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UID Unit2

The document discusses user requirements and analysis, focusing on tools like FigJam for research and ideation in UI/UX design. It outlines user research types, methods for collecting user requirements, and the importance of understanding target audiences and client goals. Additionally, it covers competitive analysis, affinity mapping, and the creation of user personas to ensure user-centered design.

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0% found this document useful (0 votes)
3 views11 pages

UID Unit2

The document discusses user requirements and analysis, focusing on tools like FigJam for research and ideation in UI/UX design. It outlines user research types, methods for collecting user requirements, and the importance of understanding target audiences and client goals. Additionally, it covers competitive analysis, affinity mapping, and the creation of user personas to ensure user-centered design.

Uploaded by

sakshikhot0312
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Unit - II User Requirements and its Analysis

2.2 2.1 Introduction to research and analysis tool (freeware) such as FigJam:-

FigJam – A Research & Analysis Tool (Freeware)

What is FigJam?

FigJam is an online collaborative whiteboard tool by Figma, mainly used during the research and
ideation phase of UI/UX design.

It is widely used for:

 Brainstorming and ideation

 User research analysis

 Requirement gathering

 Team collaboration

 Templates and plugins

 Visual mapping for research

- Flowchart
- Diagrams
 Import and integration

## How FigJam Supports Research and Analysis (Deep Explanation)

FigJam is not just a whiteboard — it is research thinking tool.

It supports every critical step of UX research and analysis, from raw data collection to structured
insights.

Below is a clear, deep, exam-ready explanation.

Why FigJam is Powerful for Research & Analysis

Aspect How FigJam Helps

Data Collection Sticky notes, free text

Data Organization Affinity mapping

Pattern Discovery Visual clustering

User Understanding Personas, journeys

Team Alignment Real-time collaboration

Decision Making Voting & prioritization


Aspect How FigJam Helps

2.2 User Requirements :-

Defination:-

User requirements define the specific needs, preferences, and expectations that users have from a
system product, or service. They are essential to ensure the final design aligns with the actual needs
of its users, improving satisfaction and functionality.

Types of User Research

User research is classified based on purpose, data type, and research stage.
Below is a clear, exam-oriented explanation suitable for teaching.

1. Qualitative User Research

Focuses on understanding user behaviour, feelings, motivations, and problems.

🔹 Answers: Why users behave in a certain way

Methods:

 User interviews

 Observation

 Contextual inquiry

 Focus groups

Example:
Asking users why they find an app confusing.

📌 Data is descriptive, not numerical.

2. 2. Quantitative Research

Definition: - Involves gathering numerical data that can be measured and statistically analysed. It is
useful for identifying trends and patterns across a larger user base specific need.

Purpose: To validate about user behaviour and preferences and to measure the extent of

Common Techniques:

Surveys and Questionnaires: Structured questions to gather data from a large sample, providing
insights into user preferences and satisfaction levels.
Analytics and Metrics: Tracking data on how users interact with the system (e.g., click rates, time
spent on tasks) to identify usage patterns and common challenges.

Difference Between Qualitative & Quantitative Research

Qualitative Research Quantitative Research

Focus on why Focus on how many

Descriptive data Numerical data

Small user group Large user group

Interviews, observation Surveys, questionnaires

2. Tools to Collect User Requirements

User requirements are collected using direct and indirect methods.

A. Personal Observation

Definition

Observing users while they perform tasks without interrupting them.

Purpose

 Understand real user behavior

 Identify difficulties users don’t mention

Example

Watching users struggle to find a button.

📌 Very effective for behavioral research.

B. Interviews

Definition

Direct conversation with users to understand their needs, expectations, and problems.

Types

 Structured interviews

 Semi-structured interviews

 Unstructured interviews
Advantages

 Deep insights

 Clarification possible

 Rich qualitative data

📌 Best for qualitative research.

C. Questionnaire

Definition

A set of written questions answered by users.

Purpose

 Collect data from many users

 Get measurable responses

Examples

 Yes/No questions

 Multiple choice

 Rating scales

📌 Best for quantitative research.

D. User Reviews

Definition

Feedback given by actual users based on real usage.

Sources

 App reviews

 Feedback forms

 Support tickets

Benefits

 Real problems

 Honest opinions

📌 Shows real-world issues.

E. Expert Reviews
Definition

Evaluation done by domain experts or UX experts.

Purpose

 Identify usability problems

 Ensure standards and best practices

Examples

 Heuristic evaluation

 UI/UX audit

📌 Faster than user testing, but based on expert knowledge.

Summary Table (Exam-Friendly)

Tool Type of Research Purpose

Personal Observation Qualitative Study real behavior

Interviews Qualitative Understand user needs

Questionnaire Quantitative Collect numeric data

User Reviews Qualitative Identify real issues

Expert Reviews Qualitative Usability evaluatio

2.3 User Requirement Analysis

User Requirement Analysis is the process of studying, organizing, and interpreting user data to
clearly understand who the users are, what they need, and what problems must be solved before
designing a product.

It ensures the product is user-centered, competitive, and aligned with client goals.

1. Understanding Target Audience and Client Requirements

A. Understanding Target Audience

Definition

Target audience refers to the specific group of users for whom the product is being designed.

Why it is important

 Different users have different needs

 Helps design suitable features and UI


 Improves usability and satisfaction

Factors to Analyze

 Age group

 Education level

 Technical knowledge

 User goals

 User problems (pain points)

Example:
A banking app for senior citizens must have large text and simple navigation.

B. Understanding Client Requirements

Definition

Client requirements are the business goals and expectations provided by the client or stakeholder.

Examples

 Increase sales

 Improve customer retention

 Reduce support calls

 Launch product within budget

📌 A good product balances user needs + client goals.

2. Competitive Analysis

Definition

Competitive analysis is the process of studying competitor products to understand their strengths,
weaknesses, features, and UX patterns.

Purpose

 Identify market standards

 Learn what works and what fails

 Avoid repeating competitors’ mistakes

 Find opportunities for improvement

What is Analyzed

 Features

 User interface
 User experience

 Pricing

 User reviews

Example:
Comparing Swiggy vs Zomato to understand food delivery UX.

📌 Helps create a better and unique product.

Competitors Studied

 Instagram

 ShareChat

 Moj

Findings

App Strength Weakness

Instagram High quality UI High data usage

ShareChat Strong local language UI looks crowded

Moj Easy short videos Limited community features

3. Affinity Mapping

Definition

Affinity mapping is a technique used to group similar user research data to identify patterns and
common problems.

Process

1. Write user feedback on sticky notes

2. Group similar feedback together

3. Name each group (theme)

Purpose

 Convert raw data into meaningful insights

 Identify major user pain points

 Support decision making


Example Groups

 Navigation issues

 Payment problems

 Performance issues

📌 Commonly done using tools like FigJam or Miro.

Example

3. Affinity Mapping (From User Research)

Collected User Feedback

 “Videos take too much data”

 “English language is confusing”

 “Too many buttons on screen”

 “App becomes slow on my phone”

Affinity Groups

Group Name Feedback

App slow, high data


Performance Issues
usage

Need regional
Language Issues
languages

UI Complexity Too many buttons

Hard to find local


Content Discovery
content

Step 1: Raw User Research Data (Sticky Notes)

Each statement is written on one sticky note.

 “App consumes too much mobile data”

 “Videos load very slowly on my phone”

 “English language is difficult to understand”

 “I want Marathi language option”

 “Too many buttons on the home screen”

 “App feels confusing for first-time users”

 “Phone hangs when using the app”

👉 At this stage, data is unstructured and messy.


Group Name Feedback

Step 2: Grouping Similar Data (Affinity Mapping)

Now, we group similar feedback together.

Group 1: Performance & Data Issues

 App consumes too much mobile data

 Videos load slowly

 Phone hangs while using the app

Group 2: Language Issues

 English language is difficult

 Need Marathi language option

Group 3: UI & Usability Issues

 Too many buttons on home screen

 App is confusing for first-time users

Step 3: Naming the Groups (Themes)

Each group is given a clear name.

Group Name Identified Problem

Performance Issues Slow app, high data usage

Language Problems Need regional languages

Usability Issues Complex UI

Step 4: Insights from Affinity Mapping

After grouping, we identify patterns:

 Most users face performance problems

 Regional language support is critical

 UI is too complex for new users

📌 These insights directly guide design decisions.


Group Name Feedback

Final Outcome (Requirements Derived)

Insight Requirement

High data usage Low-data mode

Language difficulty Marathi/Hindi options

Complex UI Simple, minimal layout

One-Line Exam Answer

Affinity mapping groups similar user feedback to identify patterns, major


issues, and user requirements.

4. Defining User Persona

Definition

A user persona is a fictional representation of a real user, created using research data.

Purpose

 Keep design user-focused

 Avoid designing for assumptions

 Help team understand user behavior

Attributes of user Persona

 Name & photo (fictional)

 Age & occupation

 Goals

 Frustrations

 Technical skills

Example:
Ramesh, 45, shop owner, wants fast and simple digital payments.

📌 Personas guide design decisions throughout the project.


Relationship Between These Activities

Step Purpose

Target audience analysis Know who the users are

Client requirements Understand business goals

Competitive analysis Study market & competitors

Affinity mapping Organize research insights

User persona Represent real users

One-Line Exam Answers

 User Requirement Analysis:


It is the process of understanding user needs and analyzing research data to define clear
product requirements.

 Competitive Analysis:
Study of competitor products to identify strengths, weaknesses, and opportunities.

 Affinity Mapping:
Technique of grouping similar user research data to identify patterns.

 User Persona:
A fictional user profile created from research to represent target users.

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