System Mapping Guide
System Mapping Guide
Maps
Si Guide Series
Overview
This guide is designed to introduce you to the basics of systems mapping. The
guide starts by outlining what a systems map is and how to get started creating
one. We then add causal relations to the map and talk about feedback loops. The
final section covers systems archetypes - commonly reoccurring patterns we see in
systems dynamics. By the end of this guide, you should have a basic
understanding of what systems maps are, causal links and feedback dynamics
within systems.
Systems Thinking Systems Awareness Systems Theory Complexity Theory Adaptive Systems
System Inquiry Systems Modeling Systems Mapping Actor Mapping Leverage Points
Where am I?
This paper forms part of
our set of 20 guides guide
covering all things systems
innovation. Transition Design Transition Models Furtures & Naratives System Gardening Co-Design
+++
Ecosystem Building Networks Value Network Scaling Change Systemic Evaluation
What This Guide Covers
When you want to try and identify leverage points to make smart choices about how to
intervene effectively in a system for high impact.
Social
Technological
Define Nodes
The basics of a systems map is very simple, just nodes and links between them.
We can then start by defining the different kinds of nodes in the system.
Economic
Social
Technological Environmental
Linkages
A link simply denotes that two things are connected in some way. This may be the exchange of
information between two organizations, the flow of goods from a manufacturer two distributor,
or money from citizens to government via taxes.
Exchange of
Products
Supplier Distributor
System Map
A system map is then the Environment
network a nodes and links Node
with a boundary
Relation
Boundary
Environmental Factors
All the systems we are interested in are at the end of the day dependent upon material and
energy flows, sometimes this is explicit e.g. mapping a food system, sometimes it is in the
background, e.g. mapping a commercial system. Either way environmental factors should be
added into the map when and where relevant. Some of the primary categories to consider
when including environmental elements include:
Materials
Food
Water
Technological Factors
All the systems we are interested in are also dependent upon a huge infrastructure of
technology. Whether we are dealing with education, media, finance or commerce, they all
require vast networks of telecommunications, energy supply, transport and physical
infrastructure to enable them.
Energy
Transport
Economic Factors
To run a hospital, provide water to a city, run a concert or even a local church all involve
economics. The influences and considerations of economics and finance are everywhere and its
many different dimensional must be factored in.
Insurance
Logistics Retailer
Social Factors
Lastly socio-political factors need to be included. These may include: regulation and
governance, media and entertainment, education and science, healthcare, etc.
Media
Giga-mapping?
Giga-mapping is a way of getting
everything out there in front of us. Giga-
mapping is extensive mapping across
multiple layers and scales. It is aimed at
investigating relevant far-reaching
connections between seemingly
separated categories.
Giga Mapping - Map Everything
Food Systems Map
Now lets take a look at what the map of a food system might look like,
putting in the relevant social, economic, environmental and
technological factors.
Farmers
Example
Food System
Map
Machinery
Producers
Regulator
s End
User
Super
Processor Markets
s
Insights
With only this basic map we can already start to gain insight into the system, such as
identify key important elements based upon their level of connectivity e.g. the
Farmers and Retailers
Certifiers
Technology
Consumer
Climate
Farms
Retailers
Soil
Media
Financiers
Regulators
Processors Health
Causal
Mapping
Framing
To get started we need to define the system of interest.
We can’t map everything, so let's define what it is we
are mapping first of all. Here we encourage people to
spend time thinking about why they are creating the
map and what is the system you are interested in. This
will work to put a boundary around the system map
which will define the title and create the context for
communicating what it is you are doing.
Boundary
Relation
Define Nodes
A systems map first consists of defining the factors that are of relevance within the system.
First, the mappers must brainstorm for all factors they see as relevant in generating the
dynamics of the system. The nodes in the map are the outcome of an influencing dynamic.
For example, ‘builders’ would not be considered a node we need to define something
about them that we are interested in that can change. The number of builders in
employment is an example of a node: they can influence and be influenced, their associated
value can go up or down. It’s worth noting that nodes are not just nouns, they are things
that can have a measurable quality or quantity.
Positive Negative
More of A leads to more of B More of A leads to less of B
+ -
A B A B
Negative Causal Relation
Example: more outmigration in a region will reduce the population
-
Outmigration Population
A B
Positive Causal Relation
Example: the more you practice basketball the better you will get
+
Practice Proficiency
A B
Delays
Causal linkages between nodes may not be immediately expressed; there may be a time delay
before the effects are visible in the variables. For example, a poor diet now may not be
expressed in health outcomes until some time in the future. Likewise, as illustrated below,
given that you may not be paid until the end of the month, the causal link between the amount
you have worked so far this month and the amount in your account will be delayed. This kind
of time delay is often denoted by drawing a short line or double line across the causal linkage.
+
Work Money in
Done Bank Account
Map
A set of causal relations between elements forms a causal map.
Getting Started Mapping
Get started mapping by putting down a single node and ask the simple question: what causes
the variable associated with this node to change? That will be your next node. Then ask the
question: what does this result from?
1st
What causes
this to change?
Family
Student’s stress
native
abilities
+ Student
-
achievement
- in school +
Substance
abuse
in the Teacher talent
community and resources
Feedback
Loops
Feedback Loop
When an effect feeds back to its cause this is termed a “feedback loop”
A B
Types Feedback Loops
There are two qualitatively different types of feedback Loops: positive and negative
+ +
Negative Positive
Counteracting Amplifying
- +
Balancing Loop
Example: Predator-prey
dynamics
Number of Number
Prey of Predators
-
Balancing Loop +
If a company produces a quality Customer
product customer satisfaction will
go up, which will increase demand,
Satisfaction
which may reduce the quality of the
product; as increasing quantity of
production may reduce their
investment in quality.
Quality of
Products
-
+
Demand
for products
Reinforcing Loop
Example: Births and Population
+
Population Births
+
Reinforcing Loop +
Example: Development of
tourism sector
Tourist industry
revenues
Average price
per night
+
Quality of hotel
infrastructure
Reinforcing Loop +
Example: taxation and
businesses
Number of private
businesses +
Attractiveness for
Business Tax Base
+
Tax Rate
Expected Profitability
- -
of Business
Identifying Positive vs Negative Loops
For each loop, count the number of negative signs: An even number of negative links is a
reinforcing loop (R). An odd number of negative links is a balancing loop (B).
-
+
-
R B
-
+
+
Virtuous & Vicious Cycles
Positive feedback can create escalating feedback cycles. When
these cycles are self-reinforcing in a positive direction we call them
virtuous cycles, when reinforcing in a destructive direction they are
termed vicious cycles. For example, if you cannot get a job without
experience, but you cannot get experience without a job, then you
are in a vicious cycle. Likewise being homeless may put you in a
vicious cycle as it too would make it difficult to get or hold a job,
which would reduce your income potential, thus reducing your
likely hood of getting a place to live.
Economics of scale is an example of a positive feedback loop
between a business and its customers creating a virtuous cycle,
where one party gains the other does so also. The more products a
company sells the more revenue it receives from its customers
giving it more to invest in scaling up production, thus allowing it to
reduce costs, which in turn means more customers will purchase
the product, etc. Of course, this cannot go on forever and that is
why positive feedback loops are typically associated with unstable
processes that are likely to crash at some time.
Systems Sustainability
By using these tools of system dynamics we may get a qualitative and/or quantitative idea of
how a system of interest is likely to develop over time. For example, if we create a simple two-
dimensional graph with time on the horizontal access, we will see how the different feedback
loops create different types of graph patterns.
Graphs for positive feedback loops typically result in an initial exponential growth as they
shoot upwards rapidly but then reach some environmental boundary condition, where they
crash back down again. A financial bubble and ensuing crash could be an example of this.
In contrast, the net result of a negative feedback loop will be a wave-like graph that will likely
be bounded within an upper and lower limit over a prolonged period of time. Given sufficient
negative feedback there will be relatively smooth oscillations during the system's development
that enables it to sustain an overall stable state in the long-term.
Positive Feedback Negative Feedback
Exponential, uncontrollable and Self-correcting, oscillating
unsustainable development and sustainable
System
Archetypes
Overview
System archetypes represent commonly seen
patterns of behavior in a system. These are regularly
seen arrangements of causal relationships between
the system's parts and feedback loops that lead to
similar observable outcomes over time. Each
archetype has a characteristic theme or storyline,
pattern, and potential for action.
-
-
Drugs
Symptom
+ Exercise
Fundamental
Solution Solution
+
Obesity
-
Problem
Symptom
The Tragedy of the Commons
The tragedy of the commons is a socioeconomic
dynamic where it is in the best interest of each
individual to overuse a resource unless everyone else
also does likewise. The dilemma arises when
members of a group share a common good, such as
an ecosystem, where this common good is rivalrous
and non-excludable, meaning that anyone can use
the resource but there is a finite amount of the
resource available and it is, therefore, prone to over-
exploitation.
However, when we look at the longer term we see that this system, if left uncontrolled, may
result in some unintended consequences. If the level of fishing is not limited in some way, then it
may eventually lead to a situation whereby more fish are being caught than are being naturally
replenished, leading to a decline in the number of fish in the lake.
Level of Level of
Company
Fishing Fishing
Company
Z + + Y
$ $
+ +
+ +
Total Fishing
Fish
Population
-
Success to the Successful
This archetype describes a dynamic where two people or activities require the same limited
resources(see next page for diagram). As one of them becomes more successful, more
resources are assigned to them. However, now the second one becomes less and less
successful due to lacking resources, this “proves the right decision” to support the first one.
Problems arise if the competition is unproductive and interferes with the goals of the whole
system. Examples may be seen with a company that has two products giving success to the
one that was initially successful.
+ -
+ A’s Success +
Money to B’s Success
Successful
Resources
+ - Resources
to A
to B
Conclusion
Tips for Building Maps
Version 2.0
A Systems Innovation Publication
[Link]
References & Resources
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[Link] [Accessed 5 Oct. 2020].
Goodier, C., Austin, S., Soetanto, R. and Dainty, A. (2010). Causal mapping and scenario building with multiple organisations. Futures, [online] 42(3), pp.219–229. Available at:
Climate Interactive (2015). Causal Diagrams [The Climate Leader]. YouTube. Available at: [Link] [Accessed 5 Oct. 2020].
[Link]. (2018). [online] Available at: [Link]
[Link] [Accessed 28 Jul. 2018].
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Wikiwand. (2020). System archetype | Wikiwand. [online] Available at: [Link] [Accessed 5 Oct. 2020].
Diagnosing Systemic Issues and Designing High-Leverage Interventions. (n.d.). [online] Available at: [Link]
Christoph Brodnik (2017). week 3 systems mapping. YouTube. Available at: [Link] [Accessed 21 Sep. 2020].
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[Accessed 21 Sep. 2020].