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01 Chapter 01 RISC V

Chapter 1 discusses the evolution of computer technology, highlighting the impact of Moore's Law and the emergence of various classes of computers, including personal computers, servers, supercomputers, and embedded systems. It introduces the PostPC era characterized by personal mobile devices and cloud computing, and outlines key concepts in computer architecture, performance measurement, and the importance of abstraction. The chapter concludes with a focus on technological trends in processor and memory development, emphasizing the shift towards multiprocessor systems to overcome performance limitations.

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0% found this document useful (0 votes)
6 views52 pages

01 Chapter 01 RISC V

Chapter 1 discusses the evolution of computer technology, highlighting the impact of Moore's Law and the emergence of various classes of computers, including personal computers, servers, supercomputers, and embedded systems. It introduces the PostPC era characterized by personal mobile devices and cloud computing, and outlines key concepts in computer architecture, performance measurement, and the importance of abstraction. The chapter concludes with a focus on technological trends in processor and memory development, emphasizing the shift towards multiprocessor systems to overcome performance limitations.

Uploaded by

abhi.jaura06
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Chapter 1

Computer Abstractions and


Technology
§1.1 Introduction
The Computer Revolution
› Progress in computer technology
– Underpinned by Moore’s Law
› Makes novel applications feasible
– Computers in automobiles
– Cell phones
– Human genome project
– World Wide Web
– Search Engines
› Computers are pervasive
Classes of Computers
› Personal computers
– General purpose, variety of software
– Subject to cost/performance tradeoff

› Server computers
– Network based
– High capacity, performance, reliability, dependability
– Range from small servers to building sized
Classes of Computers
› Supercomputers
– High-end scientific and engineering calculations
– Highest capability
› represented a small fraction of the overall computer
market, but share is increasing…

› Embedded computers
– Hidden as components of systems
– Stringent power/performance/cost constraints
– Real-time and dependability requirements
The PostPC Era
› Personal Mobile Device (PMD)
– Battery operated
– Connects to the Internet
– Hundreds of dollars
– Smart phones, tablets, electronic glasses
› Cloud computing
– Warehouse Scale Computers (WSC)
– Software as a Service (SaaS)
– Portion of software run on a PMD and a portion run
in the Cloud
– Amazon, Microsoft, Google
The PostPC Era
Data Center

Microsoft Data Center eastern US


Getting bigger

Planned expansion: 2km long…


What You Will Learn
› How programs are translated into the machine
language
– And how the hardware executes them
› The hardware/software interface
› What determines program performance
– And how it can be improved
› How hardware designers improve performance
› What is parallel processing
Understanding Performance
› Algorithm
– Determines number of operations executed
› Programming language, compiler, architecture
– Determine number of machine instructions executed
per operation
› Processor and memory system
– Determine how fast instructions are executed
› I/O system (including OS)
– Determines how fast I/O operations are executed
§1.2 Eight Great Ideas in Computer Architecture
Eight Great Ideas

› Design for Moore’s Law

› Use abstraction to simplify design

› Make the common case fast

› Performance via parallelism

› Performance via pipelining

› Performance via prediction

› Hierarchy of memories

› Dependability via redundancy


§1.3 Below Your Program
Below Your Program
› Application software
– Written in high-level language
› System software
– Compiler: translates HLL code to
machine code
– Operating System: service code
› Handling input/output
› Managing memory and storage
› Scheduling tasks & sharing resources

› Hardware
– Processor, memory, I/O controllers
Levels of Program Code
› High-level language
– Level of abstraction closer
to problem domain
– Provides for productivity
and portability
› Assembly language
– Textual representation of
instructions
› Hardware representation
– Binary digits (bits)
– Encoded instructions and
data
§1.4 Under the Covers
Components of a Computer
› Same components for
all kinds of computer
– Desktop, server,
embedded
› Input/output includes
– User-interface devices
› Display, keyboard, mouse
– Storage devices
› Hard disk, CD/DVD, flash
– Network adapters
› For communicating with
other computers
Touchscreen

› PostPC device
› Supersedes keyboard
and mouse
› Resistive and Capacitive
types
– Most tablets, smart
phones use capacitive
– Capacitive allows multiple
touches simultaneously
Through the Looking Glass

› LCD screen: picture elements (pixels)


– Mirrors content of frame buffer memory
Opening the Box
I/O: capacitive multitouch LCD
screen, front/rear camera,
microphone, headphone jack,
speakers, accelerometer, gyroscope,
Wi-Fi, Bluetooth

Battery

Computer board

Power, I/O
32 GB flash Apple A5
controllers
Inside the Processor (CPU)
› Datapath: performs operations on data
› Control: sequences datapath, memory, ...
› Cache memory
– Small fast SRAM memory for immediate access to
data
– SRAM is faster but less dense, and hence more
expensive, than DRAM
Inside the Processor
› Apple A5

• 12.1 by 10.1 mm
• 45nm technology
• 2xARM @ 1GHz
• PowerVR GPU
• 512 MiB DRAM
Abstractions

› Abstraction helps us deal with complexity


– Hide lower-level detail
› Instruction set architecture (ISA)
– The hardware/software interface
› Application binary interface
– The ISA plus system software interface
› Implementation
– The details underlying and interface
A Safe Place for Data
› Volatile main memory
– Loses instructions and data when power off
› Non-volatile secondary memory
– Magnetic disk
– Flash memory
– Optical disk (CDROM, DVD)
Networks
› Communication, resource sharing, nonlocal access
› Local area network (LAN)
› Ethernet (10/100 Gbit/s)
› Wide area network (WAN): the Internet
› Wireless network (IEEE 802.11)
› WiFi, Bluetooth → 1-100 Mbit/s
§1.5 Technologies for Building Processors and Memory
Technology Trends
› Electronics technology
4x every 3y
continues to evolve
– Increased capacity and
performance
– Reduced cost

DRAM capacity

Year Technology Relative performance/cost


1951 Vacuum tube 1
1965 Transistor 35
1975 Integrated circuit (IC) 900
1995 Very large scale IC (VLSI) 2,400,000
2013 Ultra large scale IC 250,000,000,000
Semiconductor Technology
Semiconductor
Manufacturing
› Silicon: semiconductor Process
10 µm – 1971
› Add materials to transform 6 µm – 1974
3 µm – 1977
properties: 1.5 µm – 1982
– Conductors 1 µm – 1985
800 nm – 1989
› microscopic copper or aluminum wire 600 nm – 1994
– Insulators 350 nm – 1995
250 nm – 1997
› plastic sheathing or glass 180 nm – 1999
– Switch 130 nm – 2001
90 nm – 2004
› Transistor 65 nm – 2006
45 nm – 2008
32 nm – 2010
22 nm – 2012
14 nm – 2014
10 nm – 2017
Atom size is 20-200 pm 7 nm – ~2019
5 nm – ~2021
Manufacturing ICs
2mm
thick
~25cm

› One layer of transistors and 2-8 levels of metal


conductor, separated by layers of insulators
› Yield: proportion of working dies per wafer
Intel Core i7 Wafer

› 300mm wafer, 280 chips, 32nm technology


› Each chip is 20.7 x 10.5 mm
Integrated Circuit Cost
Cost per wafer
Cost per die =
Dies per wafer  Yield
Dies per wafer  Wafer area Die area
1
Yield =
(1 + (Defects per area  Die area/2))2

› The cost of an integrated circuit rises quickly as the


die size increases, due both to the lower yield and to
the fewer dies that fit on a wafer.
› Nonlinear relation to area and defect rate
– Wafer cost and area are fixed
– Defect rate determined by manufacturing process
– Die area determined by architecture and circuit design
§1.6 Performance
Defining Performance
› Which airplane has the best performance?

Boeing 777 Boeing 777

Boeing 747 Boeing 747

BAC/Sud BAC/Sud
Concorde Concorde
Douglas Douglas DC-
DC-8-50 8-50

0 100 200 300 400 500 0 2000 4000 6000 8000 10000

Passenger Capacity Cruising Range (miles)

Boeing 777 Boeing 777

Boeing 747 Boeing 747

BAC/Sud BAC/Sud
Concorde Concorde
Douglas Douglas DC-
DC-8-50 8-50

0 500 1000 1500 0 100000 200000 300000 400000

Cruising Speed (mph) Passengers x mph


Response Time and Throughput
› Response time
– How long it takes to do a task
› Throughput
– Total work done per unit time
› e.g., tasks/transactions/… per hour

› How are response time and throughput


affected by
– Replacing the processor with a faster version?
– Adding more processors?
› We’ll focus on response time for now…
Relative Performance
› Define Performance = 1/Execution Time
› “X is n time faster than Y”
Performanc e X Performanc e Y
= Execution time Y Execution time X = n
› Example: time taken to run a program
– 10s on A, 15s on B
– Execution TimeB / Execution TimeA
= 15s / 10s = 1.5
– So A is 1.5 times faster than B
Measuring Execution Time
› Elapsed time
– Total response time, including all aspects
› Processing, I/O, OS overhead, idle time
– Determines system performance
› CPU time
– Time spent processing a given job
› Discounts I/O time, other jobs’ shares
– Comprises user CPU time and system CPU time
– Different programs are affected differently by CPU
and system performance
CPU Clocking
› Operation of digital hardware governed by a
constant-rate clock
Clock period

Clock (cycles)

Data transfer
and computation

Update state

› Clock period: duration of a clock cycle


– e.g., 250ps = 0.25ns = 250×10–12s
› Clock frequency (rate): cycles per second
– e.g., 4.0GHz = 4000MHz = 4.0×109Hz
CPU Time

CPU Time = CPU Clock Cycles  Clock Cycle Time


CPU Clock Cycles
=
Clock Rate
› Performance improved by
– Reducing number of clock cycles
– Increasing clock rate
– Hardware designer must often trade off clock rate against
cycle count
CPU Time Example
› Computer A: 2GHz clock, 10s CPU time
› Designing Computer B
– Aim for 6s CPU time
– Can do faster clock, but causes 1.2 × clock cycles
› How fast must Computer B clock be?
Clock CyclesB 1.2  Clock Cycles A
Clock Rate B = =
CPU Time B 6s
Clock Cycles A = CPU Time A  Clock Rate A
= 10s  2GHz = 20  109
1.2  20  109 24  109
Clock Rate B = = = 4GHz
6s 6s
Instruction Count and CPI

Clock Cycles = Instructio n Count  Cycles per Instructio n


CPU Time = Instructio n Count  CPI  Clock Cycle Time
Instructio n Count  CPI
=
Clock Rate
› Instruction Count for a program
– Determined by program, ISA and compiler
› Average cycles per instruction
– Determined by CPU hardware
– If different instructions have different CPI
› Average CPI affected by instruction mix
CPI Example
› Computer A: Cycle Time = 250ps, CPI = 2.0
› Computer B: Cycle Time = 500ps, CPI = 1.2
› Same ISA
› Which is faster, and by how much?

CPU Time = Instructio n Count  CPI  Cycle Time


A A A
= I  2.0  250ps = I  500ps A is faster…
CPU Time = Instructio n Count  CPI  Cycle Time
B B B
= I  1.2  500ps = I  600ps

B = I  600ps = 1.2
CPU Time
…by this much
CPU Time I  500ps
A
CPI in More Detail
› If different instruction classes take different
numbers of cycles

n
Clock Cycles =  (CPIi  Instructio n Count i )
i =1

› Weighted average CPI


Clock Cycles n
 Instructio n Count i 
CPI = =   CPIi  
Instructio n Count i=1  Instructio n Count 

Relative frequency
CPI Example
› Alternative compiled code sequences using
instructions in classes A, B, C
Class A B C
CPI for class 1 2 3
IC in sequence 1 2 1 2
IC in sequence 2 4 1 1

◼ Sequence 1: IC = 5 ◼ Sequence 2: IC = 6
◼ Clock Cycles ◼ Clock Cycles
= 2×1 + 1×2 + 2×3 = 4×1 + 1×2 + 1×3
= 10 =9
◼ Avg. CPI = 10/5 = 2.0 ◼ Avg. CPI = 9/6 = 1.5
Performance Summary

Instructio ns Clock cycles Seconds


CPU Time =  
Program Instructio n Clock cycle

› Performance depends on
– Algorithm: affects IC, possibly CPI
– Programming language: affects IC, CPI
– Compiler: affects IC, CPI
– Instruction set architecture: affects IC, CPI, Tc
§1.7 The Power Wall
Power Trends

› In CMOS IC technology

Power = Capacitive load Voltage2  Frequency

×30 5V → 1V ×1000
Reducing Power
› Suppose a new CPU has
– 85% of capacitive load of old CPU
– 15% voltage and 15% frequency reduction

Pnew Cold  0.85  (Vold  0.85)2  Fold  0.85


= = 0.85 4
= 0.52
Cold  Vold  Fold
2
Pold

› The power wall


– We can’t reduce voltage further
– We can’t remove more heat
› How else can we improve performance?
§1.8 The Sea Change: The Switch to Multiprocessors
Uniprocessor Performance

Constrained by power, instruction-level parallelism,


memory latency
Multiprocessors
› Multicore microprocessors
– More than one processor per chip
› Requires explicitly parallel programming
– Compare with instruction level parallelism
› Hardware executes multiple instructions at once
› Hidden from the programmer
– Hard to do
› Programming for performance
› Load balancing
› Optimizing communication and synchronization
The multicore revolution
SPEC CPU Benchmark
› Programs used to measure performance
– Supposedly typical of actual workload
› Standard Performance Evaluation Corp (SPEC)
– Develops benchmarks for CPU, I/O, Web, …
› SPEC CPU2006
– Elapsed time to execute a selection of programs
› Negligible I/O, so focuses on CPU performance
– Normalize relative to reference machine
– Summarize as geometric mean of performance ratios
› CINT2006 (integer) and CFP2006 (floating-point)

n
n
Execution time ratio
i=1
i
CINT2006 for Intel Core i7 920
SPEC Power Benchmark
› Power consumption of server at different
workload levels
– Performance: ssj_ops/sec
– Power: Watts (Joules/sec)

 10   10 
Overall ssj_ops per Watt =   ssj_opsi    poweri 
 i=0   i=0 
SPECpower_ssj2008 for Xeon X5650
§1.10 Fallacies and Pitfalls
Pitfall: Amdahl’s Law
› Improving an aspect of a computer and
expecting a proportional improvement in
overall performance
Taf f ected
Timprov ed = + Tunaf f ected
improvemen t factor

› Example: multiply accounts for 80s/100s


– How much improvement in multiply performance to
get 5× overall?
80
20 = + 20 ◼ Can’t be done!
n
› Corollary: make the common case fast
Fallacy: Low Power at Idle
› Look back at i7 power benchmark
– At 100% load: 258W
– At 50% load: 170W (66%)
– At 10% load: 121W (47%)
› Google data center
– Mostly operates at 10% – 50% load
– At 100% load less than 1% of the time
› Consider designing processors to make power
proportional to load
Pitfall: MIPS as a Performance Metric

› MIPS: Millions of Instructions Per Second


– Doesn’t account for
› Differences in ISAs between computers
› Differences in complexity between instructions

Instructio n count
MIPS =
Execution time  106
Instructio n count Clock rate
= =
Instructio n count  CPI CPI  10 6
 10 6

Clock rate

› CPI varies between programs on a given CPU


§1.11 Concluding Remarks
Concluding Remarks
› Cost/performance is improving
– Due to underlying technology development
› Hierarchical layers of abstraction
– In both hardware and software
› Instruction set architecture
– The hardware/software interface
› Execution time: the best performance measure
› Power is a limiting factor
– Use parallelism to improve performance

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