TheStartupGuide 1
TheStartupGuide 1
TO MOBILE APP
DEVELOPMENT
How to Build a Successful Tech
Startup in the Mobile Space
Congratulations for
grabbing this free guide!
OVERVIEW
OVERVIEW
Do you have a great idea for an app but want to test it The framework is broken down into 3 parts:
first to get some validation before pouring your funds PART 1 – CUSTOMER DISCOVERY
into it? Mobile app development isn’t cheap, so maybe
PART 2 – CUSTOMER VALIDATION
you just want to check that your idea is viable first?
PART 3 – CUSTOMER CREATION & BUILDING
In other words, you want to know if
you’re on the right track. Correct? And include some pro tips, so that you
have a useful guide to get started on your
Here’s a framework we recommend to new mobile
mobile app development journey!
app developers to help them validate their app ideas
and launch quickly before someone else does. Let’s begin…
We wanted to fail
fast and often
- STEVE BLANK, THE STARTUP OWNERS MANUAL
THE STARTUP GUIDE TO MOBILE APP DEVELOPMENT 6
PART 1
CUSTOMER DISCOVERY
PRO-TIP 1
Don't be afraid to Asking people is probably the quickest, and easiest way to see if you’re
onto a really good idea. Stick to what you know. Many people start with a
speak to people hobby, or even a field of work they’ve been involved in for many years.
about your idea Go to networking events. Local entrepreneurs live and breath ideas, and will
normally be happy to give you advice, and lessons learned along the way.
Remember, other peoples ideas are just a starting point. They aren’t
everything. As Henry Ford said; “If I had asked people what they wanted, they
would have said faster horses.” Don’t be afraid to think outside of the box.
PRO-TIP 2
Check the App Store The app store is an obvious place to get an idea of apps that really spark
people’s interest. Think about the juggernauts of apps — clash of clans,
candy crush saga, snapchat, tinder. Learn lessons from the best.
Use sensor tower to find popular keyword that people are searching
for. The easiest way to build a business in mobile app development is
to find a ‘need’ and then fill it. Identifying what people are searching
for is a great way to find an unfilled need in the market.
Or if there’s an app that you think has some potential shortfall, don’t be
afraid to exploit those weakness and create something that’s better.
THE STARTUP GUIDE TO MOBILE APP DEVELOPMENT 7
PART 2
CUSTOMER VALIDATION
PRO-TIP 3
Landing page - A landing page is a way to test the viability of your idea.
to see if you can How many leads/clicks are you capturing on your page? If you’re getting
some interest, you might be onto something! Likewise, a Facebook page
get some traffic may be used, with ‘Likes’ being the metric to measure whether there is
demand for your product/service.
Don’t give up on your landing page too soon. It may not be seductive
enough. Try Offering something for free as an incentive in return for an
email. For example, a career coach would offer a free resume evaluation.
What is your call to action? Does your message resonate with your
audience?
Your aim is to build user engagement and even anticipation for pre-launch.
PRO-TIP 4
The Google Keyword Planner is a great way to test the keywords you
collected earlier. You want to go for words that are highly searched,
yet aren’t super competitive. Other sites include [Link] and
[Link]
You can direct people to the landing page you created earlier. In my
experience, it’s best to pick 3-5 keywords or phrases and use them on
your ads/landing pages.
Just keep testing until you find something that sparks your intended
audiences interest!
THE STARTUP GUIDE TO MOBILE APP DEVELOPMENT 8
PART 3
CUSTOMER CREATION & BUILDING
PRO-TIP 5
Learn from Once you’ve done your research, and validated your idea
place an emphasis on customer development. Don’t fall
the Masters into the trap of being solely product focused.
RECAP:
3 STEPS FOR
ENSURING YOUR
APP IDEA IS UNIQUE
Two
Identifying Your
Target User
THE STARTUP GUIDE TO MOBILE APP DEVELOPMENT 12
Sure, they build a stunning app with a great purpose but because they lack a vision
for their ideal user, they don’t know How To Build The Perfect Solution. As a result the
app is built for a mixed audience which dilutes the value they aimed to deliver.
Just as this article is written for a particular reader, your app needs to be built for a particular user.
By finding your perfect user we’re able to tailor a journey with their objective in mind. This creates
an unmatched mobile experience that integrates with their natural behaviour and reduces the
need for cognitive thought – which tires your mind and makes for an exhasting experience.
Now it may seem like you’re target isn’t broad enough to be commercially viable,
however our aim is to cultivate a large group of raving fans. This crowd will become
your lead-marketing-engine who promote your app to the broader community.
Besides, there are 1 BILLION smartphones in the world! In many cases you only
need 0.0005 % of these people to use your app in order to prove viability.
What we’re about to do is create a User Persona to help you kick-ass in the mobile space.
PERSONA’S
PERSONA’S
For now, let’s go through the 5 easy steps of creating your user persona:
PERSONA’S
STEP 5:
HOW DO THEY FIND YOU?
Most mobile app development start-ups direct majority of their focus on ‘revenue generation’.
Which is insane because the reason they went into business in the first place
is to produce and promote an incredible mobile application…
So then in fact shouldn’t they spend more time focusing on the product and how it facilitates the needs of the user?
Perhaps this is the core to one of the biggest reasons why most app developers fail…
Sometimes it’s good to focus on revenue. But let’s look at why some of the world’s most successful tech
startups in app development (like Instagram and Waze) are focusing on Growth First and Revenue Later.
HARMFUL MONETISATION
“When we announced the
paid versions of UserVoice
Monetisation can be harmful
back in 2008 (previously
There doesn’t seem to be a rule for how much
monetisation hinders the uptake of new mobile
it had been completely
applications because the results vary tremendously free) it immediately cut
from app to app. But I’ve never heard of monetisation
having a direct effect on the increase in growth of daily sign-ups in HALF.”
an apps’ user base. Especially when your revenue
– RICHARD WHITE - USERVOICE
generation is derived from charging the users directly.
It pays to be smart with monetisation, rather 99c is not a lot to spend…but on the App Store we void
than assuming that your users will pay the all rationale… Especially when an app like Clash Of Clans
price. Because it may be you who end up can make over $2.4m per day from in-app purchases,
paying the price… (love cheesy one-liners) of which carry and instrumental value of literally zilch…
THE STARTUP GUIDE TO MOBILE APP DEVELOPMENT 21
In most cases, your focus should be on growing your Timing can sky-rocket the growth of your app. Pivoting
user base. There are a number of reasons for this but your mobile app against the release of another product
the main two are: is a great way to get some well deserved limelight.
• You need to grab as much market share as For example, Instagram released at a time when
possible before your competitors do; there were fewer iPhone on the market and managed
• There is huge value in an active user-base. to scoop up 1 million users in 3 months.
The value in most technologies is not in how how much To date, Instagram has never made a dollar from its
money they make, but in how many people are actively active user base of individuals and businesses. Yet
using it. Facebook saw the value in the asset and famously
bought the company for $1 billion back in 2012.
Instagram, Firefox and Reddit are all great examples of
this. They have no way of monetising their user-base
but their intrinsic value is enormous.
Develop a product that gives the user an experience that’s worth paying for.
Then you can confidently charge for it. Not the other way around.
If you’ve run enough user experience testing to prove to stakeholders that the app is ‘all-of-that-
and-a-bag-of-chips’ then feel free to launch your app onto the app marketplace to see how it fares
against a live audience. However, it may still be worthwhile considering a free-trial option.
For example, online-based brain training company Lumosity originally launched with a fully-
fletched priced product, and later released a free trial with limited capability which has helped
them acquire an extraordinary 35 million users and a 150% growth year-on-year.
Look at your own app concept and consider if this strategy could work for you.
8 BEST WAYS TO
MAKE MONEY
FROM MOBILE
APPS
Four
Ensuring User
Enjoyment Through
User Experience Design
THE STARTUP GUIDE TO MOBILE APP DEVELOPMENT 25
So let's talk about user experience design Designing smart mobile apps
What is user experience and how do we improve it to Today, app developers need to focus on a heck of a
increase user retention and drive higher revenue? lot more than just download numbers. Downloads
are important but they’re not the be-all-and-end-all.
There are a number of factors that determine
a user’s interest in your app. You can track the user experience within your app using
a range of mobile app analytics tools. It’s suggested
Let’s start off by talking about…
that you set that up properly before you launch your
app to the app store. We wrote up a comparison
of the 10 Most Popular App Analytics Tools.
For example, when you look at the images (pictures, text, buttons, etc.)
on your smartphone screen you’re staring at the User Interface.
There’s a series of elements that make an Another important element is ‘familiarity’. Using
app intuitive. An important one is Directive icons, words, button shapes that people are
Design – and the name says it all. familiar with will boost the user experience
by removing some of the guess-work.
An app can be directive by any of the elements
or words that are used. Even something as Fancy uses many of the same features
simple as using the word ‘comment’ instead of that most people are familiar with.
‘post’ could make a massive difference to the
It’s designed this way to remove any confusion.
users engagement with that particular text.
At the end of the day, navigation really doesn’t
With the use of different colours, shapes, need to be overly unique. It just has to be clear.
texts, buttons, call-to-actions, etc. we aim
to create an experience that guides the user
to the actions we want them to take.
At this point we implement what’s often referred to as ‘A When putting the screens together it’s always
Ridiculous and Extraordinary Amount of User Testing‘. good practice to run some user scenarios.
This exercise is meant to put your app
Get testers of different age groups, sex, interests,
design into a scenario of practical use.
etc. to test the app for you. This can be 10 of your
closest mates/girlfriends/family members, etc. For example, if you’re developing a type of
camera application then taking photos is
Get them to send you ALL their thoughts and feedback.
likely to be one of the core functions (1).
Everything that’s negative is [Link]’re not
So a particular user scenario could be of how a user
looking for “oh, what a wonderful little idea”
goes from (a) opening the app all the way through
from an overgenerous aunt. You’re looking for
to (b) taking a photo, and every step in between.
“YOUR APP SUCKS BECAUSE OF X Y Z.”
When you have all the scenarios laid out like this it
The frustrations of your users can be turned
becomes easier to identify less important functions that
around and made into a really positive experience.
can be removed, or simply relocated to a less valuable
So make it abundantly clear to your testers that
part of the screen real estate. Or even to another screen!
you want lots and lots of negative feedback.
10 STUNNING HOW TO
APPS FOR GAMIFY
APP DESIGN YOUR APP
INSPIRATION
Five
Constant Improvement:
Mobile App Optimisation
THE STARTUP GUIDE TO MOBILE APP DEVELOPMENT 34
What is Mobile App Optimisation and Not to be confused with App Store Optimisation. Mobile
how does it work? app optimisation is a strategy for increasing your apps
profitability by making incremental changes to the user
Most app developer launch their app on to the App Store
interface – the user interface is the screen display and
with dreams of making millions in just a few months…
how the user interacts with your app.
And when the app doesn’t perform to their expectations,
they give up. The reality is that most apps aren’t Just like you can optimise a website (A/B split testing)
immediately profitable, and just like a new business, an to increase click-through rates on buttons or other
app takes a lot of work until it’s driving profit. elements, you can now do the same with your app. The
problem in the past with apps is that the app developer
Luckily with an app there are softwares and techniques
uploads the application to the App Store where there’s a
you can use to increase your profits almost instantly.
2 week review period until it’s approved. And if you want
In this post I’ll go over the key tactic that you can
to make any additional changes you have to re-submit
employ in your app marketing strategy to push your
a new version of the code, which will cost you another
app’s profitability to the limit. Introducing, Mobile App
two weeks.
Optimisation.
Not only that, but the user would then have to download
Before optimising your app for profit, you want to make
the new version before the changes are effective for
sure that you’ve got a decent amount of daily users.
them. And not everyone updates their apps regularly.
Anywhere between 100 – 500 minimum. Read this post
about How To Drive Thousands Of Users Into Your App Today, we can make changes to our apps quickly and
to get the scoop on how to build up your daily user- easily.
base. When you’ve read this, make sure to check out
our App Development Resources too which gives you
another insight into app marketing.
THE STARTUP GUIDE TO MOBILE APP DEVELOPMENT 35
Whatever it is that you want your users to do, make sure that it’s noted because
these are the actions you will optimise to get more of.
2) THE FUNNEL
What are the steps the user will take within your app (from starting the app) to taking taking
the actions you wrote down in step 1. This is called your funnel. An app can have a number
of funnels and at the end of the day your aim is to get users into your funnel and drive them
towards taking the actions.
Identify the elements like buttons, text, etc. (see below for more examples) on the screens
within your funnel that you can change to increase the volume of users moving towards your
actions. Each screen needs to be looked at separately and are defined as steps in the funnel.
Each of these elements need to be made dynamic and connected to the mobile app
optimisation software you’ve chosen to use. This will need to be done by your app developer
(programmer).
I found it difficult to read data when I first started but after a while it becomes like
second nature. It’s definitely a ‘musthave’ skill in app development. You’ll find yourself
using it in a tonne of areas, because all of your marketing needs to be optimised. And
that’s all determined through the use of data analysis. Not super exciting… But it’s
important nevertheless.
THE STARTUP GUIDE TO MOBILE APP DEVELOPMENT 36
INCREASE ENGAGEMENT
Even if your goals are not directly money related, say if
you’re app is designed as a marketing tool for your business,
there are still benefits in using this strategy for driving more
targeted users into your business’s app. This results in higher
engagement which turns into more leads and higher revenue.
THE WRAP
Just because an app hasn’t made millions in it’s first week
doesn’t mean that it can’t be profitable. In fact, chances are
that it can be very profitable, but you have to understand
what your users want and make those changes quickly.
click here
29 APP DEVELOPMENT
TOOLS FOR STARTUPS
click here
HOW TO BUILD A SOLID
USER ENGAGEMENT
STRATEGY
Do you want an expert
opinion on your idea?
WE WORK WITH SMART STARTUPS TO
DEVELOP WORLD CLASS MOBILE APPS
Maybe you need a quote, or maybe you just want an opinion to know if your idea is any good.
We work with companies and individuals every day to help them identify the direction of their
mobile/web application.
Let’s have a casual chat about your idea to firstly work out if it has market viability.
More importantly, what can be removed to give your idea more focus?
What are some viable roll-out strategies for getting it into peoples hands?
At the end of a session we can give you a quote for how much your app would cost to build and
how long will it take. If you see value in our service then maybe we can work together. If not,
there’s no obligations, no costs and absolutely no strings attached.
Sound Good?
If this sounds like a meeting you want to be
involved in then let’s set it up.
directs the Marketing & User Experience correlation between User Experience
departments and works closely with our design and marketing he immediately