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Java HW

The document provides an overview of Java data types, categorizing them into primitive and non-primitive types. It details the eight primitive types, including numeric, floating-point, boolean, and char, and explains non-primitive types such as Strings, arrays, and classes. Additionally, it includes examples of Java code for a calculator and a bank account system, demonstrating the use of these data types and object-oriented programming concepts.

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L.Sivaram
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0% found this document useful (0 votes)
2 views7 pages

Java HW

The document provides an overview of Java data types, categorizing them into primitive and non-primitive types. It details the eight primitive types, including numeric, floating-point, boolean, and char, and explains non-primitive types such as Strings, arrays, and classes. Additionally, it includes examples of Java code for a calculator and a bank account system, demonstrating the use of these data types and object-oriented programming concepts.

Uploaded by

L.Sivaram
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Q1) java is a sta cally-typed language, you must declare the type of a variable before you can use

it.

Java data types are divided into two main categories: Primi ve and Non-Primi ve.

1. Primi ve Data Types

Primi ve types are the most basic data types built into the language. They serve as the building
blocks for data manipula on. There are 8 primi ve types:

Numeric Types (Integers)

 byte: 8-bit signed integer. Useful for saving memory in large arrays. (Range: -128 to 127)

 short: 16-bit signed integer. (Range: -32,768 to 32,767)

 int: 32-bit signed integer. This is the default type for whole numbers.

 long: 64-bit signed integer. Used when int isn't large enough. (Note: Append an 'L' to the
value, e.g., 100L).

Floa ng-Point Types (Decimals)

 float: 32-bit single-precision. (Note: Append an 'f', e.g., 5.99f).

 double: 64-bit double-precision. This is the default for decimal numbers.

Others

 boolean: Represents one bit of informa on, but its size isn't precisely defined. It only has
two possible values: true or false.

 char: 16-bit Unicode character. (e.g., 'A' or '\u0041').

2. Non-Primi ve (Reference) Data Types

Non-primi ve types refer to objects and are created by the programmer (except for String, which is
predefined but s ll a reference type).

 Strings: A sequence of characters (e.g., "Hello World").

 Arrays: Collec ons of variables of the same type.

 Classes & Interfaces: User-defined types that encapsulate data and methods.

Key Differences

Feature Primi ve Non-Primi ve

Always has a value (defaults to 0 or


Value Can be null.
false).

All reference types are the same size (memory


Size Depends on the specific type.
address).
Feature Primi ve Non-Primi ve

Can be used to call methods to perform


Methods Cannot be used to call methods.
opera ons.

Memory Stored on the Stack. Stored on the Heap.

Summary Code Example

Java

public class Main {

public sta c void main(String[] args) {

int myNum = 5; // Integer (primi ve)

float myFloatNum = 5.99f; // Floa ng point (primi ve)

char myLe er = 'D'; // Character (primi ve)

boolean myBool = true; // Boolean (primi ve)

String myText = "Hello"; // String (non-primi ve)

[Link](myNum);

Q2)

ava is a sta cally-typed language, you must declare the type of a variable before you can use it.

Java data types are divided into two main categories: Primi ve and Non-Primi ve.

1. Primi ve Data Types

Primi ve types are the most basic data types built into the language. They serve as the building
blocks for data manipula on. There are 8 primi ve types:

Numeric Types (Integers)

 byte: 8-bit signed integer. Useful for saving memory in large arrays. (Range: -128 to 127)

 short: 16-bit signed integer. (Range: -32,768 to 32,767)

 int: 32-bit signed integer. This is the default type for whole numbers.

 long: 64-bit signed integer. Used when int isn't large enough. (Note: Append an 'L' to the
value, e.g., 100L).
Floa ng-Point Types (Decimals)

 float: 32-bit single-precision. (Note: Append an 'f', e.g., 5.99f).

 double: 64-bit double-precision. This is the default for decimal numbers.

Others

 boolean: Represents one bit of informa on, but its size isn't precisely defined. It only has
two possible values: true or false.

 char: 16-bit Unicode character. (e.g., 'A' or '\u0041').

2. Non-Primi ve (Reference) Data Types

Non-primi ve types refer to objects and are created by the programmer (except for String, which is
predefined but s ll a reference type).

 Strings: A sequence of characters (e.g., "Hello World").

 Arrays: Collec ons of variables of the same type.

 Classes & Interfaces: User-defined types that encapsulate data and methods.

Key Differences

Feature Primi ve Non-Primi ve

Always has a value (defaults to 0 or


Value Can be null.
false).

All reference types are the same size (memory


Size Depends on the specific type.
address).

Can be used to call methods to perform


Methods Cannot be used to call methods.
opera ons.

Memory Stored on the Stack. Stored on the Heap.

Summary Code Example

Java

public class Main {

public sta c void main(String[] args) {

int myNum = 5; // Integer (primi ve)

float myFloatNum = 5.99f; // Floa ng point (primi ve)

char myLe er = 'D'; // Character (primi ve)

boolean myBool = true; // Boolean (primi ve)


String myText = "Hello"; // String (non-primi ve)

[Link](myNum);

Q3)
import java.u [Link];

// The Blueprint (Class)

class Calculator {

// Methods to perform opera ons

public double add(double x, double y) { return x + y; }

public double subtract(double x, double y) { return x - y; }

public double mul ply(double x, double y) { return x * y; }

public double divide(double x, double y) {

if (y == 0) {

[Link]("Error! Division by zero.");

return 0;

return x / y;

// The Execu on Point

public class Main {

public sta c void main(String[] args) {

Scanner reader = new Scanner([Link]);

// 1. Crea ng an Object of the Calculator class


Calculator myCalc = new Calculator();

[Link]("Enter two numbers: ");

double num1 = [Link]();

double num2 = [Link]();

[Link]("Enter an operator (+, -, *, /): ");

char operator = [Link]().charAt(0);

double result;

// 2. Using the Object to perform calcula ons

switch (operator) {

case '+': result = [Link](num1, num2); break;

case '-': result = [Link](num1, num2); break;

case '*': result = [Link] ply(num1, num2); break;

case '/': result = [Link](num1, num2); break;

default:

[Link]("Invalid operator!");

return;

[Link]("The result is: " + result);

}
Q4)
import java.u [Link];

class BankAccount {

private String accountHolder;

private double balance;

// Constructor to ini alize the account

public BankAccount(String name, double ini alDeposit) {

[Link] = name;

[Link] = ini alDeposit;

// Method to check balance

public void checkBalance() {

[Link]("\n--- Account Summary ---");

[Link]("Holder: " + accountHolder);

[Link]("Current Balance: $" + balance);

// Method to deposit money

public void deposit(double amount) {

if (amount > 0) {

balance += amount;

[Link]("Successfully deposited: $" + amount);

} else {

[Link]("Invalid deposit amount.");

// Method to withdraw money


public void withdraw(double amount) {

if (amount > 0 && amount <= balance) {

balance -= amount;

[Link]("Successfully withdrawn: $" + amount);

} else if (amount > balance) {

[Link]("Insufficient funds! Transac on failed.");

} else {

[Link]("Invalid withdrawal amount.");

public class BankSystem {

public sta c void main(String[] args) {

Scanner input = new Scanner([Link]);

// Crea ng an object (Crea ng a new bank account)

BankAccount myAccount = new BankAccount("Alex", 500.00);

// Simple Menu-Driven Interface

[Link]("Welcome to the Bank, " + "Alex!");

[Link](200.0); // Deposi ng money

[Link](150.0); // Withdrawing money

[Link](); // Checking final balance

[Link]();

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