CALLSIGN HP ARMOR E-DEF E VA S I O N SPEED GRIT
TRADESMAN
Jack Oval, LL 0
Shipping and Transport
/6
0
8
8
HULL AGI
SYS
4
+0
ENG
SKILL TRIGGERS
+2 Invent or Create +2 Spot +2 Stay Cool +2 Take Control
0 0 0 2
TA L E N T S
HEAVY GUNNER
Gain the Covering Fire Quick Action.
NUCLEAR CAVALIER
The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.
GREASE MONKEY
While resting, you can spend 2 Repairs to replenish 1 use of all Limited weapons and systems.
PILOT LOADOUT
STEALTH HARDSUIT / / A R M O R ARCHAIC RANGED / / W E A P O N LIGHT A/C / / W E A P O N
+0 Armor / E-Def: 8 / Evasion: 8 Range 5 | 1 Kinetic Damage Threat 1 | 1 Kinetic Damage
/ Speed: 4
HANDHELD PRINTER / / G E A R TERTIARY ARM / / G E A R OMNIHOOK / / G E A R
A miniaturized version of Union’s full-scale printers, A powered third arm mounted on a bracket on the A portable – if bulky – omninet terminal that allows for
handheld printers can be used to make simple objects hardsuit. Tertiary arms are powered and controlled communication, data transfer, and limited hot-spotting.
out of flexible and durable plastic – as long as you using the same neural bridge processes that allow Omnihooks are extremely valuable, although most
have the right pattern chip. hardsuits to respond to user input. They can be mech squads have at least one. Tuning an omnihook
equipped with manipulators to allow for fine motor requires a high level of skill, so they are usually
control, weapons to enhance combat efficacy, or mounted or carried by designated operators.
specialty tools.
GMS EVEREST OVERCHARGE
PRODIGAL SON +1 +1d3 +1d6 +1d6+4
HULL AGI SYS ENG CORE POWER R E PA I R C A PA C I T Y
0 0
STRUCTURE
0 2
HP
/1
STRESS
/5
H E AT
ATK
/4
TECH ATK
/12
SAVE SPEED E-DEF
/4
EVASION SENSORS
/8
LTD SYS
+0 +0 10 4 8 8 10 +1
FRAME TRAITS
INITIATIVE REPLACEABLE PARTS
1/scene the Everest may take any quick action as a free action. While resting, the Everest can be repaired at a rate of 1 Repair per 1 structure
damage, instead of 2 Repairs.
CORE SYSTEM
HYPERSPEC FUEL INJECTOR
For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a free action.
PRIMARY / / L O A D O U T
MAIN MOUNT
Assault Rifle GMS MAIN RIFLE
Range 10 |1d6 Kinetic Damage Reliable 2
FLEX MOUNT
GMS AUXILIARY LAUNCHER
Missile Rack
Range 10 Blast 1 |1d3+1 Explosive Damage
Missile Rack GMS AUXILIARY LAUNCHER
Range 10 Blast 1 |1d3+1 Explosive Damage Loading
HEAVY MOUNT
Anti-Materiel Rifle G M S H E AV Y R I F L E
Range 20 |2d6 Kinetic Damage Accurate Armor-Piercing (AP) Loading Ordnance
SYSTEMS
Type-3 Projected Shield GMS SHIELD
Project Shield (Protocol)
EFFECT
Nominate a character within line of sight: all ranged or melee attacks that they make against you or that you make against them gain +2 Difficulty until the start of your
next turn.
Shield Unique Heat 1 (Self) Protocol
Turret Drones GMS DRONE
Expend a charge to deploy a turret drone that attaches to any object or surface within Sensors and line of sight. Gain the Turret Attack reaction, which can be taken once for
each deployed turret drone. Turret drones cannot be recalled and expire at the end of the scene.
Deploy Turret Drone (Quick)
Turret Drone
Size ½ HP: 5 Evasion: 10 E-Defense: 10
Gain the Turret Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of the scene.
Turret Attack (Reaction)
TRIGGER
An allied character within Range 10 of a turret drone makes a successful attack.
EFFECT
The turret drone deals 3 Kinetic damage to their target, as long as it has line of sight to their target.
Limited 4 Unique Drone Quick Action
Personalizations GMS SYSTEM
You gain +2 HP and, in consultation with the GM, you may establish a minor modification you have made to your mech.
This mod has no numerical benefit beyond the additional HP it grants, but could provide other useful effects. If the GM agrees that this mod would help with either a pilot or
mech skill check, you gain +1 Accuracy for that check.
Unique
Expanded Compartment GMS SYSTEM
Your mech has space for one additional non-Mech character or object of Size 1/2 to ride as a passenger in the cockpit. While inside the mech, they cannot suffer any effect
from outside or be targeted by attacks, as if they were a pilot. You can hand over or take back control to or from them as a protocol (following the same rules as pilot and
AIs), but if they take over the controls from you, the mech becomes Impaired and Slowed to reflect the lack of appropriate licenses and integration.
Unique