VFX LEARNING GUIDE (HANUMAN STYLE)
1. SOFTWARE IDENTIFICATION
- Houdini FX: particles, magic FX, environment, destruction
- Autodesk Maya: modeling, animation, lookdev, lighting
- Arnold Renderer: realistic shading + rendering
- ZBrush: high-detail sculpting
- Nuke: compositing and final look
- Photoshop: matte painting, textures
- Substance Painter (optional): texturing
2. VFX PIPELINE (FULL)
- Pre-production: concept art, previs
- Asset Creation: characters, props, environments
- Sculpting: ZBrush
- Modeling/UVs: Maya
- Texturing: Substance/Photoshop
- Rigging & Skinning: Maya
- Animation: Maya
- FX Simulation: Houdini (particles, fire, magic, terrain, destruction)
- Lighting/Rendering: Maya + Arnold
- Compositing: Nuke
- Matte Painting: Photoshop
- Color Grade: DaVinci Resolve
3. BEST FREE COURSES
HOUDINI:
- SideFX Houdini Quickstart
- Rebelway FX Beginner Course
- Mix Training FX Basics
NUKE:
- Foundry Nuke Fundamentals
- Surfaced Studio Nuke Basics
- Film Riot VFX Basics
MAYA:
- Maya Learning Channel
- Academic Phoenix Plus
ZBRUSH:
- Pixologic ZBrush Classroom
- Danny Mac 3D
4. 6-MONTH LEARNING PLAN
Month 1: Basics of Maya + Houdini + Nuke
Month 2: Modeling (Maya) + Sculpting (ZBrush)
Month 3: Beginner FX (Houdini Particles, RBD)
Month 4: Advanced FX (water, magic, terrains)
Month 5: Nuke compositing + render passes
Month 6: Build demo reel with 4-5 shots
5. WHICH DEPARTMENT SUITS YOU
- FX Artist (best fit)
- Compositor (second best)
- Generalist (optional)
6. DAILY ROUTINE
- 2 hours/day: FX + Maya + Nuke
- Weekend: Full-shot practice
7. FINAL ROADMAP
- Learn FX and compositing strongly
- Create demo reel
- Apply for FX intern / compositor roles