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3D TV: Revolutionizing Visual Media

The document discusses a 3D TV prototype system that was developed to allow for a truly immersive 3D viewing experience without the need for glasses. The system uses a distributed and scalable architecture to manage the high computational demands of acquiring, transmitting, and displaying multiple high-resolution stereoscopic video streams from different viewpoints in real-time. This was the first end-to-end 3D TV system capable of providing enough views and pixels to produce a believable 3D experience without special glasses.

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Akash Anand
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0% found this document useful (0 votes)
11 views2 pages

3D TV: Revolutionizing Visual Media

The document discusses a 3D TV prototype system that was developed to allow for a truly immersive 3D viewing experience without the need for glasses. The system uses a distributed and scalable architecture to manage the high computational demands of acquiring, transmitting, and displaying multiple high-resolution stereoscopic video streams from different viewpoints in real-time. This was the first end-to-end 3D TV system capable of providing enough views and pixels to produce a believable 3D experience without special glasses.

Uploaded by

Akash Anand
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd

ABSTRACT ON 3D TV

The targeted "virtual reality" television would allow people to view high definition images in 3D from any angle, in addition to being able to touch and smell the objects being projected upwards from a screen to the floor. Three-dimensional TV is expected to be the next revolution in the TV history. They implemented a 3D TV prototype system with real-time acquisition transmission, & 3D display of dynamic scenes. They developed a distributed scalable architecture to manage the high computation & bandwidth demands. 3D display shows high-resolution stereoscopic color images for multiple viewpoints without special glasses. This is first real time end-to-end 3D TV system with enough views & resolution to provide a truly immersive 3D experienc.

Why 3D TV
The evolution of visual media such as cinema and television is one of the major hallmarks of our modern civilization. In many ways, these visual media now define our modern life style. Many of us are curious: what is our life style going to be in a few years? What kind of films and television are we going to see? Although cinema and television both evolved over decades, there were stages, which, in fact, were once seen as revolutions: 1) at first, films were silent, then sound was added. 2) cinema and television were initially black-and-white, then color was introduced.

3) computer imaging and digital special effects have been the latest major novelty.

3D video usually refers to store animated sequences, whereas 3D TV includes real-time acquisition, coding & transmission of the dynamic scene. The system is scalable in the number of acquired, transmitted, & displayed video streams. The system architecture is flexible enough to enable a broad range of research in 3D TV. This system provides enough viewpoints 8 enough pixels per viewpoint to produce a believable & immersive 31) experience. In these system there are following contribution: 1. Distributed architecture 2. Scalability 3. Multiview video rendering 4. High-resolution 3D display 5. Computational alignment for 3D display

SUBMITTED TO:Mrs. NEHA CS DEPARTMENT (SKIT)

SUBMITTED BY:SUMIT KUMAR(D) ROLL 145 CS B VIII SEM

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