Chapter 1 J4 Ril
Chapter 1 J4 Ril
CHAPTER I
INTRODUCTION
Situation analysis
In today’s digital age, gadgets like smartphones, tablets, and laptops are now a big part
of students’ daily lives. Senior high school students often use these devices for schoolwork,
communication, and entertainment. This study wants to understand how using gadgets can help
improve the study habits of students. When used in the right way, gadgets can help students learn
better. They can watch educational videos, take notes, search for information online, and use apps
that help them manage their time and tasks. These tools can make studying easier and more
interesting. But gadgets can also be a problem if students use them too much for games, social
media, or other non-school activities. This study will look at both the good and bad sides of
gadget use. It aims to help students, teachers, and parents find better ways to use gadgets to
support learning and build good study habits. In the end, this research hopes to show how gadgets
can be used properly to help senior high school students focus more on their studies and do better
in school.
This study examined how smartphones affect students in current times where they are
gradually penetrating into our lives. This study used data from the Seoul Educational
Longitudinal Study, of which the 9th year panel data was used. Structural equation modelling was
utilized to examine the impacts of the age of the students when they use smartphones for the first
time and how long they use it once addicted. The self-directed learning ability and academic
achievement scores were also examined. It was found that the age at which the students started
using smartphones affected their daily smartphone usage hours and their degree of smartphone
addiction.
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This study was designed to measure the impact of smartphone usage among college
students on their current academic success. We report the results from a survey among 99
undergraduate student iPhone users in a large Midwestern U.S. university. The survey combines
objective smartphone use time directly obtained from Apple's Screen Time feature with official
GPA and ACT/SAT scores from university records. We evaluate how GPA and self-reported
This study investigates the impact of digital tools and online learning platforms on higher
education learning outcomes in private universities in Lahore, Pakistan. With a focus on student
engagement, motivation, and academic performance, the research aims to identify the key
challenges and barriers faced by educators and students in integrating these technologies.
Technology has played a vital role in educational innovations, providing both teachers and
learners options and flexibility in their teaching and learning practice. This descriptive research
was designed to find out the effect of electronic gadgets on the academic performance of senior
high school (SHS) learners, study habit and level of proficiency in the use of electronic gadgets.
This was conducted at four small implementers of SHS in the municipality of Sara, Iloilo. Eighty
(80) randomly selected SHS responded on questionnaire-checklist. Mean, Pearson-r and t-test
were used to analyze data. Results of the study showed that the effect of electronic gadgets on
academic performance of SHS learners was very effective, level of proficiency on use of
electronic gadgets was highly proficient, study habit of SHS learners was very good. There were
proficiency on the use of electronic gadgets and study habit of SHS. There was no significant
relationships between the effect of electronic gadgets, level of proficiency in the use of electronic
gadgets and study habit on the academic performance. Learners are aware on effects, yet
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responsive and educated about ill effects of gadgets. Educational use of gadgets develops a
foundation of good/strong/progressive
and effective citizens in the future. Electronic gadgets are beneficial in the schools. Therefore, the
principals/school heads should allow learners and teachers use gadgets in class. However,
constant reminder should be instigated in the various negative effects of these gadgets.
The information gathered from one of the secondary public schools in Cluster 1,
Division of Pampanga's senior high schools for the academic year 2023–2024, the study looked at
how the students used their phones. The study investigates the relationship between students'
screen addiction and factors such as stress levels, physical activity levels, and lack of self-control.
Through this discovery, an intervention plan is being developed by the researchers to effectively
encourage senior high school students to balance their mobile phone usage. Approximately, 643
senior high learners from both levels participated in the study on the value of mobile phone usage
among mobile phone users (MPUs).A mixed-method sequential explanatory design was used.
According to the study, students who use screens excessively are more likely to experience stress,
obsessive behaviour, and a loss of self-control, among other negative consequences. On the
contrary, physical activity is associated with lower stress levels among individuals. This study
reveals senior high school students experience anxiety, eating problems, and smartphone
addiction, impacting their behaviour and mental health. Furthermore, the study found a
correlation between stress levels and exercise and screen addiction. This connection may be the
result of the study emphasizing the detrimental effects of excessive mobile phone use on the
physical and emotional well-being of seniors in high school. Additionally, this study recommends
managing digital resources, encouraging everyday life contacts, and encouraging a balanced
approach to cell phone usage. Thus, the study highlights the significance of finding a balance
between personal health and technology used to enhance student's educational experiences and
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quality of life. To enhance their academic performance and mental health, students should be
taught about the dangers of excessive mobile phone usage, encouraged to practice personal
This small scale study aimed to identify the purposes of Grade 12-Rizal Students of
Lawaan National High School in terms of using gadgets during class hours. This study was done
to answer its specific question problems. What are the purposes of Grade 12 Students of Lawaan
National High School on using of gadgets during class hours? What are the benefits of using it
gadgets during class hours? And, what are the rules and regulations embedded in using gadgets
during class hours? This study was designed to gather information the use of owned gadgets by
students i.e. the purposes behind use, and its impacts on education. By the use of semi-structured
questions for the face-to-face interview, and observation by the researcher, primary data was
collected from 10 respondents of Grade 12 Rizal students of Lawaan National High School.
Findings of the study showed that most of the student-respondents' purposes of using gadgets
during class hours in most cases are for pleasure driven (entertainment) rather than necessity
driven. Again, it revealed that addiction to gadgets had many negative impacts on the aspects
relating to the education of the respondents and had become a causal factor in the change of life
style of young participants. The results are interpreted based on the comparative distribution and
clustering to the codes and implications for the future are pointed out.
Based on our Observation, many senior high school students today often use gadgets like
smartphones, tablets, and laptops. They use these not only for schoolwork but also for social
media, games, and entertainment. Because of this, it's important to study if using gadgets helps or
harms their study habits. We need to know if gadgets help students focus, manage their time well,
and do better in school—or if they just become a distraction. This study will help us see the good
and bad effects of gadget use. It can guide teachers, parents, and schools in helping students use
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gadgets properly. It will also encourage students to use gadgets in a way that improves their
Effects of Gadget
Tech-Assisted Exposure on Study Dual-Pathway
Framework of the study
Learning Habits Improvement of Model of
Behavior Senior High School Gadget
Theory Students Influence
(TALBT) (DPMGI)
Digital
Engagement and
Study Habit
Enhancement
Theory (DESHET)
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Theoretical Framework
These theories support the study by showing how gadget use affects students’ study
habits. They help explain that responsible gadget use can improve learning, while excessive or
integration of gadgets and digital tools into students’ daily academic routines has the potential to
positively shape and enhance study habits. This theory emphasizes that when gadgets are used
intentionally for learning, they can promote active engagement, personalized learning strategies,
and increased academic [Link] highlights several key benefits of using technology
for learning purposes. Gadgets allow students to engage in interactive learning through
educational apps, videos, simulations, and online discussions. These resources make abstract
concepts more concrete and provide immediate feedback, which can enhance understanding and
study at their own pace and according to their preferred learning styles through tools like
customizable planners, digital flashcards, and educational platforms. Moreover, digital note-
taking apps, cloud storage, and learning management systems (LMS) help students organize
information efficiently, review materials anytime, and collaborate with peers more easily. These
study habits.
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The Dual-Pathway Model of Gadget Influence (DPMGI) Explains that gadget usage
affects study habits through two main pathways: the productive pathway and the disruptive
pathway. The effect depends on how students manage their time, set goals, and use the
technology. The Dual-Pathway Model of Gadget Influence (DPMGI) proposes that the impact of
gadget usage on the study habits of students operates through two primary pathways: the
productive pathway and the disruptive pathway. These pathways reflect the positive and negative
outcomes of gadget use, largely shaped by students’ self-regulation, goal-setting behaviour, and
time management [Link] the productive pathway, gadgets serve as powerful tools that can
enhance learning experiences, increase academic efficiency, and support better study routines.
When students use gadgets to access educational platforms, watch instructional videos, utilize
productivity apps, or collaborate online with peers, their study habits tend to improve. This
pathway promotes engagement, knowledge retention, and independent learning. Conversely, the
disruptive pathway is triggered when gadgets are primarily used for non-academic purposes, such
study times. This leads to reduced concentration, fragmented attention, inconsistent study
patterns, and a tendency toward procrastination. Over time, the disruptive use of gadgets can
The Digital Engagement and Study Habit Enhancement Theory (DESHET) Suggests
that the impact of gadget exposure on the study habits of Senior High School students depends on
the type and purpose of usage. Gadgets, when used for academic purposes, can significantly
improve study habits through better access to information, enhanced learning tools, and time
management [Link] gadgets are used for learning, like accessing educational content or
managing time, they help students study [Link] highlights the importance of using
gadgets with purpose and discipline to support academic success. It encourages students to build
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positive digital habits and avoid gadget-related distractions However, when gadgets are used
mainly for entertainment or social media during study time, they can negatively affect
Based on the theories above, the researchers identified the following parts of the study
The INPUT emphasize of Demographic Profile and effects of Gadget Exposure. The
PROCESS are the analyzing of the variables. The OUTPUT is an awareness discipline program
on gadget exposure.:
Research Paradigm
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Research Paradigm
This study aimed to determine the effects of gadget exposure to the study habits
1.2. Gender
1.3. Age
3. Is there a significant relationship between effects of gadget exposure and respondents study
habits?
Definition of terms
Gadget Usage refers to the use of electronic devices like smartphones, tablets, and laptops for
Study Habits are the regular practices and techniques students use to learn effectively and
Senior High School Students refers to the participants or respondents of the study.
The “Effects of Gadget Exposure on Study Habits Improvement of Senior High School
Students” is expected to provide valuable insights and benefits to the following stakeholders:
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Students This study helps students become more aware of how their gadget usage affects their
study habits
Teachers The findings can guide teachers in integrating technology into their teaching methods
Parents It provides parents with insights on how to support and monitor their children’s gadget
use
Future Researchers This study serves as a reference for future research exploring the
relationship between technology use and academic behaviour, opening further opportunities to
CHAPTER II
METHODOLOGY
Research Design
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The recent study employed a correlational research design to examine the link between
gadget exposure and study habits among students at Tubao National High School. According to
Bhardwaj (2021), a correlational design is appropriate when the objective is to determine the
degree of relationship between two or more variables. The analysis will determine the strength of
the relationship between gadget exposure and study habits of the senior high school students. In
this study, the independent variable is the extent of gadget exposure, while the dependent variable
Sources of Data
The data for this study was will be collected from a sample of 155 senior high school Grade
11 students enrolled at Tubao National High [Link] sample represented a subset of the total
senior high school Grade 11 student population of 253 The sample size was be determined using
ABM 24 10
STEM 39 10
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HUMSS A 35 10
HUMSS B 35 10
HUMSS C 33 10
ICT 28 10
HE A 28 10
HE B 26 10
TOTAL: 248 80
The primary data collection instrument for this study was a survey questionnaire
administered to senior high school students. The instrument was designed to assess students’
gadget usage patterns and their study habits improvement. The questionnaire consisted of three
Committee. It obtained a rating of 5, indicating that the instrument was highly valid for data
gathering..
Part I gathered the Demographic Profile of the respondents, which included questions
about their grade level, strand, gender, age, and average daily time spent on gadget.
Part II focused on the effect of Gadget usage on study habits of respondents (e.g.,
educational, entertainment, communication, and social media use). The responses were measured
using a five-point Likert scale, ranging from 1 (Very High Exposure ) 5 (Very Low Exposure)
The data collection process involved distributing the questionnaires personally to the
selected respondents. The participants were informed about the purpose of the study and were
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assured that their responses would remain confidential and anonymous. The researchers also
obtained permission from the advisers and principal before administering the questionnaires.
researchers. Respondents were guided in answering the questions to ensure clarity and accuracy
of responses.
Once the questionnaires were retrieved, the data were checked, and encoded for analysis.
The results were then interpreted using descriptive statistics, such as frequency, percentage, mean,
and standard deviation, to identify trends and relationships between gadget usage and study habits
improvement.
Data Analysis
This study utilized descriptive and inferential statistical techniques to analyze the data
gathered from the respondents. Descriptive statistics, including frequency counts, percentages,
and weighted mean, were employed to describe the demographic characteristics of the
respondents and to measure their levels of gadget exposure and study habits improvement. The
standard deviation was also computed to determine the consistency of the responses.
Categorization of Data
To analyze these aspects, the study seeks to determine whether gadgets truly contribute to
better learning or if they become a source of distraction. Understanding this relationship can help
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teachers, parents, and students develop effective strategies to use technology responsibly and
CHAPTER III
Table 2 presents the personal profile of the respondents as to age, and strand.
[Link] Strand
ABM 10 12.5
ICT 10 12.5
STEM 10 12.5
HE-A 10 12.5
HE-B 10 12.5
HUMSS-A 10 12.5
HUMSS-B 10 12.5
HUMSS-C 10 12.5
Total 80 100%
[Link]
[Link] Level
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Grade 11 80 100%
Academic Strand
Table 2 presents the distribution of respondents according to academic strand. The results
show that the respondents were evenly distributed across eight strands, namely ABM, ICT,
STEM, HE-A, HE-B, HUMSS-A, HUMSS-B, and HUMSS-C. Each strand contributed 10
respondents, representing 12.5% of the total sample. This equal distribution indicates that no
single strand dominated the respondents, allowing for a balanced representation of perspectives
from different academic tracks. Such diversity helps minimize strand-related bias and provides a
According to the statement explains that Senior High School (SHS) is an important stage
students must complete before entering college. It also identifies the seven core learning areas
included in the SHS curriculum in the Philippines, as defined by the Official Gazette (2016).
These learning areas ensure that students gain broad and balanced knowledge across different
fields. Lastly, the passage clarifies that the research study focused specifically on Grade 11 Senior
Age
In terms of age, the findings reveal that all 80 respondents (100%) belong to the 16–17
years old age group. No respondents were recorded in the 18–19 or 20–21 age brackets. This
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suggests that the participants are relatively homogenous in terms of age and are at a similar
developmental stage. The uniform age range implies that differences in responses are less likely
to be influenced by age-related factors and may instead be attributed to other variables examined
in the study.
In recent years, the widely spreading influence of electronic gadgets has transformed
various aspects of our lives. These devices have seamlessly integrated into our daily routines,
altering how we communicate, work, entertain ourselves, and seek information. According
to Kabanova & Vetrova (2019), their usage spans across demographics, transcending gender,
age, education levels, ethnicity, and economic backgrounds. Among their multitude of benefits,
quick access to information stands out as a pivotal advantage, cementing electronic gadgets as an
Grade level
With regard to grade level, the data show that all respondents (100%) are Grade 11
students. This indicates that the study focused solely on learners at the same academic level.
Having respondents from a single grade level ensures consistency in academic exposure and
school-related experiences, which strengthens the reliability of the results by reducing variability
According to Ayodele (2013), study habits are students’ ways of studying, whether
systematic, efficient, or Inefficient, implying that efficient study habits produce positive academic
performance while ineffective study Habits lead to academic [Link] (2013) specified that
study habits are the consistent tendencies and behaviors that one exhibits when Studying. Study
habits, to put it simply, are the habits that one develops when studying. A student who has
Terrible study habits would struggle to learn effectively. There are significant reasons why
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teachers should Concentrate their efforts on assisting students in cultivating successful learning
habits. The first is that Instructors often discover that students have not studied well despite
having good learning resources and the best Teachers. Thus, there is a need to educate good study
habits to students, either by the instructor by motivating Them or by the students themselves by
self-regulating them.
MEAN RATING
[Link]
AWM 3.58 HE
B. GADGET EXPOSURE
gadget.
breaks.
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AWM 3.46 HE
C. STUDY HABITS
gadgets.
AWM 3.72 HE
Legend
Table 3 presents the level of gadget exposure of the respondents in terms of usage, gadget
exposure, and study habits, as measured through their weighted means and corresponding
descriptive ratings.
In terms of Usage, the respondents obtained an average weighted mean (AWM) of 3.58,
which is interpreted as High Exposure (HE). This indicates that students frequently use gadgets in
their daily lives. The high ratings suggest that gadgets are consistently used every day and are
commonly utilized for both school-related and personal purposes. Moreover, the respondents
strongly rely on gadgets in accomplishing school tasks and tend to keep their gadgets within
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reach most of the time. These findings imply that gadgets have become an essential part of
Regarding Gadget Exposure, the results also show a High Exposure level, with an AWM of
3.46. This suggests that students spend a considerable amount of time using gadgets. The data
indicate frequent gadget use during late-night hours, extended engagement with social media, and
regular gadget use even during school breaks. However, watching videos for long hours yielded a
Moderate Exposure (ME) rating, which implies that while entertainment is a common activity, it
is not excessively practiced by all respondents. Overall, this dimension reflects that students are
highly exposed to gadgets, but their usage varies depending on the activity.
With respect to Study Habits, the respondents registered the highest AWM of 3.72,
interpreted as High Exposure (HE). This finding suggests that despite high gadget exposure,
students generally maintain positive study habits. The results show that educational applications
and online resources accessed through gadgets help students study more effectively. Additionally,
students are able to finish school tasks on time, avoid distractions while studying, and maintain a
balance between gadget use and academic responsibilities. This indicates that gadgets serve not
According to Verma and Malviya (2009), the internet has significantly transformed
communication, business practices, and the way information is shared, greatly influencing
modern society. Franklin and Plum (2006) state that younger generations, who grew up with
computers, are more likely to use digital resources compared to older readers. However, there is a
concern that relying heavily on digital sources may reduce the quality and depth of research.
Palani (2012) emphasizes that reading habits are essential in developing a literate society, as they
help shape personality, improve critical thinking, and encourage creativity. These studies suggest
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that while the internet provides easy access to information, it also changes traditional reading
CHAPTER IV
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Summary
This study determined the effects of gadget exposure on study habits among senior high school
students.
Specifically, this study identified the age, gender, grade level, effect of gadget exposure,
and the relationship of gadget exposure to study habits of senior high school students. Based on
Respondents were composed of 80 senior high school students who serves as the study’s
After a thorough analysis of data gathered, it yielded the following salient findings:
Salient Findings
The results show that the respondents were evenly distributed across eight strands, namely
ABM, ICT, STEM, HE-A, HE-B, HUMSS-A, HUMSS-B, and HUMSS-C. Each strand
contributed 10 respondents, representing 12.5% of the total sample. This equal distribution
indicates that no single strand dominated the respondents, allowing for a balanced representation
of perspectives from different academic tracks. Such diversity helps minimize strand-related bias
The results showed that respondents are highly exposed to gadgets, both in terms of
overall exposure and usage. Despite this, the findings demonstrated that students continue to have
positive study habits, with study habits having the highest weighted mean. This suggests that their
exposure to gadgets does not impair their capacity to learn rather, they are beneficial tools that
facilitate academic work, provide access to learning materials, and increase learning
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effectiveness. As a result, when utilized sensibly and for academic objectives, gadget exposure
The respondents’ study habits and their exposure to gadgets are significantly correlated.
The results showed that students were able to sustain effective study habits despite high levels of
gadget exposure. According to this, using a device for academic purposes such as accessing
educational applications, finishing assignments, and conducting research influences study habits
in a way that promotes learning. Therefore, when used appropriately, gadget exposure can
improve students’ academic performance and is strongly correlated with their study habits.
Conclusion
[Link] respondents of the study are composed of Grade 11 students with the appropriate age range
of 16-17 years old, with equal distribution among academic strands and grade levels, making the
[Link] findings show that using a device while studying does not always result in bad study habits.
Rather, when used appropriately, devices can help students develop better study habits by
assisting them in meeting deadlines and enhancing their understanding through educational apps.
Therefore, depending on how students manage their gadget use, exposure to gadgets can have
both positive and potentially distracting effects on study habits. Overall, respondents’ study habits
are significantly impacted by their exposure to gadgets, which can be both a useful academic
[Link] findings suggest that gadget exposure has a significant effect and is related to students’
study habits, and its impact depends on how responsibly and effectively the gadgets are used by
the respondents.
Recommendation
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[Link] should practice proper time management and self-discipline when using gadgets to
[Link] are encouraged to use gadgets more for educational purposes while avoiding excessive
use for entertainment and social media. They should also practice proper time management to
prevent distractions.
[Link] should avoid excessive and unnecessary gadget use that may cause distractions. Teachers
and parents should also guide and monitor students’ gadget usage to ensure it supports their
academic development
Rationale
In today’s modern world, gadgets like smartphones, tablets, and laptops are widely used by
senior high school students for studying, communication, and entertainment. Gadgets can help
students improve their study habits by giving easy access to information, educational apps, and
learning materials. However, excessive use of gadgets, especially for social media and games,
may distract students and affect their focus on studying. Because of this, it is important to
examine the effects of gadget exposure on students’ study habits. This study aims to determine
whether gadget exposure helps improve or negatively affects the study habits of senior high
school students and to promote proper and responsible use of gadgets for better learning.
Result
The research discovered that senior high school students have a high level of gadget
exposure, as they rely on them to accomplish school tasks and use them daily for both academic
and personal purposes. The results showed that students spend a significant amount of time to
their devices, which includes using them during breaks, at night, and on social media. However,
the duration of their video viewing was only moderate. The results also demonstrated that
students maintain excellent study habits, as gadgets assist them in completing school assignments
on time, accessing educational resources, and enhancing their learning, despite the high level of
exposure.
The goal of the Awareness and Discipline Program on Gadget Exposure is to address
senior high school students’ excessive use of gadgets and how it affects their study habits.
Although technology can be useful for learning, excessive and uncontrolled use can cause
distractions and poor time management. Through efforts including Digital Discipline Hour,
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Academic App Promotion, and a Balanced Gadget Use Campaign, as well as group projects,
classroom monitoring, and parental supervision, the program encourages responsible and
balanced gadget use. The program aims to encourage long-term improvements in students’ study
habits and digital responsibility by making use of already-existing school resources and needing a
low cost.
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