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Paper Prototype Guide for Gamification

The document provides instructions for using a paper prototype of a website. Key points: - The prototype uses sticky notes and paper pages organized in a binder to represent each site page and navigation options. - Red text represents clickable elements, while black cannot be directly interacted with. Navigation and site titles carry through each page. - Pop-up notes provide feedback or destination options when users click navigation or answers. Pages are labeled with codes like "PS-1". - Long pages spill over multiple sheets, with arrows indicating the next page. Assessments have pop-up feedback for selections. - Figures 1-3 illustrate aspects like the first page, a multi-page

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0% found this document useful (0 votes)
87 views28 pages

Paper Prototype Guide for Gamification

The document provides instructions for using a paper prototype of a website. Key points: - The prototype uses sticky notes and paper pages organized in a binder to represent each site page and navigation options. - Red text represents clickable elements, while black cannot be directly interacted with. Navigation and site titles carry through each page. - Pop-up notes provide feedback or destination options when users click navigation or answers. Pages are labeled with codes like "PS-1". - Long pages spill over multiple sheets, with arrows indicating the next page. Assessments have pop-up feedback for selections. - Figures 1-3 illustrate aspects like the first page, a multi-page

Uploaded by

api-290795960
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Guide to Using the Paper Prototype

R547 Individual Project - David Schouweiler

[Link]
organizedinthesequenceinwhichtheyshouldbevisitedandcategorizedusingtabsthatcorrespondtothenavigationmenu,as
[Link]
[Link]
theuserclickedonanavigationbuttononthenavigationmenu,apopup(smallstickynote)wouldindicatetheirpossibledestinations
[Link](PS1,G4,etc).Forexample,G4referredtothe4thpageinthe
[Link]
userstoflipto.

Figure1:Thefirstpageuserssee

Figure2showsPS2,[Link]
indicatedtotheuserthatthenextpieceofpaperwasalsopartofthispage,similartothewayascrollbarwouldbeusedona
computer.

Figure2:Apagethatspilledoverontotwosheetsofpaper

[Link]
userselectedanoption,[Link]
thetoprightcornerofthestickynote,[Link],they
neededtoclickthebuttonforthenextpage.


Figure3:Popupfeedbackforamultiplechoiceresponse

[Link]
[Link]
[Link],themarginsinthisdocument
wereresettotheirdefaultstateinsteadofthe3leftmarginand2topmarginseeninthepaperprototype.

Introduction

Introduction

Haveyoueverfoundyourselfwonderingwhyastudentismoreinterestedinameaninglessgameontheirsmartphoneor
computerthantheyareinthesubjectmatterofaclass?Gamificationisagrowingtrendineducationthattakestheelementsof
[Link],youwill
Learnaboutsomeoftheelementsofgamesthatkeeppeoplehooked.
Seeexamplesofhowtheseelementscanbeappliedtothecurriculumofdifferentclassrooms.
Learnhowtoapplytheseelementstoyourownclassroom.

Youwillhaveanopportunitytodemonstrateyourunderstandingoftheselearninggoalsintheformofafinalassessmentat
[Link]
[Link],[Link]
youmaynotagreewitheverythinginthistraining,youwillatleasthaveanopportunitytoconsiderstrategiesthathavefoundsuccess
intheclassroomsofmanyteachersnationwide.

Clickheretogetstarted.

G1

Getting a Feel For Gaming


Tostart,letstakealookatanexampleofacomputergamewithsimplerules:[Link]
tothegamerather,byplayingwiththeinterface,[Link]
understandhowthegameworks,returnhereforthenextstep.

ClickheretoplayLittleAlchemy

Clickhereifyouwantaclueabouthowthegameworks

Clickherewhenyouarereadyforthenextstep

G2

Little Alchemy
TherulesofLittleAlchemyaresimple:combinedifferentelementstomakenewthings,thencombinethosethingstocreate
[Link]
aboutthisgame:
Therulesofthegameareeasytolearn,butfindingeverycombinationinthegametakestimeandcreativity.
Masteringthegameischallenging,butwithenoughpatienceandeffort,virtuallyanyonecouldfindallofthecombinations.
[Link],yousimplytryanotherone.
[Link]
discoveringonlyahandfulofcombinations,therearenoconsequencesforstopping.

Whilethereareotheraspectsofthegamethatonemightenjoy,thesefourelementsstandindirectcontrasttothewaymost
[Link]
classroomarenotalwayssimplemanystudentsturninassignmentswithouthavinganyideaofwhatgradetheywillreceiveorhow
[Link],studentsrarelyfeelthattheyhavefullcontrolovertheirsuccessandcanbeleftfeeling
helplessorfrustrated.

ClickheretolearnabouthowthiscanbechangedthroughGamification

G3

Elements of Gamification
Whiletherecanneverbeamiraclecureforalloftheproblemsfacingeducation,gamificationisanapproachthatattemptsto
[Link],gamificationdoes
not
necessarilymeanusing
gamesintheclassroomrather,gamificationinvolvesstudyingwhatmakesgamesentertainingandapplyingthoseprinciplestothe
[Link],gamificationaimsto

1. Makethe
pathtosuccess
clearforallstudents.
2. Encouragestudent
motivation
byremovingthestingoffailureonthefirstattemptandprovidingopportunitiesforimmediate
feedback.
3. Create
studentempowerment
byenablingstudentstocreatetheirownpathtosuccessandplacingsuccesswithinthe
reachofallstudents.

Whilethesethreeelementscanbeincorporatedintoindividuallessons,projects,andunits,thismodulewillfocuson
[Link]
[Link],wewillpracticeapplyingthethree
principlessothattheycanbeusedinanyclassroom.

Clickheretoseeanexampleofhowoneteachergamifiedhiscurriculum

G4

Example of a Gamified Classroom

[Link]

Clickheretostartapplyingthefirstelementofgamification:ThePathtoSuccess

PS1

Path to Success: Introduction


Manyclassroomsincorporateawidevarietyofassignmentsintheclassroomincludingprojects,tests,quizzes,homework,
seatwork,bookwork,essays,journals,notes,vocabulary,graphicorganizers,warmupquestions,exitticketsthelistgoeson.
Whileavarietyofassessmentstrategiesandactivitiescanbegreatinaclassroom,adiversifiedgradebookcanmakethepathto
[Link]
[Link],gradesserveasindicatorsof
howwellstudentsunderstandasubject,regardlessastowhetherornottheirgrade
actually
reflectstheirunderstanding.
Ontheotherhand,successingamesisgenerallyquiteclear,[Link],the
[Link]
othersdependingontheopponent,[Link],theultimateobjectiveprocedureto
[Link],thegoalisgenerallymadeclearattheoutsetwhetheritsrescuing
theprincess,repellingthealieninvasion,[Link]
game,eachgamelaysoutthepaththattheplayermustwalkinthesimplestwaypossible.
Inthegamifiedclassroom,[Link]
[Link]
[Link]
orusedforfeedbackrather,theyshouldbeusedtohelpstudentsunderstandthematerialinsteadofconfusingthem.

Clickhereforanexampleofmakingthepathtosuccessclearinaclassroom

PS2

Path to Success: Example 1


Inthevideo,[Link](SBG)tomakethepathtosuccessinhis
[Link],[Link].
Shoeusedavarietyofformativeassessmentstohelphisstudentsgaugetheirunderstanding,heusedonlyonemodeofcollecting
dataonhisstudentssuccess:quizzes.
[Link],hisquizzesweredesignedto
directlymodelthestatemandatedfinalexamsthatcomprised20%[Link]
assessment,[Link],themultiple
[Link]
theday,everystudentknew
exactly
howtheirgradeswerecalculated,howmucheverythingwasworth,andwhattheyneededtodo
tosucceedbasedonthegoalstheysetforthemselves.

Question
[Link],popquizzes,unittests,
homeworkassignments,seatworkassignments,notes,[Link]
[Link]
moreclear?

[Link].

[Link].

[Link].

[Link],createaguideforhowgradesarecalculated,andincludea
scheduleforwheneverythingisdue.

Clickhereforthenextexample

PS3

Path to Success: Example 2


[Link]
shadingis,hecaresmuchmoreaboutassessingwhetherornothisstudentscanincorporateappropriateshadingintheirwork.A
[Link]
classclear?
Onestrategymaybetoincludealistofprojectsforhisstudentsincludingalistofthelearninggoalsthatstudentsshould
demonstrateineachproject,arubricforhoweachprojectwillbeassessedbasedonthoselearninggoals,andascheduleofwhen
[Link]:

ListHere

Bytellinghisstudentsexactlywhatneedstobedone,when,andhowtheywillbeassessed,hisstudentswillknowexactly
whattheyneedtodoinordertosucceedinhisclass.

Question

Assessmentquestionhere

Clickheretomoveontothereflection

PS4

Path to Success: Reflection


Nowthatyouveseensomeexamplesofthepathtosuccessinaction,takeamomenttoreflectonthepathtosuccessin
[Link]:

1. Isthepathtosuccessinyourclassroomsimple?
2. Whatdostudentsgradesreflectaboutthestudents?Doesthegradetrulyindicatemasteryofthematerial,ordotheybetter
reflectstudentspunctualityormoodonaparticularlyimportantdayoftesting?
3. Isthepathtosuccessclearlylaidoutforyourstudents?Dotheyknowexactlywhattheyneedtoknow,howtheyareto
demonstratemastery,andwheneachmasteryassessmentisdue?

Whenyouareready,clickheretomoveontothesecondelementofgamification:Motivation

M1

Motivation: Introduction
[Link]
fastestgrowingindustriesinAmericabothinthemarketsofcasualphonebasedgamesandtheconsolemarket(XBox,
Playstation,Nintendo,etc).[Link]
whatisitaboutthesegamesthatmakethemsoengaging?Whiletherecanbemanyanswerstothisquestion,wewilllookattwo
keyelementshere:

1. [Link],forexample,youknewimmediatelywhetheracombinationworkedor
[Link],youmayfailtocompleteapuzzleinaspecifiednumberofmovesoryourcharactermay
[Link],youimmediatelyknowwhenyouaresuccessfulandwhenyouneedtotryagain.
2. [Link],you
[Link],youmayneedtorestartfromacheckpointortrythe
[Link],theonlythinglostisaboutfiveminutesofyourtime,andhopefullyyougrewandlearnedinthe
process.

Whileclarifyingthepathtosuccesscanbeeasilyincorporatedintoanyclassroom,theelementsofmotivationmaybemore
[Link]
[Link]
[Link]
elementsofgamesbeappliedtotheclassroom?

Clickheretoseeanexample.

M2

Motivation: Example 1
[Link],studentsweregivenmultipleopportunitiestodemonstratemasteryonthe
[Link]
[Link],studentswerehighlymotivatedtorevisetheirunderstandingofthe
[Link],studentslearnedagreatdealmorethantheyotherwisewouldhavebecausetheyhadareason
togobackandrelearnwhattheydidnotunderstand.
Additionally,[Link]
[Link],[Link]
programthatrandomizedquetstionsfromdifferentpoolsbasedonthelearningobjectives.
Noteveryclassroomhastheluxuryoftechnology,[Link].
Ifthequizzesareshortandstructuredsothattheyareeasytograde,ateachercouldassignaquizatthebeginningoftheperiod,
gradethequizzesastheyareturnedin,[Link]
nextattempteventhoughthequestionswillchange,theconceptswillremainthesame.

Question

Clickheretomoveontothenextexampleofmotivation

M3

Motivation: Example 2
[Link],ifthe
onlyassignmentthatcountstowardastudentsfinalgradeisthequizzes,thenwhyshouldtheycompletetheotherassignments?In
[Link],studentsquicklylearnthatiftheydonotcompletetheassignments,theirperformanceonthequizzessuffers
[Link],thehardertheywillneedtoworkinordertorelearntheobjectivestheydidnot
[Link],studentsweregivenimmediatefeedbackontheirperformancesonthenongradedassignmentsand
studentsdidnotfeartakingrisksbytryingnewthings.
Forexample,[Link],eachdaybeginswithafourquestion,[Link]
asagrade,[Link]
understandingandwereabletotryagaininthatdaysactivitiesorinthefollowingdayswarmups.
[Link]
thingstheymaynotbeabletoexperienceintherealworld,likethepartsofanatomorthereactionsbetweendifferentcompounds.
Studentsarenotpunishedfortryingsomethingnew,[Link]
thisistheiropportunitytoexperimentandmasterthelearningobjectivessothat,whenitcomestimeforquizzes,theyfeelconfident
thattheycansucceed.

Question

Clickheretomoveontothethirdandfinalexampleofmotivation

M4

Motivation: Example 3
[Link]
[Link],herstudentsregularlywritepapers,keepjournals,[Link]
herclassstillincorporatesgamifiedlearning.
First,[Link],but
[Link],sheevaluatesherstudents
entirelyontheirwriting,[Link],centeringher
evaluationaroundspecificlearningobjectivesthatsheexpectsstudentstomaster.
Additionally,[Link].
Onceapaperissubmitted,shetakesthetimetoprovidefeedbackforstudents,thengivesthemanopportunitytoresubmittheirwork
[Link],herfeedbackcanbequickandinformative.
Butwhatabouttheelementofimmediatefeedback?[Link]
usingherrubrics.Whileitwouldtakeherdaystocompletelyevaluateover100papers,studentscouldevaluatetwooftheirpeers
papersinasingleclassperiod,[Link]
inGoogleDrive,whichallowshertoquicklycheckonherstudentsastheyworkandleavecommentsbasedonwhatshesees.

Question

Clickhereforanopportunitytoreflectonyourownpractices

M5

Motivation: Reflection
[Link],thinkaboutthefollowingquestions:
1. Arestudentsgenerallymotivatedtosucceedinyourclass?
2. Dostudentshaveplentyofriskfreeopportunitiestopracticetheirknowledgeinawaythatreflectswhattheywillbeexpected
toperformontheassessment?
3. Arethereopportunitiesforstudentstoreceiveimmediatefeedbackontheirperformanceofriskfreeassignments,orarethe
assignmentsstructuredinawaythatrequiresstudentstowaitforfeedback?

Whenyouareready,clickheretomoveontothethirdandfinalelementofgamification:EmpoweringStudents

ES1

Empowering Students: Introduction


Inthistraining,youhavehadtheopportunitytoreflectonwhatmakesgameshighlyengagingandhowtheseelementscan
[Link]
[Link],wewillseehowgamificationcanbeusedto
empowerstudentsbyputtingtheminthedriversetoftheirsuccess.
Ingaming,[Link]
[Link],[Link]
games,[Link]
approachtheproblemandthestrategyyouusetofindthesolution.
Intheworldaftergraduation,[Link]
theclassroom,[Link]
[Link]
theirpath,themoreengagedtheywillbeintheprocess.

Clickheretoseethefirstexample

ES2

Empowering Students: Example 1


[Link],[Link]
toexperimentwithdifferentideasthroughprojects,simulators,[Link],studentsarealsogivendirectpowerovertheir
[Link]
[Link],[Link]
(andhisorherparents!)issatisfiedwithaC,[Link]
havecontrolovertheirsuccess,[Link],evenif
somestudentsneedmoreattemptstoreachtheirgoals.

Question

ClickheretoseeanotherexampleofStudentEmpowerment

ES3

Empowering Students: Example 2


[Link],studentsaregiventhechoiceoverhowtheywilldemonstratetheirmasteryofthelearning
[Link]
objectivesforeachunitatthebeginningoftheclass,[Link],he
givesthemachoice.
[Link]
projectsarealwaysdueonthedayofthequiz,[Link]
[Link],butonlytakesthehigherofthetwoscoresfortheirgradeon
[Link],studentsdemonstratemasteryindifferentways:somemaybebetterattakingquizzeswhileothersmaybebetter
atprojects.
HeencouragesmotivationinhisclassbyprovidingpracticequizzesandaformativecheckontheprojectsoneachFridaythat
[Link],studentsaregivenfeedbackandareallowedtomakechangesbeforetheassessmentsare
actuallydue.

Question

Clickheretomoveontothereflection

ES4

Empowering Students: Reflection


Inthissection,youhaveseenhowstudentscanbegivenchoicesintheclassroom,givingthemasenseofownershipoftheir
[Link]
yourownteaching.

1. Dostudentsfeelliketheyareincontroloftheirownsuccessinyourclass?
2. Arestudentsgivenopportunitiestomakechoicesinyourclass?
3. Isyourclassstructuredinawaythatallstudentscanreachtheirgoals?

Whenyouareready,clickheretomoveontothefinalassessmentforthistraining.

FA

Final Assessment
[Link]
[Link].
Crenshawssyllabus,detailingwaysinwhichshecouldapplythethreeprinciplesofgamification:

1. Makethe
pathtosuccess
clearforallstudents.
2. Encouragestudent
motivation
byremovingthestingoffailureonthefirstattemptandprovidingopportunitiesforimmediate
feedback.
3. Create
studentempowerment
byenablingstudentstocreatetheirownpathtosuccessandplacingsuccesswithinthe
reachofallstudents.

Whenyouarefinished,[Link]
[Link],seeinganexampleofanotherteachersperspectivemayhelpshapeyourown
[Link],youcan
clickthebottomlinktocontinuetothefinalproject:redesigningyourownrubric.

[Link]

Clickheretoseeanexampleoffeedback

Clickheretocontinuetothefinalproject

OR

Here,youwillfindafinaltestassessingyourunderstandingoftheelementsofgamificationandhowtheycanbeincorporated
[Link],youneed
[Link],youcanalwaysrevisitthematerialandtryagain.

Thereisnotimelimit,[Link],thereisonemoresectioninthistrainingthat
willprovideyouwitharubricforcreatingagamifiedclassroom.

Clickheretotakethetest

Aftermasteringthetest,clickheretocontinuetothefinalproject

AG

Applying Gamification: The Project


Nowthatyouarefamiliarwiththethreeelementsofgamification,itstimetoincorporateyourknowledgeintoyourownclass.
Yourfinalprojectforthistrainingwillbetoconstructarevisedsyllabusexplainingtoyourstudentsyourexpectationsand
[Link]:

1. Makethe
pathtosuccess
clearforallstudents.
2. Encouragestudent
motivation
byremovingthestingoffailureonthefirstattemptandprovidingopportunitiesforimmediate
feedback.
3. Create
studentempowerment
byenablingstudentstocreatetheirownpathtosuccessandplacingsuccesswithinthe
reachofallstudents.

Onceyoucreatearevisedsyllabusincorporatingallthreeelementsinyourownteaching,youcanusetheevaluationrubricto
[Link],becausetheirperspectivemaybedifferentandcould
[Link],asgamifyingtheclassroomisalearningprocess.

Clickhereforaprintableversionoftherubric

Videoflow
Clarifyinggamification:
WoWinschool
3DGamesLab
morepracticalcontexts
Myclass
SBGwhatisit?
quizzes(mentionncfinalexams)
screenshot
bulletlistoftherules
communicatingthestandardstostudents
everydayactivities
warmups
simulators(gamesonthelessonlevel)
projects?
elementsofgamificationinmyclass

1.[AtomicStructure]
(14)

2.[Nuclear
Energy]
(18)

3.[TheBohrModel]
(12)

4.[QuantumMechanics]
(10)

5.[Ions]
(12)

AshleyA.

14

11

12

10

BryceB.

12

18

12

10

CarlosC.

14

18

12

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