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This chapter focuses on motion in one dimension, specifically discussing concepts such as position, velocity, speed, and acceleration. It introduces the particle model to simplify the analysis of translational motion and differentiates between vector quantities (like displacement and velocity) and scalar quantities (like speed). The chapter also explains how to calculate average velocity and speed, emphasizing the importance of understanding instantaneous velocity through calculus.
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CHAPTER
Motion in One
Dimension
2.1 Position, Velocity, and Speed
2.2 Instantaneous Velocity and
Speed
2.3 Analysis Model: Particle
Under Constant Velocity
2.4 eceleration
2.5 Motion Diagrams
2.6 Analysis Model: Particle
Under Constant Acceleration
2:7 Freely Falling Objects
2.8 Kinematie Equations Derived
from Calculus
General Problem-Sol
Strategy
[As a first step in studying classical mechanics, we describe the motion of an object In drag racing, a drver wants as
while ignoring the interactions with external agents that might be affecting or modifying
th
ation. This portion of classical mechanics is called kinematics. (The word kinematics
has the same root as cinema) In this chapter, we consider only motion in one dimension,
th
, motion af an object along a straight line
From everyday experience, we recognize that motion of an object represents a continu
‘us change in the abject’s position. In physies, we can categorize mot
translational, rotational, and vibrational, A car traveling on 2 highway is an exemple of
translational motion, the Earth's spin on its axis isan example of rotational mation, and the
back-and-forth movement of a pendulum is an example of vibrational motion. In this and
‘the next few chapters, we are concerned only with translational motion. (Later in the book
we shall discuss rotational and vibrational motions)
In our study of translational motion, we use what is called the particle model and describe
into three types:
‘the moving object as 2 particle regardless of its size. Remember our discussion of making
‘models for physical situations in Section 1.2. In general, a particle is a point-like object,
‘that is, an object that has mass but is of infinitesimal size, For example, if we wish to
Earth asa particle and
describe the mation of the Earth around the Sun, we can treat
2122 Chapter 2 Motion in One Dimension
obtain reasonably accurate data about its orbit. This approximation is justified because the
radius of the Earth's orbit is large compared with the dimensions of the Earth and the Sun.
‘As an example on a much smaller scale, i is possible to explain the pressure exerted by a gas
‘on the walls of a container by treating the gas molecules as particles, without regard for the
internal structure of the molecules.
Position, Velocity, and Speed
Position PA particle’ position x is the location of the particle with respect to a chosen ref
erence point that we ean consider to be the origin of a coordinate system. The
motion ofa particle is completely known if the particle’ position in space is known
aall times.
Consider a car moving back and forth along the xaxis as in Figure 2.18, When
we begin collecting position data, the car is 80 m to the right ofthe reference p
tion x = 0. We will use the particle model by identifying some point on the car,
pethape the front door handle, a a particle representing the entire car.
We start our clock, and once every’ 10 s we note the cat's position, As you can see
from Table 2.1, the car moves to the right (which we have defined as the postive
direction) during the first 10 s of motion, from position ® to position ®. After ®,
the position values begin to decrease, suggesting the car is backing up from position
© through position ©. In fact, at ©, 30 s after we start measuring, the ear is atthe
origin of coordinates (see Fig. 2.12) It continues moving to the left and is more than
the Carat Various Times 50 m to the left of x = 0 when we stop recording information after ous sixth data
Position +68) x(n) point, A graphical representation of this information is presented in Figure 2.1b.
io Position of
®@ 0 30 Such a plot is called a position-time graph
8 1 52 Note the atemative representations of information that we have used for the
e 2 motion of the car, Figure 2a is a picoral resentation, whereas Figure 2.10 isa
® 30 ‘graphical representation. Table 2.1 is a tabular representation of the same information.
® » Erin an ateratve representation often an enclen sate for understanding
the situation in a given problem, The ultimate goal in many problems is a math-
“The car moves to
the right between
positions ® and ®.
atm
0
eee STS vim
® © oO ©
‘ie Fae 22 on
a oe ee oe ee NY
60-50 40-90-20 -10 0-10 2 90 400 oO
“The car moves
the left between
posions © ana ©.
jure 2.1. Acar moves back and forth along. straight ine ecause we are interested only in the
bout the motion of the car ean be used. Table 2.1 ia tabular representation of the information,
{a) A pictorial representation ofthe motion ofthe cat (b) A graphical representation (position-dime
raph) of the motion of the ear2.1 Position, Velocity, and Speed 23
‘ematical rppresentation, which can be analyzed to solve for some requested piece of
information,
Given the data in Table 2.1, we can casily determine the change in position of
the car for various time intervals. The displacement Ax of a particle is defined as
its change in position in some time interval, As the particle moves from an initial
position x,to a final position s, its displacement is given by
Arey 2.1) 4 Displacement
We use the capital Greek letter delta (A) to denote the change in a quantity. From
this definition, we see that Ax is positive if x, is greater than x, and negative if s,s
less than x,
is very important to recognize the differ
tance traveled. Distance is the length of a path followed by a particle. Consider, for
example, the basketball players in Figure 2.2. If player runs from his own team's
basket down the court to the other team's basket and then returns to his own bas-
ket, the displacement of the player during this time interval is zero because he ended
up at the same point as he started: x, ~ x, so Ax = 0, During this Lime interval,
however, he moved through a distance of uwice the length of the basketball court.
Distance is always represented as a positive number, whereas displacement can be
¢ between displacement and dis-
either positive or negative. Figure 2.2 On this basketball
Displacement is an example of a vector quantity. Many other physical quantities, cout, players nn back and fosth
including position, velocity, and acceleration, also are vectors. In general, a vector {or the entire game. The distance
that the players run over the
Quantity iequites the specification of both ditection and magnitude. By contrast 2 .
falar quantity hata numerical value and no direction Tn this chapter, we use poi. ‘Hetunnotibe game newer,
tive (1) and negative (-) signs to indicate vector direction. For example, for hori: arerihtaunenet he eee
zontal motion le us arbitrarily specify tothe right as being the positive direction, Sywonsmaey se bees hey
{follows that any object always moving to the right undergoes a positive displace- _Heepsewning'o the ame point
ment Ax > 0, and any object moving to the lef undergoes a negative displacement °°" #84 over again
so that Ax <0. We shall treat veetor quantities in greater detail in Chapter 3
One very important point has not yet been mentioned. Notice that the data in
Table 2.1 result only in the six data points in the graph in Figure 2.1b. Thevefore,
the motion of the particle is not completely known because we don't know its posi-
tion at ail times, The smooth curve drawn through the six points in the graph is
only a possibility of the actual motion of the car. We only have information about six
instants of time; we have no idea what happened between the data points. The smooth
curve is a guess as to what happened, but keep in mind that it is only a guess. If
the smooth curve does represent the ac the ear, the graph contains
complete information about the entire 50-s interval during which we watch the ear
I is much easier to see changes in position ftom the graph than from a verbal
description or even a table of numbers. For example, itis clear that the ear covers
‘more ground during the middle of the 50- interval than at the end. Between posi-
tions © and ©, the car uavels almost 40 mn, but during the last 10 s, between posi-
tions © and ©, it moves less than half that far. A common way of comparing these
different motions is to divide the displacement Ax that occurs between two clock
readings by the value of that particular time interval AZ. The result turns out to be
a very useful ratio, one that we shall use many times, This ratio has been given a
special name: the average velocity. The average velocity ¥,..~ fa patticle is defined
as the particle's displacement Ax divided by the time interval Ar during which that
displacement occurs:
al motion of
Ax
ean = 2.2) < Average velocity
where the subscript x indicates motion along the xaxis. From this definition we see
that average velocity has dimensions of length divided by time (L/'T), or meters per
second in SI units24 Chapter 2 Motion in One Dimension
The average velocity of a particle moving in one dimension can be positive or
negative, depending on the sign of the displacement. (The time interval Avis always
positive) If the coordinate of the particle increases in time (that is, if x; x,), Ax
is positive and 1,34 = A\w/AC is positive. This case corresponds to a particle mov-
ing in the positive direction, that is, coward larger valucs of x: If the coordinate
decreases in time (that is, if %< x,), Avis megative and hence 9, is negative. This
case corresponds to a particle moving in the negative « direction.
We can interpret average velocity geometrically by drawing a straight line
between any tw0 points on the position-time graph in Figure 2.1b. This line
forms the hypotenuse of a right triangle of height Ax and base Ai. The slope of
this line is the ratio Ax/Ay, which is what we have defined as average velocity in
Equation 2.2. For example, the line between positions ® and ® in Figure 2.1b
has a slope equal to the average velocity of the car between those two
(62m = 30 m/(10s ~ 0) = 22 m/s
In everyday usage, the terms sierd andl rolacity are interchangeable. In physics,
however, there isa clear distinction between these two quantities. Consider a mara:
thon runner who runs a distance 1 of more than 40 km and yer ends up at her
starting point. Her total displacement is zero, so her average velocity is zero! None-
theless, we need to be able to quantify how fast she was running. A slightly differ-
cent ratio accomplishes that for us, The average speed vyy of a particle, a scalar
quantity, is definedl as the total distance d traveled divided by the total time interval
required to travel that distance:
a
‘Average speed mt = 23)
The SI unit of average speed is the same as the unit of average velocity: meters
per second, Unlike average velocity, however, average speed has no direetion and
nee is always expressed as a positive number. Notice the clear distinction between the
Average Sped and Average definitions of average velocity and average speed: average velocity (Eq, 22) is the
Velaty Temazioe ofthe yawned by the neta wires neta pe (Ey 29) Une di
fuespeed. For cxample-consider tance divided by the time interval
the marathon runner discussed Knowledge of the average velocity or average speed of a partiele does not provide
Detore Equation 23. 1hemas- information about the details of the trip. For example, suppose it takes you 45.0 s
eine ot et eee) to travel 100 m down a long, straight hallway toward your departure gate at an
Is zero, but her average speed i
oneness airport, At the 100-m mark, you realize you missed the restroom, and you return
back 25.0 m along the same hallway, taking 10.0 s to make the return trip. The
magnitude of your average velocityis +75.0 m/55.0's = +1.36m/s. The average speed
for your trip is 125 m/35.0 s = 2.97 m/s. You may have traveled at various speeds
during the walk and, of course, you changed direction, Neither average velocity nor
average speed provides information about these details.
ick Quiz 2.1 Under which of the following conditions is the magnitude of the
average velocity of a particle moving in one dimension smaller than the average
speed over some time interval? (a) particle moves in the +xdirection without
reversing. (b) A particle moves in the —xdirection without reversing, (e) A par
Aicle moves i the +x dieetion sud des severses dhe dixeetion of is motion,
4 (@ There are no conditions for which this is true.
Calculating the Average Velocity and Speed
ind the displacement, average velocity, and average speed of the cat
Figure 2.1a between positions ® and ©.2.2: Instantaneous Velocity and Speed 25
P 21c0
ao
Consult Figure 2.1 to form a mental image of the car and its motion. We model the ear asa particle. From the position
time graph given in Figure 2.1b, notice that xg = 30:m at fg = 0 sand that xp = ~93 m at fg = 90.
Use Equation 2.1 10 find the displacement of the car: Ax= ay - xg = —b3m = 30m = =83m
‘This result means that the car ends up 88 m in the negative direction ((o the left, in this case) from where it started.
This number has the correct units and is of the same order of magnitude as the supplied data. A quick look at Fig-
lure 2.1a indicates that itis the correct answer.
sea
Use Equation 2.2 to find the car's average velocity Yum =
-17m/s
We cannot unambiguously find the average speed of the car from the data in Table 2.1 because we do not have infor-
mation about the positions of the car between the data points. If we adopt the assumption that the details of the car's
position are described by the curve in Figure 2.1b, the distance traveled is 22 m (from @ to @) plus 105 m (from ® to
©), fora total of 127 m.
Node thatthe average speed is positive, st mst be Suppo the redcrown curve in Figure 2.1 wer dierent s0
that between 0 s and 10 s it went from ® up to 100 m and then came back down to ®. The average speed of the car
would change because the distance is different, but the average velocity would not change.
Instantaneous Velocity and Speed
Ofien we need to know the velocity of a particle at a particular instant in time ¢
rather than the average velocity over a finite time interval At. In other words, yout
‘would like to be able to specify your velocity just as precisely as you can specify your
position by noting what is happening at a specific clock reading, that is, at some
specific instant. What does it mean to talk about how quickly something is mow
ing if we “freeze time” and talk only about an individual instant? In the late 1600s,
with the invention of ealeulus, scientists began to understand how to deseribe an
objects motion at any moment n me.
To see how that is done, consider Figure 2.a (page 26), which is a reproduction
of the graph in Figure 2.1b. What is the particle's velocity at = 0? We have already
discussed the average velocity for the interval during which the car moved from
position @ to position ® (given by the slope of the blue line) andl for the interval
during which it moved from @ to ® (represented by the slope of the longer blue
line and calculated in Example 2.1). The car starts out by moving to the right, which
wwe defined ta he the positive directinn ‘Therefore, heing postive, the valne af the
average velocity during the interval from ® to ® is more representative of the ini-
tial velocity than is the value of the average velocity during the interval from @ to
©, which we determined to be negative in Example 2.1. Now let us focus on the
short blue line and slide point © to the left along the curve, toward point @, asin
Figure 2.3b, The line between the points becomes steeper and steeper, and as the
two points become extremely close together, the line becomes a tangent line to the
curve, indicated by the green line in Figure 2.8b. The slope of this tangent line26 Chapter2 Motion in One Dimension
itfall Prevention 2.2
Slopes of Graphs In any graph of
physical dat, the spe represents
the rato of the change inthe
{quantity represented on the srt:
alanis the change in the quae
tity represented on the horizontal
axle, Remember tha a pe kas
‘wits (unless both axes have the
Same units). The units of slope in
Figures 2b and 2. are meters
‘per second, the units of velocity:
Instantaneous velocity >
Pitfall Prevention 2.3
Iwstantancous Speed and hnstan=
taneous Velocity In PitiallPre~
vention 21. we argued that the
Settee
ieuor the average speed. The mage
nitude of the instantancous veloc
ity, however ithe instantaneous
speed. In an infinitesimal ime
inmerval, the magnitude ofthe dis
eee telat ata
traveled by the partic
tm
oo
60
“The blue ine between
posiions @ and ®
proaches the green
tangentine as point © is
amosed closer to point @®.
40
F109
Figure 2.3. () Graph representing the motion of the ca in Figure 2.1 (b) An enlargement of the
Uupperletchand corner ofthe graph
represents the velocity of the car at point ®. What we have done is determine the
instantaneous velocity at that moment. In other words, the instantaneous velocity :,
equals the Tintiting value of the ratio Ax/A¢as Acapproaches 2exo.!
ae
Bear
(24)
In calculus notation, this limit is called the derivative of x with respect to /, written
dx/dt:
v= tim ee es)
The instantaneous velocity can be postive, negative, or zero. When the slope ofthe
position-time graph is positive, such as at any time during the first 10 in Figure 2.3,
2,38 positive and the car is moving toward larger values of x. Aer point ®, x, 16 nega
tive because the slope is negative and the car is moving toward smaller values of x
Atpoint ®, the slope and the instantaneous velocity are zero and the car is momen-
tarily at rest.
From here on, we use the word veloity to designate instantaneous veloc
wwe are intevested in anege veo, we shal alas nse the adjective arerage
‘The instantaneous speed of a particle is defined as the magnitude of its instan-
taneons velocity. sw
ciated with it. For example, if one particle has an instantaneous velocity of +25 m/s
along a given line and another particle has an instantaneous velocity of ~25 m/s
along the same line, both have w speed? of 25 m/s
When
werage speed, instantaneous speed has no direction asso-
Quick aie 2.2 Are members ofthe highway patrol more interested in (@) your
average specd or (8) your instantancous speed as you drive?
‘The Velocity of Different Objects
Consider the following one-cimensional motions: (A) a ball thrown direetly upward rises 10 a highest pomnt and falls
dack into the thrower's hand (B) a race car starts from rest and speeds up to 100 m/s: and (C) a spacecraft drifts
through space at constant velocity. Are there any points in the motion of these objects at which the instantaneous
velocity has the same value asthe average velocity over the entire motion? IF, identify the point().
‘ati may appear w be difficult wo evaluate, the ratio docs have a specific vale, A8 wand Ar become smaller and
"ag with ele we drop the adjective for inwantancous peed. dean “inwtantaeoue speed”