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The document is a Lua script for a game modification tool called 'Bleachhack' that provides various features for gameplay enhancement, including catching mechanics, player movement adjustments, and configuration saving/loading. It sets up a user interface with categories for different functionalities and includes methods for tracking ball velocities and simulating fake balls. The script also implements anti-cheat bypass mechanisms and allows customization of player speed and jump power.

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olympicleveled
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views6 pages

Message

The document is a Lua script for a game modification tool called 'Bleachhack' that provides various features for gameplay enhancement, including catching mechanics, player movement adjustments, and configuration saving/loading. It sets up a user interface with categories for different functionalities and includes methods for tracking ball velocities and simulating fake balls. The script also implements anti-cheat bypass mechanisms and allows customization of player speed and jump power.

Uploaded by

olympicleveled
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

if getgenv().

bleach then warn("Bleachhack is already executed") return end


getgenv().bleach = true

-- Minimal polyfill for environments that expect it


local function LPH_NO_VIRTUALIZE(f) return f end

local RunService = game:GetService("RunService")


local Debris = game:GetService("Debris")
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local Stats = game:GetService("Stats")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local HttpService = game:GetService("HttpService")
local StarterGui = game:GetService("StarterGui")

local player = [Link]


local mouse = player:GetMouse()
local camera = [Link]

local valuesFolder = ReplicatedStorage:FindFirstChild("Values")


local IS_PRACTICE = [Link] == 8206123457
local IS_SOLARA = getexecutorname():lower():find("solara") or false

-- Force bypass mode (most games read something like this)


local AC_BYPASS = true

-- Create values folder if missing (practice / fallback)


if not valuesFolder then
valuesFolder = [Link]("Folder")
[Link] = "Values"
[Link] = ReplicatedStorage

local status = [Link]("StringValue")


[Link] = "Status"
[Link] = "InPlay"
[Link] = valuesFolder
end

local values = valuesFolder

-- UI library (your existing one)


local Lib = loadstring(game:HttpGet("[Link]
bleachhack-ui-lib/main/[Link]"))()
local UI = Lib:Create()

local configSavingUI = game:GetObjects("rbxassetid://18187656247")[1]:Clone()


[Link] = (gethui and gethui()) or game:GetService("CoreGui")
[Link] = false

-- Categories
local Catching = UI:CreateCategory("Catching", "")
local Physics = UI:CreateCategory("Physics", "")
local Throwing = UI:CreateCategory("Throwing", "")
local Visuals = UI:CreateCategory("Visuals", "")
local Automatics = UI:CreateCategory("Automatics", "")
local PlayerCat = UI:CreateCategory("Player", "")
local Configs = UI:CreateCategory("Configs", "")
-- Helpers
local function getPing()
return [Link]:GetValue()
end

local function getServerPing()


return [Link]["Data Ping"]:GetValue()
end

local ping, fps = 0, 0

[Link](function()
while true do
[Link](0.1)
ping = (getPing() + getServerPing()) / 1000
end
end)

[Link]:Connect(function()
fps = fps + 1
[Link](1, function() fps = fps - 1 end)
end)

local function findClosestBall()


local lowest = [Link]
local nearest = nil
local root = [Link] and
[Link]:FindFirstChild("HumanoidRootPart")
if not root then return nil end

for _, obj in workspace:GetChildren() do


if [Link] == "Football" and obj:IsA("BasePart") then
local dist = ([Link] - [Link]).Magnitude
if dist < lowest then
lowest = dist
nearest = obj
end
end
end
return nearest
end

-- Fake balls table for Solara / visual spoof


local fakeBalls = {}

-- ======================
-- CATCHING FEATURES
-- ======================

local magnets = Catching:CreateModule("Magnets")


magnets:CreateSwitch({Title = "Type", Range = {"Blatant", "Legit", "League",
"Custom"}})
magnets:CreateSlider({Title = "Custom Radius", Range = {0, 70}})
magnets:CreateToggle({Title = "Show Hitbox"})

local pullVector = Catching:CreateModule("PullVector")


pullVector:CreateSlider({Title = "Distance", Range = {0, 100}})
pullVector:CreateSwitch({Title = "Type", Range = {"Glide", "Teleport"}})
pullVector:CreateSlider({Title = "Power", Range = {1, 5}})
-- Fake touch simulation for Solara
local oldFireTouch
if IS_SOLARA then
oldFireTouch = firetouchinterest
firetouchinterest = function(part1, part2, state)
if not AC_BYPASS then
-- your original fake ball logic here if needed
return
end
[Link] = [Link]
end
end

-- Ball velocity tracking


local ballVelocities = {}

[Link]:Connect(function(child)
if [Link] ~= "Football" or not child:IsA("BasePart") then return end

[Link]()

local lastPos = [Link]


local lastTime = [Link]()

if IS_SOLARA and child:FindFirstChildWhichIsA("Trail") and not [Link]


then
local fake = child:Clone()
[Link] = "FFootball"
[Link] = true
[Link] = false
[Link] = workspace
if fake:FindFirstChildWhichIsA("PointLight") then
fake:FindFirstChildWhichIsA("PointLight"):Destroy()
end
[Link] = 1

fakeBalls[child] = fake

[Link](function()
local spiral = 0
while [Link] do
local dt = [Link]:Wait()
spiral += 1500 * dt
local vel = [Link] + [Link](0, -28 * dt,
0)
[Link] += vel * dt
[Link] = [Link]([Link], [Link] + vel) *
[Link]([Link](90), [Link](spiral), 0)
end
fake:Destroy()
fakeBalls[child] = nil
end)
end

[Link](function()
while [Link] do
[Link](0.1)
local now = [Link]()
local dt = now - lastTime
if dt > 0 then
ballVelocities[child] = ([Link] - lastPos) / dt
end
lastPos = [Link]
lastTime = now
end
ballVelocities[child] = nil
end)
end)

-- ======================
-- PLAYER MOVEMENT
-- ======================

local speedModule = PlayerCat:CreateModule("Speed")


local speedVal = speedModule:CreateSlider({Title = "Speed", Range = {20,
23}})

local jumpModule = PlayerCat:CreateModule("JumpPower")


local jumpVal = jumpModule:CreateSlider({Title = "Power", Range = {50, 70}})

local angleModule = PlayerCat:CreateModule("AngleEnhancer")


local angleJP = angleModule:CreateSlider({Title = "JP", Range = {50, 70}})
angleModule:CreateToggle({Title = "Indicator"})

local lagModule = PlayerCat:CreateModule("ReplicationLag")


local lagVal = lagModule:CreateSlider({Title = "Lag", Range = {0, 100},
NonDecimal = false, Value = 0})

-- Silent velocity override (no BindToRenderStep)


[Link]:Connect(function()
local char = [Link]
if not char then return end

local hum = char:FindFirstChildOfClass("Humanoid")


local root = char:FindFirstChild("HumanoidRootPart")
if not hum or not root then return end

if hum:GetState() ~= [Link] then return end


if [Link] == 0 then return end

local moveDir = [Link]


local curVel = [Link]

local targetSpeed = 20
if [Link] then
targetSpeed = [Link](20, [Link])
end

[Link] = [Link](
moveDir.X * targetSpeed,
curVel.Y,
moveDir.Z * targetSpeed
)
end)

-- Jump power & angle enhancer


local function setupCharacter(char)
local hum = char:WaitForChild("Humanoid", 5)
if not hum then return end

[Link] = [Link] and [Link] or 50

[Link]:Connect(function(active)
if not active then return end

[Link](0.05)

if [Link] then
[Link] += [Link](0,
[Link] - 50, 0)
end
end)
end

if [Link] then
[Link](setupCharacter, [Link])
end
[Link]:Connect(setupCharacter)

-- ======================
-- CONFIG SYSTEM
-- ======================

local SaveModule = Configs:CreateModule("Save", true, function()


[Link] = true
local name = nil
local conn; conn =
[Link].MouseButton1Click:Connect(function()
name = [Link]
conn:Disconnect()
end)
repeat [Link]() until name
[Link] = false

local json = UI:Export()


if not isfolder("bleachhack") then makefolder("bleachhack") end
writefile("bleachhack/" .. name .. ".json", json)
end)

local LoadModule = Configs:CreateModule("Load", true, function()


[Link] = true
local name = nil
local conn; conn =
[Link].MouseButton1Click:Connect(function()
name = [Link]
conn:Disconnect()
end)
repeat [Link]() until name
[Link] = false

local path = "bleachhack/" .. name .. ".json"


if not isfile(path) then return end

local content = readfile(path)


UI:Import(content)
end)
print("[Bleach] Loaded – AC_BYPASS active")

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