We now have the opportunity to design
learning differently: to create extended
learning communities, to link people in
real and virtual worlds, to provide
expertise on demand, and to support a
lifetime of learning
How that happen?
Outline
1. Define M-Learning
2. Features of M-Learning
3. Advantages of M-Learning
4. Limitations of M-Learning
5. how M-Learning is support learner at
distance?
6. Technology that support M-Learning
7. Concerns\issues raised by researchers in M-
Learning
8. Case studies/examples
Definition
Learning that happens across locations, or that takes
advantage of learning opportunities offered by portable
technologies
Technologists place a high emphasis on novelty and the
functionality of the devices (phones, PDAs, iPods,
PSPs) themselves
Feature
Enables knowledge building by learners in ■
.different contexts
.Enables learners to construct understandings ■
Mobile technology often changes the pattern of ■
.learning/work activity
Feature
focus is on the mobility of the learner , interacting with
portable or fixed technology; and learning in a mobile
society, (M-Learning also brings strong portability by
replacing books and notes with small RAMs, filled with
tailored learning contents )
M-learning is convenient, in the sense that it is
accessible virtually from anywhere(class, taxi, laundry
room, …)
M-learning is collaborative; that is sharing is almost
instantly among everyone using the same content, which
will in turn also lead to receiving instant feedback and
tips. That will be the best kind of learning
M-learning is engaging and fun. With this kind of
learning, it is much easier to combine gaming and
learning for a more effective and entertaining
experience
Advantage
Mobile learning decreases limitation of
learning location with the mobility of
general portable devices
It offer the opportunity for choice.
Mobile learning creates new conditions
for learning
Advantage
Check e-mail everywhere, easy to use and
read, could replace SMS
Use internet wherever you are
Easy to use
Mobile learning provide the student more
autonomy and flexibility especially in
distance education.
Limitation/challenges
Challenges
Social and
Technical challenges educational
challenges
Limitation\Challenges
Technical challenges
Small Screen size
Small key size
Limited Performance, in terms of processor capability,
available memory, storage space and battery life.
Slow Connectivity of the internet
Multiple standards, multiple screen sizes, multiple
operating systems
Repurposing existing e-Learning materials for mobile
platforms
Left- to-right scrolling, web sites too big to see
effectively on small screen
Risk of theft, rain, mud, breakability, and so on
Limitation\Challenges
Social and educational challenges
Accessibility
How to assess learning on mobile phone
Developing an appropriate theory of learning for the
mobile age
Tracking of results and proper use of this information
No demographic boundary
Mobile communication is still expensive – especially
from abroad
technologies that support mobile
learning
PDA: Personal Digital Assistant,
Tablet PC UMPC mobile phone, camera phone
and SmartPhone
Learning Mobile Author, e.g. for authoring and
publishing WAP, J2ME and SmartPhone
Personal audio player, e.g. for listening to
audio recordings of lectures
Handheld audio and multimedia guides, in
museums and galleries
Handheld game console, modern gaming
consoles
how M-Learning is support learner
?at distance
Children and Adult can using M-Learning devices.
enhance group collaboration among students who are in
different place
Increase the interaction between student-student and
student-instructor.
On the job training or just-in-time learning
Improving levels of literacy
provide audiovisual support anywhere
Provide different way to interact and learn:
1. SMS( short Message Service)
2. MMS( Multimedia Messaging Service)
3. Video Standards (3GP)
4. Audio Standards (MP3, AACPLus)
Concerns and issues
1. Learning Across Contexts
mobile learning is not just about learning
using portable devices, but learning across
contexts
focus should be on the learner and the
learning, not on the systems behind the devices
Concerns and issues
3. Design:
designing for mobile learning
becomes a critical challenge
We need to develop theory, strategies
and techniques.
Concerns and issues
3. Evaluation
How can we effectively measure learning in
mobile environments?
evaluation overlaps with design. Mobile
learning is often blended with other types of
learning.
case studies/examples
SMS quiz author:
The SMS quiz author is a web-
based application which allows
you to set up an automated
response system for multiple-
choice quizzes on the learner’s
mobile phone. Participants
answer questions by text and
receive instant feedback.
Road sign quiz
•This quiz, which develops recognition of common road
signs, is presented
•through an engaging animated interface.
•it is really a traditional multiple-choice quiz, so the format
will be familiar to most learners.
• There is no explicit literacy or numeracy teaching or
practice, but as
•learners gain familiarity with road signs, they encounter
the same key words
•repeatedly, thereby increasing their reading vocabulary.
• There is no audio, so the quizzes are accessible to deaf
learners and can be
•explored quietly and privately by learners on their own,
even if they do not
•have a private space to work in.
Synchronous
Time of interaction
Asynchronous
Student-student
Student-teacher
Type of interaction
Student-content
Student-machine
Group-based
Learning style
Self-based learning
Anytime
Anyplace Flexibility
Ease of access/use
Development
Feedback Speed
Delivery
Stand-alone medium
Instruction
Multimedia support
Cost