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Mod 3 Performance

The document discusses how to measure computer performance, emphasizing the importance of response time and throughput. It explains the relationship between execution time and performance, detailing how changes to a computer system can affect both metrics. Additionally, it introduces concepts like CPU time, clock cycles, and the performance equation, highlighting the significance of instructions executed and average cycles per instruction (CPI).

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0% found this document useful (0 votes)
8 views22 pages

Mod 3 Performance

The document discusses how to measure computer performance, emphasizing the importance of response time and throughput. It explains the relationship between execution time and performance, detailing how changes to a computer system can affect both metrics. Additionally, it introduces concepts like CPU time, clock cycles, and the performance equation, highlighting the significance of instructions executed and average cycles per instruction (CPI).

Uploaded by

mutahnni
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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20MCA103 DFCA

PERFORMANCE
• Understanding how best to measure performance and
the
limitations of performance measurements is
important in
selecting a computer.
• If you were running a program on two different
desktop computers, the faster one is the desktop
computer that gets the job done first.
• If you were running a datacenter that had several
servers running jobs submitted by many users, the
faster computer was the one that completed the
most jobs during a day.
• As an individual computer user, you are interested in
reducing computer user, you are interested in
reducing
• response time—the time between the
start and completion of a task—also
referred to as execution time
• throughput or bandwidth—the total
amount of work done in a given time.
• Do the following changes to a computer system
increase throughput, decrease response time, or both?
• 1. Replacing the processor in a computer with a
faster version
• 2. Adding additional processors to a system that uses
multiple processors
• Decreasing response time almost always improves
throughput. Hence, in case
• 1, both response time and throughput are improved.
In case 2, no one task gets work done faster, so only
throughput increases.
• But it would reduce the waiting time in the queue.
Thus, in many real computer systems, changing
either execution time or throughput often affects the
other.
.
• To maximize performance, we want to
minimize response time or execution time
for some task.
• Thus, we can relate performance and
execution time for a computer X:
• Because performance and execution time
are reciprocals, increasing performance
requires decreasing execution time.
• To avoid the potential confusion between
the terms increasing and decreasing, we
usually
say “improve performance” or “improve
execution time” when we mean “increase
performance” and “decrease execution time.”
• Program execution time is measured in seconds per
.
program. However, time can be defined in different
ways, depending on what we count.
• The most straightforward definition of time is called
wall clock time, response time, or elapsed time.
These terms mean the total time to complete a task,
including disk accesses, memory accesses,
input/output (I/O) activities, operating system
overhead everything.
• Computers are often shared and a processor may
work on several programs simultaneously. In such
cases, the system may try to optimize throughput
rather than attempt to minimize the elapsed time for
one program.
• CPU execution time or simply CPU time, is the time
the CPU spends computing for this task and does not
include time spent waiting for I/O or running other
programs.
• CPU time can be further divided into the CPU time
spent in the program, called user CPU time, and the
• System performance is used to refer to elapsed
time on an unloaded system and CPU
performance to refer to user CPU time
• All computers are constructed using a clock that
determines when events take place in the
hardware. These discrete time intervals are
called clock cycles (or clock periods).
• Designers refer to the length of a clock period
both as the time for a complete clock cycle (e.g.,
250 picoseconds, or250 ps) and as the clock rate
(e.g., 4 gigahertz, or 4 GHz), which is the inverse
of the clock period
.
• CPU Performance and Its Factors.
• Users and designers often examine performance
using different metrics.
• CPU performance measure is CPUexecution time.
A simple formula relates the most basic metrics
(clock cycles and clock cycle time) to CPU time:
.
Instruction Performance
• The performance equations above did not include any reference to
the number of instructions needed for the program.
• The execution time must depend on the number of instructions in
a
program. One way to think about execution time is that it equals
the
number of instructions executed multiplied by the average time
per
instruction.
• Therefore, the number of clock cycles required for a program can
be written as
CPU clock cycles =Instructions for a program x Average clock
cycles

per instruction
• The term clock cycles per instruction, which is the average
number of clock cycles each instruction takes to execute, is often
abbreviated as CPI.
• Since different instructions may take different amounts of time
depending on what they do, CPI is an average of all the
instructions executed in the program.
• Using the Performance Equation
• Suppose we have two implementations of
the same instruction set architecture.
• Computer A has a clock cycle time of 250
ps and a CPI of 2.0 for some program,
• and computer B has a clock cycle time of
500 ps and a CPI of 1.2 for the same
program. Which computer is faster for
this program and by how much?
.
.
.
.

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