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Class Principles

The document outlines the principles of the 'Apocalypse Redux' class evolution system, detailing the levels and gains associated with each evolution. It explains the rarity of classes and the impact of past achievements on class evolution, emphasizing the importance of effort and personal accomplishments. Additionally, it describes the mechanics of skills, aspects, and auras within the game, including how they can be acquired and their significance in character development.

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0% found this document useful (0 votes)
9 views3 pages

Class Principles

The document outlines the principles of the 'Apocalypse Redux' class evolution system, detailing the levels and gains associated with each evolution. It explains the rarity of classes and the impact of past achievements on class evolution, emphasizing the importance of effort and personal accomplishments. Additionally, it describes the mechanics of skills, aspects, and auras within the game, including how they can be acquired and their significance in character development.

Uploaded by

quinho.alkmim
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Apocalypse Redux Class Principles

Evolution Thresholds
1st Evolution: Level 10

2nd Evolution: Level 25

3rd Evolution: Level 50

4th Evolution: Level 100

5th Evolution: Level ???

Further Evolutions ???

Evolution Gains
1st Evolution: [Inspect] and [Privacy] and [Class]-specific upgrades

2nd Evolution: [Aura]

3rd Evolution: [Bloodline] creation/empowerment, possibility of strengthening relatives

4th Evolution: ???

Rarity Explanations (Starter Class)


To start with, you unlock any [Class] that describes anything you do, from your job to your
hobbies. In addition, most standard RPG classes are freely available, though [Mage] requires
some degree of scientific expertise (good highschool education/first semester university)
while [Healer] requires some medical expertise (more than the first aid most people know,
but not by much).

Unsavory [Classes] are also unlocked for everyone so anyone who wants to go down that
route can quickly and easily start gaining the [Skills] to avoid law enforcement.

Common: Common, Garden variety, basically just a job title.

Uncommon: Harder to obtain job title, experts in their field

Rare: World-class capabilities, other standout qualities

Epic: Best-on-the-face-of-the-planet

Legendary: Basically impossible

Rarity Explanations (Evolution)


The more impressive things someone has done before evolving, the better their new [Class]
will be. This includes things such as Aspects, powerful monsters beaten, and being the first
to reach a certain level or do a certain thing.

However, taking the easy route will end badly. Only levelling by killing weak monsters will
only net you a common or uncommon [Class] even if you’re the first person in the world to
reach a certain Level, and buying Aspects won’t get you nearly as far, quality wise, as ones
you hunted yourself.

It’s important to note, though, that such consequences are lessened when the thing you’re
being “lazy” on isn’t what the new [Class] is based on. For example, you could get a rare or
epic [Class] for [Skill] Levels even if you only killed the weakest of monsters for XP, or get buy
Aspects if you’re going for a [Class] based on your achievements.

Common: Straight upgrade for the most unexceptional of people

Uncommon: Straight upgrade for the previous [Class], ‘nuff said

Rare: Stronger than uncommon, based on at least some degree of effort put into levelling at
least a few [Skills], slotting some Aspects, or a decent degree of focus on general self-
improvement

Epic: Unusually large number of Aspects, extreme focus and dedication on levelling certain
[Skills], extraordinary achievements

Legendary: There is no one given requirement for a legendary [Class], but it can generally be
summed up as “not cookie-cutter”, not something that can be easily replicated or
formulaically written down (the few exceptions are very, very hard).

Gaining a legendary Evolution requires all [Skills] to be levelled to a degree that can only be
described as insane, Aspects personally earned and more slotted than should be possible
(example: 8 Aspects before 1st Evolution, meaning 7 Aspect slots have to be unlocked for a
cost that doubles with every new one, for the final one costing 1*2^6 for a grand total of 64k
XP for the final one).

Or maybe you can hold off a city-destroying kaiju before it can get to said city, or beat a
dozen or more people with the same Stats, [Skill] Level and [Class] so the only difference
between combatants is grit, determination and fighting spirit.

There are a lot of options, but they’re hard to describe beyond “deeds worthy of legend”

Point Gains per Level


Starter [Class]: 10 Stat and 3 Skill points

1st Evolution: 10 Stat and 3 Skill points

2nd Evolution: 10 Stat and 2 Skill points

3rd Evolution: 20 Stat and 1 Skill points


4th Evolution: ???

Skills Explanation
The cost of [Skills] changes based on their rarity, starting at one for common ones and
reaching up to five for legendary ones.

Every [Class] except the Starter also has two core [Skills] with double the cost but they also
carry a lot of the power of a [Class]. Some of them are also known as “cooldown [Skills]”,
which have a separate mana pool that can even exceed the user’s own and allow the use of
that [Skill] without requiring a large portion of one’s mana pool to be reserved.

Aspects
Most Aspects give a choice of offensive, defensive and movement [Skills], but monsters that
lean more heavily in one direction can have two or even three [Skills] focused in one of those
things, or just have utility [Skills] instead, but it can vary heavily on the Aspect in question.

An Aspect can offer between one and five [Skills], with higher Tier ones granting a higher
number of them.

Everyone starts out with one open Aspect slot and will gain an additional one each Evolution.
Further ones can be purchased for XP, the first one will cost 1,000, with the cost doubling for
each subsequent one.

Up to four Aspects can be slotted into each slot, with one each from the Tier 1-3, 4-6, 7-9
and Tier 10 groupings, and they must all be slotted sequentially, from lowest to highest.
When stacking Aspects, the [Skills] from the weaker Aspects are upgraded into the version
the new Aspect holds, and the user can take on additional [Skill] from the stronger Aspect.

As the Aspect’s Tier increases, this “stronger version” becomes less about doing the exact
same thing but better and more about sharing same spirit of the weaker [Skill].

Aura
You can buy as many [Auras] as you want for 10 [Skill] points each. Everyone unlocks one for
each Aspect and [Class] they hold, as well as one for their personality and one for their goal,
and a series of them for random achievements gathered throughout one’s lives.

Common questions

Powered by AI

The selection and slottings of Aspects critically impact a player's strategic decisions throughout class evolution. As players advance through evolutions, they unlock additional Aspect slots, each demanding careful selection to match their strategic goals and class objectives. Players must tactically decide which Aspects to pursue, balancing between offensive, defensive, and utility skills to tailor their character's strengths and compensate for weaknesses . As each Aspect offers a set of skills, choices made early on impact progression and flexibility in subsequent class evolution. The order and tier of slotted Aspects can dictate whether a character excels in combat, support, or adaptability, requiring players to forecast long-term benefits over immediate gains. As such, a well-considered Aspect strategy can significantly enhance a character’s performance and reach higher class echelons, while poor decisions can cap potential growth .

Evolving a class too quickly by opting for easy gains, such as killing weak monsters or purchasing Aspects instead of earning them, typically results in obtaining a lower-quality class (i.e., common or uncommon) even if you are the world’s first to achieve a specific level . This approach can negatively impact the potential of future class developments, as the foundational class quality plays a significant role in subsequent evolutions. Higher-class rarities obtained through significant achievements or challenges provide better upgrades and opportunities for powerful skills and Aspects in the future .

Achieving a legendary evolution requires overcoming several formidable challenges. These include leveling all skills to extraordinary degrees, acquiring a vast number of self-earned Aspects, and performing deeds that defy conventional operational success — such feats as resisting a city-threatening kaiju or triumphing over numerically and statistically superior foes through sheer determination and resilience alone . These tasks demand not just skill but innovation and unparalleled effort, as acquiring a legendary class involves accomplishing goals that cannot be easily duplicated or systematized. Such achievements are marked by a unique set of circumstances and efforts that distinguish a player's progress and solidity as truly remarkable, all contributing to a legendary standing within the class system .

The relationship between Class rarity and the player's approach lies in the depth of the effort and skill involved in defeating monsters and collecting Aspects. Achieving higher rarity classes requires a proactive and challenging approach, emphasizing significant accomplishments and personal rather than purchased Aspect acquisition . Players who confront powerful monsters and earn Aspects through hard-earned victories are rewarded with rare or epic class evolutions. These reflect their commitment to rigorous gameplay, whereas players who opt for ease by engaging only with weak creatures or buying Aspects end up with lower rarity classes, restricted in power and growth potential . Thus, the player's approach critically influences their class rarity outcomes and future evolutions by promoting diligent and challenging gameplay .

Aspects play a significant role in class evolution by offering a range of skills, which can be offensive, defensive, or utility-focused depending on the specific Aspect obtained . Each Aspect provides the user with skills corresponding to its tier and contributes to class power by enhancing weaker skills with stronger versions as more advanced Aspects are acquired. Aspects affect user skills by granting additional abilities and upgrading existing ones, following the spirit of the weaker skill rather than just an incremental improvement . As the tier levels ascend, users must slot Aspects sequentially from lower to higher tiers, which helps in refining and enhancing their class's capabilities .

The concept of 'Rarity Explanations (Evolution)' directly correlates with individual achievements and the effort put into skill acquisition. Achieving a higher rarity class during evolution requires significant individual accomplishments, such as defeating powerful monsters, being the first to reach certain accomplishments, and gathering Aspects through personal efforts rather than purchase . The development and leveling of specific skills play a crucial role, where extraordinary focus and dedication are necessary to reach epic or legendary classifications. This reflects a person's commitment, skill enhancement, and unique contributions, which collectively lead to a superior class evolution .

Achieving a Legendary class evolution entails overcoming numerous challenges due to its stringent requirements. One such challenge is leveling all skills to an extraordinarily high degree, which requires immense commitment and discipline . The user must also obtain and slot numerous Aspects, often beyond what seems feasible. This involves dedicating a substantial amount of time to earn Aspects through notable achievements rather than through purchase. Additionally, achieving Legendary status demands performing deeds that qualify as "worthy of legend," such as delaying a catastrophic event or standing victorious in battles against equally matched adversaries solely based on superior determination, creativity, and combat resolve . Each of these aspects requires not only skill acquisition but also a strategic approach to accomplishments and growth beyond traditional paradigms .

"Cooldown Skills" differentiate themselves from regular Skills by utilizing a separate mana pool, allowing players to activate them without depleting their main mana reserves, offering strategic flexibility . These skills often come with increased power and strategic implications, permitting use during critical moments without engaging a significant portion of the player’s resources. This separation enables players to plan engagements where powerful skills can be efficiently executed without adversely impacting resource management. As a result, mastering 'Cooldown Skills' contributes to refined tactical decision-making, allowing players to maintain their other abilities' efficacy while employing strategic powers with minimal cooldown costs .

The feature of 'Bloodline' creation/empowerment in the 3rd class evolution stage is significant because it introduces the ability to either establish or enhance one's familial ties within the game framework . This empowerment enables the user to bolster the capabilities of relatives, potentially influencing the overall strength and future potential of the user's lineage. Such features introduce a layer of strategic depth, allowing players to consider long-term influences and alliances within their lineages. The 'Bloodline' feature acts as a mechanism for extending a character's legacy, offering empowerment that could affect future class developments, advantages, and gameplay dynamics .

"Rarity Explanations (Starter Class)" play a crucial role in establishing a solid foundation for a player's journey through class evolutions by determining initial capabilities and potential growth trajectory. For instance, classes such as [Mage] and [Healer] that require specific knowledge set prerequisites for skill development, influencing how players begin their journey and shape their learning curve . This initiation stage impacts how players perceive their contributions, guiding their strategic choices. A strong starter class fueled by both personal interests and aptitudes prepares the player for demanding evolutions by ingraining necessary skills, such as scientific expertise or medical knowledge, thereby bridging the gap and facilitating more advanced class achievements subsequently .

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