Mixed Reality is the secret sauce of the future of work 🚀 Building MR experiences as a PM - Having been a PM at Meta's Reality Labs blew my mind. The future of work is unbelievable. A few weeks ago startup founders showed me an app that transformed transformed my desk into a command center with customizable screens, all while keeping my real-world workspace visible by using MR. 🔍 What is Passthrough? – It lets you wear a headset and still be able to see your actual keyboard, coffee mug etc. while staying grounded in reality while interacting with an immersive digital overlay. ⇢ 𝐔𝐬𝐞𝐫 𝐂𝐞𝐧𝐭𝐫𝐢𝐜𝐢𝐭𝐲: For example, in a retail setting, use MR to help customers visualize products in their home. Conduct home trials with MR glasses to understand spatial and design needs. Validate design and functionality through user interviews in specific contexts, such as using MR for training simulations in high-risk industries. ⇢ 𝐒𝐜𝐨𝐩𝐢𝐧𝐠 & 𝐏𝐥𝐚𝐧𝐧𝐢𝐧𝐠: Outline MR feature sets for remote collaboration tools, considering the need for virtual presence in the post-pandemic work environment. Prioritize MR development phases to first address sectors like education and design, where immersive interaction can significantly enhance learning and creativity. ⇢ 𝐃𝐞𝐬𝐢𝐠𝐧 & 𝐏𝐫𝐨𝐭𝐨𝐭𝐲𝐩𝐢𝐧𝐠: Work with UX/UI designers to build MR interfaces for architects to visualize and manipulate 3D models in real-time. Develop MR prototypes for medical students to perform virtual dissections, refining interactions based on ergonomics and learning outcomes. ⇢ 𝐔𝐬𝐞𝐫 𝐓𝐞𝐬𝐭𝐢𝐧𝐠 Facilitate user testing in a controlled environment for an MR museum guide application, collecting feedback on user engagement and information retention. ⇢ 𝐀𝐧𝐚𝐥𝐲𝐭𝐢𝐜𝐬 & 𝐈𝐦𝐩𝐚𝐜𝐭 𝐀𝐬𝐬𝐞𝐬𝐬𝐦𝐞𝐧𝐭: Set specific engagement metrics i.e. session duration and repeat use. ⇢ 𝐒𝐜𝐚𝐥𝐢𝐧𝐠 & 𝐄𝐯𝐨𝐥𝐯𝐢𝐧𝐠: Prepare for the integration of MR into smart home systems, anticipating how user interaction with IoT devices will evolve. Monitor advancements in MR hardware to regularly update the product’s compatibility and feature set, ensuring a competitive edge. ✨ 𝐏𝐚𝐬𝐬𝐭𝐡𝐫𝐨𝐮𝐠𝐡 𝐢𝐬 𝐣𝐮𝐬𝐭 𝐭𝐡𝐞 𝐬𝐭𝐚𝐫𝐭. It's about creating a world where our digital interactions enhance our physical reality, not detract from it. ✨ 𝐖𝐡𝐚𝐭 𝐚𝐫𝐞 𝐘𝐨𝐮𝐫 𝐓𝐡𝐨𝐮𝐠𝐡𝐭𝐬? How do you envision MR shaping our future workspaces? Are you ready for the efficiency of virtual screens with the clarity of real-world interaction? ------------------------- Follow Marily Nika, Ph.D for more insights on AI & Product Management. Interacting with my content (comment, like, reshare) is the best way to support my work - or join the next cohort of my popular AI PM Bootcamp 🚀
Virtual Reality Workspaces
Explore top LinkedIn content from expert professionals.
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Virtual reality is not just a tool for entertainment but a game-changer in product design, allowing teams to experiment, refine, and collaborate remotely in ways that were once impossible, leading to faster innovation, cost reductions, and more precise manufacturing outcomes. Immersive 3D environments are transforming product design by eliminating physical constraints and allowing real-time iteration. Virtual prototyping enables companies to test designs without manufacturing costly models, reducing waste and accelerating development. Interactive visualization helps engineers refine products before production, leading to better ergonomics and functionality. Remote collaboration means teams across continents can work seamlessly, breaking traditional logistical barriers. Realistic product previews enhance customer trust and decision-making, particularly in industries like architecture, automotive, and consumer electronics, where accurate representations are crucial for investments and sales. #VirtualReality #3DDesign #ProductDevelopment #RemoteCollaboration #DigitalTransformation
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Research shows that practicing public speaking in virtual reality can greatly reduce speaking anxiety. Here are 3 ways VR trainers like Ovation help. The references for this findings are at the end of the post. 1️⃣ Reduces speaking anxiety. - Participants in studies feel a significant decrease in their anxiety about real-life public speaking. VR works like exposure therapy. - They felt less anxious before AND during their speeches. 2️⃣ Builds confidence. Speakers came across as more confident to external evaluators during their real-life speeches after practicing a mere 4x in virtual reality. 3️⃣ Improves skills. Practicing in virtual reality enhances actual public speaking skills: dynamic voice, a more conversational approach, better gestures, etc. In contrast, research shows that practicing alone in a room in real life did not result in as many improvements and participants' progress eroded over multiple practice sessions when compared to the positive progress made when practicing in VR. Take a look at Ovation on LinkedIn: - https://lnkd.in/gufZFKa8 - Visit Ovation's Site: https://www.ovationvr.com/ References Used to Prepare This Video: Brandi N. Frisby, B. N., Kaufmann, R., Vallade, J. I., Frey, T. K., & Martin, J. C. (2020). Using Virtual Reality for Speech Rehearsals: An Innovative Instructor Approach to Enhance Student Public Speaking Efficacy. Basic Communication Course Annual, 32. Kroczek, L. O. H. & Mühlberger, A. (2023). Public speaking training in front of a supportive audience in Virtual Reality improves performance in real‐life. Scientific Reports, 13. https://lnkd.in/gzqbDDcK Niebuhr, O., & Michalsky, J. (2018). Virtual reality simulations as a new tool for practicing presentations and refining public-speaking skills. In Proceedings of the 9th International Conference on Speech Prosody 2018 (pp. 309-313). International Speech Communication Association (ISCA). Speech Prosody https://lnkd.in/gCME7Gc8 Lindner, P., Dagöö, J., Hamilton, W., Miloff, A., Andersson, G., Schill, A., & Carlbring, P. (2020): Virtual Reality exposure therapy for public speaking anxiety in routine care: a single-subject effectiveness trial, Cognitive Behaviour Therapy, DOI: 10.1080/16506073.2020.1795240 Valls-Ratés, I., Niebuhr, O. & Prieto, P. (2022). Unguided virtual-reality training can enhance the oral presentation skills of high-school students. Frontiers in Communication. DOI 10.3389/fcomm.2022.910952 Jeff Marshall
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I experimented with a workflow that combines Gravity Sketch, mixed reality, and Runway's Gen-3 video-to-video AI and got some impressive results, here is what I did: 🚀 Step 1: Using Gravity Sketch in VR, I designed stasis tubes with humanoid figures inside. I placed these models throughout my hallway, integrating them into the real space, using mixed reality mode on my Meta Quest 3 headset. 🎥 Step 2: I filmed myself walking through this mixed reality set, holding a 3D object, capturing my real environment with the 3D models layered in. This gave a first-person view of the scene, as if I were navigating through an alien ship. 🧪 Step 3: Finally, I ran the footage through Runway’s Gen-3 video-to-video AI, using prompts to transform the scene into a space marine navigating an alien ship, complete with eerie stasis tubes and ambient sound effects to drive the atmosphere home. A fast, intuitive way to pre-visualize complex scenes that would otherwise take much longer to design and film traditionally. What this means for creative workflows: 🔹Advanced Storyboarding: With mixed reality, you can set up rough models and get a realistic sense of scale and positioning. You can actually walk through you scene, interacting with it and capturing raw footage directly. 🔹 Quick Pre-Visualization: Using video-to-video genAI, this rough footage can quickly be transformed into something more. It’s a great way to experiment with looks, check in with your client vision, and even lighting before diving into final production. 🔹 Future-Ready Workflows: As video-to-video AI improves, this workflow won’t just be for pre-viz. We’re looking at a future where you could create final-quality outputs straight from this setup, acting out scenes in a mixed reality environment while the AI enhances and polishes everything in real time. Moving towards final generated outputs vs rendered. This opens up a lot of possibilities. You could set up a mixed reality scene, interact with it, and create an entire short film without needing a massive crew or extensive post-production. For now, it’s a powerful way to prototype, storyboard, and explore creative concepts quickly and intuitively. ❓Curious about how mixed reality and AI could transform your creative process? Let’s connect-I’d love to share more insights and explore how these tools can push your projects to the next level.
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It’s one thing to learn a skill. It’s another to know you can perform it when the stakes are high. As an RN, I remember the first time I had to make a critical decision with no time to think twice. That moment stays with you. With VRpatients, we bring that level of readiness into training, so learners can face high-pressure scenarios in a safe environment before they meet them in real life. This isn’t about playing a game. It’s about preparing for real patient care. In VR, you control every decision and see the direct outcome of your actions. You can repeat complex cases, analyze each choice, and refine your approach until the right response becomes second nature. The result is more than competency, its confidence built on practice, reflection, and measurable improvement. When we invest in this kind of preparation, we invest in better outcomes for patients and providers. VRpatients gives educators, clinical leaders, and learners a way to close the readiness gap without overextending staff or resources. The work you put in today shapes the care you deliver tomorrow. Let’s make sure both are the best they can be. #VRpatients #VRsimulation #ClinicalEducation #HealthcareTraining #NursingEducation #PatientSafety #HealthcareInnovation #WorkforceDevelopment #ReadinessMatters
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The best training room is where the work actually happens. That's the logic behind VR passthrough in SynergyXR 3.5 released yesterday. Put on a headset and your real surroundings stay visible - the actual machine, the actual workspace. Virtual content is layered on top: step-by-step instructions, 3D models, interactive procedures. You train in context, on real equipment, without leaving the floor. For industries where procedures are complex and equipment is expensive, this isn't just "more immersive training." It's the ability to run a procedure on the actual asset, in the actual space, before ever touching it unsupervised. There's a forward-looking angle I keep coming back to. Every serious AR glasses roadmap - Meta, Apple, Google and others - is converging on exactly this modality: lightweight, spatially anchored content layered over the physical world. Companies building physical space procedures in SynergyXR today are already working in that paradigm. The content model maps directly to where the hardware is heading. The video shows it better than I can describe. What use cases would you test first? #EnterpriseXR #MixedReality #XRTraining #SynergyXR
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𝗥𝗲𝗺𝗼𝘁𝗲 𝗢𝗽𝗲𝗿𝗮𝘁𝗶𝗼𝗻𝘀 + 𝗥𝗲𝗮𝗹-𝗧𝗶𝗺𝗲 𝗗𝗮𝘁𝗮: 𝗧𝗵𝗲 𝗳𝘂𝘁𝘂𝗿𝗲 𝗼𝗳 𝗜𝗻𝗱𝘂𝘀𝘁𝗿𝗶𝗮𝗹 𝗧𝗿𝗮𝗶𝗻𝗶𝗻𝗴? 🏭 Virtual training is transforming how industries approach complex operations. From mining to aquaculture, immersive simulation combined with live IoT data is transforming workforce development. Companies like Minverso are proving that plant process simulation isn't just about training — it's about creating safer, smarter operations across entire industries. 🎯 𝗧𝗵𝗲 𝗯𝗿𝗲𝗮𝗸𝘁𝗵𝗿𝗼𝘂𝗴𝗵 𝗮𝗽𝗽𝗿𝗼𝗮𝗰𝗵: ➡️ Immersive plant simulation — Practice every stage of complex processes virtually ➡️ Real-time IoT integration — Live data feeds from actual equipment and sensors ➡️ Zero operational risk — Learn dangerous procedures without real-world consequences ➡️ Faster learning curves — Visual, interactive training vs. traditional methods 🌊 𝗥𝗲𝗮𝗹-𝘄𝗼𝗿𝗹𝗱 𝗶𝗺𝗽𝗮𝗰𝘁 𝗮𝗰𝗿𝗼𝘀𝘀 𝗶𝗻𝗱𝘂𝘀𝘁𝗿𝗶𝗲𝘀: ➡️ Aquaculture: Simulate fish farming operations & water quality management ➡️ Mining: Practice equipment operation, safety protocols, emergency response ➡️ Manufacturing: Train on production lines, quality control, maintenance procedures ➡️ Energy: Simulate power plant operations, grid management, safety systems 🤖 𝗧𝗵𝗲 𝗴𝗮𝗺𝗲-𝗰𝗵𝗮𝗻𝗴𝗲𝗿: 𝗟𝗶𝘃𝗲 𝗱𝗮𝘁𝗮 𝗶𝗻𝘁𝗲𝗴𝗿𝗮𝘁𝗶𝗼𝗻 When VR training connects to real-time plant data, trainees experience: ➡️ Actual equipment performance metrics ➡️ Real environmental conditions ➡️ Live system alerts and responses ➡️ Decision-making with real consequences (virtually) Why this matters: Traditional training teaches theory. VR + IoT teaches reality — without the risks, costs, or downtime of on-site practice. The future of industrial training isn't just virtual. It's virtually connected to the real world, creating workforces that are prepared for anything because they've already experienced everything.
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Check out this video of the tool I created for my 𝗠𝗮𝘀𝘁𝗲𝗿’𝘀 𝗧𝗵𝗲𝘀𝗶𝘀—I tackled one of the oldest challenges in 3D modeling: 𝗿𝗲𝗹𝘆𝗶𝗻𝗴 𝗼𝗻 𝗮 𝟮𝗗 𝘀𝗰𝗿𝗲𝗲𝗻 𝘁𝗼 𝗰𝗿𝗲𝗮𝘁𝗲 𝗮 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹. So, I built a tool that 𝘀𝘁𝗿𝗲𝗮𝗺𝘀 𝟯𝗗 𝗺𝗼𝗱𝗲𝗹𝘀 𝗳𝗿𝗼𝗺 𝗕𝗹𝗲𝗻𝗱𝗲𝗿 (𝗮𝗻𝗱 𝗼𝘁𝗵𝗲𝗿 𝘀𝗼𝗳𝘁𝘄𝗮𝗿𝗲) 𝗶𝗻𝘁𝗼 𝗠𝗶𝘅𝗲𝗱 𝗥𝗲𝗮𝗹𝗶𝘁𝘆 𝘂𝘀𝗶𝗻𝗴 𝗮 𝗤𝘂𝗲𝘀𝘁 𝟯, allowing artists to interact with their work as if it were physically in front of them. 𝗞𝗲𝘆 𝗙𝗲𝗮𝘁𝘂𝗿𝗲𝘀: ✔ 𝗥𝗲𝗮𝗹-𝘁𝗶𝗺𝗲 𝘀𝘁𝗿𝗲𝗮𝗺𝗶𝗻𝗴 of 3D models into Mixed Reality ✔ 𝗜𝗻𝘀𝘁𝗮𝗻𝘁 𝘂𝗽𝗱𝗮𝘁𝗲𝘀—changes made in Blender are reflected immediately ✔ 𝗛𝗮𝗻𝗱𝘀-𝗼𝗻 𝗶𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝗼𝗻—scale, rotate, and manipulate individual pieces ✔ 𝗘𝘃𝗲𝗻 𝘀𝘂𝗽𝗽𝗼𝗿𝘁𝘀 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻𝘀 I used 𝗨𝗻𝗶𝘁𝘆’𝘀 𝗼𝗽𝗲𝗻-𝘀𝗼𝘂𝗿𝗰𝗲 𝗠𝗲𝘀𝗵𝗦𝘆𝗻𝗰 for the heavy lifting and adapted it into a Mixed Reality workflow. After doing a user study with 3D modeling experts, the feedback was 𝗼𝘃𝗲𝗿𝘄𝗵𝗲𝗹𝗺𝗶𝗻𝗴𝗹𝘆 𝗽𝗼𝘀𝗶𝘁𝗶𝘃𝗲. 𝗪𝗵𝘆 𝗧𝗵𝗶𝘀 𝗠𝗮𝘁𝘁𝗲𝗿𝘀: This approach is especially useful for: ▪️𝗦𝗰𝘂𝗹𝗽𝘁𝗶𝗻𝗴 ▪️ 𝗤𝘂𝗶𝗰𝗸𝗹𝘆 𝗿𝗲𝘃𝗶𝗲𝘄𝗶𝗻𝗴 𝗰𝗼𝗺𝗽𝗹𝗲𝘅 𝗺𝗼𝗱𝗲𝗹𝘀 ▪️ 𝗥𝗮𝗽𝗶𝗱𝗹𝘆 𝗰𝗵𝗮𝗻𝗴𝗶𝗻𝗴 𝗽𝗲𝗿𝘀𝗽𝗲𝗰𝘁𝗶𝘃𝗲𝘀 ▪️ 𝗦𝗵𝗼𝘄𝗶𝗻𝗴 𝗺𝗼𝗱𝗲𝗹𝘀 𝘁𝗼 𝗼𝘁𝗵𝗲𝗿𝘀 𝘄𝗶𝘁𝗵𝗼𝘂𝘁 𝗲𝘅𝘁𝗿𝗮 𝘀𝗲𝘁𝘂𝗽 The idea isn’t new, but 𝘁𝗵𝗲𝗿𝗲’𝘀 𝘀𝘁𝗶𝗹𝗹 𝗮 𝗹𝗮𝗰𝗸 𝗼𝗳 𝗽𝗹𝘂𝗴-𝗮𝗻𝗱-𝗽𝗹𝗮𝘆 𝘀𝗼𝗹𝘂𝘁𝗶𝗼𝗻𝘀 that seamlessly integrate into existing 3D modeling workflows. That’s what I aimed to change. 𝗡𝗲𝘅𝘁 𝗦𝘁𝗲𝗽𝘀: I’m planning to release this tool in the future—stay tuned!
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A while back, I was at a factory watching new workers struggle to learn a complicated machine setup. The trainer was explaining, the employees were nodding but you could tell they weren’t really “getting it”. And honestly, who can blame them? Learning by watching just doesn’t cut it when the stakes are high. Fast forward to today, and VR training is changing EVERYTHING. It is just flipping the script. No more passive learning. No more trial-and-error on expensive machinery. Instead, workers can practice hands-on, fail/ learn safely, and gain confidence before stepping into the real world. - Anyone, anywhere can get the same high-quality training. A technician in Mumbai can learn just like someone in New York, without the expensive travel. - People learn faster and actually remember what they learned. (VR boosts retention by up to 75% which is way better than PowerPoints and PDFs) - Industries facing massive skill shortages can upskill workers faster than ever before. The global skills gap isn’t just about talent shortages but it’s about access to the right training at the right time and VR is making that possible. If you’re in an industry struggling with workforce training, I’d love to hear your thoughts. Have you explored immersive learning yet? What’s holding you back? Let’s talk. 👇 #VR #Training #SkillsGap #FutureOfWork #WorkforceDevelopment #Upskilling
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The iPhone was the epitome of Apple product migration, gaining a foothold among consumers who fell in love with the device and literally carried it into the corporate world. The Vision Pro is playing out in reverse. This time around, companies are leading the adoption of a transformative new device. Over the last few weeks, I had an opportunity to try out some of those applications, and they are game-changers, albeit within their specific domains. Companies should pay attention now to what’s going on in these niche markets. Priced at $3,500, Apple’s mixed-reality headset is too expensive for most of us. Some users have found it unsuitable for extended wear, given that it weighs about one and a half pounds, excluding battery. Those concerns aren’t a factor in certain business contexts. I’m not talking about the mass business technology market, but the long-tail of the business market that includes narrow and deep applications such as training pilots, supporting surgeons or helping shoppers visualize ideas for a new kitchen. These business and industrial applications have completely different economics. Lowe's Companies, Inc. has deployed the Vision Pro at five locations in the San Francisco Bay Area and five locations in the Austin, Texas area. Customers use them to visualize how design ideas will look in their actual kitchen. The company plans to scale the effort to 100 of approximately 1,700 stores by the end of the year, eventually ramping up to 400 locations in markets with sufficient scale to justify the investment, Chief Digital and Information Officer Seemantini Godbole told me. The Lowe’s retail model is fundamentally different from those of mass retailers. Significant decisions are often based on small samples of materials, leading to potential disconnects between expectations and reality. “Spatial computing, particularly the Vision Pro, can bridge this gap," Godbole said. Dassault Systèmes' 3DExperience platform pulls together a range of Dassault brands including 3DExcite on the premise that “everything is going to become an experience,” 3DExcite CEO Tom Acland said. In February, Dassault Systèmes and Apple announced a collaboration to produce the 3DLive App. At the industrial level, mixed reality will lead to an integration of a wide range of functions and roles. User experience designers are going to work closely with mechanical and software engineers, according to Acland. CAE is using Vision Pro to provide pilot training that complements full-motion flight simulator experience required for certification and recurrent checks, according to Chief Technology and Product Officer Emmanuel Levitte. It’s likely that fewer than 1 million units of the Vision Pro have been sold since launch, with most sales occurring in the enterprise market, according to Ben Bajarin, CEO and principal analyst of Creative Strategies, Inc.. “It’s super early, but I don’t think anyone disagrees that there is a commercial opportunity,” he said.
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