QUARTER 2 ARTS-10
Lesson 1 - 2
Art Elements in the Technology-Based Production Arts
Technology-based art is essentially computer-generated and/or manipulated. Through
the centuries, visual artists used actual brushes and palettes, and a whole array of
paints, inks, and natural pigments applied to paper, canvas, fabric, stucco walls and
ceilings.
Elements of Arts as Applied to Technology-Based Art
• The elements of art help you identify and interpret an artwork easily. These are line,
shape, color, value, form, texture, and space. These are incorporated in any
artwork-traditional or technology-based/digital art.
Elements of Arts:
• Line - distance between two points (or the path moving point), taking any form along
the way.
• Shape - a figure of a particular condition that outlines anything that you can see
• Color - different hues, shades applied in arts and design
• Value - the use of lightness and darkness of color, shading, and highlighted in an
artwork.
• Form - can be created by the forming of two or more shapes or as a 3D shape (cube,
pyramid, sphere, etc.)
• Texture - Quality of a surface or the way any work of art is represented.
• Space - refers to the distances or areas around, between, or within components of a
piece.
Origin and Early Stages
- Computer art first came on the scene in the early 1960s. This was due to the
technology that was constantly developing and that became available at the time.
- Early experimenters were not necessarily artists, but engineers and scientists who
had access to and experience with the hardware needed.
- There were questions as to whether it was, in fact, ‘true art’ since it made use of
electronic and mechanical devices, rather than the artist’s own hand, to produce the
images and effects.
- Moreover, within a few years, there was a general acceptance of digital art as an
exciting and thought -provoking form of modern art. It became highly popular and
critically acclaimed, as digital artists came to the fore in Europe, Russia, and the
United States.
Samples of digital artworks
- In the Philippines, artists were influenced by the technology trend in art but this was
more in the commercial sphere. They earned a quiet reputation for their talents and
were highly demanded in this field.
- Eventually, however, the concept of computer-generated works as a means of serious
artistic expression gained ground among the younger generation of local artists.
Present the link of websites of the following museums and art organizations Institutions
that offer training courses on the digital arts:
● First Academy of Computer Arts
● Philippine Center for Creative Imaging (PCCI)
● Technical Education and Skills Development Authority (TESDA) - through scholarships
given by ACPI
Distinct Characteristics of Arts in the 21st Century
- Technological advancement is inevitable. Day by day, it is influencing every aspect of
our life. Its impact can be seen also in the arts since arts continuously evolve with
technological growth.
- Computer technology has been a part of every aspect of modern [Link] with a
computer device like desktop PC, laptop, tablet, or android phone can now capture
and edit images and videos; create, manipulate, and share works of art; and even
compose music.
The distinct characteristics of technology-based art are as follows:
1. It is produced digitally.
2. It is easy to reproduce since it is digitally made.
3. It allows communication between the artist and the audience.
4. It can be easily accessed and shared with the use of gadgets and the internet.
5. It uses different
Mobile Phone Art
- The mobile phone that you constantly hold has evolved from a mere communication
tool into a creative device that allows you to generate original works of art for an
entire range of purposes. The tasks that traditional photo editors used to perform
manually - cropping, retouching, air brushing - are now just a few of the many
editing effects done for you with split-second ease at the click of a mouse, a
keyboard command, or a few taps and drags of your finger on a touch screen.
Image manipulation programs and applications that run on today’s android devices:
● Pixir - a powerful, free online image editor
● Pic Collage - allows you to make collages incorporating photos, stickers, text, and
frames
● Photo Grid - a downloadable application for android phones that allows you to make
collages out of images from your photo gallery
● Doodle Booth - an iPad application (with a free downloadable version) that enables
you to "doodle" on your images using available stickers
● Photo Booth - an application for taking photos and videos using an iPad or iPad mini
(a version for the iPhone, called SimpleBooth, is also available)
● Magic Mirror Booth - an iPhone application that allows you to take amusing,
distorted images, simulating camera effects
● Pic Monkey - a free online photo editing tool that provides filters, frames, text, and
effects to manipulate your images
● Flipagram - a downloadable application that allows you to "bring your photos to life"
in short videos set to music of your choice
● Picsart - a free photo editor and drawing application, as well as a social network for
you to share your art with others
● Snapseed - a photo application that enables you to enhance, transform, and share
your photos; a free downloadable version for android phones is available
● Instagram - a fast and fun way to share images with others; snap a photo, choose
from among the available filters, and share via Facebook, Twitter, Tumblr, and more
Edited photos using Mobile phone
Filipino Artists In our country, Filipino artists were likewise influenced by the technological
development in art. From time to time, it's agreeable to know about the prominent artists in
our preferred fields who were inspired by the work of foreign artists. With that, let's get to
know our Filipino artists who adapted artworks produced by technology and learn from
them.
● Vincent Raphael Aseo - He is an independent visual artist of algorithmic art,
drawings, and mixed media.
● Ronnie del Carm - He is the co-director of the animated film Inside Out, an animator
in Warner Bros, and became a storyboard artist for Batman: The Animated Series
● Antonio Gorordo - Cityscape 2010-2012 Digital Art
Summary
Technology-based art refers to artwork that is digitally created or manipulated using
computers and mobile devices. Unlike traditional art, which uses physical materials like
paint and canvas, digital art uses tools such as software and applications. Despite initial
skepticism about its legitimacy, digital art gained acceptance in the 1960s and has since
flourished globally, including in the Philippines. Digital art incorporates the same elements
of art—line, shape, color, value, form, texture, and space—as traditional art. With the rise of
mobile phones and editing apps like Pixlr, PicsArt, Snapseed, and Instagram, creating and
sharing digital art has become accessible to almost anyone. 21st-century digital art is
characterized by ease of reproduction, interactivity, global accessibility, and a wide range of
visual effects. Filipino artists such as Vincent Raphael Aseo, Ronnie del Carmen, and
Antonio Gorordo exemplify the integration of technology in art, reflecting both local talent
and global influence.
LESSON 3 - 4
Digital Photography and Digital Painting
Another means of generating an original image is to capture it as a digital file. In the
case of today’s electronic technology, that would mean recording the image using a
digital camera or a device with a built-in camera, like your mobile phone, android
device, android device, or tablet.
Prior to the development of digital photography, cameras were essentially sealed
boxes that would allow a split-second entry of light to strike a section of light-sensitive
film inside it. The result was that whatever was in front of the camera at the precise
instant that the light entered it would be imprinted on that exposed section of film as a
photographic image. The photographer (or a commercial developing service) would
then have to process the exposed film in a special enclosed space known as a "dark
room"-and only then would the recorded images be seen.
Point-and-shoot vs. DSLR
The multistep process described above has since been overtaken by the magic of
digital photography. Today's users have the option of a "point-and-shoot" type of
digital camera which automatically makes all the adjustments in lighting, focus,
zoom-in and zoom-out, even removal of "red eye" with the user being given some
leeway for slight adjustments. It offers image enhancement features like adjusting
color and brightness imbalances, as well as sharpening or blurring the image. It may
even offer unique effects like "fish eye" or filters that allow presetting of the photo to
be taken with a colored tint or a special texture. Plus, it allows the user to immediately
review the photos taken without waiting for a complex developing process - and to
delete any unsatisfactory images while storing the good ones for future needs.
A second option is the digital single lens reflex (DSLR) camera. This also provides the
film-less and instant review features of a "point-and-shoot" type of digital camera, but
gives the photographer much more artistic freedom and control to select the camera
settings to create the desired final image with the preferred visual effects.
Many professional photographers remain loyal to the traditional (i.e., nondigital)
single lens reflex camera which still uses film. They believe that film photography has
an authenticity and genuineness to its images that is lost in the artificial and automatic
manipulations of digital photography. There is no denying, however, the ease and
convenience that digital photography offers to millions of amateur photographers.
Without needing years of training and experience, we are now able to capture images
with professional-quality results.
Basic Tips for Taking Good Photographs
Whether you are using a point-and-shoot camera or a DSLR, there are basic guidelines for
capturing a good quality photographic image:
1. Choose a good location. An interesting location can sometimes make the difference
between a good and a great photo.
2. Check that the available background is relatively simple and not too cluttered, so
that the focus will be on your chosen subject.
3. Natural light in the outdoors or near a window is usually the most flattering or
effective for any kind of subject. Ideally, the best light for photos is within the first
hour after sunrise and the last hour before sunset.
4. Avoid taking shots facing the light, as this would make your subject back-lit and
most of the details would be lost in shadow.
5. If you intend to take a posed shot, position your subject where you want in relation
to the location, background, and source of light.
6. If you intend to take a candid shot, position yourself where you can capture the
most interesting, amusing, touching, or engaging moment or expression.
7. Take a variety of shots-ranging from far shots showing the surroundings, to
medium-distance shots concentrating on the main subject, to tight or close-up shots
that focus on details of the subject. You can then choose from among all these for
the best photo or photos.
Common Shots and Angles
● Long Shot - contains the person's entire body in the frame.
● Medium Shot - framed from the knees or waist up from the subject.
● Close Up - the subject’s face occupies most of the frame
● Extreme Close Up - used to pick up a subtle detail in one’s facial expression.
● High Angle - the camera is raised above the subject and is tilted down at the subject.
● Low Angle - the camera is closer to the ground and points up towards the subject
● Point of View - the perspective of a person in the scene.
● Aerial Shot - the camera is high above the subject.
For today’s younger generation that grew up in a digital world, even
entertainment now comes courtesy of computer devices. A major component of
such entertainment is in the form of video games of every conceivable genre,
subject matter, and skill level.
These range from educational games and mind twisters, to building and construction
games, to ones that entail physical interaction by the users (sports, fitness, dance).
There are also tremendously popular games of strategy, war, science fiction, and
mythical worlds that employ amazingly complex and realistic graphics, motion, sound,
and other special effects.
Similar to image creation and manipulation, it is now possible for video game fans to
become video game creators themselves. Online tutorials and guides are available on
sites like e-how, Instructables, and YouTube. Plus there are available programs that
can be downloaded and used immediately, with no need for prior knowledge on
coding or web development.
Digital painting refers to a technique using a graphics software program to create an
artwork that is totally virtual. The canvas, brushes, paints, and other tools are all virtual,
existing only within the computer. And the finished work is also stored in virtual format,
to be shared through cyber space. This is, however, different from the image-generating
devices and programs discussed above, which create, modify, store, and share images
entirely on a laptop, tablet, or android phone. Digital painting still makes use of
traditional painting mediums such as acrylic paint, oils, ink, and watercolor and also
applies the pigment to traditional surfaces, such as canvas, paper, polyester, etc. However,
it does so by employing computer software that drives a type of robot device (such as a
plotter) or an office machine (such as a printer) that takes the place of the artist's hand.
Ctrl+Paint is an example of an online resource for teaching yourself digital painting for
free, via simple videos and mini tutorials.
Video Technology / Imaging Videos
Social media purposes
- Another tremendously powerful and innovative field that digital technology has
revolutionized is that of creating and presenting videos. The explosion of social
media in recent decades has provided a new platform for video materials targeting
the "netizens" of today. There are also millions of personally produced videos that
are constantly uploaded to online platforms like YouTube- from music, dance, stage
performances, tutorials and more.
Medical/scientific purposes
- Another extremely valuable use of today's video technology is that of imaging videos
in the fields of medicine and science. You may be familiar with Magnetic Resonance
Imaging (MRI), Computerized Tomography (CT scans), and the like which are used
to create and record visual images of a patient's internal anatomy in order to
diagnose and treat diseases and injuries. There are also ultrasound tests or
sonograms.
ASSESSMENT
Direction: Write True if the statement is correct and write False if the statement is
wrong.
1. Digital art first came on the scene in the early 1960s due to the technology that was
constantly developing that became available at the time.
2. In the United States, artists were influenced by the technology trend in art but this
was more in the commercial sphere.
3. One of the institutions that offer training courses on the Digital arts is the Technical
Education and Skills Development Authority (TESDA) through scholarship grants
provided by ACPI.
4. In the elements of arts, color refers to the distances or areas around, between, or
within components of a piece.
5. Technology-based artwork is not considered an art form.
6-10 Enumerate at least five art elements in technology-based production arts.
11-15. In 3-5 sentences, explain the distinct characteristics of arts during the 21st century.
Direction: For item 1-5, give the exact and correct words that correspond to the questions.
For items 6-10, give at least 5 differences between traditional painting and digital painting.
1. It refers to a technique using a graphics software program to create an artwork that
is totally virtual.
2. It is an example of an online resource for teaching yourself digital painting for free,
via simple videos and mini tutorials.
3. It used to pick up a subtle detail in one’s facial expression.
4. What is the meaning of DSLR?
5. A type of shot where the camera is raised above the subject and is tilted down at the
subject.
6-10 give at least 5 differences between traditional painting and digital painting.
Performance Task in Arts
Instructions:
Take at least 4 original photos using different camera angles/shots covered in class. Choose
one (1) photo that you think has the most creative potential and edit your chosen photo
using any of the apps or platforms discussed in class. (e.g Snapseed, Canva, Pixlr, Photogrid)
applying the technology-based art elements. The final image should look artistic and
digitally enhanced, not just filtered.
In submitting your output, submit photos taken including the original one and the edited
photo/artwork. Place it on a Long Bond paper and follow the format given. Write a short
reflection (5-7 sentences) with the guiding questions provided below:
● What camera angle/shot did you use and why?
● What elements of technology-based art did you apply?
● What app(s) did you use and what tools in them helped improve your work?
Follow the format below: