Lecture 3
Lecture 3
How will we
Create value?
• Ray Withy became CEO in April 2002; Wants to implement shift from
an “ideas‐market strategy” to a “product‐market strategy”
Time
Value Creation
“A whole new way of doing things”?
Performance
Time
Ubiquitous Partnering
Sources of R&D funding at biotechnology companies
14000
Alliances
12000 Private equity
Public equity
10000
$ Millions
8000
6000
4000
2000
0
91 92 93 94 95 96 97 98 99
Alliance as % 13 25 35 53 56 -- 56 77 41
of total financing:
Easy to
maintain
Hard to
maintain
Selling to big pharma
• Pros:
– Maximizes “entrepreneurial energy”
– Minimizes extraneous investment
• Cons:
– Leaves value on the table?
– Problems in the market for IP?
– Does not maximize value: coordination important
• Problem of paying for P and hoping for Q?
– Different views of the future make pricing difficult?
– Integration changes the future
• P vs. Q revisited?
Joint Ventures
• Pros
– Allows access to unique capability
– Reduces risk, capital investment
• Cons
– Leaves value on the table?
– Reduces entrepreneurial energy by increasing
coordination burdens?
– Potential coordination difficulties
• Problem of paying for P and hoping for Q?
Looking Forward:
• Introduction to Value Capture in Technology
Strategy:
– Uniqueness
– Complementary Assets
• Bring your reflections to class.
The second of two key questions:
How will we
Create value?
Apple
Apple
Xerox (late)
RC
RC Cola
Xerox (late)Cola
Value created
(through “raw” invention)
Economist’s View of the World:
• I am not suggesting that companies should be slow. All I am suggesting is that you
think a little bit before moving to speed as the foundation of your appropriability
strategy. It can be extraordinarily powerful, but you want to think about two
things: (1) can we sustain it? and (2) will be build something as we go fast that will
in the long‐term enable us to gain competitive advantage? I recognize that you
may have no choice. There are a whole bunch of people who make a living on
speed. Management Consultants, for instance: “Come up with yet another
framework, go out, sell the framework, Woops, that one’s obsolete, let’s get
another framework.” Because there is no other way!
Unfortunately Knowledge is Often
Very Difficult to Appropriate
• Legal mechanisms can be costly to create, and
then even more costly to enforce: and
sometimes they require public disclosure
Competencies Resources
In the best case, complementary
assets should be tightly held
Laser Same value as prior Same value as prior Same value as prior
No
imagesetter generation generation generation
How can we assess whether we control
specialized complementary assets?
Easy to
maintain
Hard to
maintain
Who makes money when?
Uniqueness is:
Hard to
maintain
Uniqueness & Complementary
Assets over the Life Cycle:
Complementary
Uniqueness Assets
Maturity
Takeoff
Ferment
Managing disruptions means
managing complementary assets:
Maturity
Performance
Disruption
Takeoff Which of my complementary
Assets are useful?
Ferment
Time
Porter’s “5 Forces”:
Thinking about the balance of
power
Political,
“Complementors” regulatory and
Entrants
Entrants institutional
context
Suppliers
Suppliers Rivals
Rivals Buyers
Buyers
Substitutes
Substitutes
C. Assets/Uniqueness speak to
Rivalry and the Threat of Entry.
Entrants
Entrants
Suppliers
Suppliers Rivals
Rivals Buyers
Buyers
Substitutes
Substitutes
Porter’s Five Forces
• A tool for thinking about the distribution of
power in the value chain
• Appropriability and Complementary assets
speak to Entry and Rivalry
• But 100% appropriability, or complete
control of complementary assets will not
necessarily allow you to extract full value
from an innovation if:
– Substitutes are easily available
– You must negotiate with “powerful others” in
the value chain
Porter reminds us to think about
the structure of the value chain:
Entrants
Entrants
Suppliers
Suppliers Rivals
Rivals Buyers
Buyers
Substitutes
Substitutes
Powerful suppliers and buyers may
constrain profitability
Suppliers
Suppliers Buyers
Buyers
So may increasingly viable
substitutes
Suppliers
Suppliers Buyers
Buyers
Substitutes
Substitutes
Making money from Innovation:
Summary
• Creating value is not enough:
• It is important to capture value as well
• Value can be captured through a variety of
mechanisms, including uniqueness and
complementary assets
• Value capture strategies change over the life
cycle
• Technology strategy and business strategy
should thus be intimately linked
Looking Forward:
• Ember & the Dynamics of Standards‐based
competition
– Should they integrate into Chip Manufacturing?
Why or why not?
Value Capture: What should Ember
do?
How will we
Create value?
• Eg:
– Cups and lids
– Pistons and engines
– Telephones and sockets
– Speakers and amplifiers
– Hardware and software
Outline
• The power of common standards – when (and
why) do industries “tip”?
• Coming soon to an industry near you: the
push for public, open standards
• Making money in an open world
• Standards matter because they create
“network effects,” “tipping,” and “lock‐in”
It’s not just about high technology
• Bicycles
• Financial services
• Health care
• Automobiles
The push for common standards
The pros and cons of common standards
• Pros • Pros
• Cons • Cons
Tipping
• Markets “tip” when one standard becomes the
preferred choice of nearly every consumer
– VHS
– Windows on the PC
• Not all markets tip: in some markets multiple
standards co‐exist
– UNIX vs. Windows on servers
– Sony vs. Microsoft in video games
– Palm vs. Windows CE in PDAs
– Multiple standards in cellular phones
“Great products” vs. “Platforms”
Great Products Platforms
• Consumers base their purchase • Consumers base purchase
decision on the intrinsic value of decisions on the size of the
the product to them (actual or projected) installed
base and/or the (actual or
projected) availability of
network externalities
Conventional product
Probability
the next
consumer
chooses to
buy A
0
28
0 A’s share of installed base 1
Probability of Purchase vs Share of sales: Betamax
120
100
80
Share of sales
60
40
20
0
0 20 40 60 80 100 120
100
90
80
70
Share of sales
60
50
40
30
20
10
0
0 10 20 30 40 50 60 70 80 90 100
50000
45000
40000
35000
Annual Production, Thousands of units
30000
25000
VHS
20000
15000
10000
5000 Betamax
0
1974 1976 1978 1980 1982 1984 1986 1988 1990
Year
Strong network effects and high
switching costs may create “lock‐in”
• All consumers might prefer to adopt a
different standard
• But, if it is expensive to switch between
standards (high switching costs) and
network effects are important and costly to
create, then markets may become “locked
in” to particular standards
• “Lock‐in” has dramatic competitive
implications
Tipping dynamics differ with the
strength of network effects
Products with
extensive N. effects
Value to
consumer
Products with
“threshold”
network effects
Conventional product
Value to
consumer
Products with
“threshold”
network effects
IBM CDMA
Windows
More 360
Private
Conventional logic (1):
What do customers prefer?
Access is:
More More
Closed Open
More
Public
Control is:
More
Private
Conventional logic (2):
What do producers prefer?
Access is:
More More
Closed Open
More
Public
Control is:
More
Private
How do industries evolve over time?
Access is:
More More
Closed Open
More
Public
Control is:
More
Private
Making money in
an open world
Business models in the different
quadrants
The technology is:
Closed Open
Compete on a
level field
Public
Move to “soft”
standards?
Control is:
Encourage the
Deliver a best in “ecosystem”
Private class system Embrace/extend
Where’s the money?
Competition in a closed, private world
Where’s the money?
Competition in an open private world
Where’s the money?
The challenge of an open public world
Making money in an open public world
• Competing on a level playing field:
– Do it better, faster, cheaper, in a more integrated
way…
– Leverage “complementary assets”
Public
standard
Time
Managing soft standards
• Maintaining customer trust is critical:
– The instant they come to believe you’re trying to lock
them in, there will be trouble
• The technology task is complex. The “soft”
standard must be:
– Better than the public standard
– Compatible with the current version
– Compatible with future versions
• Ensuring that the “soft” technology is embodied
in future generations of the technology may be a
central strategic goal
Standards: Conclusions
• Not all markets “tip”, or move to a common standard:
but as network effects (connectivity, complementary
services, tools, products) become more important,
more and more will.
• Getting a private standard established in these kinds of
worlds is likely to be increasingly difficult
• Fortunately, there are ways to make money in an open
world ‐ but managing a “soft” standard requires
sustained attention
Looking forward
• Next time, Linux and Open Source:
– How should Red Hat make money?
Red Hat’s Future:
• Application Development:
– Not clear open source works
– Red Hat doesn’t have requisite skills
– Compete against MSFT Office after the market has tipped?
– Instead, primary focus is corporate servers, not desktops.
– Focus on specific industry verticals!
• Customized server/middleware solutions for Financial Services,
Governments, etc.
• Building a Service Business
– Step 1: Differentiate by access to kernel gurus
– Step 2: View the software itself as a service
• Ongoing challenge is both technical and cultural
Open Source’s Strategy Problem:
• How to appropriate the value of IP when IP
is “free”?
– Linux is the most successful “free IP” in the
world.
• Capturing Value from open IP:
– Brand it and License it (Rambus)
– Bind it to products or services (Red Hat)
– Bundle it in products and services (IBM)
– Leverage IP to lower competitive prices
(customers/Intel)
Open Source’s Strategy Problem:
• Long run value proposition remains unproven:
– Will developer community (complementary asset) stay loyal?
– Are there sufficient incentives to prevent defection?
• In weak IP appropriation regimes (open source is the
extreme!), customers and complementors are the
biggest beneficiaries (depending on how tightly
complementary assets are held)
– Even if Linux fails (long run), it would weaken MSFT,
strengthen IBM/Intel, and lower TCO for customers.
• Biggest challenge: solve the “network effect” problem:
find a market which they can “tip”
– Could be the big contender for “embedded solutions” – e.g.,
TIVO, vertical apps, mobile (Gphone)
Where have we been? Where will we
go?
z Creating Value:
z Technology S‐curves
z Market Diffusion & Industry
Industry
Life Cycles
How will we z Organization Design:
Create value? Structure, Process,
Collaboration, Centralization
z Capturing Value:
z Uniqueness: IP, Speed
z Complementary Assets
How will we How will we z Value Chain
z Standards: Access &
Deliver value? Capture value? Control
z Network Exter nalities:
Externalit ies:
Tipping & Winner-Take-
All
…
Looking Forward:
• Start thinking about your final project:
– Firm and Industry (can be the same one)
– Same Team?
• Next Session: Google
Lessons of the Google Case
• Late‐mover advantages:
– Avoid other players errors: “clean, white page”
– Reverse engineer / improve upon pioneer’s offerings:
Overture’s ad ranking…
– $0 advertising dollars to build market
• Licensing partnerships:
– Important in networked markets…
• Create Value: network effects (RPS)
• Capture Value: Deter competition
• Threaten other platforms (MSFT, Ebay, Amazon) at your
own risk:
– Envelop these other platforms with yours
– Avoid competitor responses…stay under the radar, or offer
them value
Google mini‐update
• Financial performance remains strong:
– Google share of US search traffic is 55% in July 2007…and rises…
– 2007 revenue ~$12B vs. $4 in 2005
How will we
Create value?
• Capture value:
– Align the organization with the strategy
“Choose” an industry with a “favorable” industry
structure
Weak
Substitutes
Technology Strategy: What’s new?
Thinking explicitly, about dynamics:
S‐curves, industry lifecycle, chasm,
innovators dilemma, effective
organization processes
Performance
Maturity
Discontinuity
Takeoff
Ferment
Time
Taking value creation for granted…
How will we
Create value?
• Complementary assets
– Controlling the assets that maximize the profits
from innovating
Thinking about tightly held
complementary assets
• “Raw” first mover advantage: acquiring an
asset before others realize its value
– Land, location, people….
• Building an asset that others cannot imitate
– Tacit skills? Company cultures? Ways of doing
things?
• More sophisticated “first mover” advantage:
taking advantage of increasing returns before
others
– Learning curves, Network effects, Brands,
Technological skills….
The best complementary assets are
tightly held
Tightly held
Only we can do it
Only we have
access to it
Only people in our
industry can do it
Possible
$
Uniqueness is:
Very
Difficult
Platforms and Network Effects
• Winner‐Take‐All and Network Effects: Will it tip?
– Are their direct network effects?
• Markets where $/user depends on number of users
• Example: Fax Machines
– Are their indirect network effects?
• 2‐sided markets like eBay
– What are the costs of multi‐homing?
• Example: Video Game Consoles
• That is, users and suppliers switching back and forth
– Demand for differentiated platform?
• Can you differentiate?
Where we’re going next…
• Value Capture:
– More to know about platform‐based industries…
– …foreshadow some “value delivery” by thinking about
how to manage platforms and ecosystems.
– Rethinking the Value Chain
• Value Delivery:
– Making Decisions in High Velocity Environments
– Product Development & Organizational Rhythms
– Overload and Commitment
– Managing Partnerships: Alza/Ciba Two‐Day Alliance
Role Play
Agenda
• Evolving Ecosystems and Value Chains
• Technological Convergence
• Vertical and Horizontal Strategies
Digital Convergence
• Convergence: when technologies become
similar, functionalities of different products
can merge
• Uniting the functionality of computers, TVs,
and telephones.
• Implication: digital content changes value
creation
– New S‐curves create new markets
– Faster and higher market evolution curves
Problem with Convergence: everyone
knows it’ll happen, but when, where,
and how?!
• Most predictors of convergence have been
wrong!
– ….we’ve been predicting it since the 1960s!
– Failed to see massive managerial creativity and
inter‐firm coordination barriers
– Convergence may be non‐linear and partial (some
parts converge while other do not) because it is a 2
sided market:
• Requires content to develop to make the products
worthwhile!
Be Vertical if you Can…it Creates Value
that you can Capture
• Customers want full solutions
– Cross the chasm with complete bundles of product
and service
• Components not widely available
– Lack of modularity
– Difficult to transact with suppliers and
complements
• Hold‐up problems
– Small number of suppliers can extract all of the
value
– High transaction costs to coordinate with suppliers
The logic of vertical solutions
• Vertical also works if:
– Tight integration between layers produces
superior performance
• Game machines
– hardware is highly optimized for specific applications
(graphics and visuals)
– Razor & blades business models
• Give away hardware (software) to sell the complement
– iPod (“give away” the music to drive hardware sales)
– Game machines (subsidize the hardware to sell software)
Vertical Examples
Start-ups pioneer
But scale and scope allow
incumbent firms to imitate
and overwhelm
Gawer & Cusumano, “Platform Leadership: How Intel, Microsoft, and Cisco Drive Industry Innovation,” Boston:
Harvard Business School Press.
How to build a platform? Coring and
Tipping
• Coring (creating a new platform): identify a part of the system that all (most)
of the others depend on
– Technological:
• Solve an essential system problem
• Facilitate “add‐ons” by others
– Industrial:
• Create high switching costs from your platform
• Tipping (win platform wars against other platforms): build market momentum
– Technological:
• Develop unique features that are hard to imitate and attract users
• Absorb and bundle features from adjacent markets
– Industrial:
• Provide more incentives for your complementors than competitor product
Gawer & Cusumano, “How Companies Become Platform Leaders,” MIT Sloan Review, 49(2), 28-35
How to manage a platform
• Create Value:
– Improve your platform!
– Encourage complements
• Capture Value:
– Grow the platform to include critical technologies/
features
– Squeeze value from the complementors