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Fighting Code

The document outlines a Lua script for a combat system in a game, utilizing Roblox services such as Players, ReplicatedStorage, and UserInputService. It defines a CombatClient class that manages player combat actions, including combo attacks and animation handling. The script includes configuration settings for combo lengths and timing, as well as methods for binding character input and executing attack combos.

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0% found this document useful (0 votes)
9 views4 pages

Fighting Code

The document outlines a Lua script for a combat system in a game, utilizing Roblox services such as Players, ReplicatedStorage, and UserInputService. It defines a CombatClient class that manages player combat actions, including combo attacks and animation handling. The script includes configuration settings for combo lengths and timing, as well as methods for binding character input and executing attack combos.

Uploaded by

ultragodbit
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

local Player = game:GetService("Players")

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local UserInputService = game:GetService("UserInputService")

local Player = [Link]

ww

local CombatClient = {}

CombatClient.__index = CombatClient

local Configs = {

ComboLengths = 4,

TimeBetweenHits = .5,

EndCooldown = 1.5,

AnimationIds = {

"",

"",

"",

"",

function CombatClient. new(playerobj: Player)

local self = setmetatable({}, CombatClient)

[Link] = playerobj

[Link] = [Link]

[Link] = [Link] or [Link]:Wait()

[Link] = true

[Link] = nil

[Link] = false
[Link] =nil

[Link]:Connect(function(char)

self:bindCharacter(char)

end)

self:bindInput

return self

end

function ComboClient:bindCharacter(character)

[Link] = character

[Link] = [Link]("Humanoid")

[Link] = [Link]:WaitForChild("Animator")

[Link] = animator

self:loadAnimations()

end

function ComboClient:loadAnimations()

[Link] = {}

for i,id in [Link] do

local anim = [Link]("Animation")

[Link] = id

[Link][i] = [Link]:LoadAnimation(anim)

end

end

function CombatClient: bindInput ()


[Link]:Connect(function(input,
gameProcessed)

if gameProcessed then return end

if [Link] == [Link].MouseButton1
then

self:StartCombo()

end

end)

end

function CombatClient:StartCombo()

if not [Link] or [Link] then return end

if not [Link] or not [Link] or [Link]


<= 0 then return end

local now = tick()

if [Link] > 0 and now - [Link] <


[Link] then return end

if [Link]

end

end

function CombatClient:PlayCombo()

for i = 1, [Link] do

local track = [Link][i]


if track then

track:Play()

end

[Link]:FireServer("Hit" .. i)

if i < [Link] then

[Link]([Link])

end

end

end

local controller = [Link](Player)

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