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Module 1.2 Part 4

This document covers communication devices, specifically cellular modems and routers, detailing their purposes, advantages, and disadvantages. It also compares ADSL and fibre routers, highlighting their benefits and limitations. Additionally, it discusses Virtual Reality and Augmented Reality, including their requirements and applications.

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0% found this document useful (0 votes)
2 views2 pages

Module 1.2 Part 4

This document covers communication devices, specifically cellular modems and routers, detailing their purposes, advantages, and disadvantages. It also compares ADSL and fibre routers, highlighting their benefits and limitations. Additionally, it discusses Virtual Reality and Augmented Reality, including their requirements and applications.

Uploaded by

bohlokoamtati
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Module 1.

2 Hardware Devices Part 3


Communication devices
 Purpose: Devices like smartphones and computers enable constant connection
via networks like the internet.
 Cellular Modem: Used for mobile internet access via cellular data, works with a
USB port and SIM card.
 Cellular Router: Connects to cellular networks and creates a WiFi network for
multiple devices, may include wired network ports.

Advantages of Cellular Modems:

 Easy to install (plugs into USB port)


 Portable and allows internet access on any computer
 Fast 3G/4G network

Disadvantages:

 Can be easily lost or stolen.

ADSL (Asymmetrical Benefits Limitations


Digital Subscriber Line)
vs Fibre router
 ADSL Router:  ADSL Router: Allows  ADSL: Requires a
Required for ADSL phone calls and landline and is limited
internet, uses a internet use to urban areas with
telephone line. simultaneously. DSL lines.
 Fibre Router:  Built-in Switch:  Fibre: Needs a
Required for fibre Connects multiple physical fibre cable
internet, uses a fibre devices (computers, connection.
connection. printers) in a LAN.  ADSL Cable Theft:
ADSL cables (copper)

1
 WiFi Capability: are targeted for theft in
Connects devices South Africa, whereas
wirelessly, ideal for fibre cables are not.
homes.

Virtual Reality and Augmented Reality


Virtual Reality (VR):
 Creates a completely new virtual world.
 Requires:
o Powerful computer with a strong graphics card.
o Head-mounted display (goggles) with head movement tracking.
o Controllers (e.g., handheld 3D controllers or motion-tracking cameras).
o Software to generate detailed 3D environments.
 Challenges: High cost, small delays in display movement can cause discomfort.

Augmented Reality (AR):


 Adds digital elements (images, buttons, 3D objects) to the real world.
 Used in games (e.g., Pokémon Go), education, training, navigation, and surgery.
 Requires:
o Motion sensors, camera, screen, and input controls
(buttons/touchscreen/voice).
o Software to recognize real-world items and overlay digital content.
o Can be implemented through hardware (e.g., HoloLens) or software (e.g.,
smartphones/tablets).

Complete WMA on pages 37-38: Communication questions


40 – 43.

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