Unit – 2
Design thinking process:-
The Design Thinking process is a user-centered, iterative approach to problem-solving and
innovation. It focuses on understanding the user's needs, redefining problems, and generating
innovative solutions through hands-on collaboration and experimentation. The process typically
consists of five stages, though they are flexible and can overlap:
1. Empathize
Objective: Understand the users and their needs deeply.
Activities:
o Conduct user interviews and observations.
o Create empathy maps to capture insights.
o Use surveys, focus groups, and field research.
Outcome: A clear understanding of user behaviors, motivations, and pain points.
2. Define
Objective: Clearly articulate the problem to solve.
Activities:
o Analyze findings from the Empathize stage.
o Synthesize insights into a problem statement (also called a point of view or POV
statement).
o Focus on defining a human-centered problem, e.g., “How might we...?”
Outcome: A concise, actionable problem definition that guides the ideation process.
3. Ideate
Objective: Generate a wide range of creative solutions.
Activities:
o Brainstorming sessions.
o Sketching, mind mapping, or storyboarding.
o Using ideation techniques like SCAMPER, Crazy 8s, or Worst Possible Idea.
Outcome: A pool of potential solutions to explore.
4. Prototype
Objective: Create tangible representations of ideas.
Activities:
o Build low-fidelity prototypes (paper sketches, digital mockups).
o Develop interactive prototypes for complex solutions.
o Test assumptions quickly and cheaply.
Outcome: Prototypes that embody ideas and can be tested with users.
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5. Test
Objective: Validate solutions by gathering user feedback.
Activities:
o Observe users interacting with prototypes.
o Collect qualitative and quantitative feedback.
o Refine the solution based on insights.
Outcome: A refined solution ready for further iteration or implementation.
Iterative Nature
The process is non-linear. Teams often:
Return to earlier stages as new insights emerge.
Cycle through stages multiple times to refine solutions.
Combine stages, such as prototyping and testing concurrently.
By focusing on collaboration, creativity, and user-centricity, Design Thinking fosters innovative
and practical solutions to complex challenges.
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Implementing the process in driving inventions :-
Implementing the Design Thinking process to drive inventions involves tailoring the
methodology to foster creativity and innovation in product, system, or service development.
Here’s how each stage can contribute to inventing groundbreaking solutions:
1. Empathize: Understand User Needs and Context
Goal: Identify unmet needs, pain points, or opportunities that inspire novel solutions.
Activities:
o Immerse yourself in the user’s world through interviews, shadowing, or cultural
probes.
o Observe how users interact with existing products and note challenges.
o Explore adjacent industries or alternative use cases for inspiration.
Focus: Look beyond articulated needs to uncover latent or unstated desires that could
lead to innovation.
Example: Discovering that users struggle with mobility in crowded cities might inspire a
new mode of transport.
2. Define: Frame the Problem for Invention
Goal: Reframe challenges to uncover opportunities for unique solutions.
Activities:
o Craft “How might we” questions to shift perspectives and encourage creativity.
o Define the problem with an invention-focused lens (e.g., addressing technological
or physical constraints).
o Prioritize user needs that are underserved or ignored by current solutions.
Focus: Ensure the problem statement encourages exploration of uncharted ideas.
Example: Instead of "How might we improve bicycles?" ask "How might we redefine
personal mobility for dense urban spaces?"
3. Ideate: Generate Inventive Ideas
Goal: Explore bold and unconventional ideas without constraints.
Activities:
o Use lateral thinking exercises to escape traditional solutions.
o Invite multidisciplinary teams to contribute varied perspectives.
o Experiment with techniques like biomimicry, speculative design, or disruption
mapping.
Focus: Encourage risk-taking, even if ideas seem impractical initially.
Example: Ideating a vehicle inspired by how ants navigate narrow spaces efficiently.
4. Prototype: Build and Experiment
Goal: Transform abstract ideas into tangible experiments.
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Activities:
o Start with rough sketches, models, or mockups to quickly visualize concepts.
o Test various materials, technologies, or systems to explore feasibility.
o Create functional prototypes for unique features to evaluate viability.
Focus: Explore unconventional uses of technology or materials to enable new
functionalities.
Example: Building a foldable electric scooter prototype to test portability.
5. Test: Iterate and Validate the Invention
Goal: Gather feedback and refine the invention to maximize user impact.
Activities:
o Observe how users interact with the prototype to uncover unexpected behaviors.
o Use iterative testing to refine critical features.
o Test in extreme or diverse contexts to ensure robustness and versatility.
Focus: Let user feedback guide the innovation to align with practical needs.
Example: Testing the foldable scooter in different urban settings to identify design flaws.
Tips for Driving Inventions with Design Thinking:
1. Encourage Curiosity: Foster a culture of experimentation and exploration.
2. Embrace Constraints: View constraints as opportunities to drive creative problem-
solving.
3. Leverage Technology: Integrate cutting-edge tools or techniques to unlock new
possibilities.
4. Collaborate Broadly: Include diverse stakeholders, such as engineers, designers, and
end-users, in the process.
5. Iterate Relentlessly: Use the non-linear nature of Design Thinking to revisit and refine
ideas until they meet inventive goals.
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By following this tailored process, organizations can systematically identify opportunities for
invention, conceptualize unique solutions, and bring them to life effectively.
Design thinking in social innovations:-
Design Thinking is a powerful approach for driving social innovations, as it emphasizes
human-centered design, collaboration, and empathy to address complex societal issues. When
applied to social innovation, the process helps create solutions that are not only innovative but
also meaningful, sustainable, and accessible for communities and individuals. Here’s how
Design Thinking can be applied in social innovation:
1. Empathize: Understand the Social Context and Stakeholders
Goal: Deeply understand the challenges, needs, and aspirations of communities affected
by social issues.
Activities:
o Conduct ethnographic research, community visits, interviews, and focus groups
with stakeholders, including marginalized groups.
o Engage directly with communities to listen to their experiences and stories,
capturing their perspectives on problems and opportunities.
o Understand the broader ecosystem—considering policies, economic systems, and
environmental factors influencing the issue.
Focus: Strive to see the problem from the lens of those affected, not just through the
perspective of experts or policymakers.
Example: Engaging with homeless communities to understand their daily challenges,
needs, and the root causes of their situation.
2. Define: Frame the Social Problem and Identify Opportunities
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Goal: Narrow down the broad, complex social issue into a focused, actionable problem
statement that highlights areas for change.
Activities:
o Synthesize research insights to define a clear and specific problem that addresses
the core needs identified during the Empathize stage.
o Reframe the problem in a way that enables innovation by asking “How might
we…?” questions that consider the human experience.
o Prioritize problems based on impact and feasibility, ensuring the problem
definition aligns with community values and aspirations.
Focus: Emphasize the importance of inclusivity in the problem statement, ensuring that
all affected stakeholders are considered.
Example: Reframing “How can we reduce homelessness?” to “How might we empower
individuals to regain stability and self-sufficiency?”
3. Ideate: Generate Inclusive and Collaborative Solutions
Goal: Create a wide range of creative, inclusive ideas that offer potential solutions to the
social problem.
Activities:
o Organize ideation workshops involving a diverse set of stakeholders, including
community members, experts, and local leaders.
o Use brainstorming, mind mapping, and co-creation activities to develop multiple
solution options.
o Embrace "out-of-the-box" thinking and encourage wild ideas that could challenge
the status quo and inspire breakthrough solutions.
Focus: Prioritize solutions that address the root causes of social issues, are sustainable,
and are adaptable to different contexts.
Example: Generating ideas to combat food insecurity might include community-based
urban farming, mobile food distribution networks, or meal-sharing apps.
4. Prototype: Build and Test Low-Cost Models
Goal: Develop simple, low-cost prototypes that represent different aspects of the solution
and can be tested with communities.
Activities:
o Create quick prototypes of proposed solutions, such as community programs,
digital tools, or educational initiatives.
o Test prototypes in small, real-world settings to gather feedback from the target
audience.
o Involve stakeholders in the creation of prototypes to ensure they meet the actual
needs and are practical to implement.
Focus: Experiment with different approaches, understanding that the goal is to test and
iterate quickly based on real-world feedback.
Example: Prototyping a community-sharing app by testing it in a local neighborhood to
understand how users engage with it and if it meets their needs.
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5. Test: Validate and Refine Social Solutions
Goal: Test prototypes in the real-world context to validate their impact and make
refinements based on community feedback.
Activities:
o Pilot the solutions with target communities to assess effectiveness and usability.
o Collect qualitative and quantitative feedback from users, community members,
and other stakeholders.
o Analyze how the solution addresses the original problem and if it aligns with the
community’s values and needs.
Focus: Be open to revisiting earlier stages based on test results. This process is iterative,
and solutions are refined through continuous feedback.
Example: Testing a new community health program by rolling it out in a specific
neighborhood, monitoring its success, and iterating based on participant feedback.
Social Innovation with Design Thinking: Key Elements
1. Human-Centered Approach: Design Thinking in social innovation is driven by a deep
understanding of the people and communities who are most affected by the problem.
Solutions should improve the well-being of individuals, communities, and societies.
2. Inclusivity and Empowerment: Involve community members in the co-design and
prototyping process. This participatory approach ensures that the solution reflects their
real needs and is culturally appropriate.
3. Scalability and Sustainability: Social innovations need to be sustainable. The solution
must have long-term impact, considering the social, environmental, and economic
systems in which it will operate.
4. Collaboration: Social innovations often require cross-disciplinary collaboration. Involve
a wide range of stakeholders, including governments, businesses, NGOs, and community
groups, to develop holistic solutions.
5. Iteration and Flexibility: Given the complexity of social challenges, the Design
Thinking process must be flexible and adaptive, with solutions constantly tested, refined,
and iterated upon in real-world contexts.
Example of Design Thinking in Social Innovation
Tackling the Issue of Education in Rural Areas:
1. Empathize: Research rural communities where access to education is limited due to
infrastructure, poverty, or geographical challenges.
2. Define: “How might we provide accessible, quality education to children in remote areas
where traditional schools are unavailable?”
3. Ideate: Solutions could range from mobile classrooms, online education platforms with
offline capabilities, or solar-powered learning hubs.
4. Prototype: Build a small-scale mobile classroom and test it in one rural community to
assess its functionality and effectiveness.
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5. Test: Gather feedback from students, teachers, and parents. Refine the model based on
their insights, such as improving digital resources or transportation options.
By applying Design Thinking in social innovations, the solutions developed are more likely to be
impactful, sustainable, and deeply connected to the people they aim to help. The iterative process
ensures that the end product not only meets the needs of communities but also empowers them to
solve their own challenges.
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Tools of Design Thinking:
Tools of Design Thinking are structured methods used at different stages of the design thinking
process to understand users, analyze experiences, generate ideas, and transform ideas into real solutions.
These tools help designers move from understanding people → creating ideas → building solutions.
1. Persona
Definition
A persona is a fictional but realistic representation of a target user, created based on user research
and data, to represent the needs, goals, behaviours, and challenges of real users.
Purpose
Builds empathy for users
Keeps the design focused on real people
Helps teams make user-centered decisions
Key Components
Demographics: Age, gender, occupation, location
Psychographics: Interests, values, motivations
Goals & Challenges: What the user wants and problems faced
Behaviours & Usage Patterns: How the user interacts with systems
Example:
Persona Name: Ravi
Age: 40
Role: Municipal street-light maintenance officer
Goal: Ensure all street lights work properly
Challenge: No real-time information about faulty lights
2. Customer (User)
In design thinking, customer refers to the end user or beneficiary, not necessarily a paying
customer.
Purpose
Identify who is affected by the problem
Understand expectations and limitations
Types
Primary users. Ex: Pedestrians, drivers (Smart Street Lighting)
Secondary users. Ex: Municipal authorities (Smart Street Lighting)
Indirect users. Ex: Residents, shop owners (Smart Street Lighting)
Example:
For smart street lighting:
Customer = Public + Local government
3. Customer Journey Map
Definition
A customer journey map is a visual representation of the complete experience a user goes through
while interacting with a product or service over time.
Purpose
Understand end-to-end user experience
Identify pain points and opportunities
Improve usability and satisfaction
Key Components
Stages: Awareness, use, maintenance, feedback
Touchpoints: Interactions with system or service
Emotions: User feelings at each stage
Pain Points & Opportunities
Example (Street Light System)
Stage User Experience
Night walking Poor visibility
Light failure No reporting system
A new user signing up for a fitness app, starting with downloading the app, exploring features,
and progressing through a paid subscription.
4. Brainstorming
Definition
Brainstorming is a creative idea-generation technique used to produce a large number of ideas in
a short time without criticism.
Purpose
Encourage creative thinking
Explore multiple solutions
Avoid early judgment
Rules
No criticism
Quantity over quality
Build on others’ ideas
Stay focused on the problem
Techniques
Mind Mapping
SCAMPER (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse)
Silent Brainstorming
Example
Ideas for smart street lights:
Motion-based lighting
Solar-powered lamps
IoT fault monitoring
Mobile app control
5. Product Development
Definition
Product development is the process of designing, prototyping, testing, and deploying solutions that
meet user needs and are technically and economically feasible.
Purpose
Convert ideas into real solutions
Ensure usability, feasibility, and sustainability
Key Phases
1. Ideation – Generate concepts
2. Prototyping – Build low/high-fidelity models
3. Testing – Collect user feedback
4. Implementation – Finalize solution
5. Launch & Iteration – Improve continuously
Tools & Techniques
Prototypes
User testing
Feedback loops
Agile methodology
Example
Smart street light prototype using:
ESP32 + PIR + LDR
IoT dashboard
Field testing and iteration
Mapping Tools to Design Thinking Stages
Tool Design Thinking Stage
Persona Empathize
Customer identification Empathize
Journey Map Define
Brainstorming Ideate
Product Development Prototype & Test
How These Tools Work Together
1. Personas build empathy
2. Journey maps reveal pain points
3. Brainstorming generates solutions
4. Product development turns ideas into impact
Why These Tools Are Important
Keep focus on real users
Improve solution relevance
Encourage innovation
Reduce design failures
Enable scalable and sustainable solutions
1. Mind Mapping
Mind Mapping is a visual brainstorming technique used to organize ideas around a central problem.
Ideas are written as branches radiating from a central concept, showing relationships between ideas.
It helps in structuring thoughts and exploring multiple dimensions of a problem.
Purpose
Organize ideas visually
Encourage associative thinking
Break complex problems into simpler parts
How It Works
1. Write the main problem at the centre
2. Draw branches for main ideas
3. Add sub-branches for detailed ideas
4. Continue expanding as new ideas emerge
Example (Smart Street Light System)
Central Problem:
Smart Street Lighting
Main Branches:
Sensors
Power Source
Connectivity
Safety
Maintenance
Sub-branches:
Sensors → PIR, LDR
Power → Solar, Battery backup
Connectivity → Wi-Fi, GSM
Safety → Brightness control, camera
Maintenance → Fault alerts, dashboards
Outcome:
A structured overview of all possible solution elements.
Advantages
Easy to understand
Encourages creativity
Improves clarity and recall
2. SCAMPER
SCAMPER is a systematic creative-thinking technique that improves or modifies existing ideas by asking
seven specific questions.
SCAMPER stands for:
Letter Meaning
S Substitute
C Combine
A Adapt
M Modify
P Put to another use
E Eliminate
R Reverse
Purpose
Improve existing solutions
Generate innovative variations
Think beyond obvious ideas
Example (Street Light System)
S – Substitute
Replace traditional bulbs with LED lights
C – Combine
Combine street lights with solar panels + IoT sensors
A – Adapt
Adapt motion-sensor technology used in home security to street lights
M – Modify
Increase brightness only when vehicle or human movement is detected
P – Put to another use
Use street light poles to mount CCTV cameras or public Wi-Fi
E – Eliminate
Eliminate manual ON/OFF switching by using automatic control
R – Reverse
Lights stay dim by default, become bright only when movement is detected
Outcome:
Multiple improved design ideas from one existing system.
Advantages
Structured creativity
Easy to apply
Works well for redesign and innovation
3. Silent Brainstorming
Silent Brainstorming is a technique where participants generate ideas individually and silently
before sharing them with the group.
Unlike traditional brainstorming, no discussion happens initially.
Purpose
Encourage participation from introverts
Avoid dominance by vocal members
Reduce group bias
How It Works
1. Problem is clearly stated
2. Participants silently write ideas
3. Ideas are collected (notes/cards/board)
4. Group discussion and clustering follows
Example (Social Problem – Street Safety)
Problem Statement:
“How can we improve safety on dark roads at night?”
Silent Ideas Generated:
Motion-activated lights
Emergency call buttons on poles
Solar-powered street lights
Fault alert system to municipality
After collection, ideas are discussed and refined.
Outcome:
More diverse and unbiased ideas.
Advantages
Equal participation
Better idea quality
Reduces fear of judgment
Design Thinking Process Example:
Design Thinking = Structured way to turn problems into innovative solutions.
Redesigning a Motorbike
1. Empathize (Understand users)
We interview different bike users:
College student: “Fuel cost is too high, I wish it was cheaper.”
Delivery boy: “My back pains after long rides.”
Parent: “I feel bikes are not safe for my children.”
Young rider: “I want stylish look and smart features like phone charging.”
We listen, observe, and note real problems.
2. Define (State the problem clearly)
Current bikes are:
Not fuel-efficient enough.
Not ergonomic (back pain on long rides).
Less safe for city traffic.
Missing smart features.
Problem Statement: “How can we redesign a motorbike that is safe, economical, comfortable, and
smart for daily users?”
3. Ideate (Brainstorm solutions)
As a student team, we list all ideas (no judging now):
Hybrid bike (petrol + electric).
Seat with back-support design.
Automatic braking system in traffic.
USB charging port.
Anti-theft GPS tracker.
4. Prototype (Build small working model / sketch)
We cannot build a full bike, but we can:
Make a 3D design in Tinkercad showing modified seat.
Create a mini model using Arduino/ESP32 to demo automatic braking.
Prototype = simple version to test concept.
5. Test (Get user feedback)
We show sketches/models to students, delivery boys, and parents.
Feedback:
“Smart helmet is a great idea, but it should be lightweight.”
“Back-support seat is useful for long rides.”
“Electric + petrol hybrid is interesting, but charging should be easy.”
We improve design according to feedback.
Outcome
By applying Design Thinking, our redesigned motorbike is:
Safe (automatic braking).
Comfortable (ergonomic seat).
Economical (hybrid fuel).
Smart (USB charging).
Implementing the process in driving inventions Example:
1. EMPATHIZE – Understand the Farmer (User)
First, we put ourselves in the farmer’s perspective.
We talk to farmers and observe their daily routine:
Farmer says:
o “I don’t know exactly when to water crops.”
o “Sometimes crops dry due to less water.”
o “Sometimes excess water damages crops.”
o “Electricity is available only at night.”
o “I must go to the field every time to switch ON/OFF motor.”
User pain points (real problems):
Water wastage
Crop damage
Manual effort
No real-time information
This is empathy — understanding the user deeply.
2. DEFINE – Problem Statement
Now we clearly define the problem (not blaming the farmer):
Problem Statement:
“Farmers need an efficient way to irrigate crops automatically based on soil and weather conditions to
save water, reduce effort, and improve crop yield.”
This is the real problem, not just “watering plants”.
3. IDEATE – Brainstorm Solutions
(Remember: Idea without judging/ criticism)
Ideas generated:
Sensor-based irrigation
Mobile app to control motor
Automatic motor ON/OFF
Weather-based irrigation
SMS alert to farmer
Drip Irrigation system
Solar-powered irrigation system
We select a practical and affordable idea:
Smart Irrigation System using sensors + controller
4. PROTOTYPE – Build a Simple Working Model
Now we convert idea → prototype
(Not a final product, only a working model)
Components (Basic)
Arduino / ESP32
Soil Moisture Sensor
Temperature & Humidity Sensor (DHT11)
Relay Module
Water Pump (Motor)
Power Supply
Mobile App / IoT Dashboard
Working Logic (Explain Simply)
If soil is dry → Motor turns ON
If soil is wet → Motor turns OFF
If temperature is high → Watering increases
Farmer can monitor/control using mobile
This is where invention turns into innovation.
Prototype Sketches:
Mobile App Mockups
Drip Irrigation Sketch:
5. TEST – Get Feedback & Improve
We test the prototype in a small garden / pot:
Feedback from farmer:
“It saves water ”
“I don’t need to visit field often ”
“Motor runs only when needed ”
Improvements suggested:
Add mobile alert
Add rain detection
Use solar power
This leads to continuous innovation.
Final Outcome
Through Design Thinking, we achieved:
Water saving
Reduced manual work
Better crop yield
Affordable solution
How this Drives Invention & Innovation
Invention: Sensors, controllers already exist
Innovation: Applying them intelligently to solve farmer’s real problem
Design Thinking connects problem → technology → solution
Difference between Traditional Invention and Design Thinking–Driven Invention
Aspect Traditional Invention Design Thinking–Driven Invention
Focus Technology Human needs
Process Linear Iterative
Risk High Reduced
User involvement Minimal Continuous
Success rate Uncertain Higher
Design thinking drives inventions by:
Keeping the focus on real problems
Providing a clear step-by-step path from idea to invention
Encouraging experimentation and learning
Reducing cost and risk of failure.
An invention developed through design thinking is need-based, user-validated, and innovation-
driven.
Driving Inventions → Focus on innovation and system development
Social Innovations → Focus on society/community problems, societal/community impact and
benefits
Design Thinking Social Innovation Example:
Design thinking using a Smart Street Light System.
This is a social innovation, because it solves problems related to public safety, energy saving, and
smart cities.”
1. EMPATHIZE – Understand the Users (Society/Community)
First, we put ourselves in the users’ perspective.
We observe and talk to:
Citizens
Pedestrians
Local residents
Municipal workers
Problems observed:
Street lights stay ON even when no one is on the road.
In some areas, lights do not work properly, causing safety issues.
High electricity bills for municipalities.
Accidents and thefts in poorly lit streets.
User pain points:
Wastage of electricity
Lack of safety at night
Manual monitoring of street lights
2. DEFINE – Problem Statement
Now we define the real problem clearly:
Problem Statement:
“Cities need an intelligent street lighting system that automatically adjusts lighting based on movement
and surroundings to save energy and improve public safety.”
This is not just about lights — it’s about safety + energy + automation.
3. IDEATE – Brainstorm Solutions
We brainstorm ideas (no judging):
Lights that turn ON only when people or vehicles are detected
Automatic brightness control at night
Solar-powered street lights
Remote monitoring through mobile app
Fault detection system
From these, we select a practical solution:
Smart Street Light System using sensors + controller
4. PROTOTYPE – Build a Simple Model
Now we move from idea → prototype
(Prototype = simple working model)
Components (basic):
Arduino / ESP32
LDR (Light Dependent Resistor) – day/night detection
PIR Sensor – motion detection
LED (Street Light model)
Relay / Transistor
Power supply / Solar panel
Working Logic
Daytime (sunlight detected) → Street light OFF
Night + no movement → Light ON at low brightness
Night + movement detected → Light ON at full brightness
No movement for some time → Light dims again
Result: Energy saving + safety
Prototype Sketch
Explanation of sketch:
LDR checks day or night
PIR detects movement
ESP32 controls brightness
LED acts as street light
Optional IoT sends status to control room
5. TEST – Feedback & Improvement
We test the prototype on Model Street.
Feedback:
“Light turns ON only when needed”
“Roads are safer at night”
“Electricity consumption reduced”
Improvements suggested:
Add camera for security
Add IoT dashboard for monitoring
Use solar power for rural areas
This leads to continuous innovation.
Difference between Commercial Innovation and Social Innovation
Aspect Commercial Innovation Social Innovation
Goal Profit Social impact
Users Customers Communities
Success metric Revenue Quality of life
Design constraints Market-driven Resource & context-driven
Final Outcomes (Social Innovation Impact)
Through Design Thinking, Smart Street Light System provides:
Energy conservation
Reduced electricity bills
Improved public safety
Smart city development
Eco-friendly solution
Why this is Social Innovation
Solves community-level problems
Benefits public, not just individuals
Uses technology for social good
Affordable and scalable