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30 Day Python Learning Roadmap

The 30-Day Python Learning Roadmap outlines a structured plan for beginners to learn Python by dedicating 1-2 hours daily. It includes topics such as lists, strings, dictionaries, functions, and object-oriented programming, along with mini projects to reinforce learning. By the end of the 30 days, learners will complete projects like a To-Do list application and a contact manager.

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0% found this document useful (0 votes)
3 views1 page

30 Day Python Learning Roadmap

The 30-Day Python Learning Roadmap outlines a structured plan for beginners to learn Python by dedicating 1-2 hours daily. It includes topics such as lists, strings, dictionaries, functions, and object-oriented programming, along with mini projects to reinforce learning. By the end of the 30 days, learners will complete projects like a To-Do list application and a contact manager.

Uploaded by

pushkarmskjee
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

30-Day Python Learning Roadmap for Beginners

This roadmap is designed for learners who practice about 1–2 hours daily. Follow the topics and
mini projects each day to gradually move from beginner to a strong foundation in Python
programming.

Days Topics to Learn Practice / Mini Project


1–3 Lists: creation, indexing, append(), remove(),Find
loopslargest number, sum of list, student marks average
4–5 Strings: indexing, slicing, upper(), lower(), split()
Reverse string, count vowels, palindrome checker
6–7 Random module: randint(), choice(), shuffle()Dice simulator, Rock-Paper-Scissors game
8–10 Dictionaries: key-value pairs, keys(), values(),Create
get() a contact book
11–13 Advanced loops: nested loops, break, continue
Multiplication table generator
14–16 Functions: parameters, return values Build a math toolkit program
17–18 File handling: open(), read(), write(), append()Save tasks in a To■Do list file
19–21 Exception handling: try, except Build a safe calculator
22–24 Project building Quiz game (10 questions), improved password generator
25–27 Introduction to OOP: classes, objects, __init__
Student information system
28–30 Final projects To■Do list application and contact manager

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