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ML Software Defined Workflows

Документ 'Эволюция производственных рабочих процессов' от Motion Picture Laboratories, Inc. описывает концепцию программно-определяемых рабочих процессов, которые позволяют более эффективно управлять и адаптировать производственные процессы в киноиндустрии. Основное внимание уделяется созданию гибких, автоматизированных и совместимых рабочих процессов, которые способствуют творческому взаимодействию и сокращают затраты и время на выполнение задач. Документ также подчеркивает важность стандартизации и формализации для достижения эффективной интеграции различных инструментов и процессов в производственной среде.

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ML Software Defined Workflows

Документ 'Эволюция производственных рабочих процессов' от Motion Picture Laboratories, Inc. описывает концепцию программно-определяемых рабочих процессов, которые позволяют более эффективно управлять и адаптировать производственные процессы в киноиндустрии. Основное внимание уделяется созданию гибких, автоматизированных и совместимых рабочих процессов, которые способствуют творческому взаимодействию и сокращают затраты и время на выполнение задач. Документ также подчеркивает важность стандартизации и формализации для достижения эффективной интеграции различных инструментов и процессов в производственной среде.

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2030 VISION SERIES

THE EVOLUTION
OF PRODUCTION
WORKFLOWS

Empowering Creative Processes with


Software-Defined Workflows
© 2020 Motion Picture Laboratories, Inc.

Motion Picture Laboratories, Inc. (MovieLabs) is a nonprofit technology research lab


jointly run by Paramount Pictures, Sony Pictures Entertainment, Universal Studios,
Walt Disney Pictures and Television and Warner Bros. Entertainment.

MovieLabs enables member studios to work together to evaluate new technologies and
helps the industry develop next-generation content experiences for consumers, reduce
costs, enhance security and improve workflows through advanced technologies.
CONTENTS

Executive Summary�������������������������������������������������������������������������������������������������������������������������������������������5

Section 1: Introduction ������������������������������������������������������������������������������������������������������������������������������������7


Current Workflows����������������������������������������������������������������������������������������������������������������������������������8
Future Production Workflows �����������������������������������������������������������������������������������������������������������8

Section 2: Enabling Software-Defined Workflows ���������������������������������������������������������������������������� 10


From Formalism to the Final Cut����������������������������������������������������������������������������������������������������� 10
Workflow Formalisms ������������������������������������������������������������������������������������������������������������������������� 13
Formalization Is a Precursor to Software-Defined Workflows������������������������������������������ 13
Taxonomies, Ontologies, and Controlled Vocabularies���������������������������������������������������������� 13
Building Blocks of the Ontology������������������������������������������������������������������������������������������������������ 16
Common Mechanisms������������������������������������������������������������������������������������������������������������������������� 17
Software Design Workflow Structural Components�������������������������������������������������������������� 18
Building Pipelines���������������������������������������������������������������������������������������������������������������������������������� 19
Combining Tasks, Assets, and Participants���������������������������������������������������������������������������������� 19
Notional Pipeline����������������������������������������������������������������������������������������������������������������������������������� 20
Ready to Make Movies and TV��������������������������������������������������������������������������������������������������������� 22

Section 3: Conclusion ������������������������������������������������������������������������������������������������������������������������������������ 23

Contributors������������������������������������������������������������������������������������������������������������������������������������������������������ 24

NOTE: No effort is being made by Motion Picture Laboratories or its member studios to in any
way obligate any market participant to make use of the information provided in this document.
Whether to use the document in whole or in part is left entirely to the individual discretion of
individual market participants, using their own independent business judgment. Moreover, Motion
Picture Laboratories and its member studios each disclaim any warranty or representation as to
the suitability of this document for any purpose and any liability for any damages or other harm
you may incur as a result of its use.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 3
EXECUTIVE SUMMARY
The MovieLabs Evolution of Media Creation white paper lays out a vision of production
workflows that can be more easily assembled, managed, and secured than current
workflows. This will result in faster turnaround times, improved iteration, and better
collaboration. As stated in the vision, our intention is to enable distributed or remote
creative teams to achieve more with their available resources by focusing their talents on
creative processes and not on the mundane, everyday tasks that slow them down, such as
finding the correct files, securing them, reorganizing them, correcting miscommunications,
or understanding the dependencies and status of a task or asset.

This paper builds on the MovieLabs 2030 Vision by providing additional information on
software-defined workflows. We describe the essential formalisms and specific mechanisms
that can enable flexible workflows with increased automation and interoperability.

Studios and production companies assemble highly individualized workflows and processes
tailored to their preferences and to the nature of the production. Nevertheless, many of the
crucial elements are shared by different workflows. To a significant and surprisingly useful
degree, a workflow can be described generically as Assets related as inputs or outputs to
Tasks, which are performed by Participants. For example, Editing can be described as a Task
carried out by an Editor that typically has inputs that include Proxies and Camera Logs and
produces outputs that include EDLs and proxy video cut files. An alternative view is of Assets
being transformed by Tasks into other Assets. In that view, Proxies and Camera Logs are
transformed by Editing into EDLs and proxy video cut files. With the proper Context (e.g., “Edit
the Bridge Scene”), this abstract workflow can be instantiated for a specific purpose. While
software-defined workflows are mostly focused on tasks and assets that involve some form
of computing, those that exist entirely in the manual/physical domain are also included in
our scope.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 4
The production process is a combination of manual and automated processes. Our goal is to
support the human creative tasks by connecting them to the greatest extent possible through
software-mediated collaboration and automation. This can revolutionize the production
process, making it nimble and adaptive. Building on these concepts, we define a framework
that allows software to understand and communicate information about workflows. This
enables the development of interoperable tools that will support automation in a myriad
of areas, such as collaboration, compute and rendering orchestration, asset movement,
cost calculation, personnel scheduling, and project dashboards. This paper introduces our
approach, which we believe can be immediately applied to workflow and tool development.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 5
SECTION 1
INTRODUCTION
MovieLabs articulated our 10-year vision for the future of media creation in The Evolution
of Media Creation and The Evolution of Production Security, which address migration to the
cloud, a new approach to security, and advanced flexible workflows designed to better
support the evolving creative process. This paper further expands on the workflow aspects
of the 2030 vision.

Of the 10 general principles articulated in The Evolution of Media Creation, three focus on
advancing workflows (Principles 8–10):

8. Individual media elements are referenced, accessed, tracked, and interrelated using a
universal linking system.

9. Media workflows are non-destructive and dynamically created using common


interfaces, underlying data formats, and metadata.

10. Workflows are designed around real-time iteration and feedback.

To achieve these principles, it is necessary to develop data and structural foundations on which
flexible workflows can be built and the work can be performed, managed, and supported.

Organizations typically have customized workflows consisting of ad hoc collections of tools


and processes. These often require custom integration for each project or are disrupted
by evolving requirements. Wouldn’t it be nice if workflows could be assembled like
interconnecting children’s blocks, where integration is as simple as connecting the pieces
in the desired configuration? While it will never be that easy, we can enable more flexible
workflows by defining a minimal set of standards and practices for workflow interactions,
thereby promoting their interoperability and minimizing the work needed to rapidly create a
bespoke workflow. The creatives decide what must be done, and the workflow components
are interconnected for them.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 6
Current Workflows

Today’s workflows can get the job done, as evidenced by all the great films and TV produced.
But there are huge inefficiencies and hidden costs ranging from direct (e.g., cost and time
to integrate) to indirect (e.g., fewer iterations possible due to inefficiency) to tragic (e.g.,
people wasting time on the wrong version of an asset). A workflow that is created for a
given project or team addresses the
envisioned needs, but once something


changes, the workflow must be modified
lest it interferes with the creative flow. A workflow that is created for a
given project or team addresses
Adaptability must be designed and the envisioned needs, but once
built in. Workflows necessarily vary something changes, the workflow
from production to production, and
must be modified lest it interferes
production demands can require
with the creative flow.
changes on the fly. Unfortunately, most
of today’s workflows are not designed
for adaptability. How could they be?
The basic pieces on which they are built are not themselves designed for interoperability
or interchangeability. The creative process brings together teams who have their own
methods and tools, invariably requiring process and engineering work to facilitate
collaboration. Even something small, like a lack of file-naming conventions, can delay work.
Workflow integration can be difficult, expensive, and time consuming. At the beginning
of a project, this can be an annoyance. If a mid-course correction is required (e.g., vendor
change), this can be a schedule/budget killer.

Also, a framework for integration provides an opportunity for increased use of microservices.
These developments are examples of essential requirements for future workflows.

Future Production Workflows

The future of production will rely on highly configurable workflows that can be continually
adapted to support new creative needs of the production, implement new business
requirements, or interact with new partnerships. Production teams will design and
directly manipulate workflows, and software will manage the processes of collaboration
and orchestration.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 7
Future workflows must evolve quickly and correctly, whether the motivation for change
is creative, technical, financial, or something else. Anyone designing a workflow will have
the ability to choose which tasks are used
to perform specific functions, what assets


and associated information those tasks
Future workflows must communicate, which participants are involved,
evolve quickly and correctly, and what the rules are to move or gate the
whether the motivation for process. Examples of rules that can be built
into workflow automation include “Raw image
change is creative, technical,
captured invokes proxy encoding service” and
financial, or something else.
“director’s approval required at this point.”

We use the term software-defined workflows


(SDW) to broadly describe workflows that fit this model. For discussion, we will use the
following definition:

A software-defined workflow uses a highly configurable set of tools and processes to support
creative tasks by connecting them through software-mediated collaboration and automation.

Software-defined workflows make it practical to develop reusable components and to


automate aspects of the workflow that are currently manual.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 8
SECTION 2
ENABLING SOFTWARE-
DEFINED WORKFLOWS
A production is a unique combination of technology and talent that comes together,
fleetingly, to create content. Even though each production workflow has unique
characteristics, there is still substantial commonality. These commonalities are our
opportunity to identify the foundational “building blocks” of workflows and how we can
describe them in a machine-readable and machine-actionable manner.

From Formalism to the Final Cut

We are working towards workflows that are flexible, extensible, comprised of reusable
components, and always meet the specific needs of the creatives. The production process is
complicated and does not lend itself to ad-hoc architectures. A rigorous approach will help
ensure that workflow elements will indeed be interoperable and reusable.

The first step in connecting pieces is defining what those pieces are. In this case, they are
assets, tasks, and participants (i.e., people and organizations) involved in the media creation
process. It is also necessary to define the relationships between them. Workflows ultimately
decompose into some combination of these elements, and workflows will be constructed by
assembling them in accordance with the project’s requirements. Assets, tasks, participants,
and their relationships and decompositions are described in the Workflow Formalisms
section.

The next step is defining the mechanisms that enable tools and automated processes
to communicate about work so that people can perform and manage work using the
assembled workflow. They need, for example, data definitions, interface definitions,

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 9
discovery mechanisms, orchestration/coordination mechanisms, work parameters, and
other rules. Just as children’s blocks fit together, these definitions allow workflow building
blocks to work together. For example, if a task produces a frame image, for that image to
be consumable by another task, it must be identified, formatted, described, and stored or
transmitted in a manner that the consuming task understands. The task and the frame must
also have the context of the frame’s creation, often relative to the script or another type
of breakdown . This is still possible without the common mechanisms, but custom code or
plug-ins must be developed for each pair of tools or systems being connected, and that
is what we are trying to avoid. As articulated in our security white paper, The Evolution of
Production Security, security access controls also need to be integrated into and driven by
the workflow. The mechanisms that make interoperability practical are described in the
Common Mechanisms section.

Interoperable tools can be developed


using assets / tasks / participants
definitions and relationships, as well as
mechanism definitions. Interoperability
can be achieved by consistently
following the definitions. Sometimes
“ Note that pipelines employ
specific tools and services but only
identify types of assets and roles
this is as easy as following conventions (i.e., not individuals). They are like
such as file naming. Sometimes it reconfigurable factories, waiting
requires refactoring tools and services for materials and staff.
to comply with standards. The benefits
are tremendous: rapidly assembled
workflows that support creatives.

As we move towards implementation, we introduce pipelines, the machinery that enables


workflows. Pipelines are sets of tasks, assets, participants, relationships, and mechanisms
that perform some defined functions. These range from simple repetitive tasks—good
candidates for automation—to complex creative work that requires lots of human
interaction, which also benefits from formalism.

To build a pipeline, tasks are instantiated as tools, services, and the skilled people who perform
those tasks. Asset types and formats are selected to support the needs of the production.
Later, participants are enlisted to perform the specific roles associated with the tasks. Note
that pipelines employ specific tools and services but only identify types of assets and roles
(i.e., not individuals). They are like reconfigurable factories, waiting for materials and staff.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 10
Finally, we are ready to make movies and TV. Project-specific work is achieved by assigning
work to teams and providing the necessary assets. Those teams then use one or more
pipelines to do what they do. This may seem like a lot of complexity, but in fact, it’s the
opposite. Everything along the way is well defined, and the progression from abstractions
through effective teams is a manageable progression. This means less gaffer’s tape and
fewer last-minute surprises.

Workflows progress from abstract models to pipelines to actual work like this:

WORKFLOW TEMPLATE

CREATIVE TASK APPROVAL ASSET ACCESS CREATIVE TASK


WORKFLOW DESIGN

VFX WORKFLOW

CREATIVE TASK APPROVAL ASSET ACCESS CREATIVE TASK

Review
WORKFLOW INSTANTIATION
Tool A MAM Tool B
Tool
Artist X Director Automation Artist Y

SEQUENCE 1 SHOT 9

VFX WORKFLOW VFX WORKFLOW VFX WORKFLOW


SEQUENCE 1 SHOT 8

VFX WORKFLOW VFX WORKFLOW VFX WORKFLOW


WORKFLOW DEPLOYMENT
SEQUENCE 1 SHOT 7

VFX WORKFLOW VFX WORKFLOW VFX WORKFLOW

When it comes to the creative work, the film and TV-making processes have certain well-
defined constructs for breaking down work for the purposes of budgeting, planning,
scheduling, and execution. Common constructs include script/scene/shot and VFX
sequence/shot, but there are conventions for defining almost any activity in the creative
process. From the standpoint of software-defined workflows, these constructs can be
associated with assets (in and out), tasks, and participants. That association provides
“context.” In other words, participants perform tasks with assets all within some context.
The contextual model defines how the asset-task-participant-relationship model is applied
to the creative process.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 11
Workflow Formalisms

Formalization Is a Precursor to Software-Defined Workflows

Formalization is the process of creating unambiguous definitions and structure. While


human interactions can absorb a certain amount of ambiguity, computer interfaces are, by
comparison, not flexible. Without formalisms, it is hard to build systems from components
drawn from disparate sources, developed at different times for different purposes.

With formalization, it becomes possible for independently created systems to interact and
communicate with each other. The inputs and outputs of applications in a non-formalized
environment will need regular remapping to the inputs and outputs of new and changed
components. This remapping requires considerable time and effort for every pair of systems,
compounding delays, cost, and technical risk. From a system-wide perspective, simply
mapping pairs does not scale. A formal model enables common intermediate formats and
reduces the number of mappings from
one per pair to one per application, and


often one per system.
Rigor promotes consistency,
stability, scalability, and efficiency. The goal of our formalization is to
With a well-designed extensible create an extensible data model
that provides common structure but
data model, software-defined
does not constrain what features
workflows become feasible.
applications provide or how workflows
are designed and assembled when using
it. Rigor promotes consistency, stability,
scalability, and efficiency. With a well-designed extensible data model, software-defined
workflows become feasible.

Taxonomies, Ontologies, and Controlled Vocabularies

There are two commonly used concepts for formal models. A taxonomy is a strictly
hierarchical arrangement of items by some notion of type or class (as opposed to a collection
of things, such as frames in shot), in concert with an established set of well-defined terms
for naming them and a way to determine where in the arrangement a particular item fits.
For example, frames could decompose into raw frames, plates, etc.; furthermore, plates could
decompose into main plates, element plates, background plates, etc.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 12
An ontology defines a set of things, the properties of those things, and the relationships
between them. The term itself refers to ‘the nature of being.’ In practice, an ontology defines
all essential objects and how they relate to each other. This becomes the language of building
workflows, and once you can articulate it, you can build it. In a production workflow, each
task, asset, and participant (i.e., people or organizations) can be identified and described at
an appropriate level of detail. These objects are connected to each other in the context of
production (e.g., a dailies house colorist [participant] creates dailies [task] from camera files
[assets], producing dailies videos [assets]).

The following shows a task-centric view of dailies (assets in green and tasks in blue):

DAILIES

Data from
Principal Dailies
Photography

INGEST TRANSCODING SYNC SOUND/EDIT COLOR CORRECTION

And here is an asset-centric view that illustrates assets that go between Principal
Photography, dailies, and DI:

Production
Sound
DAILIES

Camera RAW
PRINCIPAL Frames
PHOTOGRAPHY

FINISHING / DIGITAL
LUTs INTERMEDIATE

Lens and Camera


Metadata

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 13
You probably noticed these diagrams are not complete. Detail is important, but not to
everyone. Sometimes we want to talk about Raw Frames, but in other usage contexts, we
need to know if they are ARRI Raw Frames or RED Raw Frames. Sometimes we talk about
making proxies, and sometimes we need to dive into debayering. The model must support
views at both the high level and lower levels. The following diagram partially illustrates a
possible decomposition of assets (on the left) and tasks (on the right) for the same process.

CAPTURE & CAPTURE SETUP PRINCIPAL PHOTOGRAPHY

IMAGE CAPTURE PICTURE TASKS

ORIGINAL CAMERA CINEMATOGRAPHY PICTURE


COLOR
CAMERA FILE SETUP NOTES CAPTURE TASKS

RAW Camera Mount … Camera Operation



ARRI RAW … Picture Data Management
Lens Metadata (static)
RED RAW Camera & Lens Management
Camera Metadata (static)
SONY RAW On-set Color Management
Lens Settings (static)
Blackmagic RAW Motion Control Camera Operation
Calibration Image
Photogrammetry Capture
Calibration Data
Aerial Photography
Camera Settings (static)

Calibration

Another important aspect of an ontology is controlled vocabulary. Neither people nor


computers can communicate
without agreed-upon language.
However, when people need
clarification, they ask. Since
computers can’t yet ask, we
create controlled vocabularies

Another important aspect of an ontology
is controlled vocabulary. Neither people
nor computers can communicate without
so that they don’t have to. agreed-upon language. However, when
Controlled vocabularies are people need clarification, they ask.
more than a list; they capture
Since computers can’t yet ask, we create
additional information about
controlled vocabularies so that they
how terms relate. For example,
a “Blackmagic RAW Frame” don’t have to.
is more specific than a “Raw

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 14
Frame.” Controlled Vocabularies also capture synonyms (e.g., “model” vs. “mesh”) and
homonyms/homographs (e.g., “model” for a VFX construct vs. “model” for a person displaying
clothes), including the context in which each term applies.

For more explanation and examples of an ontology in the film industry, check out the
MovieLabs Creative Works Ontology at [Link] It
includes an example of a formal representation of an ontology and various tools to view
and understand the ontology.

Building Blocks of the Ontology

When discussing ontologies for workflows involving assets and/or asset management,
we talk about defining objects and connecting them. The basic objects of this MovieLabs
Production Ontology are Participants, Tasks, Assets, and Context.

People are the lifeblood of the production process. People interacting within a system are
participants in the system. From a modeling standpoint, the concept of participants includes
individuals, teams, organizations, and, in some cases, automated processes; any of these
can control or interact with tasks.

A task is an action or group of actions within the production process. A task is performed by
people, software, hardware, or a combination of these, and it acts on assets. Tasks can be
decomposed into other tasks either as sequential elements in a pipeline or as tasks that can
be done in parallel. Audio Mixing is a high-level task; Balance Dialogue is a more detail-level
view of that task. Composition is the reverse, combining fine tasks into coarser ones.

Assets are physical things or digital things, such as props, files (e.g., videos, audios, images,
text, and metadata), or records in a database, that can be referenced (e.g., an inventory
number for a costume) or have digital representations, such as a 3D model.

Assets have structural characteristics (e.g., “it is an image”) and functional characteristics
(e.g., “it is a VFX Plate”). These are represented as metadata. Also included in metadata is
information about the creation of that asset, its relationship to the project (e.g., scene/shot),
and its disposition (e.g., approvals). Many assets are just data (e.g., customer-facing metadata).

Relationships connect things, in this case, assets, tasks, and participants. They describe the
nature and direction(s) of the relationship (e.g., “model is created by artist,” “model is used

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 15
in scene,” and “scene is shot in location”). The relationships model forms the glue by which
workflow elements connect. In many cases, the relationships become the basis for APIs.

Context addresses purpose and intent, often corresponding with story and character
development, script breakdown, VFX work breakdown, and various other activities within
the overall process, from concept through distribution and ultimately archive. Wherever
there are tasks, assets, and participants, there will also be context.

Note that the benefits of the formalisms go beyond just software-defined workflows.
Controlled vocabularies, task/asset/participant definitions, relationships, and other
information provide a basis for consistent communication (both human and computer),
improved production management, and greater consistency in technical definitions.

Common Mechanisms

Software-defined workflows abandon the notion that interoperability is limited to


applications that are designed specifically to work together. Instead, we adopt the model that
applications can interoperate with any other as long as they follow a set of interoperability
rules and security policies, either natively or with adapters. When we talk about
mechanisms for supporting software-defined workflows, we are referring to those rules.
If the data and messages are
mutually intelligible and the


mechanisms for interaction
Software-defined workflows abandon the are well defined, applications
notion that interoperability is limited to can work with each other,
applications that are designed specifically discover each other, and
share data as required.
to work together.
One approach is to create
standardized APIs and
schemas, and those are certainly part of this solution. However, we are addressing
interaction at a more foundational level so that other API and schema developers can have
common concepts and language to build upon. Building on this foundation will allow these
developers to spend less time building foundations and more time focusing on the unique
aspects of their services.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 16
Software Design Workflow Structural Components

Software-defined workflows are based on standardization of certain interfaces and


functionality. For example, given high-resolution camera images, one can create
lower-resolution video (proxies) using standard components. However, for this to
work, the inputs, outputs, and conversions must be understood and predictable (i.e.,
sufficiently standardized).

Architecturally, there is a rich collection of methods that must be addressed. The following
are some areas being considered by MovieLabs for common definition:

• Identification – Assets, tasks, participants, services, and other components of the


system must be identified (possibly by a variety of methods).

• Object retrieval – Given the identity of an asset, task, or service, there must be a
means to locate and then retrieve it.

• Non-destruction – One of the sub-principles of software-defined workflows is


that assets, once created, are not modified (i.e., workflows are non-destructive). In
some cases, modifications or transformations come in the form of metadata (e.g., a
separate graphic contains a director’s note on a drawing, or color adjustments are
captured in a LUT). New assets are real-time transformations of the original asset
using metadata. In other cases, an asset is created and becomes part of the asset
inventory. Our model will support both destructive and non-destructive mechanisms.

• Persistent metadata – Metadata must describe an asset’s persistent, possibly


evolving properties. This falls into multiple categories, some of which are:

• Descriptive and technical metadata – What the asset is and how it is encoded.

• Object derivation, history, and provenance – Whether the asset is original (e.g.,
a camera frame) or was derived from another asset (e.g., a proxy from a camera
frame). If it was derived, what was done (e.g., it was debayered, or a specific
LUT was applied). Provenance describes those involved in an object’s history.
This information can be used to trace any object to its origin (e.g., original raw
camera frame).

• Creation and usage context – Information about the asset’s creation or use,
such as work, scene, shot, camera, take, and filming location, and its original
intended use (e.g., plate for VFX shot 123). This also includes versioning.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 17
• Active metadata (e.g., approvals, comments, etc.) – Data associated with the current
state or use of an asset. This includes status (e.g., director’s approval), as well as data
associated with assets (e.g., director’s drawn notes on an image).

• Workflow management and orchestration

• Resource management – Resources to monitor and manage both human and


technical (storage, computational) resources.

• Notification – Communication of events between entities.

• Security management – Tools to control access and monitor integrity.

• Disposition/approval management – Managing the status of workflow elements


based on policy and approvals.

Although not a specifically required tool for software-defined workflows, the microservices
model is highly relevant. Microservices,
a term whose definition is beyond
the scope of this paper, encapsulate
functionality that is easy to access and
easy to configure into flexible workflows.
One can envision certain workflows
“ The term pipeline is commonly
used to describe sets of software,
people, and processes that
built largely on microservices. perform a function. We will use
that term, but with a stricter
definition: Pipelines are subsets of
Building Pipelines software-defined workflows that
can be used across projects.
While the previous sections addressed
building blocks, we now talk about
combining those blocks into something useful. The term pipeline is commonly used to
describe sets of software, people, and processes that perform a function. We will use that
term, but with a stricter definition: Pipelines are subsets of software-defined workflows
that can be used across projects.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 18
Combining Tasks, Assets, and Participants

Keeping in mind that pipelines are an intermediate step, pipelines define some things and
only partially define others. Tools and services are defined as actual software. People are
defined by job function, but actual people will be assigned later. Assets can be constrained
to particular encodings (e.g., OpenEXR file), but actual assets appear later (e.g., VFX Shot
231, Plate frame 1721).

Formalisms define the generic building blocks and their interconnections. Building on
these formalisms, pipelines instantiate tasks, asset types, and the connections between
tasks as tools, files, and APIs. More formally, pipeline definitions constrain the abstraction
defined in the ontology. Interfaces follow relationships. Tools and services align with sets
of tasks. Asset variants are constrained within their functional and structural types (e.g.,
image/plate). Participant roles are identified and constrained within their definitions and
interact along relationship lines.

Notional Pipeline

This following is intended to illustrate how a pipeline might look. In this example,
building blocks are software tools and services with standard interfaces. These do
much of the automated heavy lifting in the pipeline. Tools might use microservices to
perform certain functions.

A pipeline design connects tools and services, sequenced in the manner desired by
the creators. The designer accounts for tasks, assets, and participants—the people or
organizations who actually drive the process. The workflow designer also captures
workflow rules (e.g., dailies require the approval of person X before they can be
distributed). The software and data elements of a workflow might look something like
the following illustration.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 19
Lens Y &
PRINCIPAL PHOTOGRAPHY Camera X
Camera RAW Metadata
Frames File Transfer
App A
and/or Media
Production DATA MANAGEMENT
CAMERA X SCENE/SHOT/ SOUND DIT Sound
+ LENS Y TAKE + TC RECORDER LUTs

Production
Sound
Production
Sound DAILIES EDITORIAL

Camera X Custom Custom Dailies Dailies Edit


RAW Frames App C1 App C2 App D App D App E
Dailies

INGEST TRANSCODING SYNC SOUND/EDIT COLOR CORRECTION EDIT

LUTs

FINISHING/
Camera X
RAW Frames
DIGITAL INTERMEDIATE Notes
App N
EDL
REVIEW
Lens Y &
Camera X
Metadata
MAM Camera X DI Custom Conformed
App M RAW App App F App C3 Picture
INGEST &
LUTs TRANSCODING COLOR CORRECTION FINAL CONFORM
DATA MANAGEMENT

Every line in the picture corresponds with an interaction between workflow elements.
When these are well defined, swapping out components becomes easier and more
predictable, stable, and secure. When
formats and interfaces are bespoke,
custom engineering is required for
each change.

Although not illustrated above,


When workflow elements are
“ well defined, swapping them
out becomes easier and more
software-mediated collaboration is predictable, stable and secure.
achieved through an ‘orchestration When formats and interfaces are
system’ that coordinates activities
bespoke, custom engineering is
in the workflow. When resources
required for each change.
are available for a task, the task or
participant is notified that it can begin.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 20
The orchestration system also keeps track of the schedule and raises flags when work is
not as planned. Workflow design and orchestration can be supported by suitable tools
(e.g., a drag-and-drop workflow designer).

Ready to Make Movies and TV

Location 3, Day 1, Scene 24. Everyone is on set. Everything is on set. Cameras rolling. Sound
recording. Slate! Action! The pipeline illustrated in the previous section is built, ready,
and staffed, so we’re ready to start processing the data that comes off the camera. Work
is proceeding as defined by the assistant director and production accountant. Elsewhere,
the marketing team is busy developing concepts for collateral. A previous animator begins
animating the main character. One actor
has shown up unshaven, so later, a VFX


artist will touch up his facial hair.
Location 3, Day 1, Scene 24.
Everyone is on Set. Everything Along the way, there are numerous
is on set. Cameras rolling. production, mastering, and distribution
activities. Ultimately, an archivist will
Slate! Action!
catalog data and prepare it for long-term
storage.

Each of these examples represents the context for work performed. Assets are consumed
and/or produced by each task within this context. Tasks are performed by participants
using tools assembled into pipelines. These processes can be performed efficiently and
predictably because they are built as software-defined workflows.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 21
SECTION 3
CONCLUSION

In this paper, we expand on the concept of software-defined workflows originally defined


in our 2030 Vision, which are built around a set of common components. We also outline an
approach to give developers the ability to provide creatives with the workflows they want
in a timely and efficient manner. The key components are formalisms and specifications for
mechanisms that use those formalisms and are developed through industry collaboration.
Although not discussed in this paper, we expect these will be supported by open-source
software libraries to ease implementation and to promote interoperability and adoption.
Ontologies, taxonomies, and controlled vocabularies will be made available for use in APIs
and other mechanisms. At some point, APIs and the industry as a whole will benefit from a
more structured or standardized environment in which they are developed and integrated.

Our approach is incremental, producing useful near-term results and benefits while building
towards the vision. The ‘ontology’ will be built as a family of connected ontologies, with
the initial ontologies addressing overall structure as well as portions of the media creation
process where near-term solutions are needed. Mechanism definition will be prioritized to
support active developments where common approaches will be most beneficial.

Collaboration is essential to the successful development and adoption of software-defined


workflow technologies. As stated in our 2030 Vision, we fervently believe that success
will be best achieved if all potential beneficiaries work together appropriately to advance
cross-industry goals.

The Evolution Of Production Workflows: Empowering Creative Processes with Software-Defined Workflows 22
CONTRIBUTORS
This paper would not have been possible without the invaluable support and contributions
from the following executives:

Shadi Almassizadeh, Disney Josh Limor, Paramount

Bill Baggelaar, Sony Pictures Daniel Lucas, MovieLabs

Richard Berger, MovieLabs Horst Sarubin, Universal Pictures

Annie Chang, Universal Pictures Craig Seidel, MovieLabs

Daniel De La Rosa, Sony Pictures Steven Shapiro, Disney

Daphne Dentz, Warner Bros Doug Sherman, Dreamworks Animation

Eddie Drake, Marvel Studios Adam Slohn, Warner Bros

Raymond Drewry, MovieLabs Spencer Stevens, MovieLabs

Barbara Ford-Grant, MovieLabs Mark Turner, MovieLabs

Anthony Guarino, Paramount Matt Walters, Disney

Jim Helman, MovieLabs Chris Vienneau, MovieLabs

Renard Jenkins, Warner Bros


MovieLabs is a jointly run industry lab that enables member studios to work together
to understand new technologies and drive the right ones to adoption. We help set the
bar for future technology and then define specifications, standards, and workflows
that deliver the industry’s vision. Our goal is always to empower storytellers with new
technologies that help deliver the best of future media.

Email: info@[Link]

Twitter: @ MovieLabsNews

Website: [Link]

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