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Vyrabith is a level 6 Aarakocra Paladin with a Criminal/Spy background, possessing a range of abilities and spells. She has high scores in Charisma and Wisdom, and features such as Lay on Hands and Divine Sense. Her personality traits indicate a lack of practical experience in the outside world and a loyalty to friends over ideals.

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0% found this document useful (0 votes)
14 views4 pages

L0cusFlow 86446465

Vyrabith is a level 6 Aarakocra Paladin with a Criminal/Spy background, possessing a range of abilities and spells. She has high scores in Charisma and Wisdom, and features such as Lay on Hands and Divine Sense. Her personality traits indicate a lack of practical experience in the outside world and a loyalty to friends over ideals.

Uploaded by

px2qgh4y6f
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Paladin 6 L0cusFlow

CLASS & LEVEL PLAYER NAME


Vyrabith
Aarakocra Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+5 Constitution -1 9 46 --
+3 +5 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
16
• +11 Charisma
Total 6d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES
+4 Bonus on
-1 saves DEFENSES HIT DICE DEATH SAVES

8 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+1 +0

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

13 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Thieves' Tools
P +7 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Aarakocra, Auran, Common
25 ft. (Walking), 50 ft. (Flying)
+1 P +7 Intimidation CHA
+1 Investigation INT
12 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+4 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+0 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
+1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 5 times per long
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

P +2 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 30 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+0 Survival WIS
fuel magical effects. When you use your Channel 30 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+4 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 15).
18 === SPECIAL ===
Divine Sense • 5 / Long Rest Divine Smite
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +6 4 Bludgeoning

Talons +6 1d4+3 Slashing


10 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 6 L0cusFlow
CLASS & LEVEL PLAYER NAME
Vyrabith
Aarakocra Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total). * Extra Attack • PHB 85
You can attack twice, instead of once, whenever you
* Proficiencies • PHB 84 | Special take the Attack action on your turn.

* Divine Sense • PHB 84 * Divine Health • PHB 85 | Special


As an action, you can detect good and evil. Until the You are immune to disease.
end of your next turn, you can sense anything affected * Aura of Protection • PHB 85
by the hallow spell or know the location of any * Sacred Oath • PHB 85 While you are conscious, you grant all friendly
celestial, fiend, undead within 60 ft. that is not behind creatures (including you) within 10 ft. a +4 bonus to all
total cover. You can use this feature 5 times per long | Oath of Devotion saving throws.
rest.
| Channel Divinity: 1 / Short Rest • 1 Action
| 5 / Long Rest • 1 Action === AARAKOCRA RACIAL TRAITS ===
* Channel Divinity • PHB 86
* Lay on Hands • PHB 84 You gain two Channel Divinity options: * Ability Score Increase • BR
You have a pool of healing power that can restore 30
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a * Age • EE
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +4 to attack * Alignment • EE
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft
beyond that. You can end the effect as part of any * Size • EE
| Lay on Hands Pool: 30 / Long Rest • 1 Action other action, if you are no longer holding the weapon,
or if you fall unconscious. * Speed • EE
* Fighting Style • PHB 84
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends * Flight • EE
and undead. Each fiend or undead that can see or Flying speed 50 ft. (while not wearing medium or
| Defense • PHB hear you within 30 ft. must make a WIS saving throw heavy armor)
While you are wearing armor, you gain a +1 bonus to (DC 15). On failure, it is turned for 1 minute or until it
AC. takes damage. * Talons • EE
Unarmed strikes may deal 1d4 +3 slashing damage on
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action a hit.
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 15, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action | 1 Action
+7). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86 * Languages • EE
You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Glaive 1 6 lb.

Dagger 1 1 lb.
EP 0 Backpack 1 5 lb.

Holy Symbol 1 --
GP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


PP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

127 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT

480 lb.

EQUIPMENT

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Female 5 Medium 4”11’
GENDER AGE SIZE HEIGHT WEIGHT
Vyrabith Chaotic Neutral Mix match of skin/feathers
Round and beadyKnee length
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’ve spent so long in the temple that I


have little practical experience
dealing with people in the outside
world.
PERSONALITY TRAITS

People. I’m loyal to my friends, not to


any ideals, and everyone else can
take a trip down the Styx for all I
IDEALS

I’m guilty of a terrible crime. I hope I can


redeem myself for it.

BONDS

If there’s a plan, I’ll forget it. If I don’t


forget it, I’ll ignore it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 15 +7
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Command Paladin WIS 15 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

P Sanctuary Paladin (Always Prepared) WIS 15 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

=== 2nd LEVEL === 2 Slots OO

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

P Lesser Restoration Paladin (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S

P Zone of Truth Paladin (Always Prepared) CHA 15 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

SPELLS

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