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Ghost Rig Guide

This guide provides instructions for importing and using rigs in Blender, including linking and appending assets. It also details the features of the RIG UI, add-on installation, and special rig properties such as IK/FK switching and elbow tweaks. Users are encouraged to share their animations on social media platforms associated with TOAnimate.

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0% found this document useful (0 votes)
8 views6 pages

Ghost Rig Guide

This guide provides instructions for importing and using rigs in Blender, including linking and appending assets. It also details the features of the RIG UI, add-on installation, and special rig properties such as IK/FK switching and elbow tweaks. Users are encouraged to share their animations on social media platforms associated with TOAnimate.

Uploaded by

24521387
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

GHOST

RIG GUIDE

Bringing your asset into Blender

Link

Go to File > Link… > find the asset folder > *Assetname*_Rig.blend > Collection >
*Assetname* > Link > select the armature > Object > Library Override > Make

Append

Go to File > Append > find the asset folder > *Assetname*_Rig.blend > Collection >
*Assetname* > Append

TIP: Make sure that you move the assets in Pose Mode so that the functionality doesn’t break.
Textures

In order for textures to be visible in Viewport shading, make


sure to select “Texture” under the Color section.

RIG UI

Some more complex TOAnimate assets have a UI that you can access in the viewport’s side
menu after installing the add-on. The UI allows you to hide/reveal sets of controllers to make
your rig view less cluttered, and also gives you access to custom properties, if the rig has any
(will be listed below in this PDF guide). Select the rig > Pose Mode > press N to open N-menu
> RigUI tab.

Add-on installation:

Go to Edit > Preferences > Add-ons >


Install. Locate the downloaded add-on on
your computer and select it (don’t unzip the
file). The ‘TO Rig UI’ will now appear in the
side menu of the viewport after pressing N
(this only needs to be done once and works
for any rig you purchase from the
TOAnimate Store).

Periodically check for any updates to the


add-on by clicking on the “Check for
Add-on Update” button.
SPECIAL RIG PROPERTIES

1. God ctrl

Toggle subdivision:

Toggle to get a smoother looking model (slows down performance).

2. Arm Settings (gear ctrl)

IK/FK switch

Switch between IK and FK - arm/hand controllers will automatically swap as well.

1 = FK, 0 = IK

IK/FK snapping

In order for the transition between IK and FK to be seamless, use the IK/FK snapping options.
The magnet will match the position of the controller on the specific frame (great for switching
between IK and FK over 1 frame). The Action button will snap the position of the controller on all
frames of the action.

How to use: When going from FK to IK, snap the IK controller’s position to FK using the IK ->
FK button, then slide the IK -> FK Switch slider to 0 (and vice versa).
Parent Spaces

Choose the appropriate space for the IK arm/pole parent from the drop-down menu and the
controller will switch while maintaining its correct position in space (use the arrow on the right to
switch all timeline keyframes at the same time).

FK Limb Follow

When set to 0, FK arms rotate with the body. When set to 1, arms maintain world orientation.

IK Stretch

Allows the arm geo to stretch to a certain distance.

3. Fingers

Finger Curve

Smooths out finger curves for a more polished look.


4. Elbow Tweak

Rubber Tweak

Rounds off the elbow for a more rubber hose look.


*Note that the “Arm Tweak” layer has to be activated to see these controllers.

Elbow Stick

Sticks the elbow to the tweaker.


SHARE YOUR ANIMATIONS WITH US ON SOCIAL MEDIA!

➔ X: @TOAnimate_
➔ Instagram: @[Link]
➔ LinkedIn: @TOAnimate

Thank you for your support!

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