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1 Introduction
hhow like the needle information fs, It always has a point and needs an eye.
Thomas F. Gilbert
Print-based information visualization has been used effectively for centuries to marshal
‘multifaceted data in the service of making a point visually. The advent of interactive
computer graphics, the Internet, and readily avallable sources of data extends that rich
tradition and introduces a new kind of expression, interactive visualization. This inno-
vative medium has the potential for sustaining a meaningful virtual dialogue between
scholars and their audience, using data as the liaison. This chapter introduces the
emerging field of interactive visualization by exploring the following topics:
+ What is information visualization?
+ Why visualization Is valuable
+ A brief history of visualization
+ Information graphics in journalism
= Theoretical models for interactive visualization
+ Descriptive models for interactive visualization
+ Prescriptive models for interactive visualization
+ The ASSERT model for interactive visualization
What Is Information Visualization?
in 1854, an epidemic of cholera spread through the Soho section of London, Killing
hundreds of people in a matter of weeks. London was overcrowded by the influx of
people to the elty from the country, and sanitary services could not keep up with Mt
Fopulation, The streets were literally cesspool of human waste, and the ety leaders
peamed that the constant odor in the air was the cause of the outbreak
F rondon anesthesiologist named John Snov used data from a local priest, Henry
Wiutchesd, and London city epidemiologist Willam Farr to geographically map theFigure 1.1
Portion of John Snow's cholera map (image courtesy John Snow Atchive and Research
Companion),
spread of the massive cholera outbreak in London. Snow plotted the deaths of cholea
victims on a simplified map of the afflicted Soho neighborhood (see figure 1.1) 0
Convince authorities that cholera was waterborne and that the outbreak emanated
from an infected water pump on Broad Street
The visualized data that Snow presented helped tum the tide from the
airbomne mlasma theory of how disease spread to the modern germ theory and
Brovided early evidence of visualization’s power to persuade Johnson, 2006, hit,
1997)
Farly efforts such as Snow’s simple but et
king full advantage of the new technolo,
statistics, and computer
ization is a subset of
sometimes ref
ffective map have been growing and are
isies afforded by computers, the Intemet,
* graphics, known as interactive visualization. interactive vis
a larger field known
tal
8 information visualization, which is aso
‘erred to as informatics, that crosses the disciplinary boundaries of com
Miemces nee tessa, statistics, psychology, cognition, neuroscence, and the bse
Gefinitgn ce S20Y fesearchers Stuart Card, jock Mackinlay, and Ben Shnelderman’s
ddintion of information visualization is the mest oer cract description. of this
dete tong t He te Of computersupported, interactive, visual representation of abso
data t0 amply cognitionIntroduction.
3
Implicit in this det
increase understandi
tion isthe potential for information visualization to externally
1g by (1) Increasing the number of resources available to the
viewer while remaining cognizant of the limits of human working memory, 2) reduc
ing the need for time-consuming and tedious searching, (3) enhancing pattern recog:
nition to detect meaningful trends and conditions, (4) using the properties of the
human perception system to effectively communicate meaning, and (5) allowing the
user to directly interact with the information to construct his or her own understand-
ings (Card, Mackinlay, & Shneiderman, 1999).
Information visualization involves the reduction of raw information, such as data,
Into simpler graphical elements that use spatial variables, such as position, size, shape,
and color, to revea ships and pattezns implicit but hidden within the
data, “The goal is to discover the hidden structure of a (typically large) dataset”
(Manovich, 2010).
\ good visualization can tell a rich and profound story using primary source data
to answer meaningful questions about a topic. This aligns with the research practices
‘used by other disciplines such as history and the social sciences and provides an
‘opportunity for scholars to share research in this new medium in other forms beyond
visual relatio
the written word.
this is not to say that the medium in which an argument is presented has no effect
con the ultimate perception of the message (McLuhan, 1964). Writing has its own
Internal structures, such as linearity, sequence, syntax, abstraction, and cultural heri-
ie, that can cast a profound effect on meaning. Different media types wil Be Better
suited to representing particular subject matter and characteristics than others, The
cleverly described the difficulty matching an argu:
“Writing about music Is like
popular musician Elvis Costello’
ment with its mediuim of expression by explaining that
dancing about architecture” (Staley, 2003).
Genres of Visualization
1 variety of reasons. Scientists use visualiza-
pifferent groups create visualizations for
historians use visualization
‘communicate scientific phenomena,
le do, and journalists use Infographics to
she general public. This book uses the term
atic and interactive visualiza-
reality-based.
tion to graphically
to explain and further explore what peopl
clarify and communicate complex ideas tot
‘as a broad category encompassing both st
ed interchangeably to represent the
‘often rooted in historical visualization,
visualization
tions, Data and information are w
xd. The examples discussed are
elements involve’
11 to all types of visualization,
put the ideas demonstrated are commor
her people than Costello, including Martin Mull, Laure
1, This quote has been attributed to 0
vind Miles Davis. Im sticking with Elvis on this one.
Anderson, Frank Zappa, Steve Martin,Chapter
eu}
Figure 1.2
Molecular visualization by Ben}
in Grosser, University of Illinois,
Scientific Visualization and Simulations
Scientific visualization is a subset of visualization that uses quantitative data to cite
sraphical images of scientific
ies that data represent so of
Three-dimensional rende:
imagery
Mesomen can yx the unig oe
paguely when representa only as tale of mbes
ringef molecules eigenen ee
alow researchers to visually explore thes
oterwise might not be abiows
tmadlion tothe gol of deseibing phe
interactively
rich datasets and gain insights that
-homena, one of science’s roles isto predict
retical foundation. Scientific visualizations in the form
“sarily need to rely on real-world data but can use mathemat
sential equations to generate data based on theoretical models that
ay “what if” scenarios and graphically display the results
Historical Visualization
11 our work with historical visualization
at the University of Virginia, we define inter
active visualization. as the process of te
"ting primary sources of information communicateIntroduction
Figure 1.3
Screen shot from Visualfyes "Notes from Virginia” project (Image courtesy Scot Hench).
ivectly with a viewer to support inquiry ina visual, compelling, and interactive manner. The
primary sources of information for historical study ean take many forms, including
ps, drawings, letters, legal documents, numeric data consisting of
newspaper accounts, and
jcating the material can
photographs, m
population, demographic, and financial data,
1y product of human effort. The method for commun
timelines, maps, animations, three-dimensional (3D)
The means of interaction with those data
database to fully immersive 3D
almost
be equally varied, from charts,
renderings, and movies (see figure 1.3)
ic textual queries on a
can range from dyn
environments,
Infographics
Infographics isa subs
magazines to explain complex
depiction using charts and illust
xd as two-dimen
set of information visualization. Itis often used by newspapers and
processes in an attractive, clear, and direct graphical
rations in a highly aesthetic manner (see figure 1-4)
sional static images with high production values,
cused of oversimplifying complex issues
Typically rendere
many journalistic infogeaphics are often acc
and choosing aesthetics over truth.Chapter
Figure 1.4
nt
* COOP Magazine image courtesy Chris Korbey: [Link]
Interactive Visualization
Interactive visualizations
Most of Its features. Sp
dynamically with the vis
the user to limit or e
datasets together, sho
jon and share
are another subset of information visualizat mi scal
‘ecifcally, they add the ability for the end ee
sualization in a reflexive manner. This interact ae
“Xpand the data being explored, to selectively contrat
ore deals
Ow change over time, or zoom into the data for mi
Because of the large num
ons, interactive
ber of possible combinations for user interaction ae
erative, meaning that they can potentially peecas
‘yond what the visualization’s designer had original Pt
nade possible by the ever-rising capabilities of cone a
“Pensive personal computers, The spread of this technol
talizations can be ge
into the information bey
This interaction is m
'es technology on ine
[rrrIntroduction 4
mobile devices such as cell phones and hand-held tablets will undoubtedly provide
new opportunities for people to graphically interact with data and
pated but often fascinating insights,
Why Visualization Is Valuable
Information visualization is useful in both organizing and making sense out of data,
particularly when there is a lot of it. We ae limited in the amount of analysis we can
do by looking at raw data, but when those data are visually structured, we are better
able to understand complex and multidimensional relationships, prompting connec
tions that may have not been otherwise apparent. We do this by taking advantage of
four brain’s massive parallel processing capabilities that the human visual system
affords,
Numbers alone do not always tell the full story but often are a good place to start.
fo find that story, statisticians use very precise mathematical techniques to describe
the relationships among groups of numbers, such as the mean, the variance, and the
correlation. For the most part, these techniques accurately provide a good representa-
tion of the underlying phenomenon the data represent, but that is not always the
In 1973 the Yale statistician Frank Anscombe created four unique datasets that
and correlations but that, when graphed, showed
generated identical means, variances,
jphs would have shown
very different shapes (Figure 1.5). Ina real dataset, these
very different distributions of the samples and suggested very different underlying
dynamics. Clearly, the statistical measures did not accurately portray the underlying
phenome figure 1.5, the datasets are
normally distributed,
Ship with one anomaly, and, finally, a curvilinear relationship (Tufte, 1983)
The visual system is a powerful pattern-recognizing mechanism that can instantly
discern patterns that are unmediated by mathematics. Datardriven, visualizations
huvness that innate human ability toward a deeper understanding of thelr meaning,
Jon very well in this case. Reading clockwise
‘a very linear relationship with one outlier, a very linear relation.
A Brief History of Information Visualization
in a graphical context has been practiced for centu:
histication and reliance on empirical data. Leonardo
6) directly communicated the correla
figure of a man circumscribed within
The visualization of information
ries, with an ever-increasing sop!
1487 drawing Vitruvian Mam (figure 1
ing the
da Vinci's
tions of the ideal human proportion us
» perfect circle,
By the eighteenth century, mercha
ata about their world, This information was typically stores
ts and governments collected progressively
din
more quantitativeChapter
°
[le
|
oui it ents a different
massive t
1 soil
ables of numbers, making interpretation difficult at best. The bee
sclentst William Playfair (1759-1823) devised a number of conte
Gevices such as pie, bar, and line charts (figure 1.7) that are ie a
nicale tabular data with clarity using this much more sccenbie fon a
Aithough she is known mainly for her work as a nurse, the wr ary
Horence Nightingale was a key figure in using statistical partis Oa
dean role that inactivity, malnutrition, and inadequate smaltation eae
Gtaus during the Crimean War, She kept detailed records and used i
s
caus On Playfair’s ple charts to create rose diagrams (figure 1.8), ow KNW
coxcombs (Spiegthalter, 2008)
The Use Of graphs and charts to vi
place with new advances
new ideas such as the
intuitive. Howeve
ao
al quantitative data bam mor
analyses. Representing even the simplest
and quarts as numbers was not mt
Isually represent them through the we
os
18 statistician Johin Tukey's box and while
pth to the dat
ple graphical device
sle glance. The
in statistical
Inge, medi
, techniques to, y
Charting types, such as the pioneers,
igure 1.9), provided dey
For example, this si
facts of a dataset in a sin,
al
conveys te baste descriptive sae!
}box's height is mapped to the lower a
eeIntroduction
u
Figure 1.6
Leonardo da Vinet 1487 Vitruvian Man,2
Chapter
EUR
Figure 1.7
Early chart by William Playfair,
DIAGRAM or snus EAUSRS or MORTALLTY
OTHE ARMY sn tHE EAST ova, mein ass
Figure 18
rete NightiCgae’ 1855 cours charIntroduction
B
Figure 1.9
John Tukey's box-and-whisker graph,
quartiles, the line within the box shows the median, the middle of the box shows the
can average, anil the two whiskers on top and bottom show the range of data.
In the beginning of the eighteenth century, the English geologist and former canal
builder William Smith created what has been called “the map that changed the world”
(igure 1.10). It was the fist published geological map of Britain, where the diferent
feological layers were represented as an overlay to the underlying geography using
Information Smith garnered from extensively traveling across England (Coppock &
hind, 1991), This remarkable map helped introduce the concept that maps could be
ised to convey other information aside from geography.
Twoedimensional maps took a turn away from geographic accuracy and toward
increased utility in 1931, when a draftsman working for the London Underground
linew a map (figuee 1.11) in his spare time that forever changed the way subway maps
svere dawn, Harty Beck ignored the actual distances between stops and the geographic
Flacement of lines, stations, and crossing points in favor of making the sap more
tusable for its riders and increa 2001)
ng. its communicative impact (Spence,
The Impact of Computers
the advent of computers that are capal
sone opportunity for both designers and statisticians to experiment With @ Det
id render complex graphics based on large sets of
syond the static drawings of the
ble of dravving sophisticated graphics provided
cf expression, one that cou!
mediun
jarich graphical visualizations be
data to create dat
previous centuries.Introduction
1s
Figure 1.11
eery Beck's London Underground map (Image courtesy and copyright TFL/London Transport
Animators such as the legendary abstract flm artist John Whitney experimented
‘and animating imagery using the computer. After years
with algorithmically creating
1.12), Whitney adopted the
of creating abstract films using analog techniques (figure
tool to produce a mesmerizing relationship between music and
artist in residence In 1968.
intial rates of growth and rendering tech-
being used to render realistic models
‘The Jet Propulsion Laboratory's
animation with the simula:
provided photorealistic
various planets in its
ually witness first
digital computer
visual design and became IBM's first
As processing speeds increased at exponet
niques grew in sophistication, computers were
a in three dimensions.
of complex scientific phenom
James Blinn introduced the general public to computer
tions created for the Voyager project 1978, These simulations
‘an unmanned spacecraft, approachin
1.13)—something not possible to act
depictions of Voyager,
travels through space (figure
hand
‘with both the rendering fidelity that was inereasing and the increasing processing
ct with the graphics being rendered
speed! of the computer,
in more meaningful ways. Uni nce professors David Evans
people were able to intera
versity of Utah computer sclMi iT |
ih Wi nkCopter
v
Figure 1.14
Image from Evans and Sutherland simulation.
and Ivan Sutherland introduced a new gente of computer tool, the simulator, in which
people had an immersive interaction with the computer in applications suchas Might
simulators and combat games (Figure 1-14).
However, computer graphics were beyond the grasp of nonprogrammers to create
mercial companies such as Genigraphics produced systems for making pre
wand computer-aided design (CAD) systems for engineering and archi
oth of which were available on expensive and
uence of the personal computer and accessible
‘and MacroMind’s Director has brought powerful
sentation slides
tectural drawing such as CADAM,
dedicated minicomputers. The confl
software such as AutoDesk’s AutoCad
hh of casual users.
ing industry has had a tremendous impact on the development
increasing power and capabilities of modem.
etplace has created a critical mass accelerat-
1g chips such as NVIDIA and
nls within the rei
The computer gami
ofsoftware and hardware, driving the ever
computer graphics. The large gaming mad
igh-performance/low-cost renderin
leveloped by game producers.
the potential the computer has for the sophis:
ation, Rather than be passively content
at data elements are compared, con-
‘a good visualization now involves
xdvances in software rendering d
Iris important not to underestimate
ticated interactive communication of inform
fesigner’s decisions of wh
with the visualization d
or hidden,
trasted, transformed, aggregated, shown: Chapter
‘dialogue with data that can enable a viewer to generatively explore data ditectly to
ights not dictated by the designer,
develop in
‘The impact of the Internet
The Intemnet and the open-source ethos of free accessibility have made data moe
widely available for instantaneous download. A wealth of freely available infomation
from US Census data from 1790 to worldwide geographic, economic, and poltal
data to real-time social media data from services such as Twitter can be insanty
downloaded and used without any requirement for permissions from the pid.
These data are increasingly being used by interactive visualization producers topoide
Powerful tools for information and inquiry
Google and other Internet companies have added simple application prvamning
Interfaces (APL) to their popular online services such as maps that encourage people
create geographically based visualizations called mashups,? which layer data andmups
{ogether in ways that are easier and more accessible to a mass audience than previous
Ols'-based desktop systems. This visualization connects realtime police crime et
and plots them on a map (figure 1.15) where users can select the kinds of cies 0
View during any given time period.
Other freely available API offer a wide range of web-based tools that programmes
vith litle effort or experience can use to create timelines, such as MIT's SIMILE poe.
These tools have access to online images using Flickrand any numberof charting and
visualization APIs including Processing, ProtoVis, and Prefuse, all of which ate freely
even a modest level of programming skill to incorporate
into his or her Web site. : : =
a. are cs genre of Web sites has emerged that make it easy for people who
F Usher HOw to create Web sites or programs to produce sophisticated visu
on using thelr own data, These Web-apps make it easy to upload datasets and male
* Narlety of compelling visualizations that can be shated worldwide. IBM Reseacts
Figure Las
Oakland Crimespot
8, courtesy of Stamen Design,
2% Image courtesy [Link],
Gcosrphie Information System (GIs),
ee waaIntroduction
19
et
ot
a
“ASERRY
Figure 1.16
Screen shot from Visually project.
ple
allows users to share and visualize their own datasets using sim
snarls, tree-maps, word clouds, and geo:
allow
red by
ManyByes! project
Web-based tools to create network diagrams,
1.16). Other tools such as Tableau’ and our own VisualEyes*
graphic maps (Figur
Interactive visualizations to be rapidly cr
for sophisticated data-driven
nonprogrammers.
The University of Virginia's Sciences, Huma
cal Initiatives (SHANTI SHIVA. project” provid
services from sites such as Google, Kaltura, Flick, and MIT to provide data, charts,
traps, videos, and images together in a simple-to-use interface whee the elements
1,17), The resulting visualizations can easily be linked
nities and Arts Network of Technolog
Jes access to a number of Web-based
interact with one another (figure
to or embedded in Web pages or WordPress blogs.
4 [Link]/softwaredata/cognos/manyeyes
www [Link]hap
een Sal
(hoe rat}
Figure 1.17
SHIVA projet.
Networks.
in his influential book, Pattern Language, the architect
that the design of the
christopher Alexander sete
urban landscape was not the product of top-down, hiarci
Mandates, bul @ more organic bottom-up process that reflected an “invsble m8 &
interconnections” forming the basis of a network (Alexander, Ishikawa, & silvesteit,
wedi tim, 2011). This concept resonated with the emergence ofa topology of
dn bsPlted new ways to visualize the Web-like connections between newa
(gure 1.18). This new shape of information could potentially reveal much about the
interconnections between people and ideas
do ea, 0 find patterns within anger sets of data prompted a nce ant
relation eo, technlaues for effectively visualizing huge datasets and shi :
Bere cemeen tndividinl anal geeeesteeiee ee Going beyond ttn
eat Os: these network diagrams highlight the conn echon ema try to unitate
Felationships between members
Visualization in
the Academ
The a
Intertaces of oH Pesonal computer inthe 1980s and the highly ee
Interfaces of Unis, aah Windows (all inspired by Xerox FARCS rot
ae nat 2€cessible platform for a nee direction for information visualization
eerie Interesting, mix of academic sins
RrraIntroduction
a
Figure 1.18
prey network map using data from the CIA Facthook (image courtesy Morttz Stephane.
computer science to design are crossing boundaries to
mniversites around the world have estab-
rocessing
from statistics, psychology
create new tools, techniques, and projects. U
tished centers to keep pace with the rapidly unfolding new developments inp
speed! and storage capacities.
The University of Maryland’s Hun
in 1983 by Ben Shneiderman, has had
have consistently pushed the bounds afforded by
ewvailability of large sets of raw data, Research
verrammber of influential academic and commercial projects for interactive
Mion including a toolkit for graphically querying and analyzing datasels
vethod called Treemaps for displaying large link-node
man Computer Interaction Laboratory" founded
4 an extended history of innovative projects that
the personal computer revolution
and the increasing at the Laboratory has
spawned
data visualiza
called SpotFire and a mapping mé
6, [Link]Introduction
Figure 1.20
Map of Salem witcheraft accusations (Image courtesy Ben Ray/IATH
Figure 1.21
The University of Vignla’s Valley of the Shadow project.
aChapter 1
Railroad Traffic in Nebraska from Selected Stations (oom) Cm) 5)
Figure 1.22
Screen shot of Stanford's Spatial History project.
Stanford's Spatial History Project focuses
son visualization and history with innovac
tive software that intera
ctively connects historic maps
Project looks at history with a geography-based inter
historic data to information such
country
ihe Stanford Visualization Group" develops innovative da
to represent data. They have created a 1
including flare, prefuse, and most recently the
new tools for structuring data like Wrangler (ig
and data (figure 1
ace that connects
a8 the growing role of railways to a growing
jons and tools
ization toolkits
Popular Javascript-based protovis and
ure 1.23),
quarmation Graphics in the News: Visual Journalism
The popular newspaper USA Talay pione
‘graphics in the 1980s in its a
Braphs, called infegraphics, py
dltiven issues such as wes
of a new field: visual jou
aesthetics for simplicity
‘red the use of high-profile information
nal newspaper. These visually bold ¢
ed simplified but visually engaging views of dees
her Politics, and demographics and ashen 1s the advent
ualsm. The paper was often criticized ter sacrificing visual
and using the images as page fillers ta help m
ly nati
10. [Link]
/grOup/spatialhistory
11 https isstantord,
edIntroduction 25
igure 1.23
A streamgraph visualization by the Stanford Visualization Group.
integrity of visual journalism projects, an alliance of over 100 designers and journalists
worldwide have endorsed a six-point checklist” from Harvard University’s Neiman
Foundation for Journalism (Cairo, 2011).
It is the venerable Gray Lady'® that has led the field of innovative information
graphics in both the print and online editions of the New York Times. Its online work
has dramatically raised the bar of journalistic interactive visualization by consistently
providing usable interactive visualizations that utilize state-of-the-art research in both
theory and technique. A good collection of the web-based information visualizations
can be found at this Web site."
The Times has an eclectic staff of 25 editors, artists, 3D modelers, journalists, design-
crs, statisticians, cartographers, and computer programmers who develop cutting-edge
Infographics to bring data to life for readers of the daily paper and Web site. Speaking
ata design conference in Copenhagen, Times Graphics Editor Amanda Cox explained
the goals": “We reveal patterns, provide context, and describe relationships ... to create a
sense of wonder.”
Models for Information Visualization
A model is an attempt to describe a complex real-world phenomenon or process by
abstracting its important aspects into a more concise and generalizable description.
Models are “a set of interrelated guesses about the world,” and a successful model can
reduce the number of factors involved to remove confusion but still be able describe
the true situation (Lave & March, 1993).
12, [Link]?fuscaction=[Link]&showeaseld
13, A nickname for the New York Times because it has more words than pictures
14, [Link]/new-york-timesinfographics/
15, Video of Amanda Cox's talk at New Media Days 2010: [Link]Chapter 1
Visualization models generally fall into three camps:
e fundamental issues at stake
+ Theoretical models that try to offer Insight as to the fundamental
cate taxonomies of the elements that characterize their
+ Descriptive models that create taxo
Cans ads thr provides framework scat scolas though the pees
of creating and evaluating information visualizations.
This book is organized around a prescriptive model developed by the author called
ASSERT, but it was informed by a long tradition of models outlined in this section,
The ASSERT model uses six steps to scaffold the design of inquiry-based interactive
visualizations: ask @ question that one might be interested in the answer to; search for
evidence 10 support the exploration of that question; structure that information in a
‘meaningful way to explore the question; envision ways to answer the question using that
structured data; represent that evidence in a way that provides answers to the question
and the opportunity to explore the data; and, finally, fella story that uses the structured
information that can offer insight into the question.
Theoretical Models
A frequent criticism about information visualization is that it lacks the theoretical
bases of more matur
disciplines. In response, visualization researchers have started
‘dentifying some of the theoretical foundations that support the effectiveness of infor:
mation visualizations, pasticularly ine
sducation settings. Most research to date has
focused on the visuali
tion techniques (the strategy) rather than the more foundae
tonal scientific underpinnings (the why) behind efficacy, but
influences are beginning to surface
number of potential
Abstraction
Innere ithclm (1969) described graphic abstraction as “a means by which a picture
Interprets what it portrays.” The level of di
pretation isin the eye of the behold
tion: the level of mimetic (re
letail is presented prima facie, but its inter
let. Therefore, there are two dim
alistc) detail in the image itself
‘can be interpreted, ranging from idea:
things, The Image and interpretation scales are inversely cay
realistic and detailed imagery tends to produ
sions to abstrac
and the way in which it
's and symbols to specific
nces of particular
ted So that highly
and nongeneralizable associa:
© broader ideas and situations,
inseparably linked into one simultane
lat the process of
and knowledge, and it involv i
se real situations,
standing, and th,
clement involved in that compreh.
ceptions
Abstraction isa critical
es the extraction of
more of thesIntroduction E
‘These traits must be generative in nature, meaning they are not merely descriptive
but can build an image that invokes understandings beyond the traits themselves, like
Aristotle's principle of entelechy, in which the forms (abstractions) can generate new
instances of particulars. Its this abstraction that enables the rich multidimensionality
that interactive visualizations can offer beyond the single dimensional thread of the
conventional written narrative
Interactive visualizations are, at their heart, abstractions of the data and phenom
cena they seek to represent, The maps in figure 1.24 represent a continuum from a
realistic, highly mimetic depiction, an aerial photograph of Manhattan from Google
Earth, to a hand-drawn but still accurate 1865 topographic map from the David
Rumsey Collection and, finally, a highly stylized but informationally accurate map
by Alexander Cheek” showing the neighborhoods of Manhattan.
The degree of that abstraction is an important design question and is dependent
on the message to be communicated. The aerial and drawn maps convey a high sense
Figure 1.24
Degrees of abstraction in lower Manhattan (neighborhood map courtesy Alexander Check)
16, [Link]
17, [Link]Chapter 1
of accuracy and are useful for locating a point exactly, whereas the more stylized maps
give an overall sense of where Manhattan neighborhoods are in relation to one
nother. A higher level tion can help isolate and communicate an overateh
ing or mos lized idea than a less abstract version might
Continua
though m n 1 in the world are continuous in nature, our per
ceptic h 1 to reference known “mileposts” that divide the
tiny par xample, an angle moves smoothly from 0° to 180?
ut we often ref ie in phases, (ic, flat, almost flat, acute, almost right
any a act angle because they are more meaningfully, but
naccurately, abst ure 1.25)
| This idea is : the sorites or heup paradox posed by Eubulides,” a phi
f Aristotle. He showed his students
4 pile of sand and
cap of sand.
Fubulides then asked if he removed one grin,
was it still a he still agreed it was. He then asked if he continued to remove
ceased ta ee ng Bile was gone, could the students identify the step at which the saad
eas al te ‘entity the step at which the sand
coved his position shows how arbitrary the catego-
Ton Process in continuous data can be (Kosko, 1999)
ns alter how we make sense of the world
n we design visual
nderfully illustrates" th
Beneralize the actions of
simple, realistic to icon:
— and are important to keep
Nations of continuous phenomena. Scott MeCloud
his point by sho
he figure being drawn
'c objective to subjective
wing the degree to which people can
Pon multiple continua: complex to
and specific to universal, The simpler
18, S
10 Zeno, who used it
‘sed It asthe basis of his own paradox about
19, Image courtesy Scott McCloud,
Understanding Comics: The invisible AnIntroduction
ANOTHER 15 THE
UNIVERSALITY. OF CARTON,
INKGERY.— THE MORE CARTOONY A
FACE 15, FOR INSTANCE, THE MORE
"PEOPLE TT COULD BE SAID TO
DESCRIBE.
Figure 1.26
Continuum of representation detail.
ie., more abstract) the representation, the more the viewer can see the drawing as
more broadly generalizable, and the more detailed the representation, the mote likely
the drawing will be viewed as an instance of a particular item or phenomenon (figure
1.26).
Cognitive Load Theory
Cognitive load theory (CLT) has emerged as one of the most Important factors in
understanding, learning, and overall attention. Research suggests that memory
comprised of two primary structures—short term and long tenm—both of which are
controlled by a central executive. Long-term memory is where instruction goes once
it is actually leamed by the user; hence, the aim ofall instruction is to alter long-term,
‘memory, but information must first pass through short-term memory (Swelle, 2005),
Short-term memory is able to hold up to seven items (plus or minus two) and, equally
important, is able to contrast, combine, or manipulate no more than two to four ele
‘ments at a time, This Is sometimes referted to as working memory. In addition, all the
contents of working memory are lost within 20 seconds without rehearsal (Miller,
1956)
‘These limitations in short-term memory have profound effects on how people are
able to understand concepts, see patterns in data, and extract relationships between,
elements. To overcome this issue, people have developed strategies that connect the
limited short-term memory to the larger long-term memory by grouping disparateChapter 1
a
VisualSpatal Episoaic Phonological
butler
sketch pad = on
Visual semantic =* Episodic LIM += Language
Figure 1.27,
he cognitive load theory (adapted from Sweller, 2005)
items together into a group, called “chunking” (e.g,, telephone area codes), and imme
diately connecting new data to already known information (e.g., linking to storie,
schemas, and frames of reference)
CLT posits that there are three separate distinct stores of short-term memory: a
visual/patial sketchpad, which stores perception of two- and three-dimensional
phonological loop, which stores audio and languag
‘isodic buffer, which temporarily integrates the other two (figure 1.27). Certain kinds
of Information can be cross-encoded. For example, on-screen text is presented and
processed visually, but it may be encoded verbally (Baddeley, 1992
One of the primary goals of information visualization is to
comprehensible manner
make
ge-related (verbal) input; and an
present information in
Designers of visualization must respect the limitations and
{ss ofthe affordances suggested by CLT about people's ability to accept informe
tion in order to reach that goal
‘Multiple Representation/Multimedia
Research and theory on the use of mul
using multiple represe
auditory/verbal and vi
Itimedia in general sug
‘tations of information to facilitate under
‘sual channels
tively independent, the limited ca
targeting information delivery sim
di
est some benefits of
standing, Because the
Is by which information can be
pacity of short-term memory m
nultaneously to both.
ia learning is that people learn more de
words alone. But adding images
absorbed are rela
ight be increased by
The basic premise of multime
ly from words
and sound
and pictures than from just
alone will not enhance learning.
the potential by targeting the appropriate short term memory eyIntroduction 3m
Multimedia cognition literature suggests that using both auditory and visual chan
nels will result in higher content retention than using any one channel alone when
performed properly. Richard Mayer (2005) outlined the following principles that
describe some of the characteristics involved in multiple-channel learning:
1, Multimedia principle People learn better from words and pictures than from words
alone.
2, Split attention principle People learn better when words and pictures are physically
and temporally integrated.
3, Modality principle People learn better from graphics and narration than from
graphics and text.
4. Redundancy principle People learn better when the same information is represented
in multiple formats,
5. Segmenting, pretraining, and modality principles People learn better when informa-
tion is broken into segments, when they know the names of the main concepts, and
when words are spoken rather than written,
6, Coherence, signaling, and spatial/temporal contiguity principles People team better
when extraneous material is excluded, when pictures and text are close to each other,
and people learn better from graphics and narration,
‘These principles can help designers develop visualizations that build on the benefits
of multiple representation and multimedia by adding a contextual modeling layer to
“provide « powerful inscription that promotes learning conversations, can be flexibly manipu-
lated, add build on existing metaphors and representations” (Gordin & Pea, 1998).
Distributed Cognition
Distributed cognition stands in opposition to the conventionally held notion that all
thinking and understanding is performed within an individual's mind. The theory
suggests that artifacts, such as paper, web pages, and tools serve as external scaffolds
for internal cognition, In this view, “Google makes us smarter” by providing an
environment in which individual minds are supported and carried further by the vast
information provided, so that thinking becomes a joint activity working with knowl-
edge both “in the head” and "in the world."
‘The ability of the computer to rapidly provide closely linked multiple representa-
tions in various forms facilitates its role in enabling forms of distributed cognition.
This has the result of enlisting the computer to further reduce the cognitive load
requirements and increase the combined ability to understand complex information,
‘The visualization and the interaction act as a bridge between internal and external
20. An allusion to Nicholas Carr's article “Is Google Making Us Stupid?” Atlantic Magazine, August
2008.Chapter 1
5 the emergent property of that interaction (Lit,
representation, with cognition
Nersessian, & Stasko, 2008).
Mental Models
People construct mental models that abstract the facts about a specific situatio
they can later be compared to new experiences and offer insight into the issues
and relationships operating in both cases, A successful visualization should be able to
guide the viewer to infer relationships, patterns, and alternative possibilities beyond
the explicit goals of its designer, something that had not yet been considered in the
“nthe mental moves are not necessaly visual o lola in nature but prove an
magne representation ofthe world in which visual characteristics ae blended with
concept and hye features extracted from perception «Pylyshyn, 2002) This
abstraction makes mental models seul tls for problem solving, as they have ben
encode withthe tempor spa, ad causal relationships of a concept, and they
become a template for understanding (Rapp, 2005)
The ability of mental models to internalize and generalize conceptual under:
standing is the “holy grail” in education and allows people to transfer their inteinal
representations about one situated experience to another. People integrate new
experiences with information they already know, and that inte
ation is mediated
by mental models that frame previous experiences (Bransford, Brown
2000),
& Cocking,
Descriptive Models
Descriptive models were developed to simplify some facets of
organize them according to some factors that hel}
simplifications allow people to com,
4 number of attempts to create taxonomies or org
characterize thelr fundamental attributes
are useful ways to categorize specific inst
ated with other but comparable
Ip describe that environment. These
Pare similar situations with one another, There are
nizations of the elements that
and overarching q
ances of the re
valities. Descriptive models
eal world so they can be eval:
Bertn’s Storing, Communicating,
and Processin
The e
late French cartographer Jacques Ber
tion visualization elements into a comprehensive theory encom) ae : .
information analysis, and Btaphical theory. pene aici
His Semiotog
search with
aintaine
communicating, and processing i
effective marshaling of data through visu
Eats so Of Graphics (Bertin, 1983)
an empirical foundation of the rules
'd that graphs have t
graphs have three primary func
information
tion visualization res
of graphic communication, bertin im
tlons—storing,
the
and offered guidelines for
al representations,Introduction 2
Shneiderman’ Task by Data Type Taxonomy
‘Ben Shneiderman (1996) described a Task by Data Type Taxonomy in which the nature
and structure of the underlying data dictate how the data should be visualized. He
proposed seven basic ways to describe the structure of data relative to the way is could
be visualized:
1. Onestimensional data types are nominal (named) lists of elements and are typified
by documents and names,
2. Two-dimensional data types include maps, images, and other kinds of spatial displays,
that utilize the height and width factors to convey information.
53. Thnee-dimensional data types represent the real-world dimensionality of three space
like molecular data.
4, Multidimensional data include an arbitrary mapping of multiple related factors, each,
‘with the same number of items represented, such as census information and weather
factors.
5. Temporal data have some set of values arranged by the time dimension and are
often rendered as timelines and line charts.
6, Tree data are hierarchical collections of items that have some relationship to one
another, such as a family tree and computer disk directories.
7. Network data are similar to tree data, where the items have a distinct relationship
to one another, but the structure is not strictly hierarchical and is typified by the
graphs of social networking tools such as Facebook and Twitter.
‘The idea of a task taxonomy was expanded a decade later by his colleagues, who
defined low-level tasks (sort, filter, cluster, etc.), topolagy-based tusks (node relations),
attibute-based tasks, browsing tasks, overview tasks, and, finally, high-level tasks (Lee,
Plasant, Parr, Fekete, & Henry, 2007).
Stonford’s Visualization Zoo
Stanford University researchers Jeffrey Heer and colleagues described a taxonomy of
visualization display types based on the nature of the underlying data, much like
Shneiderman’s Task by Data-type taxonomy, with five basic categorl
1. Time series data are best represented by index charts, stacked-data graphs, small-
multiple graphs, and horizon graphs.
2. Statistical distributions can take advantage of box and whisker, q-q, and stem-and-
leaf and scatter plots.
3. Maps take advantage of spatial dimer
and choropleth maps.
4. Hierarchies are best represented by node-link diagrams, tree graphs, and tree maps.
5, Networks show organization through force-directed graphs, arc diagrams, and matrix
ns and include process maps, cartograms,Chapter 1
anize style of visualizations based on
2010)
i Kk n, understanding, and evalu
Presrpie models seek to provide support in the craton ny anda
ons. These models provide an overarching vision of h
ation of visualizations. Th P =
vidual components can work together to achieve the visualization’s go
providing guidance as how to actually accomplish that goal. Prescriptive m
not procedures such as recipes, which are step by step and followed in sequence toward
4 goal, but provide generic guidance in the processes that can prove useful
Shneiderman’s Visual Information-Seeking Mantra
Interactive visualization pioneer Ben Shneiderman offered the “Visual Information:
Seeking Mantra” for use as a starting point for designing, interactive visualizations,
particularly those with large a
mounts of data: overview frst, 20
1m and filter, then details
on demand. tn his oft-cited paper first introducing the statement, he wrote the mantra
10 times in a row to underscore how valuable he and his colleay
tes had found it when
developing some of the earliest examples of interactive visualization
The overview step, much like an establishing shot in a feature film, provides an
all contextualization of the entire dataset and makes it possible to seek out overall
patterns. The ability to zoom in on
while filtering out extrane
a subset of the data containing, items of interest
‘Ou features allows focus on a p.
articular subject and is ampli
fied by the ability to show
additional details on demand (Shneiderman, 1996)
Van Ham and Perer’s Search and Expand
Sometimes the amount of data being explored is too large or too varied to mak
overview of the data meaningful or even tect
sabi on demand model stands in contrast to Shneiderman 1
Mantra by reducing the dataset before an overs
This is done by initiating the process with,
inethod to create a more manageable and porte
called a desree of interest. This subser
context, and the
nically possible. The search, show context,
‘sual Information-Secking
lew is provided
a search or some other user interaction
tially meaningful subset of the d
* can be presented a
® to expand the context an
on intere
user Is then fre«
an overview to pr
Subset in more detail depending
\d/or further explore the
sts (van Ham & Perer, 2009)
Chi’ Data State Reference
Xerox Pare researcher Ed
the visuz h
‘alization process, beginning w
Reference mod
takes a data-centric view of
h the raw data
hose data pass through threeIntroduction 35
stages in a linear pipeline: analytical abstraction (generating metadata: data about data),
visualization abstraction (extraction of visualizable elements), and finally the view (end
product of mappings). Each stage is ushered to the next phase by transformation opera-
‘ors, which transform the data, the visualization of the data, and the visual mapping of
the data. This model is useful by creating a taxonomy in which a wide variety of
visualizations can be evaluated together (Chi, 2000),
Spence’s Selection, Encoding, and Presentation
Citing Marcel Proust as the inspiration for his model, “The real vopage of discovery
consists: not in seeking new landscapes but in having new eyes,” Robert Spence (2001)
outlined a progression, in which raw data pass through Selection, encoding, and final
through presentation on the way to the viewer, who then has the ability to manipulate
those three steps to make meaning. This changes the locus of control from solely the
visualization’s designer to a more collaborative relationship among the data, the
designer, and the viewer.
ry’ Acquire, Parse, Filter, Mine, Represent, and Interact
Ben Fry, developer of the popular Processing” visualization programming language,
described a framework for visualization that starts with the collection of data with the
goal of answering a question using that data. The procedure to answer the question
follows a seven-step sequence:
1. Acquiring the data initiates the process, where raw data or information is obtained
in a digital form and made available locally or through an Intemet connection, stuch
as US Census data,
2, Parsing is the process of structuring the raw data from its native format into some-
thing that can identify the constituent parts, such as tagging or structuring data ele-
ments into discrete database fields or spreadsheet columns.
3, Filtering the data removes portions of the structured dataset that are not of interest.
This filtering-out process can be done across multiple dimensions. For example, we
‘may only want the census income data for the married men in California from 1920
to 1950,
4. Mining the filtered data will be useful in finding patterns that emerge using statisti
cal methods, such as correlation and regression. For example, we may want to compare
incomes of men and women using the census data and see if that correlation changes
over time,
5. Representing the data visually makes it possible to communicate the patterns found
in the mining step by using tables, graphs, network diagrams, and a host of other
visualization techniques.
21, [Link]Chapter 1
36
aging by iteratively revisiting the
6, Refining that representation to by Herativey
iceman poe night of sgh one By teres
ier wth te vswalation adds options to manipulate the reeset
i cl ow and what data are being represented, making it easy
allowing the user to change h see making ay
for them t© discover new rationships or better understand th being
presented
erting raw data into an interactive
natic sequence for conver
‘This model is a pra ; : 7
visualization and has been evidenced in Fry's many excellent visu,
Even though it is not explicitly mentioned by name as a step, he believes that all
visualizations should begin with a guiding question (Fry, 2004)
Roam’s Back of the Napkin
Visual thinking consultant and author Dan Roam has developed a framework for
solving business problems using drawn images that is a useful model for framing the
visualization process as well. The Back of the Napkin model refers to simple drawings
to describe ideas, often made on the back of a restaurant napkin. It looks at problems
through an iterative loop of looking, seeing, imagining. and showing
1. Look ‘The process of gathering and selecting information with an open attitude by
gathering data relevant to the problem,
Supports observation and reflection, establishing the dimensions to explore the data
by (Le, who, what, when, etc.), and finally classifying the information to determine
What parts are important to the problem at hand.
2, See Processing the information relevant to the problem to refine its definition
scope into the six ways to see: whovhat, how much, when
a. Who and what help define the objects of our inquiry by
descriptions of the items in our topic
deploying that information in a manner that
when, how, and why
offering both names and.
and their observable characteristics
b. How much helps quantify those characte
‘can be compared with one another and hav
©. Where helps situate the objects in the
each other
tistics into numeric terms so the objects
we st
world
to help expose part-to-whole rel
4. When provides the critical temporal con,
ships both among the objects themselve.
€. How explores the
atistical techniques applied to them.
to provide external context and with
lationships between them,
text that can help,
and with the fa
lationships
expose ¢
sal relation:
eT World they exist in
and is
lore explan,
WS Of seeing. How can be thought of
how = who/what + how ms rs
entry portal to begin asking questo
other five ways. Why asks us to synthesi j roe eed
om it inthe larger context of our topic
cause-and-effect rel
tive than Roam’s first four proposed war
of the “Four W's" (ie,
£. Why provides the
by the
tory and dedluc
s the sum,
the information cottected and reflectIntroduction 7
3. Imagine Identifying patterns and components in the data identified and envisag-
Ing ways to convert them into graphical representation, This is done by rating them
on a set of five continua, called SQVID (unfortunately pronounced squid):
a Simple or elaborated: The degree in which the data being represented requires a
complex or simple solution, The ultimate goal is to make the complex understandable,
not just simpler. The objective is to provide the proper amount of complexity that
properly represents the problem without overwhelming the audience.
. Quality or quantity: The degree to which the problem is qualitative or quantitative
or both, Some problems lend themselves to one or the other, but the richest descrip
tions of human endeavors will typically contain both methodologies.
«, Vision or execution: The degree to which the problem is represented prescriptively
or descriptively
4, Individual or compared: The degree to which individuals or groups will best repre-
sent the problem.
. Delta or absolute: The degree to which differences in the data are reflected as
change in relation to themselves over time or with others, versus concentrating on
the actual values of the underlying data.
4, Show ‘The process of choosing an appropriate technique of representing the data/
problem, graphically rendering that technique, and presenting the results for others.
This model is not a formal model in the academic sense but, nonetheless is a useful
lens to look at visualization problems through and provides a systematic methodology
for generating and evaluating projects (Roam, 2008.
Elements of User Experience
Userexperience designer Jesse James Garrett (2003) has proposed Elements of User
Experience, a model with a user-centered perspective for developing Web-based proj-
ects, The model has five “planes” ranging from the more abstract Strategy to the more
concrete Surface (igure 1.28).
1. Strategy Where user needs and objectives are defined. This is an explicit explora-
tion of the specific goals to be achieved by the project from both the designer's and
the user's perspective, hopefully with some measure of success. The users are carefully
profiled, and a strategy is developed to satisfy them.
2. Scope Where functional specification and content requirements are set The strat-
egy from the first plane is translated into specific features and functionality to meet
the user's expectations, Decisions are made on what to include and what to ignore in
terms of functionality and content.
3, Structure Where the interaction design and information architecture are accom-
plished. The disparate pieces of content and functionality need to be merged into aChapter 1
and
'ssues, navigation design informing “where” issue
tnformation design presiding over the "what
design is performed, This
functionalit
tion of the prev
Where the visual the culminati
; the end user
us planes where conten interaction, and aesthetics mee
Gatrett’s model has bee
‘dely adopted in the
seucrience communities and is equally spplican
Ch nd interactive
raphics design
The ASSERT Model
We have developed
leations that are
the ASSERT mode
1 (figure 1.29
accessibleIntroduction 39
‘Ask a question
‘Search for information
‘Structure the data
Envision the answer
Represent the visualization
Tell a story
Figure 1.29
‘The ASSERT model.Chapter 1
volved over a number of
traditions of historical and social science research. It has evolved
yeas in the context of developing historical visualzations at he Vigna Cente fr
Digital History (VCH) for museums, historians, and civic organizations and teaching,
raduate history seminars where creating historical visualizations were
he model has been successfully used in a
heh deliverable ofthe couse. Finally
anothe? ASSERT symhests important has inteduced by these models and extends
the soe, The other mols play addres subsets of erica ses but hd nt
is press, ASSERT addreses the fll Scope development In a. pocessden
jons, Unlike
In the course of creating interactive visualization in the humanities, it became clear
that a more holistic perspective would be useful. One that embraced the long-held
inquiry-driven research traditions common to the sciences, humanities, and the social
sciences; one that could scaffold the process from idea to execution in an iterative
fashion; one that was able to freely cross between theoretical and practical bounds in
its execution; and finally, a model that included the narrative clement so crucial to
create a compelling communicative experience
The model has six compone!
nts: Ask a question, Search for evidence to answer that
Question, Structure that information to answer the question, Envision ways to answer
the question using available data, Represent the dat,
answer the question, and, finally, Tell
the question. It provides a scaffold for
Questions through visual representation,
a in a meaningful visualization to
@ meaningful story using that data to answer
F scholars and educators to pose meaningful
n and intera
tion,
1. Ask a question. Good visualizations
ask specific questions about the topic that can be answered ty
data. In addition, questions should be able to
if you answered them and who the intended
2. Search for evidence to answer the
are driven by good questions. The goal Is to
accessible and reliable
address why you or anyone would care
question. For ¢ bef
exploced it Important to fd good cane
auton and be amare ofeach sees oe
innaig?
tobe abstated and structed
eed to be wansformed pred sn
‘order to be useful as a data source in
te deel way of answering ee
‘ach of the questions that are being
of information that could
nswer that
ngths and limit
ations: Is it accessible? Is it
the question,
Information in its +
prder to tell
4 compelling story. The data may
sampled, or have st
@ visualization,
n Using the data,
stions identified
tistical methods applied in
This is an exploratory process
sing the d
ta found and strucIntroduction a
tured in the earlier design phases. It involves looking at the relationships in the data
to the research question and within parts of the data
5. Represent the data in a compelling visualization. ‘The visible product of the entire
visualization process is its representation and is where users will interact with the infor-
‘mation presented. Creating that representation is a careful blend of science, at, and
display technology.
6, Tell a meaningful story using the evidence to answer the question. Storytelling is one
of the primary ways we make sense of the world. A good visualization answers a ques-
tion using primary source evidence to tell a story. That story should be meaningful
and able to address the significance criteria (the "so what?”
‘The model offers a prescriptive framework to apply traditional research methodol-
ogy used in many disciplines for developing interactive visualizations. The steps and
sequence need not be slavishly followed. As in all creative endeavors, there are mul-
tiple paths to a successful project, but the framework provides an overarching scaffold
for the process, Most steps benefit from iteration to previous steps as more informa-
tion is uncovered and other options are further explored.
ASSERT is a holistic model in which all of the constituent parts relate to the whole
and, in a perfect world, would be considered together. The reality of our humanity
forces us to work serially on what is in truth a parallel problem. The model helps
scaffold this process. As designers work longer with visualization projects, the indi-
vidual steps will begin to join, ones that work well in particular situations will emerge,
and new strategies will be adopted as needed. The ASSERT model provides a useful
starting point to structure the process,
Summary
‘This chapter explores some definitions of what interactive visualization is, such as
Stewart Card's “The use of computer-supported, interactive, visual representations of abstract
«data to amplify cognition,” and why it isa valuable addition to just analyzing numeric
data, as illustrated by Anscombe’S Quartet. There are several gentes of visualizations
created to serve different groups and purposes from scientists to journalists,
People have been using graphics to visualize information from the time of Leonardo
a Vinci and before. Willlam Playfair introduced the world to pie and bar charts in
the mid-eighteenth century, John Snow's cholera map effectively used mapping to
persuade people toward the germ theory in the mid-nineteenth century, and Harry
Beck's iconic subway map helped the use of maps as geometric as opposed to only
geographic displays.
The computer has played a big role in the evolution of more sophisticated
graphics generated by sources ranging from the video artist John Whitney to the
spacecraft animations of the Jet Propulsion Laboratory's Jim Blinn and highly realisticChapter 1
L tions by Evans and Sutherland. The Internet has brought a wealth of freely
ning with the University of Maryland!’s Human Computer Interaction Laboratory work
in interaction usability ani ay of large data sets, the University of Viginia’s
Institute for the Advancement of the Humanities work in pioneering the digital
erareanes of USA Today and the New York ‘Times have advanced the
use of visual journalism and the development of a new genre of information display,
the infogeapl
A number of theoretical models provide a good foundation for interactive visualiza-
tions. Theoretical 1 uch as the issues of abstraction, the cognitive load theory
and multime¢ fer useful guidance. Thete are many descriptive and prescrip
tive model nthe prescriptive ASSERT model developed by the autho
The ASSERT mod ought of more as a web or a circle with links than
straight lin s a i
a nd assumes that iteration between phases will be common, Starting at
any stage can be useful, but ultimately, a clear question to ask >petully answer)
ing chapt eating interactive visualizations through the lens
of the ASS 1
m steps that define it and exploring the various issues