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Bundle

The document outlines a Lua table structure for a character bundle configuration, detailing various properties such as body colors, clothing, accessories, and customization options. It specifies how to apply colors and modify clothing attributes, as well as the distinction between presets and clothing bundles. Additionally, it includes flags for overriding and labeling the bundle's purpose within the game environment.

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100% found this document useful (1 vote)
37 views2 pages

Bundle

The document outlines a Lua table structure for a character bundle configuration, detailing various properties such as body colors, clothing, accessories, and customization options. It specifies how to apply colors and modify clothing attributes, as well as the distinction between presets and clothing bundles. Additionally, it includes flags for overriding and labeling the bundle's purpose within the game environment.

Uploaded by

lyvuttvh86
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local import = {

-- do not include any sections that are EMPTY


["bundlename"] = {
["Body Color"] = { -- applies body colors, what do you expect. does not
have to be included
["HeadColor3"] = [Link](255, 204, 153),
["LeftArmColor3"] = [Link](255, 204, 153),
["RightArmColor3"] = [Link](255, 204, 153),
["LeftLegColor3"] = [Link](255, 204, 153),
["RightLegColor3"] = [Link](255, 204, 153),
["TorsoColor3"] = [Link](255, 204, 153),
},
["Preset"] = {
-- this changes variables from PlayerData. to find all the
variables you can change, go into the script and search "variables" and scroll down
till you find PlayerDataDefault()
ClothesHP = {
["Pussy Closed"] = { -- example
["HP"] = "BottomHP", -- TopHP/BottomHP
["Inverse"] = true -- false: shows up when HP is
healed, true: shows up when HP is gone
}
},
},
["Accessory"] = {
-- adds catalog accessories to the bundle, does NOT apply them
directly, meaning the bundle has to be ACTIVELY equipped to be applied
},
["Clothes"] = {
-- not be confused with Clothing, adds catalog clothes to the
bundle, does NOT apply them directly, meaning the bundle has to be ACTIVELY
equipped to be applied
},
["TClothes"] = {
-- tearclothes alternate to clothes. has to be actively equipped
for it to work
},
["Clothing"] = {
-- this bundle will automatically equip all the specified clothes
from the script
},
["Recolor"] = {
-- recolors the clothing that the bundle applies. recolors
Primary, Secondary, and Tertiary
["Panty"] = { -- example
["Primary"] = [Link](255, 172, 233)
}
},
["MeshEdit"] = {
-- modifies the meshes within clothes
["Sock 1"] = { -- example
Offset = [Link](0.4,0.2,0),
Material = [Link]
}
},
["NippleColor"] = [Link](80, 80, 80), -- bundle will change
NippleColor to this color if bundle is equipped, does not override
["IsPreset"] = false, -- labels the bundle as a PRESET, which means
that its mainly meant to change variables instead of being a bundle (bundle is for
characters) does not have to be included, false by default **(USING THIS WILL NOT
CHANGE CURRENTBUNDLE, MEANING ITLL COMPLETELY AVOID APPLYING CATALOG CLOTHES FROM
THIS BUNDLE)**
["ClothingBundle"] = false, -- labels the bundle as a CLOTHINGBUNDLE,
which means that its entirely just a set of clothes from the script, THIS DOES NOT
INCLUDE ACCESSORIES. does not have to be included, false by default **(USING THIS
WILL NOT CHANGE CURRENTBUNDLE, MEANING ITLL COMPLETELY AVOID APPLYING CATALOG
CLOTHES FROM THIS BUNDLE)**
["Override"] = false, -- when true, will override Clothes with this
bundle no matter what. does not have to be included, false by default
},
-- ["bundlename2"] = { -- example of another bundle }
}
return import

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