser vendor Opera. While the official CSS1 [[Link]
TR/REC-CSS1/] standard dates back to December 1996, "most of it was hammered out on a
whiteboard in Sophia-Antipolis" by Håkon W. Lie together with Bert Bos in July 1995 (as
he explains in an interview [[Link]
wium-lie-f3328aeca8ed]).

CSS is based on a form of rules that consist of selectors [[Link]


using_selectors], which select the document element(s) to which a rule applies, and a list of property-
value pairs that define the styling of the selected element(s) with the help of CSS properties such as
font-size or color. There are two fundamental mechanisms for computing the CSS property values
for any page element as a result of applying the given set of CSS rules: inheritance and the cascade
[[Link]

The basic element of a CSS layout [[Link] is a rectangle, also called "box", with an
inner content area, an optional border, an optional padding (between content and border) and an optional
margin around the border. This structure is defined by the CSS box model [[Link]
wiki/guides/the_css_layout_model].

We will not go deeper into CSS in this tutorial, since our focus here is on the logic and functionality
of an app, and not so much on its beauty.

4. JavaScript - "the assembly language of the


Web"
JavaScript was developed in 10 days in May 1995 by Brendan Eich [[Link]
wiki/Brendan_Eich], then working at Netscape [[Link] as the
HTML scripting language for their browser Navigator 2 (more about history [[Link]
community/webed/wiki/A_Short_History_of_JavaScript]). Brendan Eich said (at the O'Reilly
Fluent conference in San Francisco in April 2015): "I did JavaScript in such a hurry, I never
dreamed it would become the assembly language for the Web".

JavaScript is a dynamic functional object-oriented programming language that can be used for

1. Enriching a web page by

• generating browser-specific HTML content or CSS styling,

• inserting dynamic HTML content,

• producing special audio-visual effects (animations).

2. Enriching a web user interface by

• implementing advanced user interface components,

• validating user input on the client side,

6
A Quick Tour of the
Foundations of Web Apps

• automatically pre-filling certain form fields.

3. Implementing a front-end web application with local or remote data storage, as described in the book
Building Front-End Web Apps with Plain JavaScript [[Link]
Book].

4. Implementing a front-end component for a distributed web application with remote data storage
managed by a back-end component, which is a server-side program that is traditionally written in a
server-side language such as PHP, Java or C#, but can nowadays also be written in JavaScript with
NodeJS.

5. Implementing a complete distributed web application where both the front-end and the back-end
components are JavaScript programs.

The version of JavaScript that is currently supported by web browsers is called "ECMAScript 5.1", or
simply "ES5", but the next two versions, called "ES6" and "ES7" (or "ES 2015" and "ES 2016", as new
versions are planned on a yearly basis), with lots of added functionality and improved syntaxes, are
around the corner (and already partially supported by current browsers and back-end JS environments).

4.1. JavaScript as an object-oriented language


JavaScript is object-oriented, but in a different way than classical OO programming languages such as
Java and C++. In JavaScript, classes, unlike objects and functions, are not first-class citizens. Rather,
classes have to be defined by following some code pattern in the form of special JS objects: either
as constructor functions (possibly using the syntactic sugar of ES6 class declarations) or as factory
objects.

However, objects can also be created without instantiating a class, in which case they are untyped, and
properties as well as methods can be defined for specific objects independently of any class definition. At
run time, properties and methods can be added to, or removed from, any object and class. This dynamism
of JavaScript allows powerful forms of meta-programming, such as defining your own concepts of
classes and enumerations (and other special datatypes).

4.2. Further reading about JavaScript


Good open access books about JavaScript are

• Speaking JavaScript [[Link] by Dr. Axel Rauschmayer.

• Eloquent JavaScript [[Link] by Marijn Haverbeke.

• Building Front-End Web Apps with Plain JavaScript [[Link]


Book], by Gerd Wagner

5. Accessibility for Web Apps


The recommended approach to providing accessibility for web apps is defined by the Accessible Rich
Internet Applications (ARIA) standard. As summarized by Bryan Garaventa [[Link]
profile/view?id=26751364&trk=groups-post-b-author] in his article on different forms of accessibility
[[Link] there are 3 main aspects of accessibility for
interactive web technologies: 1) keyboard accessibility, 2) screen reader accessibility, and 3) cognitive
accessibility.

7
A Quick Tour of the
Foundations of Web Apps

Further reading on ARIA:

1. How browsers interact with screen readers, and where ARIA fits in the mix [[Link]
by Bryan Garaventa

2. The Accessibility Tree Training Guide [[Link] by [Link]

3. The ARIA Role Conformance Matrices [[Link] by [Link]

4. Mozilla's ARIA overview article [[Link]


ARIA]

5. W3C's ARIA overview page [[Link]

8
Chapter 2. More on JavaScript
1. JavaScript Basics
In this summary we try to take all important points of the classical JavaScript summary
[[Link] by Douglas Crockford [[Link] into
consideration.

1.1. Types and data literals in JavaScript


JavaScript has three primitive data types: string, number and boolean, and we can test if a variable
v holds a value of such a type with the help of typeof v as, for instance, in typeof v ===
"number".

There are five reference types: Object, Array, Function, Date and RegExp. Arrays, functions,
dates and regular expressions are special types of objects, but, conceptually, dates and regular
expressions are primitive data values, and happen to be implemented in the form of wrapper objects.

The types of variables, array elements, function parameters and return values are not declared and are
normally not checked by JavaScript engines. Type conversion (casting) is performed automatically.

The value of a variable may be

• a data value: either a string, a number, or a boolean;

• an object reference: either referencing an ordinary object, or an array, function, date, or regular
expression;

• the special data value null, which is typically used as a default value for initializing an object
variable;

• the special data value undefined, which is the implicit initial value of all variables that have been
declared, but not initialized.

A string is a sequence of Unicode characters. String literals, like "Hello world!", 'A3F0', or the empty
string "", are enclosed in single or double quotes. Two string expressions can be concatenated with the
+ operator, and checked for equality with the triple equality operator:
if (firstName + lastName === "James Bond") ...

The number of characters of a string can be obtained by applying the length attribute to a string:
[Link]("Hello world!".length); // 12

All numeric data values are represented in 64-bit floating point format with an optional exponent (like
in the numeric data literal 3.1e10). There is no explicit type distinction between integers and floating
point numbers. If a numeric expression cannot be evaluated to a number, its value is set to NaN ("not a
number"), which can be tested with the buil-in predicate isNaN(expr).

Unfortunately, a built-in function, [Link], for testing if a number is an integer has


only been introduced in ES6, so a polyfill [[Link]
Reference/Global_Objects/Number/isInteger] is needed for using it in browsers that do not yet support
it. For making sure that a numeric value is an integer, or that a string representing a number is converted
to an integer, one has to apply the predefined function parseInt. Similarly, a string representing a

9
More on JavaScript

decimal number can be converted to this number with parseFloat. For converting a number n to a
string, the best method is using String(n).

There are two pre-defined Boolean data literals, true and false, and the Boolean operator symbols
are the exclamation mark ! for NOT, the double ampersand && for AND, and the double bar || for
OR. When a non-Boolean value is used in a condition, or as an operand of a Boolean expression, it
is implicitly converted into a Boolean value according to the following rules. The empty string, the
(numerical) data literal 0, as well as undefined and null, are mapped to false, and all other values
are mapped to true. This conversion can be performed explicitly with the help of the double negation
operation, like in the equality test !!undefined === false, which evaluates to true.

In addition to strings, numbers and Boolean values, also calendar dates and times are important types of
primitive data values, although they are not implemented as primitive values, but in the form of wrapper
objects instantiating Date. Notice that Date objects do, in fact, not really represent dates, but rather
date-time instants represented internally as the number of milliseconds since 1 January, 1970 UTC. For
converting the internal value of a Date object to a human-readable string, we have several options.
The two most important options are using either the standard format of ISO date/time strings of the
form "2015-01-27", or localized formats of date/time strings like "27.1.2015" (for simplicity, we have
omitted the time part of the date/time strings in these examples). When x instanceof Date, then
[Link]() provides the ISO date/time string, and [Link]() provides
the localized date/time string. Given any date string ds, ISO or localized, new Date(ds) creates a
corresponding date object.

For testing the equality (or inequality) of two primitive data vales, always use the triple equality symbol
=== (and !==) instead of the double equality symbol == (and !=). Otherwise, for instance, the number
2 would be the same as the string "2", since the condition (2 == "2") evaluates to true in JavaScript.

Assigning an empty array literal, as in var a = [] is the same as, but more concise than and therefore
preferred to, invoking the Array() constructor without arguments, as in var a = new Array().

Assigning an empty object literal, as in var o = {} is the same as, but more concise than
and therefore preferred to, invoking the Object() constructor without arguments, as in var o
= new Object(). Notice, however, that an empty object literal {} is not really an empty
object, as it contains property slots and method slots inherited from [Link] [https://
[Link]/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/prototype]. So, a
truly empty object (without any slots) has to be created with null as prototype, like in var
emptyObject = [Link](null).

A summary of type testing is provided in the following table:

Type Example values Test if x of type


string "Hello world!", 'A3F0' typeof x === "string"
boolean true, false typeof x === "boolean"
(floating point) number -2.75, 0, 1, 1.0, 3.1e10 typeof x === "number"
integer -2, 0, 1, 250 [Link](x)*)
Object {}, {num:3, denom:4}, excluding null: x
{isbn:"006251587X," instanceof Object
title:"Weaving the Web"},
{"one":1, "two":2, "three":3} including null: typeof x
=== "object"
Array [https:// [], ["one"], [1,2,3], [1,"one", {}] [Link](x)
[Link]/en-US/

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Type Example values Test if x of type


docs/Web/JavaScript/Reference/
Global_Objects/Array]
Function [https:// function () { return typeof x === "function"
[Link]/en-US/ "one"+1;}
docs/Web/JavaScript/Reference/
Global_Objects/Function]
Date [https:// new Date("2015-01-27") x instanceof Date
[Link]/en-US/
docs/Web/JavaScript/Reference/
Global_Objects/Date]
RegExp [https:// /(\w+)\s(\w+)/ x instanceof RegExp
[Link]/en-US/
docs/Web/JavaScript/Reference/
Global_Objects/RegExp]

A summary of type conversions is provided in the following table:

Type Convert to string Convert string to type


boolean String(x) Boolean(y)
(floating point) number String(x) parseFloat(y)
integer String(x) parseInt(y)
Object [Link]() or [Link](y)
[Link](x)
Array [https:// [Link]() or [Link]() or
[Link]/en-US/ [Link](x) [Link](y)
docs/Web/JavaScript/Reference/
Global_Objects/Array]
Function [https:// [Link]() new Function(y)
[Link]/en-US/
docs/Web/JavaScript/Reference/
Global_Objects/Function]
Date [https:// [Link]() new Date(y)
[Link]/en-US/
docs/Web/JavaScript/Reference/
Global_Objects/Date]
RegExp [https:// [Link]() new RegExp(y)
[Link]/en-US/
docs/Web/JavaScript/Reference/
Global_Objects/RegExp]

1.2. Variable scope


In the current version of JavaScript, ES5, there are only two kinds of scope for variables: the global
scope (with window as the context object) and function scope, but no block scope. Consequently,
declaring a variable within a code block is confusing and should be avoided. For instance, although this
is a frequently used pattern, even by experienced JavaScript programmers, it is a pitfall to declare the
counter variable of a for loop in the loop, as in

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function foo() {
for (var i=0; i < 10; i++) {
... // do something with i
}
}

Instead, and this is exactly how JavaScript is interpreting this code (by means of "hoisting" variable
declarations), we should write:
function foo() {
var i=0;
for (i=0; i < 10; i++) {
... // do something with i
}
}

All variables should be declared at the beginning of a function. Only in the next version of JavaScript,
ES6, block scope will be supported by means of a new form of variable declaration with the keyword
let.

1.3. Strict Mode


Starting from ES5, we can use strict mode [[Link] for
getting more runtime error checking. For instance, in strict mode, all variables must be declared. An
assignment to an undeclared variable throws an exception.

We can turn strict mode on by typing the following statement as the first line in a JavaScript file or
inside a <script> element:
'use strict';

It is generally recommended that you use strict mode, except your code depends on libraries that are
incompatible with strict mode.

1.4. Different kinds of objects


JS objects are different from classical OO/UML objects. In particular, they need not instantiate a class.
And they can have their own (instance-level) methods in the form of method slots, so they do not only
have (ordinary) property slots, but also method slots. In addition they may also have key-value slots.
So, they may have three different kinds of slots, while classical objects (called "instance specifications"
in UML) only have property slots.

A JS object is essentially a set of name-value-pairs, also called slots, where names can be property
names, function names or keys of a map. Objects can be created in an ad-hoc manner, using JavaScript's
object literal notation (JSON), without instantiating a class:
var person1 = { lastName:"Smith", firstName:"Tom"};
var o1 = [Link]( null); // an empty object with no slots

Whenever the name in a slot is an admissible JavaScript identifier [[Link] the


slot may be either a property slot, a method slot or a key-value slot. Otherwise, if the name is some other
type of string (in particular when it contains any blank space), then the slot represents a key-value slot,
which is a map element, as explained below.

The name in a property slot may denote either

1. a data-valued property, in which case the value is a data value or, more generally, a data-valued
expression;

or

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2. an object-valued property, in which case the value is an object reference or, more generally, an
object expression.

The name in a method slot denotes a JS function (better called method), and its value is a JS function
definition expression.

Object properties can be accessed in two ways:

1. Using the dot notation (like in C++/Java):


[Link] = "Smith"

2. Using a map notation:


person1["lastName"] = "Smith"

JS objects can be used in many different ways for different purposes. Here are five different use cases
for, or possible meanings of, JS objects:

1. A record is a set of property slots like, for instance,


var myRecord = {firstName:"Tom", lastName:"Smith", age:26}

2. A map (also called 'associative array', 'dictionary', 'hash map' or 'hash table' in other languages)
supports look-ups of values based on keys like, for instance,
var numeral2number = {"one":"1", "two":"2", "three":"3"}

which associates the value "1" with the key "one", "2" with "two", etc. A key need not be a valid
JavaScript identifier, but can be any kind of string (e.g. it may contain blank spaces).

3. An untyped object does not instantiate a class. It may have property slots and method slots like, for
instance,
var person1 = {
lastName: "Smith",
firstName: "Tom",
getFullName: function () {
return [Link] +" "+ [Link];
}
};

Within the body of a method slot of an object, the special variable this refers to the object.

4. A namespace may be defined in the form of an untyped object referenced by a global object
variable, the name of which represents a namespace prefix. For instance, the following object
variable provides the main namespace of an application based on the Model-View-Controller (MVC)
architecture paradigm where we have three subnamespaces corresponding to the three parts of an
MVC application:
var myApp = { model:{}, view:{}, ctrl:{} };

A more advanced namespace mechanism can be obtained by using an immediately invoked JS


function expression, as explained below.

5. A typed object instantiates a class that is defined either by a JavaScript constructor function or by a
factory object. See Section 1.9, “Defining and using classes”

1.5. Array lists


A JavaScript array represents, in fact, the logical data structure of an array list, which is a list where
each list item can be accessed via an index number (like the elements of an array). Using the term 'array'

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without saying 'JS array' creates a terminological ambiguity. But for simplicity, we will sometimes just
say 'array' instead of 'JS array'.

A variable may be initialized with a JS array literal:


var a = [1,2,3];

Because they are array lists, JS arrays can grow dynamically: it is possible to use indexes that are greater
than the length of the array. For instance, after the array variable initialization above, the array held by
the variable a has the length 3, but still we can assign a fifth array element like in
a[4] = 7;

The contents of an array a are processed with the help of a standard for loop with a counter variable
counting from the first array index 0 to the last array index, which is [Link]-1:
for (i=0; i < [Link]; i++) { ...}

Since arrays are special types of objects, we sometimes need a method for finding out if a variable
represents an array. We can test, if a variable a represents an array by applying the predefined datatype
predicate isArray as in [Link]( a).

For adding a new element to an array, we append it to the array using the push operation as in:
[Link]( newElement);

For deleting an element at position i from an array a, we use the pre-defined array method splice
as in:
[Link]( i, 1);

For searching a value v in an array a, we can use the pre-defined array method indexOf, which returns
the position, if found, or -1, otherwise, as in:
if ([Link](v) > -1) ...

For looping over an array a, we have two options: either use a for loop, or the array looping method
forEach. In any case, we can use a for loop:
var i=0;
for (i=0; i < [Link]; i++) {
[Link]( a[i]);
}

If performance doesn't matter, that is, if a is sufficiently small (say, it does not contain more than a few
hundred elements), we can use the array looping method forEach, as in the following example, where
the parameter elem iteratively assumes each element of the array a as its value:
[Link]( function (elem) {
[Link]( elem);
})

For cloning an array a, we can use the array function slice in the following way:
var clone = [Link](0);

1.6. Maps
A map (also called 'hash map' or 'associative array') provides a mapping from keys to their associated
values. The keys of a JS map are string literals that may include blank spaces like in:
var myTranslation = {

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"my house": "mein Haus",


"my boat": "mein Boot",
"my horse": "mein Pferd"
}

A map is processed with the help of a special loop where we loop over all keys of the map using the
pre-defined function [Link](m), which returns an array of all keys of a map m. For instance,
var i=0, key="", keys=[];
keys = [Link]( myTranslation);
for (i=0; i < [Link]; i++) {
key = keys[i];
alert('The translation of '+ key +' is '+
myTranslation[key]);
}

For adding a new entry to a map, we simply associate the new value with its key as in:
myTranslation["my car"] = "mein Auto";

For deleting an entry from a map, we can use the pre-defined delete operator as in:
delete myTranslation["my boat"];

For searching in a map if it contains an entry for a certain key value, such as for testing if the translation
map contains an entry for "my bike" we can check the following:
if ("my bike" in myTranslation) ...

For looping over a map m, we first convert it to an array of its keys with the help of the predefined
[Link] method, and then we can use either a for loop or the forEach method. The following
example shows how to loop with for:
var i=0, key="", keys=[];
keys = [Link]( m);
for (i=0; i < [Link]; i++) {
key = keys[i];
[Link]( m[key]);
}

Again, if m is sufficiently small, we can use the forEach method, as in the following example:
[Link]( m).forEach( function (key) {
[Link]( m[key]);
})

Notice that using the forEach method is more concise.

For cloning a map m, we can use the composition of [Link] and [Link]. We first serialize
m to a string representation with [Link], and then de-serialize the string representation to a map
object with [Link]:
var clone = [Link]( [Link]( m))

Notice that this method works well if the map contains only simple data values or (possibly nested)
arrays/maps containing simple data values. In other cases, e.g. if the map contains Date objects, we
have to write our own clone method.

1.7. JavaScript supports four types of basic data structures


In summary, the four types of basic data structures supported are:

1. array lists, such as ["one","two","three"], which are special JS objects called 'arrays', but
since they are dynamic, they are rather array lists as defined in the Java programming language.

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2. records, which are special JS objects, such as {firstName:"Tom", lastName:"Smith"},


as discussed above,

3. maps, which are also special JS objects, such as {"one":1, "two":2, "three":3}, as
discussed above,

4. entity tables, like for instance the table shown below, which are special maps where the values are
entity records with a standard ID (or primary key) slot, such that the keys of the map are the standard
IDs of these entity records.

Table 2.1. An example of an entity table representing a collection of books


Key Value
006251587X { isbn:"006251587X," title:"Weaving the Web",
year:2000 }
0465026567 { isbn:"0465026567," title:"Gödel, Escher, Bach",
year:1999 }
0465030793 { isbn:"0465030793," title:"I Am A Strange Loop",
year:2008 }

Notice that our distinction between maps, records and entity tables is a purely conceptual
distinction, and not a syntactical one. For a JavaScript engine, both {firstName:"Tom",
lastName:"Smith"} and {"one":1,"two":2,"three":3} are just objects. But
conceptually, {firstName:"Tom", lastName:"Smith"} is a record because firstName and
lastName are intended to denote properties (or fields), while {"one":1,"two":2,"three":3}
is a map because "one" and "two" are not intended to denote properties/fields, but are just arbitrary
string values used as keys for a map.

Making such conceptual distinctions helps in the logical design of a program, and mapping them to
syntactic distinctions, even if they are not interpreted differently, helps to better understand the intended
computational meaning of the code and therefore improves its readability.

1.8. Methods and Functions


In JavaScript, methods are called "functions", no matter if they return a value or not. As shown below
in Figure 2.1, JS functions are special JS objects, having an optional name property and a length
property providing their number of parameters. If a variable v references a function can be tested with
if (typeof v === "function") {...}

Being JS objects implies that JS functions can be stored in variables, passed as arguments to functions,
returned by functions, have properties and can be changed dynamically. Therefore, JS functions are
first-class citizens, and JavaScript can be viewed as a functional programming language.

The general form of a JS function definition is an assignment of a JS function expression to a variable:


var myMethod = function theNameOfMyMethod( params) {
...
}

where params is a comma-separated list of parameters (or a parameter record), and


theNameOfMyMethod is optional. When it is omitted, the method/function is anonymous. In any
case, JS functions are normally invoked via a variable that references the function. In the above case, this
means that the JS function is invoked with myMethod(), and not with theNameOfMyMethod().
However, a named JS function can be invoked by name from within the function (for recursion).
Consequently, a recursive JS function must be named.

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Anonymous function expressions are called lambda expressions (or shorter lambdas) in other
programming languages.

As an example of an anonymous function expression being passed as an argument in the invocation


of another (higher-order) function, we can take a comparison function being passed to the pre-defined
function sort for sorting the elements of an array list. Such a comparison function must return a
negative number if its first argument is smaller than its second argument, it must return 0 if both
arguments are of the same rank, and it must return a positive number if the second argument is smaller
than the first one. In the following example, we sort a list of lists of 2 numbers in lexicographic order:
var list = [[1,2],[1,3],[1,1],[2,1]];
[Link]( function (x,y) {
if ((x[0] === y[0]) return x[1]-y[1];
else return x[0]-y[0]);
});

A JS function declaration has the following form:


function theNameOfMyMethod( params) {...}

It is equivalent to the following named function definition:


var theNameOfMyMethod = function theNameOfMyMethod( params) {...}

that is, it creates both a function with name theNameOfMyMethod and a variable
theNameOfMyMethod referencing this function.

JS functions can have inner functions. The closure mechanism allows a JS function using variables
(except this) from its outer scope, and a function created in a closure remembers the environment in
which it was created. In the following example, there is no need to pass the outer scope variable result
to the inner function via a parameter, as it is readily available:
var sum = function (numbers) {
var result = 0;
[Link]( function (n) {
result = result + n;
});
return result;
};
[Link]( sum([1,2,3,4])); // 10

When a method/function is executed, we can access its arguments within its body by using the built-
in arguments object, which is "array-like" in the sense that it has indexed elements and a length
property, and we can iterate over it with a normal for loop, but since it's not an instance of Array,
the JS array methods (such as the forEach looping method) cannot be applied to it. The arguments
object contains an element for each argument passed to the method. This allows defining a method
without parameters and invoking it with any number of arguments, like so:
var sum = function () {
var result = 0, i=0;
for (i=0; i < [Link]; i++) {
result = result + arguments[i];
}
return result;
};
[Link]( sum(0,1,1,2,3,5,8)); // 20

A method defined on the prototype of a constructor function, which can be invoked on all objects
created with that constructor, such as [Link], where Array represents the
constructor, has to be invoked with an instance of the class as context object referenced by the this
variable (see also the next section on classes). In the following example, the array numbers is the
context object in the invocation of forEach:

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var numbers = [1,2,3]; // create an instance of Array


[Link]( function (n) {
[Link]( n);
});

Whenever such a prototype method is to be invoked not with a context object, but with an object as an
ordinary argument, we can do this with the help of the JS function call method that takes an object,
on which the method is invoked, as its first parameter, followed by the parameters of the method to be
invoked. For instance, we can apply the forEach looping method to the array-like object arguments
in the following way:
var sum = function () {
var result = 0;
[Link]( arguments, function (n) {
result = result + n;
});
return result;
};

A two-argument variant of the [Link] method, collecting all arguments


of the method to be invoked in an array-like object, is [Link]. The first
argument to both call and apply becomes this inside the function, and the rest are passed through.
So, [Link]( x, y, z) is the same as [Link]( x, [y, z]).

Whenever a method defined for a prototype is to be invoked without a context object, or when a
method defined in a method slot (in the context) of an object is to be invoked without its context
object, we can bind its this variable to a given object with the help of the JS function bind
method ([Link]). This allows creating a shortcut for invoking a method, as
in var querySel = [Link]( document), which allows to use
querySel instead of [Link].

The option of immediately invoked JS function expressions can be used for obtaining a namespace
mechanism that is superior to using a plain namespace object, since it can be controlled which variables
and methods are globally exposed and which are not. This mechanism is also the basis for JS module
concepts. In the following example, we define a namespace for the model code part of an app, which
exposes some variables and the model classes in the form of constructor functions:
[Link] = function () {
var appName = "My app's name";
var someNonExposedVariable = ...;
function ModelClass1() {...}
function ModelClass2() {...}
function someNonExposedMethod(...) {...}
return {
appName: appName,
ModelClass1: ModelClass1,
ModelClass2: ModelClass2
}
}(); // immediately invoked

This pattern has been proposed in the [Link] article JavaScript best practices [https://
[Link]/wiki/tutorials/javascript_best_practices].

1.9. Defining and using classes


The concept of a class is fundamental in object-oriented programming. Objects instantiate (or are
classified by) a class. A class defines the properties and methods (as a blueprint) for the objects created
with it.

Having a class concept is essential for being able to implement a data model in the form of model classes
in a Model-View-Controller (MVC) architecture. However, classes and their inheritance/extension

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mechanism are over-used in classical OO languages, such as in Java, where all variables and procedures
have to be defined in the context of a class and, consequently, classes are not only used for implementing
object types (or model classes), but also as containers for many other purposes in these languages. This
is not the case in JavaScript where we have the freedom to use classes for implementing object types
only, while keeping method libraries in namespace objects.

Any code pattern for defining classes in JavaScript should satisfy five requirements. First of all, (1) it
should allow to define a class name, a set of (instance-level) properties, preferably with the option to
keep them 'private', a set of (instance-level) methods, and a set of class-level properties and methods. It's
desirable that properties can be defined with a range/type, and with other meta-data, such as constraints.
There should also be two introspection features: (2) an is-instance-of predicate that can be used for
checking if an object is a direct or indirect instance of a class, and (3) an instance-level property for
retrieving the direct type of an object. In addition, it is desirable to have a third introspection feature
for retrieving the direct supertype of a class. And finally, there should be two inheritance mechanisms:
(4) property inheritance and (5) method inheritance. In addition, it is desirable to have support for
multiple inheritance and multiple classifications, for allowing objects to play several roles at the same
time by instantiating several role classes.

There is no explicit class concept in JavaScript. Different code patterns for defining classes in JavaScript
have been proposed and are being used in different frameworks. But they do often not satisfy the five
requirements listed above. The two most important approaches for defining classes are:

1. In the form of a constructor function that achieves method inheritance via the prototype chain and
allows to create new instances of a class with the help of the new operator. This is the classical
approach recommended by Mozilla in their JavaScript Guide [[Link]
docs/Web/JavaScript/Guide/Details_of_the_Object_Model].

2. In the form of a factory object that uses the predefined [Link] method for creating new
instances of a class. In this approach, the prototype chain method inheritance mechanism is replaced
by a copy&append mechanism. Eric Elliott [[Link]
[Link]#fluentstyle_javascript] has argued that factory-based classes are a viable alternative to
constructor-based classes in JavaScript (in fact, he even condemns the use of classical inheritance
with constructor-based classes, throwing out the baby with the bath water).

When building an app, we can use both kinds of classes, depending on the requirements of the app.
Since we often need to define class hierarchies, and not just single classes, we have to make sure,
however, that we don't mix these two alternative approaches within the same class hierarchy. While
the factory-based approach, as exemplified by mODELcLASSjs [[Link]
mODELcLASSjs/[Link]], has many advantages, which are summarized in Table 2.2,
the constructor-based approach enjoys the advantage of higher performance object creation.

Table 2.2. Required and desirable features of JS code patterns for classes
Class feature Constructor-based Factory-based mODELcLASSjs
approach approach [[Link]
[Link]/tech/
mODELcLASSjs/
validation-
[Link]]
Define properties and yes yes yes
methods
is-instance-of predicate yes yes yes
direct type property yes yes yes

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Class feature Constructor-based Factory-based mODELcLASSjs


approach approach [[Link]
[Link]/tech/
mODELcLASSjs/
validation-
[Link]]
direct supertype no possibly yes
property of classes
Property inheritance yes yes yes
Method inheritance yes yes yes
Multiple inheritance no possibly yes
Multiple classifications no possibly yes
Allow object pools no yes yes
[https://
[Link]/wiki/
Object_pool_pattern]

1.9.1. Constructor-based classes

Only in ES6, a user-friendly syntax for constructor-based classes has been introduced. In Step
1.a), a base class Person is defined with two properties, firstName and lastName, as well as
with an (instance-level) method toString and a static (class-level) method checkLastName:
class Person {
constructor( first, last) {
[Link] = first;
[Link] = last;
}
toString() {
return [Link] + " " +
[Link];
}
static checkLastName( ln) {
if (typeof ln !== "string" ||
[Link]()==="") {
[Link]("Error: invalid last name!");
}
}
}

In Step 1.b), class-level ("static") properties are defined:


[Link] = {};

Finally, in Step 2, a subclass is defined with additional properties and methods that possibly
override the corresponding superclass methods:
class Student extends Person {
constructor( first, last, studNo) {
[Link]( first, last);
[Link] = studNo;
}
// method overrides superclass method
toString() {
return [Link]() + "(" +
[Link] +")";
}
}

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In ES5, we can define a base class with a subclass in the form of constructor functions, following a code
pattern recommended by Mozilla in their JavaScript Guide [[Link]
Web/JavaScript/Guide/Details_of_the_Object_Model], as shown in the following steps.

Step 1.a) First define the constructor function that implicitly defines the properties of the class by
assigning them the values of the constructor parameters when a new object is created:
function Person( first, last) {
[Link] = first;
[Link] = last;
}

Notice that within a constructor, the special variable this refers to the new object that is created when
the constructor is invoked.

Step 1.b) Next, define the instance-level methods of the class as method slots of the object referenced
by the constructor's prototype property:
[Link] = function () {
return [Link] + " " + [Link];
}

Step 1.c) Class-level ("static") methods can be defined as method slots of the constructor function itself
(recall that, since JS functions are objects, they can have slots), as in
[Link] = function (ln) {
if (typeof ln !== "string" || [Link]()==="") {
[Link]("Error: invalid last name!");
}
}

Step 1.d) Finally, define class-level ("static") properties as property slots of the constructor function:
[Link] = {};

Step 2.a): Define a subclass with additional properties:


function Student( first, last, studNo) {
// invoke superclass constructor
[Link]( this, first, last);
// define and assign additional properties
[Link] = studNo;
}

By invoking the supertype constructor with [Link]( this, ...) for any new object created
as an instance of the subtype Student, and referenced by this, we achieve that the property slots
created in the supertype constructor (firstName and lastName) are also created for the subtype
instance, along the entire chain of supertypes within a given class hierarchy. In this way we set up
a property inheritance mechanism that makes sure that the own properties defined for an object on
creation include the own properties defined by the supertype constructors.

In Step 2b), we set up a mechanism for method inheritance via the constructor's prototype property.
We assign a new object created from the supertype's prototype object to the prototype property
of the subtype constructor and adjust the prototype's constructor property:
// Student inherits from Person
[Link] = [Link](
[Link]);
// adjust the subtype's constructor property
[Link] = Student;

With [Link]( [Link]) we create a new object with


[Link] as its prototype and without any own property slots. By assigning this object
to the prototype property of the subclass constructor, we achieve that the methods defined in, and

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inherited from, the superclass are also available for objects instantiating the subclass. This mechanism of
chaining the prototypes takes care of method inheritance. Notice that setting [Link]
to [Link]( [Link]) is preferable over setting it to new Person(),
which was the way to achieve the same in the time before ES5.

Step 2c): Define a subclass method that overrides a superclass method:


[Link] = function () {
return [Link]( this) +
"(" + [Link] + ")";
};

An instance of a constructor-based class is created by applying the new operator to the constructor and
providing suitable arguments for the constructor parameters:
var pers1 = new Person("Tom","Smith");

The method toString is invoked on the object pers1 by using the 'dot notation':
alert("The full name of the person is: " + [Link]());

When an object o is created with o = new C(...), where C references a named function
with name "C", the type (or class) name of o can be retrieved with the introspective expression
[Link], which returns "C". The Function::name property used in this
expression is supported by all browsers, except Internet Explorer versions before version 11.

In JavaScript, a prototype object is an object with method slots (and sometimes also property slots)
that can be inherited by other objects via JavaScript's method/property slot look-up mechanism. This
mechanism follows the prototype chain defined by the (in ES5 still unofficial) built-in reference
property __proto__ (with a double underscore prefix and suffix) for finding methods or properties.
As shown below in Figure 2.1, every constructor function has a reference to a prototype object as the
value of its reference property prototype. When a new object is created with the help of new, its
__proto__ property is set to the constructor's prototype property.

For instance, after creating a new object with f = new Foo(), it holds
that [Link](f), which is the same as f.__proto__, is equal to
[Link]. Consequently, changes to the slots of [Link] affect all objects that
were created with new Foo(). While every object has a __proto__ property slot (except Object),
only objects constructed with new have a constructor property slot.

Figure 2.1. The built-in JavaScript classes Object and Function.

Object

hasOwnProperty(in p : String) : Boolean


* *
isPrototypeOf(in obj : Object) : Boolean
create(in proto : Object, in prop-def : Object) : Object
1 defineProperties(in obj : Object, in prop-def : Object) prototype
keys(in obj : Object) : Array
getPrototypeOf(in obj : Object) : Object
__proto__ 1
...()

Function *
name[0..1] : String
length[1] : Integer
apply(in thisObj : Object, in arguments : Array) 0..1
call(in thisObj : Object, in arg1, in arg2, in ...)
bind(in thisObj : Object, in arg1, in arg2, in ...)
...() constructor

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Notice that we can retrieve the prototype of an object with [Link](o), which
is an official ES5 alternative to o.__proto__.

1.9.2. Factory-based classes


In this approach we define a JS object Person (actually representing a class) with a special create
method that invokes the predefined [Link] method for creating objects of type Person:
var Person = {
typeName: "Person",
properties: {
firstName: {range:"NonEmptyString", label:"First name",
writable: true, enumerable: true},
lastName: {range:"NonEmptyString", label:"Last name",
writable: true, enumerable: true}
},
methods: {
getFullName: function () {
return [Link] +" "+ [Link];
}
},
create: function (slots) {
// create object
var obj = [Link]( [Link], [Link]);
// add special property for *direct type* of object
[Link]( obj, "type",
{value: this, writable: false, enumerable: true});
// initialize object
[Link]( slots).forEach( function (prop) {
if (prop in [Link]) obj[prop] = slots[prop];
});
return obj;
}
};

Notice that the JS object Person actually represents a factory-based class. An instance of such a
factory-based class is created by invoking its create method:
var pers1 = [Link]( {firstName:"Tom", lastName:"Smith"});

The method getFullName is invoked on the object pers1 of type Person by using the 'dot
notation', like in the constructor-based approach:
alert("The full name of the person are: " + [Link]());

Notice that each property declaration for an object created with [Link] has to include the
'descriptors' writable: true and enumerable: true, as in lines 5 and 7 of the Person object
definition above.

In a general approach, like in the mODELcLASSjs [[Link]


[Link]] library for model-based development, we would not repeatedly define the
create method in each class definition, but rather have a generic constructor function for defining
factory-based classes. Such a factory-based class constructor, like mODELcLASS, would also provide
an inheritance mechanism by merging the own properties and methods with the properties and
methods of the superclass. This mechanism is also called Inheritance by Concatenation [http://
[Link]/why-prototypal-inheritance-matters/].

2. Storing Database Tables with JavaScript's


localStorage API
In most apps, we have some form of data management where data is represented in tables such that
table rows correspond to objects, and the table schema corresponds to the objects' type. When building a

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front-end web app with JavaScript, the simplest approach for persistent data storage is using JavaScript's
localStorage API, which provides a simple key-value database, but does not support database
tables. So, the question is: how can we store and retrieve tables with Local Storage?

We show how to represent database tables in JavaScript in the form of (what we call) entity tables, and
how to store these tables in Local Storage.

2.1. Entity Tables


The JavaScript Object Notation (JSON) [[Link]
Global_Objects/JSON] defines a concise syntax for JavaScript array literals (lists) and JavaScript object
literals (maps):

• Lists are expressed as comma-separated lists of data literals enclosed in brackets:


["penguin", "arctis", "snow"]

• Maps are expressed as comma-separated lists of key-value slots enclosed in curly braces:
{"id": 2901465, "my phone number":"0049.30.227109"}

A record is a special type of map where the keys are admissible JavaScript identifiers [http://
[Link]/js-variables] denoting properties, so they need not be enclosed in quotation marks in
JavaScript code. For example, {id: 2901465, phone:"0049.30.227109"} is a record. The value of a
property in a record, or the value associated with a key in a map, may be a simple data literal, or an
array literal, or another object literal as in:
{tags:["penguin","arctis"], photographer:{"last":"Wagner","first":"Gerd"}}

An entity table contains a set of records (or table rows) such that each record represents an object with
a standard identifier property slot. Consequently, an entity table can be represented as a map of records
such that the keys of the map are the values of the standard identifier property, and their associated
values are the corresponding records, as illustrated by the following example:

Table 2.3. An entity table representing a collection of books


Key Value
006251587X { isbn:"006251587X," title:"Weaving the Web",
year:2000 }
0465026567 { isbn:"0465026567," title:"Gödel, Escher, Bach",
year:1999 }
0465030793 { isbn:"0465030793," title:"I Am A Strange Loop",
year:2008 }

2.2. JavaScript's LocalStorage API


For a front-end app, we need to be able to store data persistently on the front-end device. Modern web
browsers provide two technologies for this purpose: the simpler one is called Local Storage, and the
more powerful one is called IndexedDB. For simplicity, we use the Local Storage API in our example
app.

A Local Storage database is created per browser and per origin, which is defined by the
combination of protocol and domain name. For instance, [Link] and http://
[Link] are different origins because they have different domain names, while http://

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[Link] and [Link] are different origins because of their


different protocols (HTTP versus HTTPS).

The Local Storage database managed by the browser and associated with an app (via its origin) is
exposed as the built-in JavaScript object localStorage with the methods getItem, setItem,
removeItem and clear. However, instead of invoking getItem and setItem, it is more
convenient to handle localStorage as a map, writing to it by assigning a value to a key as in
localStorage["id"] = 2901465, and retrieving data by reading the map as in var id =
localStorage["id"]. The following example shows how to create an entity table and save its
serialization to Local Storage:
var persons = {};
persons["2901465"] = {id: 2901465, name:"Tom"};
persons["3305579"] = {id: 3305579, name:"Su"};
persons["6492003"] = {id: 6492003, name:"Pete"};
try {
localStorage["personTable"] = [Link]( persons);
} catch (e) {
alert("Error when writing to Local Storage\n" + e);
}

Notice that we have used the predefined method [Link] for serializing the entity table
persons into a string that is assigned as the value of the localStorage key "personTable". We can
retrieve the table with the help of the predefined de-serialization method [Link] in the following
way:
var persons = {};
try {
persons = [Link]( localStorage["personTable"]);
} catch (e) {
alert("Error when reading from Local Storage\n" + e);
}

25
Chapter 3. Building a Minimal Web
App with Plain JS in Seven Steps
In this chapter, we show how to build a minimal front-end web application with plain JavaScript and
Local Storage. The purpose of our example app is to manage information about books. That is, we deal
with a single object type: Book, as depicted in the class diagram of Figure 3.1.

Figure 3.1. The object type Book.

Book
isbn : String
title : String
year : Integer

The following is a sample data population for the model class Book:

Table 3.1. A sample population for the object type Book


ISBN Title Year
006251587X Weaving the Web 2000
0465026567 Gödel, Escher, Bach 1999
0465030793 I Am A Strange Loop 2008

What do we need for a data management app? There are four standard use cases, which have to be
supported by the app:

1. Create a new book record by allowing the user to enter the data of a book that is to be added to the
collection of stored book records.

2. Retrieve (or read) all books from the data store and show them in the form of a list.

3. Update the data of a book record.

4. Delete a book record.

These four standard use cases, and the corresponding data management operations, are often summarized
with the acronym CRUD.

For entering data with the help of the keyboard and the screen of our computer, we use HTML forms,
which provide the user interface technology for web applications.

For maintaining a collection of persistent data objects, we need a storage technology that allows to keep
data objects in persistent records on a secondary storage device, such as a hard-disk or a solid state disk.
Modern web browsers provide two such technologies: the simpler one is called Local Storage, and the
more powerful one is called IndexedDB. For our minimal example app, we use Local Storage.

1. Step 1 - Set up the Folder Structure


In the first step, we set up our folder structure for the application. We pick a name for our app, such as
"Public Library", and a corresponding (possibly abbreviated) name for the application folder, such as
"PublicLibrary" or MinimalApp. Then we create this folder on our computer's disk and a subfolder
"src" for our JavaScript source code files. In this folder, we create the subfolders "m", "v" and "c",

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Building a Minimal Web App
with Plain JS in Seven Steps

following the Model-View-Controller paradigm for software application architectures. And finally we
create an [Link] file for the app's start page, as discussed below. Thus, we end up with the
following folder structure:
MinimalApp
src
c
m
v
[Link]

In the start page HTML file of the app, we load the file [Link] and the [Link] model
class file:

Figure 3.2. The minimal app's start page.


<!DOCTYPE html>
<html xmlns="[Link] xml:lang="en" lang="en">
<head>
<meta charset="UTF-8" />
<title>Minimal JS Front-End App Example</title>
<script src="src/c/[Link]"></script>
<script src="src/m/[Link]"></script>
</head>
<body>
...
</body>
</html>

The start page provides a menu for choosing one of the CRUD data management use cases. Each use
case is performed by a corresponding page such as, for instance, [Link]. The menu also
contains options for creating test data with the help of the procedure [Link]()
and for clearing all data with [Link]():
<body>
<h1>Public Library</h1>
<h2>An Example of a Minimal JavaScript Front-End App</h2>
<p>This app supports the following operations:</p>
<menu>
<li><a href="[Link]"><button type="button">
List all books
</button></a></li>
<li><a href="[Link]"><button type="button">
Add a new book
</button></a></li>
<li><a href="[Link]"><button type="button">
Update a book
</button></a></li>
<li><a href="[Link]"><button type="button">
Delete a book
</button></a></li>
<li><button type="button" onclick="[Link]()">
Clear database
</button></li>
<li><button type="button" onclick="[Link]()">
Create test data
</button></li>
</menu>
</body>

2. Step 2 - Write the Model Code


In the second step, we write the code of our model class and save it in a specific model class file. In an
MVC app, the model code is the most important part of the app. It's also the basis for writing the view
and controller code. In fact, large parts of the view and controller code could be automatically generated
from the model code. Many MVC frameworks provide this kind of code generation.

27
Building a Minimal Web App
with Plain JS in Seven Steps

In the information design model shown in Figure 3.1 above, there is only one class, representing the
object type Book. So, in the folder src/m, we create a file [Link] that initially contains the
following code:
function Book( slots) {
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
};

The model class Book is coded as a JavaScript constructor function with a single slots parameter,
which is a record object with fields isbn, title and year, representing the constructor parameters
to be assigned to the ISBN, the title and the year attributes of the class Book. Notice that, for getting
a simple name, we have put the class name Book in the global scope, which is okay for a small app
with only a few classes. In general, however, we should use the model namespace for model classes,
which requires class/constructor definitions like
[Link] = function (slots) {...}

In addition to defining the model class in the form of a constructor function, we also define the following
items in the [Link] file:

1. A class-level property [Link] representing the collection of all Book instances


managed by the application in the form of an entity table.

2. A class-level method [Link] for loading all managed Book instances from the
persistent data store.

3. A class-level method [Link] for saving all managed Book instances to the persistent data
store.

4. A class-level method [Link] for creating a new Book instance.

5. A class-level method [Link] for updating an existing Book instance.

6. A class-level method [Link] for deleting a Book instance.

7. A class-level method [Link] for creating a few example book records to be


used as test data.

8. A class-level method [Link] for clearing the book datastore.

2.1. Representing the collection of all Book instances


For representing the collection of all Book instances managed by the application, we define and initialize
the class-level property [Link] in the following way:
[Link] = {};

So, initially our collection of books is empty. In fact, it's defined as an empty object literal, since we
want to represent it in the form of an entity table (a map of entity records) where an ISBN is a key for
accessing the corresponding book record (as the value associated with the key). We can visualize the
structure of an entity table in the form of a lookup table, as shown in Table 3.2.

Table 3.2. An entity table representing a collection of books


Key Value
006251587X { isbn:"006251587X," title:"Weaving the Web",
year:2000 }

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Building a Minimal Web App
with Plain JS in Seven Steps

Key Value
0465026567 { isbn:"0465026567," title:"Gödel, Escher, Bach",
year:1999 }
0465030793 { isbn:"0465030793," title:"I Am A Strange Loop",
year:2008 }

Notice that the values of such a map are records corresponding to table rows. Consequently, we could
also represent them in a simple table, as shown in Table 3.3.

Table 3.3. A collection of book objects represented as a table


ISBN Title Year
006251587X Weaving the Web 2000
0465026567 Gödel, Escher, Bach 1999
0465030793 I Am A Strange Loop 2008

2.2. Creating a new Book instance


The [Link] procedure takes care of creating a new Book instance and adding it to the
[Link] collection:
[Link] = function (slots) {
var book = new Book( slots);
// add book to the collection of [Link]
[Link][[Link]] = book;
[Link]("Book " + [Link] + " created!");
};

2.3. Loading all Book instances


For persistent data storage, we use the Local Storage API supported by modern web browsers. Loading
the book records from Local Storage involves three steps:

1. Retrieving the book table that has been stored as a large string with the key "books" from Local
Storage with the help of the assignment
booksString = localStorage["books"];

2. Converting the book table string into a corresponding entity table books with book rows as elements,
with the help of the built-in procedure [Link]:
books = [Link]( booksString);

This conversion is called de-serialization.

3. Converting each row of books, representing a record (an untyped object), into a corresponding
object of type Book stored as an element of the entity table [Link], with the help of
the procedure convertRec2Obj defined as a "static" (class-level) method in the Book class:
Book.convertRec2Obj = function (bookRow) {
var book = new Book( bookRow);
return book;
};

Here is the full code of the procedure:


[Link] = function () {
var key="", keys=[], i=0,

29
Building a Minimal Web App
with Plain JS in Seven Steps
booksString="", books={};
try {
if (localStorage["books"]) {
booksString = localStorage["books"];
}
} catch (e) {
alert("Error when reading from Local Storage\n" + e);
}
if (booksString) {
books = [Link]( booksString);
keys = [Link]( books);
[Link]( [Link] +" books loaded.");
for (i=0; i < [Link]; i++) {
key = keys[i];
[Link][key] = Book.convertRec2Obj( books[key]);
}
}
};

Notice that since an input operation like localStorage["books"] may fail, we perform it in a
try-catch block, where we can follow up with an error message whenever the input operation fails.

2.4. Updating a Book instance


For updating an existing Book instance we first retrieve it from [Link], and then re-assign
those attributes the value of which has changed:
[Link] = function (slots) {
var book = [Link][[Link]];
var year = parseInt( [Link]);
if ([Link] !== [Link]) { [Link] = [Link];}
if ([Link] !== year) { [Link] = year;}
[Link]("Book " + [Link] + " modified!");
};

Notice that in the case of a numeric attribute (such as year), we have to make sure that the value
of the corresponding input parameter (y), which is typically obtained from user input via an HTML
form, is converted from string to number with one of the two type conversion functions parseInt
or parseFloat.

2.5. Deleting a Book instance


A Book instance is deleted from the entity table [Link] by first testing if the table has
a row with the given key (line 2), and then applying the JavaScript built-in delete operator, which
deletes a slot from an object, or an entry from a map:
[Link] = function (isbn) {
if ([Link][isbn]) {
[Link]("Book " + isbn + " deleted");
delete [Link][isbn];
} else {
[Link]("There is no book with ISBN " +
isbn + " in the database!");
}
};

2.6. Saving all Book instances


Saving all book objects from the [Link] collection in main memory to Local Storage in
secondary memory involves two steps:

1. Converting the entity table [Link] into a string with the help of the predefined
JavaScript procedure [Link]:

30
Building a Minimal Web App
with Plain JS in Seven Steps
booksString = [Link]( [Link]);

This conversion is called serialization.

2. Writing the resulting string as the value of the key "books" to Local Storage:
localStorage["books"] = booksString;

These two steps are performed in line 5 and in line 6 of the following program listing:
[Link] = function () {
var booksString="", error=false,
nmrOfBooks = [Link]( [Link]).length;
try {
booksString = [Link]( [Link]);
localStorage["books"] = booksString;
} catch (e) {
alert("Error when writing to Local Storage\n" + e);
error = true;
}
if (!error) [Link]( nmrOfBooks + " books saved.");
};

2.7. Creating test data


For being able to test our code, we may create some test data and save it in our Local Storage database.
We can use the following procedure for this:
[Link] = function () {
[Link]["006251587X"] = new Book(
{isbn:"006251587X", title:"Weaving the Web", year:2000});
[Link]["0465026567"] = new Book(
{isbn:"0465026567", title:"Gödel, Escher, Bach", year:1999});
[Link]["0465030793"] = new Book(
{isbn:"0465030793", title:"I Am A Strange Loop", year:2008});
[Link]();
};

2.8. Clearing all data


The following procedure clears all data from Local Storage:
[Link] = function () {
if (confirm("Do you really want to delete all book data?")) {
localStorage["books"] = "{}";
}
};

3. Step 3 - Initialize the Application


We initialize the application by defining its namespace and MVC sub-namespaces. Namespaces are an
important concept in software engineering and many programming languages, including Java and PHP,
provide specific support for namespaces, which help grouping related pieces of code and avoiding name
conflicts. Since there is no specific support for namespaces in JavaScript, we use special objects for this
purpose (we may call them "namespace objects"). First we define a root namespace (object) for our app,
and then we define three sub-namespaces, one for each of the three parts of the application code: model,
view and controller. In the case of our example app, we may use the following code for this:
var pl = { m:{}, v:{}, c:{} };

Here, the main namespace is defined to be pl, standing for "Public Library", with the three
subnamespaces m, v and c being initially empty objects. We put this code in a separate file

31
Building a Minimal Web App
with Plain JS in Seven Steps

[Link] in the c folder, because such a namespace definition belongs to the controller part
of the application code.

4. Step 5 - Implement the Create Use Case


For our example app, the Create user interface page is called [Link] located in the
MinimalApp folder. In its head element, it loads the app initialization file [Link], the
model class file [Link] and the view code file [Link], and adds a load event listener
for setting up the Create user interface:
<!DOCTYPE html>
<html xmlns="[Link] xml:lang="en" lang="en">
<head>
<meta charset="UTF-8" />
<title>Minimal JS Front-End App Example</title>
<script src="src/c/[Link]"></script>
<script src="src/m/[Link]"></script>
<script src="src/v/[Link]"></script>
<script>
[Link]("load",
[Link]);
</script>
</head>
<body>
...
</body>
</html>

For a data management use case with user input, such as "Create", an HTML form is required as a user
interface. The form typically has a labelled input or select field for each attribute of the model class:
<body>
<header>
<h1>Create a new book record</h1>
</header>
<main>
<form id="Book">
<div><label>ISBN: <input name="isbn" /></label></div>
<div><label>Title: <input name="title" /></label></div>
<div><label>Year: <input name="year" /></label></div>
<div><button type="button" name="commit">Save</button></div>
</form>
</main>
<footer>
<a href="[Link]">Back to main menu</a>
</footer>
</body>

The view code file src/v/[Link] contains two procedures:

1. setupUserInterface takes care of retrieving the collection of all objects from the persistent
data store and setting up an event handler (handleSaveButtonClickEvent) on the save button
for handling click button events by saving the user input data;

2. handleSaveButtonClickEvent reads the user input data from the form fields and then saves
this data by calling the [Link] procedure.

[Link] = {
setupUserInterface: function () {
var saveButton = [Link]['Book'].commit;
// load all book objects
[Link]();
// set an event handler for the save/submit button
[Link]("click",
[Link]);

32
Building a Minimal Web App
with Plain JS in Seven Steps
// handle the event when the browser window/tab is closed
[Link]("beforeunload", function () {
[Link]();
});
},
handleSaveButtonClickEvent: function () {
var formEl = [Link]['Book'];
var slots = { isbn: [Link],
title: [Link],
year: [Link]};
[Link]( slots);
[Link]();
}
};

5. Step 4 - Implement the Retrieve/List All Use


Case
This use case corresponds to the "Retrieve" part of Create-Retrieve-Update-Delete (CRUD). The user
interface for this use case consists of an HTML table for displaying the data of all model objects.

For our example app, this page is called [Link], located in the main
folder MinimalApp, and it contains the following code in its head element:
<head>
<meta charset="UTF-8" />
<title>Simple JS Front-End App Example</title>
<script src="src/c/[Link]"></script>
<script src="src/m/[Link]"></script>
<script src="src/v/[Link]"></script>
<script>
[Link]( "load",
[Link]);
</script>
</head>

Notice that, in addition to loading the app initialization JS file and the model class JS file, we load the
view code file (here: [Link]) and invoke its setupUserInterface
procedure via a load event listener. This is the pattern we use for all four CRUD use cases.
<body>
<header>
<h1>Retrieve and list all book records</h1>
</header>
<main>
<table id="books">
<thead><tr><th>ISBN</th><th>Title</th><th>Year</th></tr></thead>
<tbody></tbody>
</table>
</main>
<footer>
<a href="[Link]">Back to main menu</a>
</footer>
</body>

In the setupUserInterface procedure, we first set up the data management context by retrieving
all book data from the database and then fill the table by creating a table row for each book object from
[Link]:
[Link] = {
setupUserInterface: function () {
var tableBodyEl = [Link]("table#books>tbody");
var keys=[], key="", row={}, i=0;
// load all book objects
[Link]();
keys = [Link]( [Link]);

33
Building a Minimal Web App
with Plain JS in Seven Steps
// for each book, create a table row with cells for the 3 attributes
for (i=0; i < [Link]; i++) {
key = keys[i];
row = [Link]();
[Link](-1).textContent = [Link][key].isbn;
[Link](-1).textContent = [Link][key].title;
[Link](-1).textContent = [Link][key].year;
}
}
};

More specifically, the procedure setupUserInterface creates the view table in a loop over all
objects of [Link]. In each step of this loop, a new row is created in the table body element
with the help of the JavaScript DOM operation insertRow(), and then three cells are created in
this row with the help of the DOM operation insertCell(): the first one for the isbn property
value of the book object, and the second and third ones for its title and year property values. Both
insertRow and insertCell have to be invoked with the argument -1 for making sure that new
elements are appended to the list of rows and cells.

6. Step 6 - Implement the Update Use Case


Again, we have an HTML page for the user interface ([Link]) and a view code file
(src/v/[Link]). The HTML form for the UI of the "update book" operation has a
selection field for choosing the book to be updated, an output field for the standard identifier attribute
isbn, and an input field for each attribute of the Book class that can be updated. Notice that by using
an output field for the standard identifier attribute, we do not allow changing the standard identifier
of an existing object.
<main>
<form id="Book">
<div><label>Select book:
<select name="selectBook">
<option value=""> --- </option></select>
</label></div>
<div><label>ISBN: <output name="isbn" /></label></div>
<div><label>Title: <input name="title" /></label></div>
<div><label>Year: <input name="year" /></label></div>
<div><button type="button" name="commit">
Save Changes</button></div>
</form>
</main>

Notice that we include a kind of empty option element, with a value of "" and a display text of ---
, as a default choice in the selectBook selection list element. So, by default, the value of the
selectBook form control is empty, requiring the user to choose one of the available options for filling
the form.

The setupUserInterface procedure now has to populate the select element's option list by
loading the collection of all book objects from the data store and creating an option element for each
book object:

[Link] = {
setupUserInterface: function () {
var formEl = [Link]['Book'],
saveButton = [Link],
selectBookEl = [Link];
var key="", keys=[], book=null, optionEl=null, i=0;
[Link]();
// populate the selection list with books
keys = [Link]( [Link]);
for (i=0; i < [Link]; i++) {
key = keys[i];
book = [Link][key];

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Building a Minimal Web App
with Plain JS in Seven Steps
optionEl = [Link]("option");
[Link] = [Link];
[Link] = [Link];
[Link]( optionEl, null);
}
// when a book is selected, populate the form
[Link]("change",
[Link]);
// set an event handler for the submit/save button
[Link]("click",
[Link]);
// handle the event when the browser window/tab is closed
[Link]("beforeunload", [Link]);
},
...
}

A book selection event is caught via a listener for change events on the select element. When a
book is selected, the form is filled with its data:
handleBookSelectionEvent: function () {
var formEl = [Link]['Book'];
var selectBookEl = [Link],
book=null, key = [Link];
if (key) {
book = [Link][key];
[Link] = [Link];
[Link] = [Link];
[Link] = [Link];
} else {
[Link]();
}
},

When the save button is activated, a slots record is created from the form field values and used as
the argument for calling [Link]:
handleSaveButtonClickEvent: function () {
var formEl = [Link]['Book'];
var slots = { isbn: [Link],
title: [Link],
year: [Link]
};
[Link]( slots);
[Link]();
}

7. Step 7 - Implement the Delete Use Case


This use case corresponds to the Delete operation from the four basic CRUD data management
operations. The user interface just has a select field for choosing the book to be deleted:
<main>
<form id="Book">
<div>
<label>Select book: <select name="selectBook">
<option value="">---</option></select>
</label>
</div>
<div><button type="button" name="commit">Delete</button></div>
</form>
</main>

Like in the Update case, the setupUserInterface procedure in the view code in src/v/
[Link] loads the book data into main memory, populates the book selection list and adds
some event listeners. The event handler for Delete button click events.
handleDeleteButtonClickEvent: function () {

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Building a Minimal Web App
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var selectEl = [Link]['Book'].selectBook;
var isbn = [Link];
if (isbn) {
[Link]( isbn);
// remove deleted book from select options
[Link]( [Link]);
}
}

8. Run the App and Get the Code


You can run the minimal app [[Link]
[Link]] from our server or download the code [[Link]
[Link]] as a ZIP archive file.

9. Possible Variations and Extensions


9.1. Using IndexedDB as an Alternative to LocalStorage
Instead of using the Local Storage API, the IndexedDB [[Link]
indexeddb/todo/] API could be used for locally storing the application data. With Local Storage you
only have one database (which you may have to share with other apps from the same domain) and
there is no support for database tables (we have worked around this limitation in our approach). With
IndexedDB you can set up a specific database for your app, and you can define database tables, called
'object stores', which may have indexes for accessing records with the help of an indexed attribute instead
of the standard identifier attribute. Also, since IndexedDB supports larger databases, its access methods
are asynchronous and can only be invoked in the context of a database transaction.

Alternatively, for remotely storing the application data with the help of a web API one can either use a
back-end solution component or a cloud storage service. The remote storage approach allows managing
larger databases and supports multi-user apps.

9.2. Styling the User Interface


For simplicity, we have used raw HTML without any CSS styling. But a user interface should be
appealing. So, the code of this app should be extended by adding suitable CSS style rules.

Today, the UI pages of a web app have to be adaptive (frequently called "responsive") for being rendered
on different devices with different screen sizes and resolutions, which can be detected with CSS media
queries. The main issue of an adaptive UI is to have a fluid layout, in addition to proper viewport settings.
Whenever images are used in a UI, we also need an approach for adaptive bitmap images: serving images
in smaller sizes for smaller screens and in higher resolutions for high resolution screens, while preferring
scalable SVG images for diagrams and artwork. In addition, we may decrease the font-size of headings
and suppress unimportant content items on smaller screens.

For our purposes, and for keeping things simple, we customize the adaptive web page design
defined by the HTML5 Boilerplate [[Link] project (more precisely, the minimal
"responsive" configuration available on [Link]). It just consists of an HTML template file
and two CSS files: the browser style normalization file [Link] (in its minified form) and
a [Link], which contains the HTML5 Boilerplate style and our customizations. Consequently, we
use a new css subfolder containing these two CSS files:
MinimalApp-with-CSS
css
[Link]

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Building a Minimal Web App
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[Link]
src
c
m
v
[Link]

One customization change we have made in [Link] is to replace the <div class="main">
container element with the new HTML 5.1 element <main> such that we obtain a simple and clear
UI page structure provided by the sequence of the three container elements <header>, <main> and
<footer>. This change in the HTML file requires corresponding changes in [Link]. In addition,
we define our own styles for <table>, <menu> and <form> elements. Concerning the styling of
HTML forms, we define a simple style for implicitly labeled form control elements.

The start page [Link] now must take care of loading the CSS page styling files with the help
of the following two link elements:
<link rel="stylesheet" href="css/[Link]">
<link rel="stylesheet" href="css/[Link]">

Since the styling of user interfaces is not our primary concern, we do not discuss the details of it and
leave it to our readers to take a closer look. You can run the CSS-styled minimal app [[Link]
[Link]/tech/JsFrontendApp/MinimalApp-with-CSS/[Link]] from our server or download
its code [[Link] as a ZIP archive
file.

10. Points of Attention


10.1. Catching invalid data
The app discussed in this chapter is limited to support the minimum functionality of a data management
app only. It does not take care of preventing users from entering invalid data into the app's database.
In Part 2 [[Link] of this tutorial, we
show how to express integrity constraints in a model class, and how to perform data validation both in
the model/storage code of the app and in the HTML5-based user interface.

10.2. Database size and memory management


Notice that in this tutorial, we have made the assumption that all application data can be loaded into main
memory (like all book data is loaded into the map [Link]). This approach only works
in the case of local data storage of smaller databases, say, with not more than 2 MB of data, roughly
corresponding to 10 tables with an average population of 1000 rows, each having an average size of 200
Bytes. When larger databases are to be managed, or when data is stored remotely, it's no longer possible
to load the entire population of all tables into main memory, but we have to use a technique where only
parts of the table contents are loaded.

10.3. Boilerplate code


Another issue with the do-it-yourself code of this example app is the boilerplate code needed per model
class for the data storage management methods add, retrieve, update, and destroy. While
it is good to write this code a few times for learning app development, you don't want to write it
again and again later when you work on real projects. In our mODELcLASSjs tutorial [[Link]
[Link]/tech/mODELcLASSjs/[Link]], we present an approach how to put
these methods in a generic form in a meta-class, such that they can be reused in all model classes of
an app.

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Building a Minimal Web App
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10.4. Serializing and de-serializing attribute values


Serializing an attribute value means to convert it to a suitable string value. For standard data types, such
as numbers, a standard serialization is provided by the pre-defined conversion function String. When
a string value, like "13" or "yes", represents the value of a non-string-valued attribute, it has to be de-
serialized, that is, converted to the range type of the attribute, before it is assigned to the attribute. This
is the situation, for instance, when a user has entered a value in a form input field for an integer-valued
attribute. The value of the form field is of type string, so it has to be converted (de-serialized) to an
integer using the pre-defined conversion function parseInt.

For instance, in our example app, we have the integer-valued attribute year. When the user has entered
a value for this attribute in a corresponding form field, in the Create or Update user interface, the form
field holds a string value, which has to be converted to an integer in an assignment like the following:
[Link] = parseInt( [Link]);

One important question is: where should we take care of de-serialization: in the "view" (before the value
is passed to the "model" layer), or in the "model"? Since attribute range types are a business concern,
and the business logic of an app is supposed to be encapsulated in the "model", de-serialization should
be performed in the "model" layer, and not in the "view".

10.5. Synchronizing views with the model


When an app is used by more than one user at the same time, we have to take care of somehow
synchronizing the possibly concurrent read/write actions of users such that users always have current
data in their "views" and are prevented from interfering with each other. This is a very difficult problem,
which is attacked in different ways by different approaches. It has been mainly investigated for multi-
user database management systems and large enterprise applications built on top of them.

The original MVC proposal included a data binding mechanism for automated one-way model-to-view
synchronization (updating the model's views whenever a change in the model data occurs). We didn't
take care of this in our minimal app because a front-end app with local storage doesn't really have
multiple concurrent users. However, we can create a (rather artificial) situation that illustrates the issue:

1. Open the Update UI page of the minimal app twice (for instance, by opening
[Link] twice), such that you get two browser tabs rendering the same
page.

2. Select the same learning unit on both tabs, such that you see its data in the Update view.

3. Change one data item of this learning unit on one of the tabs and save your change.

4. When you now go to the other tab, you still see the old data value, while you may have expected that
it would have been automatically updated.

A mechanism for automatically updating all views of a model object whenever a change in its property
values occurs is provided by the observer pattern that treats any view as an observer of its model object.
Applying the observer pattern requires that (1) model objects can have a multi-valued reference property
like observers, which holds a set of references to view objects; (2) a notify method can be invoked on
view objects by the model object whenever one of its property values is changed; and (3) the notify
method defined for view objects takes care of refreshing the user interface.

Notice, however, that the general model-view synchronization problem is not really solved by
automatically updating all (other users') views of a model object whenever a change in its data occurs.

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Building a Minimal Web App
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Because this would only help, if the users of these views didn't make themselves any change of the data
item concerned, meanwhile. Otherwise, their changed data value would be overwritten by the automated
refresh, and they may not even notice this, which is not acceptable in terms of usability.

10.6. Architectural separation of concerns


From an architectural point of view, it is important to keep the app's model classes independent of

1. the user interface (UI) code because it should be possible to re-use the same model classes with
different UI technologies;

2. the storage management code because it should be possible to re-use the same model classes with
different storage technologies.

In this tutorial, we have kept the model class Book independent of the UI code, since it does not contain
any references to UI elements, nor does it invoke any view method. However, for simplicity, we didn't
keep it independent of storage management code, since we have included the method definitions for add,
update, destroy, etc., which invoke the storage management methods of JavaScrpt's localStorage
API. Therefore, the separation of concerns is incomplete in our minimal example app.

We show in our mODELcLASSjs tutorial [[Link]


[Link]] how to achieve a more complete separation of concerns by defining abstract
storage management methods in a special storage manager class, which is complemented by libraries of
concrete storage management methods for specific storage technologies, called storage adapters.

11. Practice Projects


If you have any questions about how to carry out the following projects, you can ask them on our
discussion forum [[Link]

11.1. Managing information about movies


The purpose of the app to be developed is managing information about movies. Like in the book data
management app discussed in the tutorial, you can make the simplifying assumption that all the data can
be kept in main memory. So, on application start up, the movie data is read from a persistent data store.
When the user quits the application, the data has to be saved to the persistent data store, which should
be implemented with JavaScript's Local Storage API, as in the tutorial.

The app deals with just one object type: Movie, as depicted in Figure 3.3 below. In the subsequent parts
of the tutorial, you will extend this simple app by adding integrity constraints, enumeration attributes,
further model classes for actors and directors, and the associations between them.

Notice that releaseDate is an attribute with range Date, so you need to find out how to display,
and support user input of, calendar dates.

Figure 3.3. The object type Movie.

Movie
movieId : Integer
title : String
releaseDate : Date

For developing the app, simply follow the sequence of seven steps described in the tutorial:

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Building a Minimal Web App
with Plain JS in Seven Steps

1. Step 1 - Set up the Folder Structure

2. Step 2 - Write the Model Code

3. Step 3 - Initialize the Application

4. Step 4 - Implement the List Objects Use Case

5. Step 5 - Implement the Create Object Use Case

6. Step 6 - Implement the Update Object Use Case

7. Step 7 - Implement the Delete Object Use Case

You can use the following sample data for testing:

Table 3.4. Sample data


Movie ID Title Release date
1 Pulp Fiction 1994-05-12
2 Star Wars 1977-05-25
3 Casablanca 1943-01-23
4 The Godfather 1972-03-15

Make sure that

1. your HTML pages comply with the XML syntax of HTML5,

2. international characters are supported by using UTF-8 encoding for all HTML files,

3. your JavaScript code complies with our Coding Guidelines [[Link]


webeng/[Link]] and is checked with JSLint ([Link] [http://
[Link]/]); it must pass the JSLint test (e.g. instead of the unsafe equality test with "==",
always the strict equality test with "===" has to be used).

11.2. Managing persistent data with IndexedDB


Improve your app developed in project 1 by replacing the use of the localStorage API for
persistent data storage with using the more powerful IndexedDB [[Link]
indexeddb/todo/] API.

40
Glossary
C
CRUD CRUD is an acronym for Create, Read/Retrieve, Update, Delete,
which denote the four basic data management operations to be
performed by any software application.

D
Document Object Model An abstract API for retrieving and modifying nodes and elements of
HTML or XML documents. All web programming languages have
DOM bindings that realize the DOM.

Domain Name System The DNS translates user-friendly domain names to IP addresses that
allow to locate a host computer on the Internet.

E
ECMAScript A standard for JavaScript defined by the industry organization "Ecma
International".

Extensible Markup XML allows to mark up the structure of all kinds of documents, data
Language files and messages in a machine-readable way. XML may also be
human-readable, if the tag names used are self-explaining. XML is
based on Unicode. SVG and MathML are based on XML, and there is
an XML-based version of HTML.

XML provides a syntax for expressing structured information in the


form of an XML document with elements and their attributes. The
specific elements and attributes used in an XML document can come
from any vocabulary, such as public standards or user-defined XML
formats.

H
Hypertext Markup Language HTML allows marking up (or describing) the structure of a human-
readable web document or web user interface. The XML-based version
of HTML, which is called "XHTML5", provides a simpler and cleaner
syntax compared to traditional HTML.

Hypertext Transfer Protocol HTTP is a stateless request/response protocol based on the Internet
technologies TCP/IP and DNS, using human-readable text messages
for the communication between web clients and web servers. The main
purpose of HTTP has been to allow fetching web documents identified
by URLs from a web browser, and invoking the operations of a back-
end web application program from a HTML form executed by a web
browser. More recently, HTTP is increasingly used for providing web
APIs and web services.

41
Glossary

I
IANA IANA stands for Internet Assigned Numbers Authority, which is a
subsidiary of ICANN responsible for names and numbers used by
Internet protocols.

ICANN ICANN stands for Internet Corporation of Assigned Names and


Numbers, which is an international nonprofit organization that
maintains the domain name system.

IndexedDB A JavaScript API for indexed data storage managed by browsers.


Indexing allows high-performance searching. Like many SQL DBMS,
IndexedDB supports database transactions.

I18N A set of best practices that help to adapt products to any target language
and culture. It deals with multiple character sets, units of measure,
keyboard layouts, time and date formats, and text directions.

J
JSON JSON stands for JavaScript Object Notation, which is a data-
interchange format following the JavaScript syntax for object literals.
Many programming languages support JSON as a light-weight
alternative to XML.

M
MathML An open standard for representing mathematical expressions, either in
data interchange or for rendering them within webpages.

MIME A MIME type (also called "media type" or "content type") is a keyword
string sent along with a file for indicating its content type. For example,
a sound file might be labeled audio/ogg, or an image file image/
png.

P
PNG PNG stands for Portable Network Graphics, which is a open
(non-proprietary) graphics file format that supports lossless data
compression.

Polyfill A polyfill is a piece of JavaScript code for emulating a standard


JavaScript method in a browser, which does not support the method.

R
RDF RDF stands for Resource Description Framework, which is a W3C
language for representing machine-readable propositional information
on the web.

42
Glossary

S
SGML SGML stands for Standard Generalized Markup Language, which is
an ISO specification for defining markup languages. HTML4 has been
defined with SGML. XML is a simplified successor of SGML. HTML5
is no longer SGML-based and has its own parsing rules.

SVG SVG stands for Scalable Vector Graphics, which is a 2D vector


image format based on XML. SVG can be styled with CSS and made
interactive using JavaScript. HTML5 allows direct embedding of SVG
content in an HTML document.

U
Unicode A platform-independent character set that includes almost all
characters from most of the world's script languages including Hindi,
Burmese and Gaelic. Each character is assigned a unique integer code
in the range between 0 and 1,114,111. For example, the Greek letter
π has the code 960. Unicode includes legacy character sets like ASCII
and ISO-8859-1 (Latin-1) as subsets.

XML is based on Unicode. Consequently, the Greek letter π (with


code 960) can be inserted in an XML document as &#960; using the
XML entity syntax. The default encoding of Unicode characters in an
XML document is UTF-8, which uses only a single byte for ASCII
characters, but three bytes for less common characters.

URI URI stands for Uniform Resource Identifier, which is either a URL or
a URN.

URL URL stands for Uniform Resource Locator, which is a resource name
that contains a web address for locating the resource on the web.

URN URN stands for Uniform Resource Name, which refers to a resource
without specifying its location.

User Agent A user agent is a front-end web client program such as a web browser.

W
WebM WebM is an open (royatly-free) web video format supported by Google
Chrome and Mozila Firefox, but not by Microsoft Internet Explorer
and Apple Safari.

WHATWG The Web Hypertext Application Technology Working Group


(WHATWG) was established in 2004 by former employees of Apple,
Mozilla, and Opera who have been unhappy with the slow progress
of web technology standardization due to W3C's choice to focus on
the standardization of XHTML2. Led by Ian Hickson, they developed
HTML5 and related JavaScript APIs in competition and collaboration
with the W3C.

43
Glossary

World Wide Web The WWW (or, simply, "the web") is a huge client-server network
based on HTTP, HTML and XML, where web browsers (and other
'user agents'), acting as HTTP clients, access web server programs,
acting as HTTP servers.

W3C W3C stands for World Wide Web Consortium, which is an international
organization in charge of developing and maintaining web standards.

44

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