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Core Java

The document outlines a 30-day Java mastery program, structured into four weeks covering Java fundamentals, control flow, arrays, methods, strings, object-oriented programming, collections, and exception handling. Each week consists of specific topics, practical projects, and a summary of key concepts and best practices. The curriculum is designed to provide a comprehensive understanding of Java programming through hands-on learning and application.

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0% found this document useful (0 votes)
9 views11 pages

Core Java

The document outlines a 30-day Java mastery program, structured into four weeks covering Java fundamentals, control flow, arrays, methods, strings, object-oriented programming, collections, and exception handling. Each week consists of specific topics, practical projects, and a summary of key concepts and best practices. The curriculum is designed to provide a comprehensive understanding of Java programming through hands-on learning and application.

Uploaded by

muthuprakash916
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

30-Day Java Mastery - Concepts Only

WEEK 1: Java Fundamentals & Setup (Days 1-7)


Day 1: Java Foundations
 History of Java and evolution
 JVM (Java Virtual Machine) - execution environment
 JRE (Java Runtime Environment) - runtime package
 JDK (Java Development Kit) - development tools
 Platform independence through bytecode compilation
 How Java code compiles and executes
Day 2: Java Syntax & Basics
 Java file structure and naming conventions
 Class anatomy and components
 main() method - entry point
 Package declaration and structure
 Comments (single-line, multi-line, documentation)
 Java compilation process
Day 3: Data Types & Variables
 Primitive data types: int, float, double, boolean, char, long, byte, short
 Reference data types and objects
 Variable declaration and initialization
 Variable scope (local, instance, static)
 Wrapper classes (Integer, Double, Boolean, Character)
 Type casting and conversion
 Autoboxing and unboxing
Day 4: Type Casting & Constants
 Implicit type casting (widening)
 Explicit type casting (narrowing)
 Loss of precision in casting
 final keyword for constants
 Literal values and their representations
 Constant pool concept
Day 5: Operators
 Arithmetic operators: +, -, *, /, %
 Relational operators: <, >, <=, >=, ==, !=
 Logical operators: &&, ||, !
 Bitwise operators: &, |, ^, ~, <<, >>, >>>
 Assignment operators: =, +=, -=, *=, /=, %=
 Ternary operator: condition ? true_value : false_value
 Operator precedence and associativity
Day 6: Conditional Statements
 if statement and conditions
 if-else statement
 if-else if-else ladder
 Nested if-else statements
 Short-circuit evaluation
 Boolean expressions and logical flow
Day 7: Switch Statements & Review
 Switch statement structure and syntax
 Case labels and default case
 break statement in switch
 Fall-through behavior without break
 Switch expressions (Java 14+)
 Comparing switch vs if-else performance

WEEK 2: Control Flow & Loops (Days 8-14)


Day 8: for Loop Mastery
 Traditional for loop syntax: for(init; condition; increment)
 Enhanced for-each loop: for(type variable : iterable)
 Loop initialization and variable scope
 Nested for loops and loop control flow
 Performance comparison: for vs enhanced for
 Loop variable lifecycle and cleanup
Day 9: while Loop
 while loop structure and execution
 Loop condition evaluation
 Pre-check loop nature
 Infinite loops and prevention
 Sentinel values for loop termination
 Comparison with for loops
Day 10: do-while Loop
 do-while loop syntax and execution
 Post-check loop nature
 Guaranteed execution at least once
 Use cases for do-while
 User input validation patterns
 Infinite loops in do-while
Day 11: Nested Loops & Patterns
 Loop inside loop structure
 Multi-level nesting and control flow
 Time complexity of nested loops (O(n²), O(n³))
 Pattern printing logic
 Star patterns, number patterns, and character patterns
 Trace execution of nested loops
Day 12: Loop Control Statements
 break statement: exit loop immediately
 continue statement: skip current iteration
 break in nested loops
 Labeled break for multi-level exit
 Labeled continue for nested loops
 Early termination patterns
Day 13: User Input with Scanner
 Scanner class for input handling
 nextInt(), nextLine(), nextDouble(), nextBoolean()
 Input validation and error handling
 InputMismatchException and exception handling
 Resource management: closing Scanner
 Handling input edge cases (newline characters)
Day 14: Week 2 Project - Interactive Application
 Combining loops and conditionals
 User input validation
 Conditional logic in user-driven programs
 Displaying formatted output
 Program flow control based on user input

WEEK 3: Arrays, Methods & Strings (Days 15-21)


Day 15: 1D Arrays Fundamentals
 Array declaration: type[] arrayName
 Array initialization: new type[size]
 Array indexing and index bounds
 ArrayIndexOutOfBoundsException
 Array length property
 Array memory allocation on heap
 Reference vs value semantics
Day 16: 2D Arrays
 2D array declaration: type[][] arrayName
 2D array initialization and indexing
 Nested indexing: array[row][col]
 Jagged arrays (arrays of different lengths)
 Memory layout and allocation
 Accessing rows and columns
 2D array traversal patterns
Day 17: Methods/Functions Introduction
 Method syntax: returnType methodName(parameters)
 Method signature (name + parameters)
 Parameters and arguments
 Return type and return statement
 void methods (no return value)
 Method call and execution flow
 Stack frame and method execution context
Day 18: Method Overloading
 Same method name, different parameters
 Parameter type overloading
 Parameter number overloading
 Parameter order overloading
 Compile-time (static) polymorphism
 Overloading resolution during compilation
 Best practices for overloading
Day 19: String Fundamentals
 String as object: String class
 String immutability concept
 String constant pool and memory efficiency
 StringBuffer for mutable strings
 StringBuilder for efficient concatenation
 String vs StringBuffer vs StringBuilder comparison
 Memory implications of each type
Day 20: String Methods & Manipulation
 charAt(index) - get character at position
 substring(start, end) - extract substring
 indexOf(char/String) - find position
 split(delimiter) - split into array
 trim() - remove whitespace
 toLowerCase(), toUpperCase() - case conversion
 replaceAll(regex, replacement) - pattern replacement
 matches(regex) - regex pattern matching
 startsWith(), endsWith() - prefix/suffix check
 length() - string length
Day 21: Week 3 Project - String Processing
 Reading and parsing strings
 Pattern matching and searching
 String transformation and manipulation
 Data extraction from strings
 Building output strings programmatically

WEEK 4: OOP & Collections (Days 22-30)


Day 22: Classes & Objects
 Class definition and blueprint concept
 Object creation using new keyword
 Instance variables (attributes)
 Instance methods (behaviors)
 Constructor concept (default constructor)
 this keyword for referring to instance
 Object references and memory allocation
 Method invocation through objects
Day 23: Constructors & Initialization
 Default constructor (no parameters)
 Parameterized constructor
 Constructor overloading
 Constructor chaining using this()
 Initialization order of fields and constructors
 super() for parent class initialization
 Constructor vs method distinction
Day 24: Inheritance & super Keyword
 Inheritance concept: IS-A relationship
 extends keyword for inheritance
 Parent class (superclass) and child class (subclass)
 Method overriding concept
 super() for parent constructor call
 [Link]() for parent method access
 Constructor chaining in inheritance
 Single inheritance in Java (no multiple inheritance)
 Method resolution order
Day 25: Polymorphism & Method Overriding
 Compile-time polymorphism (method overloading)
 Runtime polymorphism (method overriding)
 Method overriding rules and restrictions
 Same method signature in parent and child
 Covariant return types
 Access modifier rules in overriding
 Virtual method invocation
 Parent reference to child object
 Dynamic method dispatch
Day 26: Encapsulation & Access Modifiers
 Encapsulation principle: data hiding
 private - access within class only
 public - access from anywhere
 protected - access in same package and child classes
 default (package-private) - access within package
 Getter methods (accessors)
 Setter methods (mutators)
 Immutability through encapsulation
 Benefits of encapsulation
Day 27: Collections Framework - Lists & Sets
 Collections Framework hierarchy
 Collection interface
 List interface: ordered, allows duplicates
 ArrayList: dynamic array, O(1) access, O(n) insertion
 LinkedList: O(n) access, O(1) insertion at ends
 Set interface: unordered, no duplicates
 HashSet: unordered, O(1) average operations
 LinkedHashSet: maintains insertion order
 Iterator interface for traversal
 Enhancement for enhanced for-each loop
Day 28: Collections Framework - Maps
 Map interface: key-value pairs
 HashMap: hash-based, O(1) average, unordered
 LinkedHashMap: maintains insertion order
 TreeMap: sorted by key using Red-Black Tree
 Hashtable: legacy, thread-safe
 ConcurrentHashMap: thread-safe HashMap
 put(), get(), remove(), containsKey() operations
 Hashing mechanism and hash codes
 Hash collision handling
 Load factor and capacity management
Day 29: Exception Handling & Best Practices
 Exception concept: abnormal program termination
 Throwable hierarchy: Error, Exception
 Checked exceptions: compile-time checking
 Unchecked exceptions (RuntimeException)
 try block: contains risky code
 catch block: handles specific exceptions
 finally block: cleanup code (always executes)
 throws keyword: declares exceptions
 throw keyword: explicitly throw exceptions
 Multiple catch blocks and exception specificity
 Custom exceptions by extending Exception
 try-with-resources (Java 7+) for auto-closing
 Exception propagation and call stack
Day 30: Week 4 Project & Revision - Mini Project
 Integrating all 4 weeks of concepts
 Class design with proper encapsulation
 Inheritance hierarchy for related classes
 Collections for managing multiple objects
 Exception handling for robustness
 File I/O for data persistence
 User input validation with exceptions
 Method design and overloading
 Operator usage in calculations
 Loop and conditional logic for business logic

CONCEPT SUMMARY BY CATEGORY


Core Language Features
 Variables and data types
 Type casting and conversion
 Operators and expressions
 Control flow (if-else, switch)
 Loops (for, while, do-while)
 Arrays (1D and 2D)
Object-Oriented Programming
 Classes and objects
 Constructors and initialization
 Inheritance and extension
 Polymorphism (compile-time and runtime)
 Encapsulation and access modifiers
 Method overriding vs method overloading
Data Structures & Collections
 Arrays and array indexing
 ArrayList and LinkedList
 HashSet and LinkedHashSet
 HashMap and TreeMap
 Iterator pattern
 Collection traversal
String Processing
 String immutability
 String manipulation methods
 StringBuffer and StringBuilder
 String comparison and searching
 Pattern matching with regex basics
Exception Handling
 try-catch-finally structure
 Checked vs unchecked exceptions
 Exception hierarchy
 Custom exceptions
 Resource management
Best Practices
 Code organization and structure
 Naming conventions
 Method design principles
 Memory management concepts
 Performance considerations for data structures

KEY CONCEPTS CHECKLIST


 JVM, JRE, JDK differences
 All primitive data types
 Type casting (implicit and explicit)
 All operators (arithmetic, logical, bitwise)
 Control flow statements
 for, while, do-while loops
 break and continue statements
 1D and 2D arrays
 Methods and method overloading
 String immutability and methods
 Classes and objects
 Constructors and constructor overloading
 Inheritance and super keyword
 Method overriding
 Polymorphism
 Encapsulation and access modifiers
 ArrayList and LinkedList
 HashSet and LinkedHashSet
 HashMap and TreeMap
 try-catch-finally
 Exception handling and custom exceptions

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