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3D Rotation Problem

The document discusses a 3D rotation problem involving a point in a rotating frame, detailing the application of rotation matrices around the X, Y, and Z axes. It provides step-by-step calculations for the rotations and concludes with the final coordinates of the point after the transformations. Additionally, it includes tips and tricks for remembering the rules of 3D rotations and how to efficiently apply them in exams.

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Free Fire tamil
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100% found this document useful (1 vote)
44 views7 pages

3D Rotation Problem

The document discusses a 3D rotation problem involving a point in a rotating frame, detailing the application of rotation matrices around the X, Y, and Z axes. It provides step-by-step calculations for the rotations and concludes with the final coordinates of the point after the transformations. Additionally, it includes tips and tricks for remembering the rules of 3D rotations and how to efficiently apply them in exams.

Uploaded by

Free Fire tamil
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

3D Rotation Problem

Ahhh nice, this is a 3D rotation of a point attached to a rotating frame problem. Let’s solve it cleanly
step by step so it actually makes sense 🔥
We are given:
Point in rotating frame

1
P = 5 ​ ​ ​

The frame rotates with respect to the reference frame by:

90∘ about X-axis


45∘ about Y-axis
60∘ about Z-axis

So we apply rotation matrices in order:

Pref = Rx (90∘ ) Ry (45∘ ) Rz (60∘ ) P


​ ​ ​ ​

1️⃣ Rotation Matrices


Rotation about X-axis (90°)

1 0 0 1 0 0

Rx (90 ) = 0 cos 90 − sin 90 = 0 0 −1
​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​

0 sin 90 cos 90 0 1 0

Rotation about Y-axis (45°)


1 1
cos 45 0 sin 45 2

0 2

Ry (45∘ ) =
​ ​

​ 0 ​ 1 0 = 0 ​ ​ ​ ​ ​ ​ 1 ​ 0 ​ ​

− sin 45 0 cos 45 − 12 ​


0 1
2

Rotation about Z-axis (60°)

1 3
cos 60 − sin 60 0 2
​ − 2


0

Rz (60 ) = sin 60 cos 60 0 = 3 ​ 1
0
2 2
​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​

​ ​

0 0 1 0 0 1

2️⃣ Step-by-step Multiplication


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We multiply from right to left:

P ′ = Rz ⋅ P ​

1 3 1 1−5 3
2
​ − 2

​ 0 1 2
(1) − 23 (5)

2

= 3 ​
1
0 5 = 3
(1) + 12 (5) ​

= 3+5 ​

2 2 2 2
​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​

​ ​ ​ ​ ​

0 0 1 7 7 7

Now apply Ry (45∘ ) ​

P ′′ = Ry ⋅ P ′ ​

After multiplication:

1 1−5 3
2


2
+ 12 ⋅ 7
⋅ ​

​ ​

′′ 3+5
P = ​

2


​ ​

1 1−5 3
− 2
⋅ 2
+ 12 ⋅ 7


​ ​

Finally apply Rx (90∘ ) ​

1 0 0 x′′ x′′
′′
Pf inal ​ = Rx ⋅ P = 0 0 −1 ​ ​ ​ ​ ​ ​ y ′′ = −z ′′
​ ​ ​ ​ ​ ​

0 1 0 z ′′ y ′′

3️⃣ Numerical Approximation


Using
2 ≈ 1.414

3 ≈ 1.732

After simplifying:

3.3
Pf inal ​ ≈ −7.65 ​ ​ ​

3.3

✅ Final Answer
Coordinates of the point in the reference frame after rotation:

Pref ≈ (3.3, −7.65, 3.3)


​ ​

🎯 Graphical Meaning (intuition)


First the point is spun around Z (like turning on a table)

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Then tilted around Y

Then flipped around X

So the point moves from the first quadrant to a position where Y becomes strongly negative, which
matches the result.

If you want, I can also show a shortcut using combined rotation matrix (single matrix multiplication)
— much faster for exams.

Ahhh this is a classic confusion in 3D rotations — everyone mixes up X, Y, Z axes at first 😄


Let’s lock this in your brain permanently.

🎯 First Rule: Axis = The one that DOESN’T change


When you rotate about an axis, the coordinate along that axis stays the same.

Rotation About Stays Same Plane of Rotation


X-axis X Y–Z plane
Y-axis Y X–Z plane

Z-axis Z X–Y plane

👉 Memory Trick:
“The axis you rotate about is the one you don’t disturb.”

🧠 Visual Memory Trick (Super Important)


Use your right hand ✋
Point your thumb in the positive axis direction.
Your fingers curl in the direction of positive rotation.

Axis How to Remember


X-axis Thumb → right, rotation is from Y toward Z

Y-axis Thumb → forward, rotation is from Z toward X


Z-axis Thumb → up, rotation is from X toward Y

So:

css

X rotation → Y becomes Z
Y rotation → Z becomes X

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Z rotation → X becomes Y

It’s a cycle 🔁
🔁 The XYZ Rotation Cycle (Golden Trick)
Just remember this circular order:

X→Y →Z→X

Now apply this rule:

Rotation about X affects Y and Z


Rotation about Y affects Z and X

Rotation about Z affects X and Y

📦 Matrix Pattern Shortcut (Exam Hack)


Each rotation matrix keeps one row & column simple:

🔵 X-axis Rotation
Only Y and Z change

1 0 0
Rx = 0 cos − sin
​ ​ ​ ​ ​ ​

0 sin cos

Top row = [1 0 0] → X unchanged

🟢 Y-axis Rotation
Only X and Z change

cos 0 sin
Ry =
​ 0 ​1 0 ​ ​ ​ ​

− sin 0 cos

Middle row = [0 1 0] → Y unchanged

🔴 Z-axis Rotation
Only X and Y change

cos − sin 0
Rz = sin cos 0
​ ​ ​ ​ ​ ​

0 0 1

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Last row = [0 0 1] → Z unchanged

🧩 One-Line Memory Formula


“Rotate about one axis, the other two dance.” 💃🕺
🚀 Fastest Way to Recall in Exam
Ask yourself:

1. Which axis is the rod going through? → That coordinate stays same
2. The other two form the rotation plane

3. Cosines go on the diagonal, sines go off-diagonal with ± signs

If you want, I can give you a single diagram trick that makes XYZ rotations impossible to forget.

Nice one — this is a sequential 3D rotation problem. Let’s build the combined rotation matrix step by
step.

We are given rotations in this order:


1️⃣ 45 about Y-axis

2️⃣ 120 about Z-axis


3️⃣ 90 about X-axis


When rotations are applied one after another to a point, the rightmost matrix acts first:

R = Rx (90∘ ) Rz (120∘ ) Ry (45∘ )


​ ​ ​

🔹 Step 1: Write Individual Rotation Matrices


Rotation about Y-axis (45°)
1 1
cos 45 0 sin 45 2
​ 0 2


​ ​

Ry (45 ) =
​ 0 ​ 1 0 =
​ 0 ​ ​ ​ ​ ​ 1 ​ 0 ​ ​

− sin 45 0 cos 45 − 12 ​


0 1
2

Rotation about Z-axis (120°)

cos 120 − sin 120 0



Rz (120 ) = sin 120 cos 120 0
​ ​ ​ ​ ​ ​

0 0 1

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1 3
cos 120 = − , sin 120 =
2 2

− 12 ​ − 23 ​

​ 0
Rz (120∘ ) = 3 ​

− 12 0
2
​ ​ ​ ​ ​ ​

​ ​

0 0 1

Rotation about X-axis (90°)

1 0 0 1 0 0
Rx (90∘ ) = 0 cos 90 − sin 90 = 0 0 −1
​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​

0 sin 90 cos 90 0 1 0

🔹 Step 2: Multiply R z ⋅ Ry ​

Rzy = Rz Ry ​ ​ ​

After multiplication:

−212 ​


− 2
3 ​

​ −212 ​

3
Rzy = ​ ​

2 2



− 12 ​

3
2 2


​ ​

− 12 1
​ ​


0 2

🔹 Step 3: Multiply R x ​ ⋅ Rzy ​

R = Rx Rzy ​ ​

Final rotation matrix:

−212 ​ − 23 ​


−212 ​

1
− 12
​ ​

R= ​

2



0 ​


​ ​ ​

3

2 2


− 12 ​
3
2 2

🔢 Decimal Approximation (for intuition)


−0.354 −0.866 −0.354
R≈ ​0.707 0 −0.707 ​ ​ ​ ​

0.612 −0.5 0.612

✅ Final Answer
The required combined rotation matrix is

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R = Rx (90∘ ) Rz (120∘ ) Ry (45∘ )
​ ​ ​

with the matrix shown above.

If you want, I can also show a shortcut trick to multiply rotations faster in exams (less writing, fewer
mistakes).

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