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Invent Your Own Computer Games with Python, 4th Edition
Unavailable
Invent Your Own Computer Games with Python, 4th Edition
Unavailable
Invent Your Own Computer Games with Python, 4th Edition
Ebook848 pages5 hoursEnglish

Invent Your Own Computer Games with Python, 4th Edition

Rating: 4 out of 5 stars

4/5

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About this ebook

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before!

Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level.

Learn how to:
–Combine loops, variables, and flow control statements into real working programs
–Choose the right data structures for the job, such as lists, dictionaries, and tuples
–Add graphics and animation to your games with the pygame module
–Handle keyboard and mouse input
–Program simple artificial intelligence so you can play against the computer
–Use cryptography to convert text messages into secret code
–Debug your programs and find common errors

As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals.

What new game will you create with the power of Python?

The projects in this book are compatible with Python 3.
LanguageEnglish
PublisherNo Starch Press
Release dateDec 16, 2016
ISBN9781593278113
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Invent Your Own Computer Games with Python, 4th Edition

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  • Rating: 5 out of 5 stars
    5/5

    Apr 6, 2011

    The best introduction available for Python and to computer programming. Few introductory books actually take the time to explain "why" and "how" a program works like this book.