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Charactersheet

The document is a character sheet for a level 1 Dwarf Alchemist named Miguel, detailing his attributes, skills, abilities, and inventory. It includes information on hero points, defenses, and various actions and activities available to the character. Additionally, it outlines the character's ancestry, background, and campaign notes, providing a comprehensive overview of Miguel's capabilities and traits in a role-playing game context.

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anyelocamacaro08
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0% found this document useful (0 votes)
2 views4 pages

Charactersheet

The document is a character sheet for a level 1 Dwarf Alchemist named Miguel, detailing his attributes, skills, abilities, and inventory. It includes information on hero points, defenses, and various actions and activities available to the character. Additionally, it outlines the character's ancestry, background, and campaign notes, providing a comprehensive overview of Miguel's capabilities and traits in a role-playing game context.

Uploaded by

anyelocamacaro08
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Miguel
Character Sheet 1 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Dwarf Medicinal Clocksmith Alchemist
Heritage and Traits Size Background Notes Class Notes
Elemental Heart Dwarf
Attributes

+2 Strength
Partial Boost +1 Dexterity
Partial Boost +1 Constitution
Partial Boost +3 Intelligence
Partial Boost +2 Wisdom
Partial Boost +0 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

14 + / 6 E
M
L
6 E
M
L
5 E
M
L
19 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
1 + 5 + 0 1 + 5 + 0 2 + 3 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 1 +
3 +
0 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
1 0 0 0 Skill Notes
Acrobatics 1 E + + - T
None selected
5
M E

20
+ +
L Dex Prof Item Armor M
L
2 3 0 feet
T Wis Prof Item
Arcana 3 E
M
3 + 0 + 0 Senses and Notes Special Movement
L Int Prof Item
T Darkvision
Athletics 2 E
M
2 + 0 + 0 - 0
L Str Prof Item Armor
T
3 3 0 Strikes
Crafting 6 E + +
M
L Int Prof Item Melee Strikes
T
0 3 0 Weapon Damage
Deception 3 E + +
M B
+ +
L Cha Prof Item P
S
T Str Prof Item
Diplomacy 0 E
M
0 + 0 + 0 Traits and Notes
L Cha Prof Item
T Weapon Damage
Intimidation 0 E
M
0 + 0 + 0 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Engineering Lore 6 E
M
3 + 3 + 0 Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
2 3 0 Traits and Notes
Medicine 5 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 5 E
M
2 +
3 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 6 E
M
3 +
3 +
0
L Int Prof Item Traits and Notes
T
0 0 0 Weapon Damage
Performance 0 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 2 E
M
2 +
0 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 3 E
M
3 +
0 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 4 E
M
1 +
3 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 5 E
M
L
2 +

Wis Prof Item


3 + 0
16 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 4 E
M
1 +
3 + 0 - 0 10 + 3 + 3 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Elemental Heart Dwarf Quick Bomber
Quick Alchemy
Ancestry Feat
Research Field (Mutagenist)
Rock Runner
Formulas (Mutagenist)
Darkvision
Background Skill Feat
Formula Book
Risky Surgery
Alchemy
Field Vials (Mutagenist)
Advanced Alchemy
Skill Feat Class Feat
Energy Emanation
2
Field Benefit (Mutagenist)
General Feat Versatile
Class Vials
Feature Consumables Bulk
3

Skill Feat Class Feat


4

Ancestry Feat Boosts Class Feature


5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Unarmored 0.0

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
0 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Energy Emanation 2 Evocation, Primal [reaction]
Effects Trigger
Frequency: once per day. Energy bursts forth from your body. You deal
Effects
1d6 damage of your chosen type to all adjacent creatures (basic Reflex
save using your class DC or spell DC, whichever is higher). At 3rd level,
Name Actions Traits Page # Name [free-action] Traits Page #
and every 2 levels thereafter, this damage increases by 1d6.
Quick Alchemy 1 Alchemist, Manipulate [reaction]
Effects Trigger
Requirements: You're either holding or wearing an alchemist's toolkit
Effects
and you have a free hand. You can either use up a versatile vial to make
another alchemical consumable at a moment's notice or create an
Name Actions Traits Page # Name [free-action] Traits Page #
especially short-lived versatile vial. Any effect created by an item made
Quick Bomber 1 [reaction]
with Quick Alchemy that would have a duration longer than 10 minutes
Effects Trigger
lasts for 10 minutes instead. Create Consumable: You expend one of
You keep your bombs and bomb-related reagents in easy-toreach
your versatile vials to create a single alchemical consumable item of your Effects
pouches from which you draw without thinking. You Interact to draw a
level or lower that's in your formula book. You don't have to spend the
bomb, draw a versatile vial, or use Quick Alchemy to create a bomb,
normal monetary cost in alchemical
Name Actions raw materials or need to attempt
Traits a #
Page Name Traits Page #
then Strike with the bomb. If you have the ability to create more than [free-action]
Crafting check. This item has the infused trait, but it remains potent only [reaction]
one bomb at a time with Quick Alchemy (such as from the double brew
until the start of your next turn. (As normal, you need only one formula
Effects Trigger
class feature), you can Strike with only one of the bombs you create with
for an item to create any level of that item.). Quick Vial: You create a
this action. Effects
versatile vial that can be used only as a bomb or for the versatile vial
option from your research field (it can't be used to create a consumable,
for example).
Page Thisand
Three—Notes item has the
Actions  infused trait, but it©2023
remains potent only
Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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