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Interaction Design Principles Explained

The document describes four principles of interaction design: visibility, affordance, feedback, and mapping. It provides examples of each principle and discusses visibility in more detail. The document then asks the reader to provide an example of an interface feature they like and dislike, explaining their reasoning. It provides Google's search interface as a liked example for its clarity and visibility. A disliked example given is the Hawaii.com homepage for being overloaded with information and lacking clarity.

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0% found this document useful (0 votes)
9 views2 pages

Interaction Design Principles Explained

The document describes four principles of interaction design: visibility, affordance, feedback, and mapping. It provides examples of each principle and discusses visibility in more detail. The document then asks the reader to provide an example of an interface feature they like and dislike, explaining their reasoning. It provides Google's search interface as a liked example for its clarity and visibility. A disliked example given is the Hawaii.com homepage for being overloaded with information and lacking clarity.

Uploaded by

Mac Visual
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd

Assignment 1: Interaction Design

1. Describe the four design principles as defined by Donald Norman


Visibility can is see it? interface must have visible features
Affordance how do i use it? provide us clues on how to
operate a device
!eedbac" what is it doing now? sending into bac" to user
about what action has been done
#apping where am $ and where can $ go? the lin" between
what you want to do and what is perceived possible
%hoose one and give e&amples to describe the design principles.
Visibility can see a state of a device and possible principles
'&ample( car controls are positioned in a way that they
can be easily found and used
). !ind an e&ample of an interface feature that you especially li"e* and
another e&ample of one that causes you problems. '&plain why you
li"e and disli"es.
+i"e,-oogle $nterphase.
/iding certain futures can be advantageous in interface
design
-oogle search ma"es it clear where to enter the te&t
,!aceboo".
%lear and concise signup page. $ li"e !aceboo" interface
features. 0his interface design ma"es it 1uic" and simple for
users.
Visibility of status updates and comments.
Disli"e,2$[Link].
0his homepage of 2$[Link] is overloaded with too
many product pictures and descriptions
0oo wordy
0he 4th page of shipping details are found on the bottom half
of the homepage
$t is frustrating for users to read through the entire chun" of
te&t to find the information they are loo"ing for.
%onclusionfor great user e&perience* accessibility and clarity
are essential.

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