Report
Report
Extreme ]--------------------------------------------------------------------------
--------------------
--------[ �i���
Windows ]--------------------------------------------------------------------------
---------------------
����������i �i�����������:
���� ������� NVIDIA GeForce RTX 3070
���� �������� NVIDIA GeForce RTX 3070
���� BIOS Version94.4.3a.40.90
��� �i������������ NVIDIA GeForce RTX 3070
��� DAC Integrated RAMDAC
���� �������� 29.10.2025
����i� �������� 32.0.15.8180 - nVIDIA
ForceWare 581.80
������������ �������� NVIDIA
DCH Driver ���
���� ����-��� 8 ��
����������i ��������:
C:\Windows\System32\DriverStore\FileRepository\
nvmdi.inf_amd64_c2d1126d336032b3\[Link]
C:\Windows\System32\DriverStore\FileRepository\
nvmdi.inf_amd64_c2d1126d336032b3\[Link]
C:\Windows\System32\DriverStore\FileRepository\
nvmdi.inf_amd64_c2d1126d336032b3\[Link]
C:\Windows\System32\DriverStore\FileRepository\
nvmdi.inf_amd64_c2d1126d336032b3\[Link]
C:\Windows\System32\DriverStore\FileRepository\
nvmdi.inf_amd64_c2d1126d336032b3\[Link]
C:\Windows\System32\DriverStore\FileRepository\
nvmdi.inf_amd64_c2d1126d336032b3\[Link]
C:\Windows\System32\DriverStore\FileRepository\
nvmdi.inf_amd64_c2d1126d336032b3\[Link]
C:\Windows\System32\DriverStore\FileRepository\
nvmdi.inf_amd64_c2d1126d336032b3\[Link]
�������� �i�����������:
����� ������ NVIDIA Corporation
I�������i� ��� �������
[Link]
����������� �������i�
[Link]
�������� �������� [Link]
p=drvupdates
--------[ ����i����
�������� ]-------------------------------------------------------------------------
-----------------
[ PCI Express 3.0 x16: MSI RTX 3070 Gaming X Trio (MS-V390) ]
����������:
���������� nVIDIA Ampere
������ ��������������� (SM) 46
��� L2 4 ��
Local Data Share 128 ��
�����������:
����i���� �������� 0%
��������� ���'��i 7%
Video Engine 0%
Bus Interface 0%
������� ���'��� 729 ��
�������� ���'��� 46 ��
[ nVIDIA SLI ]
nVIDIA SLI:
������ SLI ����������
--------
[ ���i��� ]------------------------------------------------------------------------
-----------------------------
����������i ���i����:
I�'� ���i���� Asus TUF Gaming VG249Q1A
ID ���i���� AUS242A
������ ASUS VG249Q1A
��� ������� 23.8" IPS LCD (FHD)
���� ������� ������� 1 / 2020
���i���� ����� ����
����. ������ ������� ������ 521 mm x 293 mm (23.5")
��i��i������� ����i� 16:9
��������� 250 cd/m2
������������ 1000:1
���� ����� 178/178�
���� ���'��� 2 HDMI, DisplayPort
������� ���i� 30 - 200 ���
������� ����i� 48 - 165 ��
����������� �������� ������� 600 ���
������������ �������� �������� 1920 x 1080
94 ������ ������ ٳppi
���� 2.20
�i���������i ������ DPMS Active-Off
�i���������i �i���������:
640 x 480 60 ��
640 x 480 67 ��
640 x 480 72 ��
640 x 480 75 ��
720 x 400 70 ��
800 x 600 56 ��
800 x 600 60 ��
800 x 600 72 ��
800 x 600 75 ��
1024 x 768 60 ��
1024 x 768 72 ��
1024 x 768 75 ��
1152 x 864 75 ��
1280 x 720 60 ��
1280 x 960 60 ��
1280 x 1024 60 ��
1280 x 1024 75 ��
1440 x 900 60 ��
1680 x 1050 60 ��
1920 x 1080 ϳ������� �������: 354.85
���
�������� ���i����:
����� ������ ASUSTeK Computer Inc.
I�������i� ��� �������
[Link]
����������� �������i� [Link]
�������� �������� [Link]
p=drvupdates
--------[ �������
��i� ]-----------------------------------------------------------------------------
-------------------
--------
[ ������������ ]-------------------------------------------------------------------
----------------------------
--------
[ ³��������� ]---------------------------------------------------------------------
----------------------------
--------
[ OpenGL ]-------------------------------------------------------------------------
-----------------------------
���������� OpenGL:
�������� NVIDIA Corporation
Renderer NVIDIA GeForce RTX
3070/PCIe/SSE2
����i� 4.6.0 NVIDIA 581.80
����� ���� ������� 4.60 NVIDIA
OpenGL DLL
10.0.26100.7019(WinBuild.160101.0800)
Multitexture Texture Units 4
Occlusion Query Counter Bits 32
Sub-Pixel Precision 8 �i�
Max Viewport Size 32768 x 32768
Max Cube Map Texture Size 32768 x 32768
Max Rectangle Texture Size 32768 x 32768
Max 3D Texture Size 16384 x 16384 x 16384
Max Anisotropy 16
Max Clipping Planes 8
Max Display-List Nesting Level 64
Max Draw Buffers 8
Max Evaluator Order 8
Max General Register Combiners 8
Max Light Sources 8
Max Pixel Map Table Size 65536
Min / Max Program Texel Offset -8 / 7
Max Texture Array Layers 2048
Max Texture LOD Bias 15
Max Vertex Array Range Element Size 1048575
Transform Feedback:
Max Interleaved Components 128
Max Separate Attributes 4
Max Separate Components 4
Framebuffer Object:
Max Color Attachments 8
Max Render Buffer Size 32768 x 32768
Imaging:
Max Color Matrix Stack Depth 2
Max Convolution Width / Height 11 / 11
Vertex Shader:
Max Uniform Vertex Components 4096
Max Varying Floats 124
Max Vertex Texture Image Units 32
Max Combined Texture Image Units 192
Geometry Shader:
Max Geometry Texture Units 32
Max Varying Components 124
Max Geometry Varying Components 124
Max Vertex Varying Components 124
Max Geometry Uniform Components 2048
Max Geometry Output Vertices 1024
Max Geometry Total Output Components 1024
Fragment Shader:
Max Uniform Fragment Components 4096
Vertex Program:
Max Local Parameters 1024
Max Environment Parameters 256
Max Program Matrices 8
Max Program Matrix Stack Depth 1
Max Tracking Matrices 8
Max Tracking Matrix Stack Depth 1
Max Vertex Attributes 16
Max Instructions 65536
Max Native Instructions 65536
Max Temporaries 4096
Max Native Temporaries 4096
Max Parameters 1024
Max Native Parameters 1024
Max Attributes 16
Max Native Attributes 16
Max Address Registers 2
Max Native Address Registers 2
Fragment Program:
Max Local Parameters 1024
Max Environment Parameters 256
Max Texture Coordinates 8
Max Texture Image Units 32
Max Instructions 65536
Max Native Instructions 65536
Max Temporaries 4096
Max Native Temporaries 4096
Max Parameters 1024
Max Native Parameters 1024
Max Attributes 16
Max Native Attributes 16
Max Address Registers 1
Max Native Address Registers 1
Max ALU Instructions 65536
Max Native ALU Instructions 65536
Max Texture Instructions 65536
Max Native Texture Instructions 65536
Max Texture Indirections 65536
Max Native Texture Indirections 65536
Max Execution Instructions 16777216
Max Call Stack Depth 32
Max If Statement Depth 1024
Max Loop Depth 1024
Max Loop Count 16777216
��������� OpenGL:
������ / ���������� ��������� 1097 / 435
GL_3DFX_multisample �� �i���������
GL_3DFX_tbuffer �� �i���������
GL_3DFX_texture_compression_FXT1 �� �i���������
GL_3DL_direct_texture_access2 �� �i���������
GL_3Dlabs_multisample_transparency_id �� �i���������
GL_3Dlabs_multisample_transparency_range �� �i���������
GL_AMD_blend_minmax_factor �� �i���������
GL_AMD_compressed_3DC_texture �� �i���������
GL_AMD_compressed_ATC_texture �� �i���������
GL_AMD_conservative_depth �� �i���������
GL_AMD_debug_output �� �i���������
GL_AMD_depth_clamp_separate �� �i���������
GL_AMD_draw_buffers_blend �� �i���������
GL_AMD_framebuffer_sample_positions �� �i���������
GL_AMD_gcn_shader �� �i���������
GL_AMD_gpu_shader_half_float �� �i���������
GL_AMD_gpu_shader_half_float_fetch �� �i���������
GL_AMD_gpu_shader_half_float2 �� �i���������
GL_AMD_gpu_shader_int16 �� �i���������
GL_AMD_gpu_shader_int64 �� �i���������
GL_AMD_interleaved_elements �� �i���������
GL_AMD_multi_draw_indirect �i���������
GL_AMD_name_gen_delete �� �i���������
GL_AMD_occlusion_query_event �� �i���������
GL_AMD_performance_monitor �� �i���������
GL_AMD_pinned_memory �� �i���������
GL_AMD_program_binary_Z400 �� �i���������
GL_AMD_query_buffer_object �� �i���������
GL_AMD_sample_positions �� �i���������
GL_AMD_seamless_cubemap_per_texture �i���������
GL_AMD_shader_atomic_counter_ops �� �i���������
GL_AMD_shader_stencil_export �� �i���������
GL_AMD_shader_stencil_value_export �� �i���������
GL_AMD_shader_trace �� �i���������
GL_AMD_shader_trinary_minmax �� �i���������
GL_AMD_sparse_texture �� �i���������
GL_AMD_sparse_texture_pool �� �i���������
GL_AMD_stencil_operation_extended �� �i���������
GL_AMD_texture_compression_dxt6 �� �i���������
GL_AMD_texture_compression_dxt7 �� �i���������
GL_AMD_texture_cube_map_array �� �i���������
GL_AMD_texture_texture4 �� �i���������
GL_AMD_texture_tile_pool �� �i���������
GL_AMD_transform_feedback3_lines_triangles �� �i���������
GL_AMD_transform_feedback4 �� �i���������
GL_AMD_vertex_shader_layer �i���������
GL_AMD_vertex_shader_tessellator �� �i���������
GL_AMD_vertex_shader_viewport_index �i���������
GL_AMDX_debug_output �� �i���������
GL_AMDX_name_gen_delete �� �i���������
GL_AMDX_random_access_target �� �i���������
GL_AMDX_vertex_shader_tessellator �� �i���������
GL_ANDROID_extension_pack_es31a �� �i���������
GL_ANGLE_depth_texture �� �i���������
GL_ANGLE_framebuffer_blit �� �i���������
GL_ANGLE_framebuffer_multisample �� �i���������
GL_ANGLE_instanced_arrays �� �i���������
GL_ANGLE_pack_reverse_row_order �� �i���������
GL_ANGLE_program_binary �� �i���������
GL_ANGLE_texture_compression_dxt1 �� �i���������
GL_ANGLE_texture_compression_dxt3 �� �i���������
GL_ANGLE_texture_compression_dxt5 �� �i���������
GL_ANGLE_texture_usage �� �i���������
GL_ANGLE_translated_shader_source �� �i���������
GL_APPLE_aux_depth_stencil �� �i���������
GL_APPLE_client_storage �� �i���������
GL_APPLE_copy_texture_levels �� �i���������
GL_APPLE_element_array �� �i���������
GL_APPLE_fence �� �i���������
GL_APPLE_float_pixels �� �i���������
GL_APPLE_flush_buffer_range �� �i���������
GL_APPLE_flush_render �� �i���������
GL_APPLE_framebuffer_multisample �� �i���������
GL_APPLE_object_purgeable �� �i���������
GL_APPLE_packed_pixel �� �i���������
GL_APPLE_packed_pixels �� �i���������
GL_APPLE_pixel_buffer �� �i���������
GL_APPLE_rgb_422 �� �i���������
GL_APPLE_row_bytes �� �i���������
GL_APPLE_specular_vector �� �i���������
GL_APPLE_sync �� �i���������
GL_APPLE_texture_2D_limited_npot �� �i���������
GL_APPLE_texture_format_BGRA8888 �� �i���������
GL_APPLE_texture_max_level �� �i���������
GL_APPLE_texture_range �� �i���������
GL_APPLE_transform_hint �� �i���������
GL_APPLE_vertex_array_object �� �i���������
GL_APPLE_vertex_array_range �� �i���������
GL_APPLE_vertex_point_size �� �i���������
GL_APPLE_vertex_program_evaluators �� �i���������
GL_APPLE_ycbcr_422 �� �i���������
GL_ARB_arrays_of_arrays �i���������
GL_ARB_base_instance �i���������
GL_ARB_bindless_texture �i���������
GL_ARB_blend_func_extended �i���������
GL_ARB_buffer_storage �i���������
GL_ARB_cl_event �� �i���������
GL_ARB_clear_buffer_object �i���������
GL_ARB_clear_texture �i���������
GL_ARB_clip_control �i���������
GL_ARB_color_buffer_float �i���������
GL_ARB_compatibility �i���������
GL_ARB_compressed_texture_pixel_storage �i���������
GL_ARB_compute_shader �i���������
GL_ARB_compute_variable_group_size �i���������
GL_ARB_conditional_render_inverted �i���������
GL_ARB_conservative_depth �i���������
GL_ARB_context_flush_control �� �i���������
GL_ARB_copy_buffer �i���������
GL_ARB_copy_image �i���������
GL_ARB_cull_distance �i���������
GL_ARB_debug_group �� �i���������
GL_ARB_debug_label �� �i���������
GL_ARB_debug_output �i���������
GL_ARB_debug_output2 �� �i���������
GL_ARB_depth_buffer_float �i���������
GL_ARB_depth_clamp �i���������
GL_ARB_depth_texture �i���������
GL_ARB_derivative_control �i���������
GL_ARB_direct_state_access �i���������
GL_ARB_draw_buffers �i���������
GL_ARB_draw_buffers_blend �i���������
GL_ARB_draw_elements_base_vertex �i���������
GL_ARB_draw_indirect �i���������
GL_ARB_draw_instanced �i���������
GL_ARB_enhanced_layouts �i���������
GL_ARB_ES2_compatibility �i���������
GL_ARB_ES3_1_compatibility �i���������
GL_ARB_ES3_2_compatibility �i���������
GL_ARB_ES3_compatibility �i���������
GL_ARB_explicit_attrib_location �i���������
GL_ARB_explicit_uniform_location �i���������
GL_ARB_fragment_coord_conventions �i���������
GL_ARB_fragment_layer_viewport �i���������
GL_ARB_fragment_program �i���������
GL_ARB_fragment_program_shadow �i���������
GL_ARB_fragment_shader �i���������
GL_ARB_fragment_shader_interlock �i���������
GL_ARB_framebuffer_no_attachments �i���������
GL_ARB_framebuffer_object �i���������
GL_ARB_framebuffer_sRGB �i���������
GL_ARB_geometry_shader4 �i���������
GL_ARB_get_program_binary �i���������
GL_ARB_get_texture_sub_image �i���������
GL_ARB_gl_spirv �i���������
GL_ARB_gpu_shader_fp64 �i���������
GL_ARB_gpu_shader_int64 �i���������
GL_ARB_gpu_shader5 �i���������
GL_ARB_half_float_pixel �i���������
GL_ARB_half_float_vertex �i���������
GL_ARB_imaging �i���������
GL_ARB_indirect_parameters �i���������
GL_ARB_instanced_arrays �i���������
GL_ARB_internalformat_query �i���������
GL_ARB_internalformat_query2 �i���������
GL_ARB_invalidate_subdata �i���������
GL_ARB_make_current_read �� �i���������
GL_ARB_map_buffer_alignment �i���������
GL_ARB_map_buffer_range �i���������
GL_ARB_matrix_palette �� �i���������
GL_ARB_multi_bind �i���������
GL_ARB_multi_draw_indirect �i���������
GL_ARB_multisample �i���������
GL_ARB_multitexture �i���������
GL_ARB_occlusion_query �i���������
GL_ARB_occlusion_query2 �i���������
GL_ARB_parallel_shader_compile �i���������
GL_ARB_pipeline_statistics_query �i���������
GL_ARB_pixel_buffer_object �i���������
GL_ARB_point_parameters �i���������
GL_ARB_point_sprite �i���������
GL_ARB_polygon_offset_clamp �i���������
GL_ARB_post_depth_coverage �i���������
GL_ARB_program_interface_query �i���������
GL_ARB_provoking_vertex �i���������
GL_ARB_query_buffer_object �i���������
GL_ARB_robust_buffer_access_behavior �i���������
GL_ARB_robustness �i���������
GL_ARB_robustness_isolation �� �i���������
GL_ARB_sample_locations �i���������
GL_ARB_sample_shading �i���������
GL_ARB_sampler_objects �i���������
GL_ARB_seamless_cube_map �i���������
GL_ARB_seamless_cubemap_per_texture �i���������
GL_ARB_separate_shader_objects �i���������
GL_ARB_shader_atomic_counter_ops �i���������
GL_ARB_shader_atomic_counters �i���������
GL_ARB_shader_ballot �i���������
GL_ARB_shader_bit_encoding �i���������
GL_ARB_shader_clock �i���������
GL_ARB_shader_draw_parameters �i���������
GL_ARB_shader_group_vote �i���������
GL_ARB_shader_image_load_store �i���������
GL_ARB_shader_image_size �i���������
GL_ARB_shader_objects �i���������
GL_ARB_shader_precision �i���������
GL_ARB_shader_stencil_export �� �i���������
GL_ARB_shader_storage_buffer_object �i���������
GL_ARB_shader_subroutine �i���������
GL_ARB_shader_texture_image_samples �i���������
GL_ARB_shader_texture_lod �i���������
GL_ARB_shader_viewport_layer_array �i���������
GL_ARB_shading_language_100 �i���������
GL_ARB_shading_language_120 �� �i���������
GL_ARB_shading_language_420pack �i���������
GL_ARB_shading_language_include �i���������
GL_ARB_shading_language_packing �i���������
GL_ARB_shadow �i���������
GL_ARB_shadow_ambient �� �i���������
GL_ARB_sparse_buffer �i���������
GL_ARB_sparse_texture �i���������
GL_ARB_sparse_texture_clamp �i���������
GL_ARB_sparse_texture2 �i���������
GL_ARB_spirv_extensions �i���������
GL_ARB_stencil_texturing �i���������
GL_ARB_swap_buffers �� �i���������
GL_ARB_sync �i���������
GL_ARB_tessellation_shader �i���������
GL_ARB_texture_barrier �i���������
GL_ARB_texture_border_clamp �i���������
GL_ARB_texture_buffer_object �i���������
GL_ARB_texture_buffer_object_rgb32 �i���������
GL_ARB_texture_buffer_range �i���������
GL_ARB_texture_compression �i���������
GL_ARB_texture_compression_bptc �i���������
GL_ARB_texture_compression_rgtc �i���������
GL_ARB_texture_compression_rtgc �� �i���������
GL_ARB_texture_cube_map �i���������
GL_ARB_texture_cube_map_array �i���������
GL_ARB_texture_env_add �i���������
GL_ARB_texture_env_combine �i���������
GL_ARB_texture_env_crossbar �i���������
GL_ARB_texture_env_dot3 �i���������
GL_ARB_texture_filter_anisotropic �i���������
GL_ARB_texture_filter_minmax �i���������
GL_ARB_texture_float �i���������
GL_ARB_texture_gather �i���������
GL_ARB_texture_mirror_clamp_to_edge �i���������
GL_ARB_texture_mirrored_repeat �i���������
GL_ARB_texture_multisample �i���������
GL_ARB_texture_non_power_of_two �i���������
GL_ARB_texture_query_levels �i���������
GL_ARB_texture_query_lod �i���������
GL_ARB_texture_rectangle �i���������
GL_ARB_texture_rg �i���������
GL_ARB_texture_rgb10_a2ui �i���������
GL_ARB_texture_snorm �� �i���������
GL_ARB_texture_stencil8 �i���������
GL_ARB_texture_storage �i���������
GL_ARB_texture_storage_multisample �i���������
GL_ARB_texture_swizzle �i���������
GL_ARB_texture_view �i���������
GL_ARB_timer_query �i���������
GL_ARB_transform_feedback_instanced �i���������
GL_ARB_transform_feedback_overflow_query �i���������
GL_ARB_transform_feedback2 �i���������
GL_ARB_transform_feedback3 �i���������
GL_ARB_transpose_matrix �i���������
GL_ARB_uber_buffers �� �i���������
GL_ARB_uber_mem_image �� �i���������
GL_ARB_uber_vertex_array �� �i���������
GL_ARB_uniform_buffer_object �i���������
GL_ARB_vertex_array_bgra �i���������
GL_ARB_vertex_array_object �i���������
GL_ARB_vertex_attrib_64bit �i���������
GL_ARB_vertex_attrib_binding �i���������
GL_ARB_vertex_blend �� �i���������
GL_ARB_vertex_buffer_object �i���������
GL_ARB_vertex_program �i���������
GL_ARB_vertex_shader �i���������
GL_ARB_vertex_type_10f_11f_11f_rev �i���������
GL_ARB_vertex_type_2_10_10_10_rev �i���������
GL_ARB_viewport_array �i���������
GL_ARB_window_pos �i���������
GL_ARM_mali_program_binary �� �i���������
GL_ARM_mali_shader_binary �� �i���������
GL_ARM_rgba8 �� �i���������
GL_ARM_shader_framebuffer_fetch �� �i���������
GL_ARM_shader_framebuffer_fetch_depth_stencil �� �i���������
GL_ATI_array_rev_comps_in_4_bytes �� �i���������
GL_ATI_blend_equation_separate �� �i���������
GL_ATI_blend_weighted_minmax �� �i���������
GL_ATI_draw_buffers �i���������
GL_ATI_element_array �� �i���������
GL_ATI_envmap_bumpmap �� �i���������
GL_ATI_fragment_shader �� �i���������
GL_ATI_lock_texture �� �i���������
GL_ATI_map_object_buffer �� �i���������
GL_ATI_meminfo �� �i���������
GL_ATI_pixel_format_float �� �i���������
GL_ATI_pn_triangles �� �i���������
GL_ATI_point_cull_mode �� �i���������
GL_ATI_separate_stencil �� �i���������
GL_ATI_shader_texture_lod �� �i���������
GL_ATI_text_fragment_shader �� �i���������
GL_ATI_texture_compression_3dc �� �i���������
GL_ATI_texture_env_combine3 �� �i���������
GL_ATI_texture_float �i���������
GL_ATI_texture_mirror_once �i���������
GL_ATI_vertex_array_object �� �i���������
GL_ATI_vertex_attrib_array_object �� �i���������
GL_ATI_vertex_blend �� �i���������
GL_ATI_vertex_shader �� �i���������
GL_ATI_vertex_streams �� �i���������
GL_ATIX_pn_triangles �� �i���������
GL_ATIX_texture_env_combine3 �� �i���������
GL_ATIX_texture_env_route �� �i���������
GL_ATIX_vertex_shader_output_point_size �� �i���������
GL_Autodesk_facet_normal �� �i���������
GL_Autodesk_valid_back_buffer_hint �� �i���������
GL_CR_bounding_box �� �i���������
GL_CR_cursor_position �� �i���������
GL_CR_head_spu_name �� �i���������
GL_CR_performance_info �� �i���������
GL_CR_print_string �� �i���������
GL_CR_readback_barrier_size �� �i���������
GL_CR_saveframe �� �i���������
GL_CR_server_id_sharing �� �i���������
GL_CR_server_matrix �� �i���������
GL_CR_state_parameter �� �i���������
GL_CR_synchronization �� �i���������
GL_CR_tile_info �� �i���������
GL_CR_tilesort_info �� �i���������
GL_CR_window_size �� �i���������
GL_DIMD_YUV �� �i���������
GL_DMP_shader_binary �� �i���������
GL_EXT_422_pixels �� �i���������
GL_EXT_abgr �i���������
GL_EXT_bgra �i���������
GL_EXT_bindable_uniform �i���������
GL_EXT_blend_color �i���������
GL_EXT_blend_equation_separate �i���������
GL_EXT_blend_func_separate �i���������
GL_EXT_blend_logic_op �� �i���������
GL_EXT_blend_minmax �i���������
GL_EXT_blend_subtract �i���������
GL_EXT_Cg_shader �i���������
GL_EXT_clip_control �� �i���������
GL_EXT_clip_volume_hint �� �i���������
GL_EXT_cmyka �� �i���������
GL_EXT_color_buffer_float �� �i���������
GL_EXT_color_buffer_half_float �� �i���������
GL_EXT_color_matrix �� �i���������
GL_EXT_color_subtable �� �i���������
GL_EXT_color_table �� �i���������
GL_EXT_compiled_vertex_array �i���������
GL_EXT_convolution �� �i���������
GL_EXT_convolution_border_modes �� �i���������
GL_EXT_coordinate_frame �� �i���������
GL_EXT_copy_buffer �� �i���������
GL_EXT_copy_image �� �i���������
GL_EXT_copy_texture �� �i���������
GL_EXT_cull_vertex �� �i���������
GL_EXT_debug_label �� �i���������
GL_EXT_debug_marker �� �i���������
GL_EXT_depth_bounds_test �i���������
GL_EXT_depth_buffer_float �� �i���������
GL_EXT_direct_state_access �i���������
GL_EXT_discard_framebuffer �� �i���������
GL_EXT_disjoint_timer_query �� �i���������
GL_EXT_draw_buffers �� �i���������
GL_EXT_draw_buffers_indexed �� �i���������
GL_EXT_draw_buffers2 �i���������
GL_EXT_draw_indirect �� �i���������
GL_EXT_draw_instanced �i���������
GL_EXT_draw_range_elements �i���������
GL_EXT_fog_coord �i���������
GL_EXT_fog_function �� �i���������
GL_EXT_fog_offset �� �i���������
GL_EXT_frag_depth �� �i���������
GL_EXT_fragment_lighting �� �i���������
GL_EXT_framebuffer_blit �i���������
GL_EXT_framebuffer_multisample �i���������
GL_EXT_framebuffer_multisample_blit_scaled �i���������
GL_EXT_framebuffer_object �i���������
GL_EXT_framebuffer_sRGB �i���������
GL_EXT_generate_mipmap �� �i���������
GL_EXT_geometry_point_size �� �i���������
GL_EXT_geometry_shader �� �i���������
GL_EXT_geometry_shader4 �i���������
GL_EXT_glx_stereo_tree �� �i���������
GL_EXT_gpu_program_parameters �i���������
GL_EXT_gpu_shader_fp64 �� �i���������
GL_EXT_gpu_shader4 �i���������
GL_EXT_gpu_shader5 �� �i���������
GL_EXT_histogram �� �i���������
GL_EXT_import_sync_object �i���������
GL_EXT_index_array_formats �� �i���������
GL_EXT_index_func �� �i���������
GL_EXT_index_material �� �i���������
GL_EXT_index_texture �� �i���������
GL_EXT_instanced_arrays �� �i���������
GL_EXT_interlace �� �i���������
GL_EXT_light_texture �� �i���������
GL_EXT_map_buffer_range �� �i���������
GL_EXT_memory_object �i���������
GL_EXT_memory_object_win32 �i���������
GL_EXT_misc_attribute �� �i���������
GL_EXT_multi_draw_arrays �i���������
GL_EXT_multisample �� �i���������
GL_EXT_multisampled_render_to_texture �� �i���������
GL_EXT_multiview_draw_buffers �� �i���������
GL_EXT_multiview_texture_multisample �i���������
GL_EXT_multiview_timer_query �i���������
GL_EXT_occlusion_query_boolean �� �i���������
GL_EXT_packed_depth_stencil �i���������
GL_EXT_packed_float �i���������
GL_EXT_packed_pixels �i���������
GL_EXT_packed_pixels_12 �� �i���������
GL_EXT_paletted_texture �� �i���������
GL_EXT_pixel_buffer_object �i���������
GL_EXT_pixel_format �� �i���������
GL_EXT_pixel_texture �� �i���������
GL_EXT_pixel_transform �� �i���������
GL_EXT_pixel_transform_color_table �� �i���������
GL_EXT_point_parameters �i���������
GL_EXT_polygon_offset �� �i���������
GL_EXT_polygon_offset_clamp �i���������
GL_EXT_post_depth_coverage �i���������
GL_EXT_primitive_bounding_box �� �i���������
GL_EXT_provoking_vertex �i���������
GL_EXT_pvrtc_sRGB �� �i���������
GL_EXT_raster_multisample �i���������
GL_EXT_read_format_bgra �� �i���������
GL_EXT_rescale_normal �i���������
GL_EXT_robustness �� �i���������
GL_EXT_scene_marker �� �i���������
GL_EXT_secondary_color �i���������
GL_EXT_semaphore �i���������
GL_EXT_semaphore_win32 �i���������
GL_EXT_separate_shader_objects �i���������
GL_EXT_separate_specular_color �i���������
GL_EXT_shader_atomic_counters �� �i���������
GL_EXT_shader_framebuffer_fetch �� �i���������
GL_EXT_shader_image_load_formatted �i���������
GL_EXT_shader_image_load_store �i���������
GL_EXT_shader_implicit_conversions �� �i���������
GL_EXT_shader_integer_mix �i���������
GL_EXT_shader_io_blocks �� �i���������
GL_EXT_shader_pixel_local_storage �� �i���������
GL_EXT_shader_subroutine �� �i���������
GL_EXT_shader_texture_lod �� �i���������
GL_EXT_shadow_funcs �i���������
GL_EXT_shadow_samplers �� �i���������
GL_EXT_shared_texture_palette �� �i���������
GL_EXT_sparse_texture2 �i���������
GL_EXT_sRGB �� �i���������
GL_EXT_sRGB_write_control �� �i���������
GL_EXT_static_vertex_array �� �i���������
GL_EXT_stencil_clear_tag �� �i���������
GL_EXT_stencil_two_side �i���������
GL_EXT_stencil_wrap �i���������
GL_EXT_subtexture �� �i���������
GL_EXT_swap_control �� �i���������
GL_EXT_tessellation_point_size �� �i���������
GL_EXT_tessellation_shader �� �i���������
GL_EXT_texgen_reflection �� �i���������
GL_EXT_texture �� �i���������
GL_EXT_texture_array �i���������
GL_EXT_texture_border_clamp �� �i���������
GL_EXT_texture_buffer �� �i���������
GL_EXT_texture_buffer_object �i���������
GL_EXT_texture_buffer_object_rgb32 �� �i���������
GL_EXT_texture_color_table �� �i���������
GL_EXT_texture_compression_bptc �� �i���������
GL_EXT_texture_compression_dxt1 �i���������
GL_EXT_texture_compression_latc �i���������
GL_EXT_texture_compression_rgtc �i���������
GL_EXT_texture_compression_s3tc �i���������
GL_EXT_texture_cube_map �i���������
GL_EXT_texture_cube_map_array �� �i���������
GL_EXT_texture_edge_clamp �i���������
GL_EXT_texture_env �� �i���������
GL_EXT_texture_env_add �i���������
GL_EXT_texture_env_combine �i���������
GL_EXT_texture_env_dot3 �i���������
GL_EXT_texture_filter_anisotropic �i���������
GL_EXT_texture_filter_minmax �i���������
GL_EXT_texture_format_BGRA8888 �� �i���������
GL_EXT_texture_integer �i���������
GL_EXT_texture_lod �i���������
GL_EXT_texture_lod_bias �i���������
GL_EXT_texture_mirror_clamp �i���������
GL_EXT_texture_object �i���������
GL_EXT_texture_perturb_normal �� �i���������
GL_EXT_texture_rectangle �� �i���������
GL_EXT_texture_rg �� �i���������
GL_EXT_texture_shadow_lod �i���������
GL_EXT_texture_shared_exponent �i���������
GL_EXT_texture_snorm �� �i���������
GL_EXT_texture_sRGB �i���������
GL_EXT_texture_sRGB_decode �i���������
GL_EXT_texture_sRGB_R8 �i���������
GL_EXT_texture_storage �i���������
GL_EXT_texture_swizzle �i���������
GL_EXT_texture_type_2_10_10_10_REV �� �i���������
GL_EXT_texture_view �� �i���������
GL_EXT_texture3D �i���������
GL_EXT_texture4D �� �i���������
GL_EXT_timer_query �i���������
GL_EXT_transform_feedback �� �i���������
GL_EXT_transform_feedback2 �i���������
GL_EXT_transform_feedback3 �� �i���������
GL_EXT_unpack_subimage �� �i���������
GL_EXT_vertex_array �i���������
GL_EXT_vertex_array_bgra �i���������
GL_EXT_vertex_array_set �� �i���������
GL_EXT_vertex_array_setXXX �� �i���������
GL_EXT_vertex_attrib_64bit �i���������
GL_EXT_vertex_shader �� �i���������
GL_EXT_vertex_weighting �� �i���������
GL_EXT_win32_keyed_mutex �i���������
GL_EXT_window_rectangles �i���������
GL_EXT_x11_sync_object �� �i���������
GL_EXTX_framebuffer_mixed_formats �i���������
GL_EXTX_packed_depth_stencil �� �i���������
GL_FGL_lock_texture �� �i���������
GL_FJ_shader_binary_GCCSO �� �i���������
GL_GL2_geometry_shader �� �i���������
GL_GREMEDY_frame_terminator �� �i���������
GL_GREMEDY_string_marker �� �i���������
GL_HP_convolution_border_modes �� �i���������
GL_HP_image_transform �� �i���������
GL_HP_occlusion_test �� �i���������
GL_HP_texture_lighting �� �i���������
GL_I3D_argb �� �i���������
GL_I3D_color_clamp �� �i���������
GL_I3D_interlace_read �� �i���������
GL_IBM_clip_check �� �i���������
GL_IBM_cull_vertex �� �i���������
GL_IBM_load_named_matrix �� �i���������
GL_IBM_multi_draw_arrays �� �i���������
GL_IBM_multimode_draw_arrays �� �i���������
GL_IBM_occlusion_cull �� �i���������
GL_IBM_pixel_filter_hint �� �i���������
GL_IBM_rasterpos_clip �i���������
GL_IBM_rescale_normal �� �i���������
GL_IBM_static_data �� �i���������
GL_IBM_texture_clamp_nodraw �� �i���������
GL_IBM_texture_mirrored_repeat �i���������
GL_IBM_vertex_array_lists �� �i���������
GL_IBM_YCbCr �� �i���������
GL_IMG_multisampled_render_to_texture �� �i���������
GL_IMG_program_binary �� �i���������
GL_IMG_read_format �� �i���������
GL_IMG_sgx_binary �� �i���������
GL_IMG_shader_binary �� �i���������
GL_IMG_texture_compression_pvrtc �� �i���������
GL_IMG_texture_compression_pvrtc2 �� �i���������
GL_IMG_texture_env_enhanced_fixed_function �� �i���������
GL_IMG_texture_format_BGRA8888 �� �i���������
GL_IMG_user_clip_plane �� �i���������
GL_IMG_vertex_program �� �i���������
GL_INGR_blend_func_separate �� �i���������
GL_INGR_color_clamp �� �i���������
GL_INGR_interlace_read �� �i���������
GL_INGR_multiple_palette �� �i���������
GL_INTEL_coarse_fragment_shader �� �i���������
GL_INTEL_compute_shader_lane_shift �� �i���������
GL_INTEL_conservative_rasterization �� �i���������
GL_INTEL_fragment_shader_ordering �� �i���������
GL_INTEL_fragment_shader_span_sharing �� �i���������
GL_INTEL_framebuffer_CMAA �� �i���������
GL_INTEL_image_serialize �� �i���������
GL_INTEL_map_texture �� �i���������
GL_INTEL_multi_rate_fragment_shader �� �i���������
GL_INTEL_parallel_arrays �� �i���������
GL_INTEL_performance_queries �� �i���������
GL_INTEL_performance_query �� �i���������
GL_INTEL_texture_scissor �� �i���������
GL_KHR_blend_equation_advanced �i���������
GL_KHR_blend_equation_advanced_coherent �i���������
GL_KHR_context_flush_control �i���������
GL_KHR_debug �i���������
GL_KHR_no_error �i���������
GL_KHR_parallel_shader_compile �i���������
GL_KHR_robust_buffer_access_behavior �i���������
GL_KHR_robustness �i���������
GL_KHR_shader_subgroup �i���������
GL_KHR_shader_subgroup_arithmetic �� �i���������
GL_KHR_shader_subgroup_ballot �� �i���������
GL_KHR_shader_subgroup_basic �� �i���������
GL_KHR_shader_subgroup_clustered �� �i���������
GL_KHR_shader_subgroup_quad �� �i���������
GL_KHR_shader_subgroup_shuffle �� �i���������
GL_KHR_shader_subgroup_shuffle_relative �� �i���������
GL_KHR_shader_subgroup_vote �� �i���������
GL_KHR_texture_compression_astc_hdr �� �i���������
GL_KHR_texture_compression_astc_ldr �� �i���������
GL_KHR_vulkan_glsl �� �i���������
GL_KTX_buffer_region �i���������
GL_MESA_pack_invert �� �i���������
GL_MESA_program_debug �� �i���������
GL_MESA_resize_buffers �� �i���������
GL_MESA_texture_array �� �i���������
GL_MESA_texture_signed_rgba �� �i���������
GL_MESA_window_pos �� �i���������
GL_MESA_ycbcr_texture �� �i���������
GL_MESAX_texture_float �� �i���������
GL_MESAX_texture_stack �� �i���������
GL_MTX_fragment_shader �� �i���������
GL_MTX_precision_dpi �� �i���������
GL_NV_3dvision_settings �� �i���������
GL_NV_alpha_test �� �i���������
GL_NV_alpha_to_coverage_dither_control �i���������
GL_NV_bgr �� �i���������
GL_NV_bindless_multi_draw_indirect �i���������
GL_NV_bindless_multi_draw_indirect_count �i���������
GL_NV_bindless_texture �i���������
GL_NV_blend_equation_advanced �i���������
GL_NV_blend_equation_advanced_coherent �i���������
GL_NV_blend_minmax �� �i���������
GL_NV_blend_minmax_factor �i���������
GL_NV_blend_square �i���������
GL_NV_centroid_sample �� �i���������
GL_NV_clip_space_w_scaling �i���������
GL_NV_command_list �i���������
GL_NV_complex_primitives �� �i���������
GL_NV_compute_program5 �i���������
GL_NV_compute_shader_derivatives �i���������
GL_NV_conditional_render �i���������
GL_NV_conservative_raster �i���������
GL_NV_conservative_raster_dilate �i���������
GL_NV_conservative_raster_pre_snap �i���������
GL_NV_conservative_raster_pre_snap_triangles �i���������
GL_NV_conservative_raster_underestimation �i���������
GL_NV_copy_buffer �� �i���������
GL_NV_copy_depth_to_color �i���������
GL_NV_copy_image �i���������
GL_NV_coverage_sample �� �i���������
GL_NV_deep_texture3D �� �i���������
GL_NV_depth_buffer_float �i���������
GL_NV_depth_clamp �i���������
GL_NV_depth_nonlinear �� �i���������
GL_NV_depth_range_unclamped �� �i���������
GL_NV_draw_buffers �� �i���������
GL_NV_draw_instanced �� �i���������
GL_NV_draw_texture �i���������
GL_NV_draw_vulkan_image �i���������
GL_NV_EGL_stream_consumer_external �� �i���������
GL_NV_ES1_1_compatibility �i���������
GL_NV_ES3_1_compatibility �i���������
GL_NV_evaluators �� �i���������
GL_NV_explicit_attrib_location �� �i���������
GL_NV_explicit_multisample �i���������
GL_NV_fbo_color_attachments �� �i���������
GL_NV_feature_query �i���������
GL_NV_fence �i���������
GL_NV_fill_rectangle �i���������
GL_NV_float_buffer �i���������
GL_NV_fog_distance �i���������
GL_NV_fragdepth �� �i���������
GL_NV_fragment_coverage_to_color �i���������
GL_NV_fragment_program �i���������
GL_NV_fragment_program_option �i���������
GL_NV_fragment_program2 �i���������
GL_NV_fragment_program4 �� �i���������
GL_NV_fragment_shader_barycentric �i���������
GL_NV_fragment_shader_interlock �i���������
GL_NV_framebuffer_blit �� �i���������
GL_NV_framebuffer_mixed_samples �i���������
GL_NV_framebuffer_multisample �� �i���������
GL_NV_framebuffer_multisample_coverage �i���������
GL_NV_framebuffer_multisample_ex �� �i���������
GL_NV_generate_mipmap_sRGB �� �i���������
GL_NV_geometry_program4 �� �i���������
GL_NV_geometry_shader_passthrough �i���������
GL_NV_geometry_shader4 �i���������
GL_NV_gpu_multicast �i���������
GL_NV_gpu_program_fp64 �i���������
GL_NV_gpu_program_multiview �i���������
GL_NV_gpu_program4 �i���������
GL_NV_gpu_program4_1 �i���������
GL_NV_gpu_program5 �i���������
GL_NV_gpu_program5_mem_extended �i���������
GL_NV_gpu_shader5 �i���������
GL_NV_half_float �i���������
GL_NV_instanced_arrays �� �i���������
GL_NV_internalformat_sample_query �i���������
GL_NV_light_max_exponent �i���������
GL_NV_memory_attachment �i���������
GL_NV_memory_object_sparse �i���������
GL_NV_mesh_shader �i���������
GL_NV_multisample_coverage �i���������
GL_NV_multisample_filter_hint �i���������
GL_NV_non_square_matrices �� �i���������
GL_NV_occlusion_query �i���������
GL_NV_pack_subimage �� �i���������
GL_NV_packed_depth_stencil �i���������
GL_NV_packed_float �� �i���������
GL_NV_packed_float_linear �� �i���������
GL_NV_parameter_buffer_object �i���������
GL_NV_parameter_buffer_object2 �i���������
GL_NV_path_rendering �i���������
GL_NV_path_rendering_shared_edge �i���������
GL_NV_pixel_buffer_object �� �i���������
GL_NV_pixel_data_range �i���������
GL_NV_platform_binary �� �i���������
GL_NV_point_sprite �i���������
GL_NV_present_video �� �i���������
GL_NV_primitive_restart �i���������
GL_NV_primitive_shading_rate �i���������
GL_NV_query_resource �i���������
GL_NV_query_resource_tag �i���������
GL_NV_read_buffer �� �i���������
GL_NV_read_buffer_front �� �i���������
GL_NV_read_depth �� �i���������
GL_NV_read_depth_stencil �� �i���������
GL_NV_read_stencil �� �i���������
GL_NV_register_combiners �i���������
GL_NV_register_combiners2 �i���������
GL_NV_representative_fragment_test �i���������
GL_NV_robustness_video_memory_purge �� �i���������
GL_NV_sample_locations �i���������
GL_NV_sample_mask_override_coverage �i���������
GL_NV_scissor_exclusive �i���������
GL_NV_shader_atomic_counters �i���������
GL_NV_shader_atomic_float �i���������
GL_NV_shader_atomic_float64 �i���������
GL_NV_shader_atomic_fp16_vector �i���������
GL_NV_shader_atomic_int64 �i���������
GL_NV_shader_buffer_load �i���������
GL_NV_shader_buffer_store �� �i���������
GL_NV_shader_storage_buffer_object �i���������
GL_NV_shader_subgroup_partitioned �i���������
GL_NV_shader_texture_footprint �i���������
GL_NV_shader_thread_group �i���������
GL_NV_shader_thread_shuffle �i���������
GL_NV_shading_rate_image �i���������
GL_NV_shadow_samplers_array �� �i���������
GL_NV_shadow_samplers_cube �� �i���������
GL_NV_sRGB_formats �� �i���������
GL_NV_stereo_view_rendering �i���������
GL_NV_tessellation_program5 �� �i���������
GL_NV_texgen_emboss �� �i���������
GL_NV_texgen_reflection �i���������
GL_NV_texture_array �� �i���������
GL_NV_texture_barrier �i���������
GL_NV_texture_border_clamp �� �i���������
GL_NV_texture_compression_latc �� �i���������
GL_NV_texture_compression_s3tc �� �i���������
GL_NV_texture_compression_s3tc_update �� �i���������
GL_NV_texture_compression_vtc �i���������
GL_NV_texture_dirty_tile_map �i���������
GL_NV_texture_env_combine4 �i���������
GL_NV_texture_expand_normal �� �i���������
GL_NV_texture_lod_clamp �� �i���������
GL_NV_texture_multisample �i���������
GL_NV_texture_npot_2D_mipmap �� �i���������
GL_NV_texture_rectangle �i���������
GL_NV_texture_rectangle_compressed �i���������
GL_NV_texture_shader �i���������
GL_NV_texture_shader2 �i���������
GL_NV_texture_shader3 �i���������
GL_NV_timeline_semaphore �i���������
GL_NV_timer_query �� �i���������
GL_NV_transform_feedback �i���������
GL_NV_transform_feedback2 �i���������
GL_NV_uniform_buffer_std430_layout �i���������
GL_NV_uniform_buffer_unified_memory �i���������
GL_NV_vdpau_interop �� �i���������
GL_NV_vertex_array_range �i���������
GL_NV_vertex_array_range2 �i���������
GL_NV_vertex_attrib_64bit �� �i���������
GL_NV_vertex_attrib_integer_64bit �i���������
GL_NV_vertex_buffer_unified_memory �i���������
GL_NV_vertex_program �i���������
GL_NV_vertex_program1_1 �i���������
GL_NV_vertex_program2 �i���������
GL_NV_vertex_program2_option �i���������
GL_NV_vertex_program3 �i���������
GL_NV_vertex_program4 �� �i���������
GL_NV_video_capture �� �i���������
GL_NV_viewport_array2 �i���������
GL_NV_viewport_swizzle �i���������
GL_NVX_blend_equation_advanced_multi_draw_buffers �i���������
GL_NVX_conditional_render �i���������
GL_NVX_flush_hold �� �i���������
GL_NVX_gpu_memory_info �i���������
GL_NVX_gpu_multicast2 �i���������
GL_NVX_instanced_arrays �� �i���������
GL_NVX_linked_gpu_multicast �i���������
GL_NVX_multigpu_info �i���������
GL_NVX_nvenc_interop �i���������
GL_NVX_progress_fence �i���������
GL_NVX_shader_thread_group �� �i���������
GL_NVX_shader_thread_shuffle �� �i���������
GL_NVX_shared_sync_object �� �i���������
GL_NVX_sysmem_buffer �� �i���������
GL_NVX_ycrcb �� �i���������
GL_OES_blend_equation_separate �� �i���������
GL_OES_blend_func_separate �� �i���������
GL_OES_blend_subtract �� �i���������
GL_OES_byte_coordinates �� �i���������
GL_OES_compressed_EAC_R11_signed_texture �� �i���������
GL_OES_compressed_EAC_R11_unsigned_texture �� �i���������
GL_OES_compressed_EAC_RG11_signed_texture �� �i���������
GL_OES_compressed_EAC_RG11_unsigned_texture �� �i���������
GL_OES_compressed_ETC1_RGB8_texture �� �i���������
GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture�� �i���������
GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture�� �i���������
GL_OES_compressed_ETC2_RGB8_texture �� �i���������
GL_OES_compressed_ETC2_RGBA8_texture �� �i���������
GL_OES_compressed_ETC2_sRGB8_alpha8_texture �� �i���������
GL_OES_compressed_ETC2_sRGB8_texture �� �i���������
GL_OES_compressed_paletted_texture �� �i���������
GL_OES_conditional_query �� �i���������
GL_OES_depth_texture �� �i���������
GL_OES_depth_texture_cube_map �� �i���������
GL_OES_depth24 �� �i���������
GL_OES_depth32 �� �i���������
GL_OES_draw_texture �� �i���������
GL_OES_EGL_image �� �i���������
GL_OES_EGL_image_external �� �i���������
GL_OES_EGL_sync �� �i���������
GL_OES_element_index_uint �� �i���������
GL_OES_extended_matrix_palette �� �i���������
GL_OES_fbo_render_mipmap �� �i���������
GL_OES_fixed_point �� �i���������
GL_OES_fragment_precision_high �� �i���������
GL_OES_framebuffer_object �� �i���������
GL_OES_get_program_binary �� �i���������
GL_OES_mapbuffer �� �i���������
GL_OES_matrix_get �� �i���������
GL_OES_matrix_palette �� �i���������
GL_OES_packed_depth_stencil �� �i���������
GL_OES_point_size_array �� �i���������
GL_OES_point_sprite �� �i���������
GL_OES_query_matrix �� �i���������
GL_OES_read_format �� �i���������
GL_OES_required_internalformat �� �i���������
GL_OES_rgb8_rgba8 �� �i���������
GL_OES_sample_shading �� �i���������
GL_OES_sample_variables �� �i���������
GL_OES_shader_image_atomic �� �i���������
GL_OES_shader_multisample_interpolation �� �i���������
GL_OES_single_precision �� �i���������
GL_OES_standard_derivatives �� �i���������
GL_OES_stencil_wrap �� �i���������
GL_OES_stencil1 �� �i���������
GL_OES_stencil4 �� �i���������
GL_OES_stencil8 �� �i���������
GL_OES_surfaceless_context �� �i���������
GL_OES_texture_3D �� �i���������
GL_OES_texture_compression_astc �� �i���������
GL_OES_texture_cube_map �� �i���������
GL_OES_texture_env_crossbar �� �i���������
GL_OES_texture_float �� �i���������
GL_OES_texture_float_linear �� �i���������
GL_OES_texture_half_float �� �i���������
GL_OES_texture_half_float_linear �� �i���������
GL_OES_texture_mirrored_repeat �� �i���������
GL_OES_texture_npot �� �i���������
GL_OES_texture_stencil8 �� �i���������
GL_OES_texture_storage_multisample_2d_array �� �i���������
GL_OES_vertex_array_object �� �i���������
GL_OES_vertex_half_float �� �i���������
GL_OES_vertex_type_10_10_10_2 �� �i���������
GL_OML_interlace �� �i���������
GL_OML_resample �� �i���������
GL_OML_subsample �� �i���������
GL_OVR_multiview �i���������
GL_OVR_multiview2 �i���������
GL_PGI_misc_hints �� �i���������
GL_PGI_vertex_hints �� �i���������
GL_QCOM_alpha_test �� �i���������
GL_QCOM_binning_control �� �i���������
GL_QCOM_driver_control �� �i���������
GL_QCOM_extended_get �� �i���������
GL_QCOM_extended_get2 �� �i���������
GL_QCOM_perfmon_global_mode �� �i���������
GL_QCOM_tiled_rendering �� �i���������
GL_QCOM_writeonly_rendering �� �i���������
GL_REND_screen_coordinates �� �i���������
GL_S3_performance_analyzer �� �i���������
GL_S3_s3tc �i���������
GL_S3_texture_float_linear �� �i���������
GL_S3_texture_half_float_linear �� �i���������
GL_SGI_color_matrix �� �i���������
GL_SGI_color_table �� �i���������
GL_SGI_compiled_vertex_array �� �i���������
GL_SGI_cull_vertex �� �i���������
GL_SGI_index_array_formats �� �i���������
GL_SGI_index_func �� �i���������
GL_SGI_index_material �� �i���������
GL_SGI_index_texture �� �i���������
GL_SGI_make_current_read �� �i���������
GL_SGI_texture_add_env �� �i���������
GL_SGI_texture_color_table �� �i���������
GL_SGI_texture_edge_clamp �� �i���������
GL_SGI_texture_lod �� �i���������
GL_SGIS_color_range �� �i���������
GL_SGIS_detail_texture �� �i���������
GL_SGIS_fog_function �� �i���������
GL_SGIS_generate_mipmap �i���������
GL_SGIS_multisample �� �i���������
GL_SGIS_multitexture �� �i���������
GL_SGIS_pixel_texture �� �i���������
GL_SGIS_point_line_texgen �� �i���������
GL_SGIS_sharpen_texture �� �i���������
GL_SGIS_texture_border_clamp �� �i���������
GL_SGIS_texture_color_mask �� �i���������
GL_SGIS_texture_edge_clamp �� �i���������
GL_SGIS_texture_filter4 �� �i���������
GL_SGIS_texture_lod �i���������
GL_SGIS_texture_select �� �i���������
GL_SGIS_texture4D �� �i���������
GL_SGIX_async �� �i���������
GL_SGIX_async_histogram �� �i���������
GL_SGIX_async_pixel �� �i���������
GL_SGIX_blend_alpha_minmax �� �i���������
GL_SGIX_clipmap �� �i���������
GL_SGIX_convolution_accuracy �� �i���������
GL_SGIX_depth_pass_instrument �� �i���������
GL_SGIX_depth_texture �i���������
GL_SGIX_flush_raster �� �i���������
GL_SGIX_fog_offset �� �i���������
GL_SGIX_fog_texture �� �i���������
GL_SGIX_fragment_specular_lighting �� �i���������
GL_SGIX_framezoom �� �i���������
GL_SGIX_instruments �� �i���������
GL_SGIX_interlace �� �i���������
GL_SGIX_ir_instrument1 �� �i���������
GL_SGIX_list_priority �� �i���������
GL_SGIX_pbuffer �� �i���������
GL_SGIX_pixel_texture �� �i���������
GL_SGIX_pixel_texture_bits �� �i���������
GL_SGIX_reference_plane �� �i���������
GL_SGIX_resample �� �i���������
GL_SGIX_shadow �i���������
GL_SGIX_shadow_ambient �� �i���������
GL_SGIX_sprite �� �i���������
GL_SGIX_subsample �� �i���������
GL_SGIX_tag_sample_buffer �� �i���������
GL_SGIX_texture_add_env �� �i���������
GL_SGIX_texture_coordinate_clamp �� �i���������
GL_SGIX_texture_lod_bias �� �i���������
GL_SGIX_texture_multi_buffer �� �i���������
GL_SGIX_texture_range �� �i���������
GL_SGIX_texture_scale_bias �� �i���������
GL_SGIX_vertex_preclip �� �i���������
GL_SGIX_vertex_preclip_hint �� �i���������
GL_SGIX_ycrcb �� �i���������
GL_SGIX_ycrcb_subsample �� �i���������
GL_SUN_convolution_border_modes �� �i���������
GL_SUN_global_alpha �� �i���������
GL_SUN_mesh_array �� �i���������
GL_SUN_multi_draw_arrays �� �i���������
GL_SUN_read_video_pixels �� �i���������
GL_SUN_slice_accum �i���������
GL_SUN_triangle_list �� �i���������
GL_SUN_vertex �� �i���������
GL_SUNX_constant_data �� �i���������
GL_VIV_shader_binary �� �i���������
GL_WGL_ARB_extensions_string �� �i���������
GL_WGL_EXT_extensions_string �� �i���������
GL_WGL_EXT_swap_control �� �i���������
GL_WIN_phong_shading �� �i���������
GL_WIN_specular_fog �� �i���������
GL_WIN_swap_hint �i���������
GLU_EXT_nurbs_tessellator �� �i���������
GLU_EXT_object_space_tess �� �i���������
GLU_SGI_filter4_parameters �� �i���������
GLX_AMD_gpu_association �� �i���������
GLX_ARB_create_context �� �i���������
GLX_ARB_create_context_no_error �� �i���������
GLX_ARB_create_context_profile �� �i���������
GLX_ARB_create_context_robustness �� �i���������
GLX_ARB_fbconfig_float �� �i���������
GLX_ARB_framebuffer_sRGB �� �i���������
GLX_ARB_get_proc_address �� �i���������
GLX_ARB_multisample �� �i���������
GLX_ARB_robustness_application_isolation �� �i���������
GLX_ARB_robustness_share_group_isolation �� �i���������
GLX_ARB_vertex_buffer_object �� �i���������
GLX_EXT_buffer_age �� �i���������
GLX_EXT_create_context_es_profile �� �i���������
GLX_EXT_create_context_es2_profile �� �i���������
GLX_EXT_fbconfig_packed_float �� �i���������
GLX_EXT_framebuffer_sRGB �� �i���������
GLX_EXT_import_context �� �i���������
GLX_EXT_scene_marker �� �i���������
GLX_EXT_swap_control �� �i���������
GLX_EXT_swap_control_tear �� �i���������
GLX_EXT_texture_from_pixmap �� �i���������
GLX_EXT_visual_info �� �i���������
GLX_EXT_visual_rating �� �i���������
GLX_INTEL_swap_event �� �i���������
GLX_MESA_agp_offset �� �i���������
GLX_MESA_copy_sub_buffer �� �i���������
GLX_MESA_multithread_makecurrent �� �i���������
GLX_MESA_pixmap_colormap �� �i���������
GLX_MESA_query_renderer �� �i���������
GLX_MESA_release_buffers �� �i���������
GLX_MESA_set_3dfx_mode �� �i���������
GLX_MESA_swap_control �� �i���������
GLX_NV_copy_image �� �i���������
GLX_NV_delay_before_swap �� �i���������
GLX_NV_float_buffer �� �i���������
GLX_NV_multisample_coverage �� �i���������
GLX_NV_present_video �� �i���������
GLX_NV_swap_group �� �i���������
GLX_NV_video_capture �� �i���������
GLX_NV_video_out �� �i���������
GLX_NV_video_output �� �i���������
GLX_OML_interlace �� �i���������
GLX_OML_swap_method �� �i���������
GLX_OML_sync_control �� �i���������
GLX_SGI_cushion �� �i���������
GLX_SGI_make_current_read �� �i���������
GLX_SGI_swap_control �� �i���������
GLX_SGI_video_sync �� �i���������
GLX_SGIS_blended_overlay �� �i���������
GLX_SGIS_color_range �� �i���������
GLX_SGIS_multisample �� �i���������
GLX_SGIX_dm_buffer �� �i���������
GLX_SGIX_fbconfig �� �i���������
GLX_SGIX_hyperpipe �� �i���������
GLX_SGIX_pbuffer �� �i���������
GLX_SGIX_swap_barrier �� �i���������
GLX_SGIX_swap_group �� �i���������
GLX_SGIX_video_resize �� �i���������
GLX_SGIX_video_source �� �i���������
GLX_SGIX_visual_select_group �� �i���������
GLX_SUN_get_transparent_index �� �i���������
GLX_SUN_video_resize �� �i���������
WGL_3DFX_gamma_control �� �i���������
WGL_3DFX_multisample �� �i���������
WGL_3DL_stereo_control �� �i���������
WGL_AMD_gpu_association �� �i���������
WGL_AMDX_gpu_association �� �i���������
WGL_ARB_buffer_region �i���������
WGL_ARB_context_flush_control �i���������
WGL_ARB_create_context �i���������
WGL_ARB_create_context_no_error �i���������
WGL_ARB_create_context_profile �i���������
WGL_ARB_create_context_robustness �i���������
WGL_ARB_extensions_string �i���������
WGL_ARB_framebuffer_sRGB �� �i���������
WGL_ARB_make_current_read �i���������
WGL_ARB_multisample �i���������
WGL_ARB_pbuffer �i���������
WGL_ARB_pixel_format �i���������
WGL_ARB_pixel_format_float �i���������
WGL_ARB_render_texture �i���������
WGL_ARB_robustness_application_isolation �� �i���������
WGL_ARB_robustness_share_group_isolation �� �i���������
WGL_ATI_pbuffer_memory_hint �� �i���������
WGL_ATI_pixel_format_float �i���������
WGL_ATI_render_texture_rectangle �� �i���������
WGL_EXT_buffer_region �� �i���������
WGL_EXT_colorspace �i���������
WGL_EXT_create_context_es_profile �i���������
WGL_EXT_create_context_es2_profile �i���������
WGL_EXT_depth_float �� �i���������
WGL_EXT_display_color_table �� �i���������
WGL_EXT_extensions_string �i���������
WGL_EXT_framebuffer_sRGB �i���������
WGL_EXT_framebuffer_sRGBWGL_ARB_create_context �� �i���������
WGL_EXT_gamma_control �� �i���������
WGL_EXT_make_current_read �� �i���������
WGL_EXT_multisample �� �i���������
WGL_EXT_pbuffer �� �i���������
WGL_EXT_pixel_format �� �i���������
WGL_EXT_pixel_format_packed_float �i���������
WGL_EXT_render_texture �� �i���������
WGL_EXT_swap_control �i���������
WGL_EXT_swap_control_tear �i���������
WGL_EXT_swap_interval �� �i���������
WGL_I3D_digital_video_control �� �i���������
WGL_I3D_gamma �� �i���������
WGL_I3D_genlock �� �i���������
WGL_I3D_image_buffer �� �i���������
WGL_I3D_swap_frame_lock �� �i���������
WGL_I3D_swap_frame_usage �� �i���������
WGL_INTEL_cl_sharing �� �i���������
WGL_MTX_video_preview �� �i���������
WGL_NV_bridged_display �� �i���������
WGL_NV_copy_image �i���������
WGL_NV_delay_before_swap �i���������
WGL_NV_DX_interop �i���������
WGL_NV_DX_interop2 �i���������
WGL_NV_float_buffer �i���������
WGL_NV_gpu_affinity �� �i���������
WGL_NV_multigpu_context �i���������
WGL_NV_multisample_coverage �i���������
WGL_NV_present_video �� �i���������
WGL_NV_render_depth_texture �i���������
WGL_NV_render_texture_rectangle �i���������
WGL_NV_swap_group �� �i���������
WGL_NV_texture_rectangle �� �i���������
WGL_NV_vertex_array_range �� �i���������
WGL_NV_video_capture �� �i���������
WGL_NV_video_output �� �i���������
WGL_NVX_DX_interop �i���������
WGL_OML_sync_control �� �i���������
WGL_S3_cl_sharing �� �i���������
--------
[ GPGPU ]--------------------------------------------------------------------------
-----------------------------
����������i �������:
I�'� ������� NVIDIA GeForce RTX 3070
������ ����� �� GA104
PCI Domain / Bus / Device 0 / 9 / 0
������� 1830 ���
Asynchronous Engines 1
��������������� / ���� 46 / 5888
��� L2 4 ��
Max Threads Per Multiprocessor 1536
Max Threads Per Block 1024
Max Registers Per Block 65536
Max 32-bit Registers Per Multiprocessor 65536
Max Instructions Per Kernel 512 ���.
Warp Size 32 threads
Max Block Size 1024 x 1024 x 64
Max Grid Size 2147483647 x 65535 x 65535
Max 1D Texture Width 131072
Max 2D Texture Size 131072 x 65536
Max 3D Texture Size 16384 x 16384 x 16384
Max 1D Linear Texture Width 268435456
Max 2D Linear Texture Size 131072 x 65000
Max 2D Linear Texture Pitch 2097120 ����
Max 1D Layered Texture Width 32768
Max 1D Layered Texture Layers 2048
Max Mipmapped 1D Texture Width 32768
Max Mipmapped 2D Texture Size 32768 x 32768
Max Cubemap Texture Size 32768 x 32768
Max Cubemap Layered Texture Size 32768 x 32768
Max Cubemap Layered Texture Layers 2046
Max Texture Array Size 32768 x 32768
Max Texture Array Slices 2048
Max 1D Surface Width 32768
Max 2D Surface Size 131072 x 65536
Max 3D Surface Size 16384 x 16384 x 16384
Max 1D Layered Surface Width 32768
Max 1D Layered Surface Layers 2048
Max 2D Layered Surface Size 32768 x 32768
Max 2D Layered Surface Layers 2048
Compute Mode Default: Multiple contexts
allowed per device
Compute Capability 8.6
CUDA DLL [Link] (32.0.15.8180 -
nVIDIA ForceWare 581.80)
��������� ���'�:
������� ���'�� 7001 ���
Global Memory Bus Width 256 �i�
Total Constant Memory 64 ��
Max Shared Memory Per Block 48 ��
Max Shared Memory Per Multiprocessor 100 ��
Max Memory Pitch 2147483647 ����
Texture Alignment 512 ����
Texture Pitch Alignment 32 ����
Surface Alignment 512 ����
���������� �������:
32-bit Floating-Point Atomic Addition �i���������
32-bit Integer Atomic Operations �i���������
64-bit Integer Atomic Operations �i���������
Caching Globals in L1 Cache �i���������
Caching Locals in L1 Cache �i���������
Concurrent Kernel Execution �i���������
Concurrent Memory Copy & Execute �i���������
Double-Precision Floating-Point �i���������
ECC ����������
Funnel Shift �i���������
Half-Precision Floating-Point �� �i���������
Host Memory Mapping �i���������
Integrated Device ����
Managed Memory �� �i���������
Multi-GPU Board ����
Stream Priorities �i���������
Surface Functions �i���������
TCC Driver ����
Warp Vote Functions �i���������
__ballot() �i���������
__syncthreads_and() �i���������
__syncthreads_count() �i���������
__syncthreads_or() �i���������
__threadfence_system() �i���������
�������� �������:
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I�������i� ��� �������
[Link]
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[Link]
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p=drvupdates
����������i �������:
I�'� ������� NVIDIA GeForce RTX 3070
������ ����� �� GA104
PCI-������i� 10DE-2484 / 1462-3903 (Rev
A1)
������� ���'��� 3 ��
I�'� �������� [Link]
����i� �������� 32.0.15.8180 - nVIDIA
ForceWare 581.80
Shader Model SM 5.1
Max Threads 1024
Multiple UAV Access 64 UAVs
Thread Dispatch 3D
Thread Local Storage 32 ��
���������� �������:
10-bit Precision Floating-Point �� �i���������
16-bit Precision Floating-Point �i���������
Append/Consume Buffers �i���������
Atomic Operations �i���������
Double-Precision Floating-Point �i���������
Gather4 �i���������
Indirect Compute Dispatch �i���������
Map On Default Buffers �i���������
�������� �������:
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[Link]
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[Link]
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p=drvupdates
���������� OpenCL:
��������� NVIDIA CUDA
������������ ��������� NVIDIA Corporation
���� ��������� OpenCL 3.0 CUDA 13.0.97
������ ��������� Full
����������i �������:
I�'� ������� NVIDIA GeForce RTX 3070
������ ����� �� GA104
��� ������� ����i���� ��������
������������ ������� NVIDIA Corporation
���� ������� OpenCL 3.0 CUDA
������ ������� Full
����i� �������� 581.80
���� OpenCL C OpenCL C 1.2
������� 1830 ���
���������� ������ / ���� 46 / 5888
Address Space Size 32 �i�
Max 2D Image Size 32768 x 32768
Max 3D Image Size 16384 x 16384 x 16384
Max Image Array Size 2048
Max Image Buffer Size 268435456
Max Samplers 32
Max Work-Item Size 1024 x 1024 x 64
Max Work-Group Size 1024
Max Argument Size 32764 ����
Max Constant Buffer Size 64 ��
Max Constant Arguments 9
Max Printf Buffer Size 1 ��
Native ISA Vector Widths char1, short1, int1,
float1, double1
Preferred Native Vector Widths char1, short1, int1, long1,
float1, double1
Profiling Timer Resolution 1000 ns
CUDA Compute Capability 8.6
Max Registers Per Block 65536
Warp Size 32 threads
Asynchronous Engines 1
PCI Bus / Device 9 / 0
OpenCL DLL [Link] ([Link])
��������� ���'�:
Global Memory 8191 ��
Global Memory Cache 1288 �� (Read/Write, 128-
byte line)
Local Memory 48 ��
Max Memory Object Allocation Size 2097024 ��
Memory Base Address Alignment 4096 �i�
Min Data Type Alignment 128 ����
���������� �������:
Command-Queue Out Of Order Execution ���������
Command-Queue Profiling ���������
Compiler Available ���
������i� ������� �� �i���������
Images �i���������
Kernel Execution �i���������
Linker Available ���
Little-Endian Device ���
Native Kernel Execution �� �i���������
Sub-Group Independent Forward Progress �� �i���������
SVM Atomics �� �i���������
SVM Coarse Grain Buffer �i���������
SVM Fine Grain Buffer �i���������
SVM Fine Grain System �� �i���������
Thread Trace �� �i���������
Unified Memory ����
��������� �������:
������ / ���������� ��������� 146 / 26
cl_altera_compiler_mode �� �i���������
cl_altera_device_temperature �� �i���������
cl_altera_live_object_tracking �� �i���������
cl_amd_bus_addressable_memory �� �i���������
cl_amd_c1x_atomics �� �i���������
cl_amd_compile_options �� �i���������
cl_amd_copy_buffer_p2p �� �i���������
cl_amd_core_id �� �i���������
cl_amd_d3d10_interop �� �i���������
cl_amd_d3d9_interop �� �i���������
cl_amd_device_attribute_query �� �i���������
cl_amd_device_board_name �� �i���������
cl_amd_device_memory_flags �� �i���������
cl_amd_device_persistent_memory �� �i���������
cl_amd_device_profiling_timer_offset �� �i���������
cl_amd_device_topology �� �i���������
cl_amd_event_callback �� �i���������
cl_amd_fp64 �� �i���������
cl_amd_hsa �� �i���������
cl_amd_image2d_from_buffer_read_only �� �i���������
cl_amd_liquid_flash �� �i���������
cl_amd_media_ops �� �i���������
cl_amd_media_ops2 �� �i���������
cl_amd_offline_devices �� �i���������
cl_amd_popcnt �� �i���������
cl_amd_predefined_macros �� �i���������
cl_amd_printf �� �i���������
cl_amd_svm �� �i���������
cl_amd_vec3 �� �i���������
cl_apple_contextloggingfunctions �� �i���������
cl_apple_gl_sharing �� �i���������
cl_apple_setmemobjectdestructor �� �i���������
cl_arm_core_id �� �i���������
cl_arm_import_memory �� �i���������
cl_arm_import_memory_dma_buf �� �i���������
cl_arm_import_memory_host �� �i���������
cl_arm_integer_dot_product_int8 �� �i���������
cl_arm_non_uniform_work_group_size �� �i���������
cl_arm_printf �� �i���������
cl_arm_thread_limit_hint �� �i���������
cl_ext_atomic_counters_32 �� �i���������
cl_ext_atomic_counters_64 �� �i���������
cl_ext_device_fission �� �i���������
cl_ext_float_atomics �� �i���������
cl_ext_migrate_memobject �� �i���������
cl_intel_accelerator �� �i���������
cl_intel_advanced_motion_estimation �� �i���������
cl_intel_command_queue_families �� �i���������
cl_intel_create_buffer_with_properties �� �i���������
cl_intel_ctz �� �i���������
cl_intel_d3d11_nv12_media_sharing �� �i���������
cl_intel_device_attribute_query �� �i���������
cl_intel_device_partition_by_names �� �i���������
cl_intel_device_side_avc_motion_estimation �� �i���������
cl_intel_driver_diagnostics �� �i���������
cl_intel_dx9_media_sharing �� �i���������
cl_intel_exec_by_local_thread �� �i���������
cl_intel_media_block_io �� �i���������
cl_intel_mem_force_host_memory �� �i���������
cl_intel_motion_estimation �� �i���������
cl_intel_packed_yuv �� �i���������
cl_intel_planar_yuv �� �i���������
cl_intel_printf �� �i���������
cl_intel_required_subgroup_size �� �i���������
cl_intel_sharing_format_query �� �i���������
cl_intel_simultaneous_sharing �� �i���������
cl_intel_spirv_device_side_avc_motion_estimation �� �i���������
cl_intel_spirv_media_block_io �� �i���������
cl_intel_spirv_subgroups �� �i���������
cl_intel_split_work_group_barrier �� �i���������
cl_intel_subgroup_local_block_io �� �i���������
cl_intel_subgroups �� �i���������
cl_intel_subgroups_char �� �i���������
cl_intel_subgroups_long �� �i���������
cl_intel_subgroups_short �� �i���������
cl_intel_thread_local_exec �� �i���������
cl_intel_unified_shared_memory �� �i���������
cl_intel_unified_shared_memory_preview �� �i���������
cl_intel_unified_sharing �� �i���������
cl_intel_va_api_media_sharing �� �i���������
cl_intel_vec_len_hint �� �i���������
cl_intel_visual_analytics �� �i���������
cl_khr_3d_image_writes �i���������
cl_khr_byte_addressable_store �i���������
cl_khr_context_abort �� �i���������
cl_khr_create_command_queue �� �i���������
cl_khr_d3d10_sharing �i���������
cl_khr_d3d11_sharing �� �i���������
cl_khr_depth_images �� �i���������
cl_khr_device_uuid �i���������
cl_khr_dx9_media_sharing �� �i���������
cl_khr_egl_event �� �i���������
cl_khr_egl_image �� �i���������
cl_khr_extended_bit_ops �� �i���������
cl_khr_external_memory �i���������
cl_khr_external_memory_win32 �i���������
cl_khr_external_semaphore �i���������
cl_khr_external_semaphore_win32 �i���������
cl_khr_fp16 �� �i���������
cl_khr_fp64 �i���������
cl_khr_gl_depth_images �� �i���������
cl_khr_gl_event �� �i���������
cl_khr_gl_msaa_sharing �� �i���������
cl_khr_gl_sharing �i���������
cl_khr_global_int32_base_atomics �i���������
cl_khr_global_int32_extended_atomics �i���������
cl_khr_icd �i���������
cl_khr_il_program �� �i���������
cl_khr_image2d_from_buffer �� �i���������
cl_khr_initialize_memory �� �i���������
cl_khr_int64_base_atomics �i���������
cl_khr_int64_extended_atomics �i���������
cl_khr_integer_dot_product �� �i���������
cl_khr_local_int32_base_atomics �i���������
cl_khr_local_int32_extended_atomics �i���������
cl_khr_mipmap_image �� �i���������
cl_khr_mipmap_image_writes �� �i���������
cl_khr_pci_bus_info �i���������
cl_khr_priority_hints �� �i���������
cl_khr_select_fprounding_mode �� �i���������
cl_khr_semaphore �i���������
cl_khr_spir �� �i���������
cl_khr_spirv_linkonce_odr �� �i���������
cl_khr_spirv_no_integer_wrap_decoration �� �i���������
cl_khr_srgb_image_writes �� �i���������
cl_khr_subgroup_ballot �� �i���������
cl_khr_subgroup_clustered_reduce �� �i���������
cl_khr_subgroup_extended_types �� �i���������
cl_khr_subgroup_non_uniform_arithmetic �� �i���������
cl_khr_subgroup_non_uniform_vote �� �i���������
cl_khr_subgroup_shuffle �� �i���������
cl_khr_subgroup_shuffle_relative �� �i���������
cl_khr_subgroups �� �i���������
cl_khr_suggested_local_work_size �� �i���������
cl_khr_terminate_context �� �i���������
cl_khr_throttle_hints �� �i���������
cl_nv_compiler_options �i���������
cl_nv_copy_opts �i���������
cl_nv_create_buffer �i���������
cl_nv_d3d10_sharing �i���������
cl_nv_d3d11_sharing �i���������
cl_nv_d3d9_sharing �� �i���������
cl_nv_device_attribute_query �i���������
cl_nv_pragma_unroll �i���������
cl_qcom_ext_host_ptr �� �i���������
cl_qcom_ion_host_ptr �� �i���������
�������� �������:
����� ������ NVIDIA Corporation
I�������i� ��� �������
[Link]
����������� �������i�
[Link]
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p=drvupdates
--------
[ Vulkan ]-------------------------------------------------------------------------
-----------------------------
���������� �������:
Alpha To One �i���������
Anisotropic Filtering �i���������
ASTC LDR Texture Compression �� �i���������
BC Texture Compression �i���������
Depth Bias Clamping �i���������
Depth Bounds Tests �i���������
Depth Clamping �i���������
Draw Indirect First Instance �i���������
Dual Source Blend Operations �i���������
ETC2 and EAC Texture Compression �� �i���������
Fragment Stores and Atomics �i���������
Full Draw Index Uint32 �i���������
Geometry Shader �i���������
Image Cube Array �i���������
Independent Blend �i���������
Inherited Queries �i���������
Large Points �i���������
Logic Operations �i���������
Multi-Draw Indirect �i���������
Multi Viewport �i���������
Occlusion Query Precise �i���������
Pipeline Statistics Query �i���������
Point and Wireframe Fill Modes �i���������
Robust Buffer Access �i���������
Sample Rate Shading �i���������
Shader Clip Distance �i���������
Shader Cull Distance �i���������
Shader Float64 �i���������
Shader Image Gather Extended �i���������
Shader Int16 �i���������
Shader Int64 �i���������
Shader Resource Min LOD �i���������
Shader Resource Residency �i���������
Shader Sampled Image Array Dynamic Indexing �i���������
Shader Storage Buffer Array Dynamic Indexing �i���������
Shader Storage Image Array Dynamic Indexing �i���������
Shader Storage Image Extended Formats �i���������
Shader Storage Image Multisample �i���������
Shader Storage Image Read Without Format �i���������
Shader Storage Image Write Without Format �i���������
Shader Tesselation and Geometry Point Size �i���������
Shader Uniform Buffer Array Dynamic Indexing �i���������
Sparse Binding �i���������
Sparse Residency 2 Samples �i���������
Sparse Residency 4 Samples �i���������
Sparse Residency 8 Samples �i���������
Sparse Residency 16 Samples �i���������
Sparse Residency Aliased �i���������
Sparse Residency Aligned Mip Size ����
Sparse Residency Buffer �i���������
Sparse Residency Image 2D �i���������
Sparse Residency Image 3D �i���������
Sparse Residency Non-Resident Strict ���
Sparse Residency Standard 2D Block Shape ���
Sparse Residency Standard 2D Multisample Block Shape���
Sparse Residency Standard 3D Block Shape ���
Standard Sample Locations ���
Strict Line Rasterization ���
Tesselation Shader �i���������
Timestamps on All Graphics and Compute Queues �i���������
Variable Multisample Rate �i���������
Vertex Pipeline Stores and Atomics �i���������
Wide Lines �i���������
Queue:
Queue Count 16
Timestamp Valid Bits 64
Min Image Transfer Granularity 1 x 1 x 1
Compute Operations �i���������
Graphics Operations �i���������
Sparse Memory Management Operations �i���������
Transfer Operations �i���������
Queue:
Queue Count 2
Timestamp Valid Bits 64
Min Image Transfer Granularity 1 x 1 x 1
Compute Operations �� �i���������
Graphics Operations �� �i���������
Sparse Memory Management Operations �i���������
Transfer Operations �i���������
Queue:
Queue Count 8
Timestamp Valid Bits 64
Min Image Transfer Granularity 1 x 1 x 1
Compute Operations �i���������
Graphics Operations �� �i���������
Sparse Memory Management Operations �i���������
Transfer Operations �i���������
Queue:
Queue Count 1
Timestamp Valid Bits 32
Min Image Transfer Granularity 1 x 1 x 1
Compute Operations �� �i���������
Graphics Operations �� �i���������
Sparse Memory Management Operations �i���������
Transfer Operations �i���������
Queue:
Queue Count 1
Timestamp Valid Bits 32
Min Image Transfer Granularity 1 x 1 x 1
Compute Operations �� �i���������
Graphics Operations �� �i���������
Sparse Memory Management Operations �i���������
Transfer Operations �i���������
Memory Heap:
Heap Type ���������
Heap Size 8018 ��
Host Cached ����
Host Coherent ����
Host Visible ����
Lazily Allocated ����
Memory Heap:
Heap Type ³��������
Heap Size 8349344 ��
Host Cached ���
Host Coherent ���
Host Visible ���
Lazily Allocated ����
Memory Heap:
Heap Type ���������
Heap Size 214 ��
Host Cached ����
Host Coherent ���
Host Visible ���
Lazily Allocated ����
��������� �������:
VK_AMD_buffer_marker �i���������
VK_EXT_4444_formats �i���������
VK_EXT_attachment_feedback_loop_dynamic_state �i���������
VK_EXT_attachment_feedback_loop_layout �i���������
VK_EXT_blend_operation_advanced �i���������
VK_EXT_border_color_swizzle �i���������
VK_EXT_buffer_device_address �i���������
VK_EXT_calibrated_timestamps �i���������
VK_EXT_color_write_enable �i���������
VK_EXT_conditional_rendering �i���������
VK_EXT_conservative_rasterization �i���������
VK_EXT_custom_border_color �i���������
VK_EXT_depth_bias_control �i���������
VK_EXT_depth_clamp_control �i���������
VK_EXT_depth_clamp_zero_one �i���������
VK_EXT_depth_clip_control �i���������
VK_EXT_depth_clip_enable �i���������
VK_EXT_depth_range_unrestricted �i���������
VK_EXT_descriptor_buffer �i���������
VK_EXT_descriptor_indexing �i���������
VK_EXT_device_address_binding_report �i���������
VK_EXT_device_fault �i���������
VK_EXT_device_generated_commands �i���������
VK_EXT_discard_rectangles �i���������
VK_EXT_dynamic_rendering_unused_attachments �i���������
VK_EXT_extended_dynamic_state �i���������
VK_EXT_extended_dynamic_state2 �i���������
VK_EXT_extended_dynamic_state3 �i���������
VK_EXT_external_memory_host �i���������
VK_EXT_fragment_shader_interlock �i���������
VK_EXT_full_screen_exclusive �i���������
VK_EXT_global_priority �i���������
VK_EXT_global_priority_query �i���������
VK_EXT_graphics_pipeline_library �i���������
VK_EXT_hdr_metadata �i���������
VK_EXT_host_image_copy �i���������
VK_EXT_host_query_reset �i���������
VK_EXT_image_2d_view_of_3d �i���������
VK_EXT_image_robustness �i���������
VK_EXT_image_sliced_view_of_3d �i���������
VK_EXT_image_view_min_lod �i���������
VK_EXT_index_type_uint8 �i���������
VK_EXT_inline_uniform_block �i���������
VK_EXT_legacy_vertex_attributes �i���������
VK_EXT_line_rasterization �i���������
VK_EXT_load_store_op_none �i���������
VK_EXT_memory_budget �i���������
VK_EXT_memory_priority �i���������
VK_EXT_mesh_shader �i���������
VK_EXT_multi_draw �i���������
VK_EXT_mutable_descriptor_type �i���������
VK_EXT_nested_command_buffer �i���������
VK_EXT_non_seamless_cube_map �i���������
VK_EXT_pageable_device_local_memory �i���������
VK_EXT_pci_bus_info �i���������
VK_EXT_pipeline_creation_cache_control �i���������
VK_EXT_pipeline_creation_feedback �i���������
VK_EXT_pipeline_robustness �i���������
VK_EXT_post_depth_coverage �i���������
VK_EXT_present_mode_fifo_latest_ready �i���������
VK_EXT_primitive_topology_list_restart �i���������
VK_EXT_primitives_generated_query �i���������
VK_EXT_private_data �i���������
VK_EXT_provoking_vertex �i���������
VK_EXT_queue_family_foreign �i���������
VK_EXT_robustness2 �i���������
VK_EXT_sample_locations �i���������
VK_EXT_sampler_filter_minmax �i���������
VK_EXT_scalar_block_layout �i���������
VK_EXT_separate_stencil_usage �i���������
VK_EXT_shader_atomic_float �i���������
VK_EXT_shader_demote_to_helper_invocation �i���������
VK_EXT_shader_image_atomic_int64 �i���������
VK_EXT_shader_module_identifier �i���������
VK_EXT_shader_object �i���������
VK_EXT_shader_replicated_composites �i���������
VK_EXT_shader_subgroup_ballot �i���������
VK_EXT_shader_subgroup_vote �i���������
VK_EXT_shader_viewport_index_layer �i���������
VK_EXT_subgroup_size_control �i���������
VK_EXT_swapchain_maintenance1 �i���������
VK_EXT_texel_buffer_alignment �i���������
VK_EXT_tooling_info �i���������
VK_EXT_transform_feedback �i���������
VK_EXT_vertex_attribute_divisor �i���������
VK_EXT_vertex_attribute_robustness �i���������
VK_EXT_vertex_input_dynamic_state �i���������
VK_EXT_ycbcr_2plane_444_formats �i���������
VK_EXT_ycbcr_image_arrays �i���������
VK_GOOGLE_hlsl_functionality1 �i���������
VK_GOOGLE_user_type �i���������
VK_KHR_16bit_storage �i���������
VK_KHR_8bit_storage �i���������
VK_KHR_bind_memory2 �i���������
VK_KHR_buffer_device_address �i���������
VK_KHR_calibrated_timestamps �i���������
VK_KHR_compute_shader_derivatives �i���������
VK_KHR_cooperative_matrix �i���������
VK_KHR_copy_commands2 �i���������
VK_KHR_create_renderpass2 �i���������
VK_KHR_dedicated_allocation �i���������
VK_KHR_depth_clamp_zero_one �i���������
VK_KHR_depth_stencil_resolve �i���������
VK_KHR_descriptor_update_template �i���������
VK_KHR_device_group �i���������
VK_KHR_draw_indirect_count �i���������
VK_KHR_driver_properties �i���������
VK_KHR_dynamic_rendering �i���������
VK_KHR_dynamic_rendering_local_read �i���������
VK_KHR_external_fence �i���������
VK_KHR_external_fence_win32 �i���������
VK_KHR_external_memory �i���������
VK_KHR_external_memory_win32 �i���������
VK_KHR_external_semaphore �i���������
VK_KHR_external_semaphore_win32 �i���������
VK_KHR_format_feature_flags2 �i���������
VK_KHR_fragment_shader_barycentric �i���������
VK_KHR_fragment_shading_rate �i���������
VK_KHR_get_memory_requirements2 �i���������
VK_KHR_global_priority �i���������
VK_KHR_image_format_list �i���������
VK_KHR_imageless_framebuffer �i���������
VK_KHR_index_type_uint8 �i���������
VK_KHR_line_rasterization �i���������
VK_KHR_load_store_op_none �i���������
VK_KHR_maintenance1 �i���������
VK_KHR_maintenance2 �i���������
VK_KHR_maintenance3 �i���������
VK_KHR_maintenance4 �i���������
VK_KHR_maintenance5 �i���������
VK_KHR_maintenance6 �i���������
VK_KHR_maintenance7 �i���������
VK_KHR_maintenance8 �i���������
VK_KHR_map_memory2 �i���������
VK_KHR_multiview �i���������
VK_KHR_pipeline_binary �i���������
VK_KHR_pipeline_executable_properties �i���������
VK_KHR_pipeline_library �i���������
VK_KHR_present_id �i���������
VK_KHR_present_wait �i���������
VK_KHR_push_descriptor �i���������
VK_KHR_relaxed_block_layout �i���������
VK_KHR_sampler_mirror_clamp_to_edge �i���������
VK_KHR_sampler_ycbcr_conversion �i���������
VK_KHR_separate_depth_stencil_layouts �i���������
VK_KHR_shader_atomic_int64 �i���������
VK_KHR_shader_bfloat16 �i���������
VK_KHR_shader_clock �i���������
VK_KHR_shader_draw_parameters �i���������
VK_KHR_shader_expect_assume �i���������
VK_KHR_shader_float_controls �i���������
VK_KHR_shader_float_controls2 �i���������
VK_KHR_shader_float16_int8 �i���������
VK_KHR_shader_integer_dot_product �i���������
VK_KHR_shader_maximal_reconvergence �i���������
VK_KHR_shader_non_semantic_info �i���������
VK_KHR_shader_quad_control �i���������
VK_KHR_shader_relaxed_extended_instruction �i���������
VK_KHR_shader_subgroup_extended_types �i���������
VK_KHR_shader_subgroup_rotate �i���������
VK_KHR_shader_subgroup_uniform_control_flow �i���������
VK_KHR_shader_terminate_invocation �i���������
VK_KHR_spirv_1_4 �i���������
VK_KHR_storage_buffer_storage_class �i���������
VK_KHR_swapchain �i���������
VK_KHR_swapchain_mutable_format �i���������
VK_KHR_synchronization2 �i���������
VK_KHR_timeline_semaphore �i���������
VK_KHR_uniform_buffer_standard_layout �i���������
VK_KHR_variable_pointers �i���������
VK_KHR_vertex_attribute_divisor �i���������
VK_KHR_video_decode_av1 �i���������
VK_KHR_video_decode_h264 �i���������
VK_KHR_video_decode_h265 �i���������
VK_KHR_video_decode_queue �i���������
VK_KHR_video_decode_vp9 �i���������
VK_KHR_video_encode_h264 �i���������
VK_KHR_video_encode_h265 �i���������
VK_KHR_video_encode_quantization_map �i���������
VK_KHR_video_encode_queue �i���������
VK_KHR_video_maintenance1 �i���������
VK_KHR_video_maintenance2 �i���������
VK_KHR_video_queue �i���������
VK_KHR_vulkan_memory_model �i���������
VK_KHR_win32_keyed_mutex �i���������
VK_KHR_workgroup_memory_explicit_layout �i���������
VK_KHR_zero_initialize_workgroup_memory �i���������
VK_NV_acquire_winrt_display �i���������
VK_NV_clip_space_w_scaling �i���������
VK_NV_compute_shader_derivatives �i���������
VK_NV_cooperative_matrix �i���������
VK_NV_cooperative_matrix2 �i���������
VK_NV_cooperative_vector �i���������
VK_NV_copy_memory_indirect �i���������
VK_NV_corner_sampled_image �i���������
VK_NV_coverage_reduction_mode �i���������
VK_NV_dedicated_allocation �i���������
VK_NV_dedicated_allocation_image_aliasing �i���������
VK_NV_descriptor_pool_overallocation �i���������
VK_NV_device_diagnostic_checkpoints �i���������
VK_NV_device_diagnostics_config �i���������
VK_NV_device_generated_commands �i���������
VK_NV_device_generated_commands_compute �i���������
VK_NV_disk_cache_utils �i���������
VK_NV_external_compute_queue �i���������
VK_NV_external_memory �i���������
VK_NV_external_memory_win32 �i���������
VK_NV_fill_rectangle �i���������
VK_NV_fragment_coverage_to_color �i���������
VK_NV_fragment_shader_barycentric �i���������
VK_NV_fragment_shading_rate_enums �i���������
VK_NV_framebuffer_mixed_samples �i���������
VK_NV_geometry_shader_passthrough �i���������
VK_NV_inherited_viewport_scissor �i���������
VK_NV_internal_nvpresent �i���������
VK_NV_linear_color_attachment �i���������
VK_NV_low_latency �i���������
VK_NV_low_latency2 �i���������
VK_NV_memory_decompression �i���������
VK_NV_mesh_shader �i���������
VK_NV_present_metering �i���������
VK_NV_raw_access_chains �i���������
VK_NV_representative_fragment_test �i���������
VK_NV_sample_mask_override_coverage �i���������
VK_NV_scissor_exclusive �i���������
VK_NV_shader_atomic_float16_vector �i���������
VK_NV_shader_image_footprint �i���������
VK_NV_shader_sm_builtins �i���������
VK_NV_shader_subgroup_partitioned �i���������
VK_NV_shading_rate_image �i���������
VK_NV_viewport_array2 �i���������
VK_NV_viewport_swizzle �i���������
VK_NV_win32_keyed_mutex �i���������
VK_NVX_multiview_per_view_attributes �i���������
Instance Extensions:
VK_EXT_debug_report �i���������
VK_EXT_debug_utils �i���������
VK_EXT_direct_mode_display �i���������
VK_EXT_surface_maintenance1 �i���������
VK_EXT_swapchain_colorspace �i���������
VK_KHR_device_group_creation �i���������
VK_KHR_display �i���������
VK_KHR_external_fence_capabilities �i���������
VK_KHR_external_memory_capabilities �i���������
VK_KHR_external_semaphore_capabilities �i���������
VK_KHR_get_display_properties2 �i���������
VK_KHR_get_physical_device_properties2 �i���������
VK_KHR_get_surface_capabilities2 �i���������
VK_KHR_portability_enumeration �i���������
VK_KHR_surface �i���������
VK_KHR_surface_protected_capabilities �i���������
VK_KHR_win32_surface �i���������
VK_LUNARG_direct_driver_loading �i���������
VK_NV_external_memory_capabilities �i���������
�������� �������:
����� ������ NVIDIA Corporation
I�������i� ��� �������
[Link]
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[Link]
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p=drvupdates
--------
[ ������ ]-------------------------------------------------------------------------
-----------------------------
--------[ Debug -
PCI ]------------------------------------------------------------------------------
-------------------
Offset 000: 22 10 80 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
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Offset 0E0: 46 00 30 01 FF FF FF FF 00 00 00 00 00 00 00 00
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Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 82 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 22 10 82 14 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 83 14 07 04 10 00 00 00 04 06 10 00 81 00
Offset 010: 00 00 00 00 00 00 00 00 00 09 09 00 E1 E1 00 20
Offset 020: 00 FB 00 FC 01 D0 F1 E1 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 01 58 03 C8 00 00 00 00 10 A0 42 01 22 80 00 00
Offset 060: 30 29 00 00 03 39 73 00 40 00 01 F1 80 25 04 00
Offset 070: 00 00 40 01 18 00 01 00 00 00 00 00 DF 19 70 00
Offset 080: 06 04 00 00 0E 00 00 00 03 00 1F 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 05 C0 81 00 0C F0 E2 FE 00 00 00 00 60 49 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 0D C8 00 00 22 10 34 12 08 00 03 A8 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 82 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 22 10 82 14 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 82 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 22 10 82 14 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 82 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 22 10 82 14 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B00 D07 F01: AMD K19.2 - Internal PCIe GPP Bridge 0 to Bus B/C/D/E
Offset 000: 22 10 84 14 04 04 10 00 00 00 04 06 10 00 81 00
Offset 010: 00 00 00 00 00 00 00 00 00 0A 0A 00 F1 01 00 00
Offset 020: F0 FF 00 00 F1 FF 01 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 00 01 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 01 58 03 C8 00 00 00 00 10 A0 42 00 22 80 00 00
Offset 060: 37 21 00 00 04 0D 70 00 40 00 04 71 00 00 00 00
Offset 070: 00 00 40 00 18 00 01 00 00 00 00 00 00 10 01 00
Offset 080: 00 00 00 00 1E 00 80 01 44 00 1F 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 05 C0 81 00 0C F0 E2 FE 00 00 00 00 B1 49 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 0D C8 00 00 22 10 84 14 08 00 03 A8 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 82 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 22 10 82 14 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B00 D08 F01: AMD K19.2 - Internal PCIe GPP Bridge 0 to Bus B/C/D/E
Offset 000: 22 10 84 14 06 04 10 00 00 00 04 06 10 00 81 00
Offset 010: 00 00 00 00 00 00 00 00 00 0B 0B 00 F1 01 00 00
Offset 020: 20 FC 40 FC F1 FF 01 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 00 01 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 01 58 03 C8 00 00 00 00 10 A0 42 00 22 80 00 00
Offset 060: 37 21 00 00 04 0D 70 00 40 00 04 71 00 00 00 00
Offset 070: 00 00 40 00 18 00 01 00 00 00 00 00 00 10 01 00
Offset 080: 00 00 00 00 1E 00 80 01 44 00 1F 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 05 C0 81 00 0C F0 E2 FE 00 00 00 00 50 49 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 0D C8 00 00 22 10 84 14 08 00 03 A8 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 0B 79 03 04 20 02 61 00 05 0C 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 58 14 01 50
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: FF DF 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 0E 79 0F 00 20 02 51 00 01 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 58 14 01 50
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 1C 00 00 00 D5 FF 03 FF 07 FF 20 01 00 00 00 00
Offset 050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 40 16 00 0A 00 00 0F 00 00 FF FF FF
Offset 070: 67 45 23 00 00 00 00 00 90 02 00 00 07 0A 00 00
Offset 080: 08 00 03 A8 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 02 00 C1 FE 2F 01 00 00 00 00 00 00 FD 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 04 00 ED 3F 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F7 FF
Offset 0D0: 86 FF FD 08 42 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B00 D18 F00: AMD K19.2 - Data Fabric: Device 18h; Function 0
Offset 000: 22 10 40 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 08 00 00 00 67 12 97 01 07 06 05 01 07 00 00 00
Offset 050: 07 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 41 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 01 00 00 00 00 00 00 00 05 04 04 04 04 04 04 04
Offset 0A0: 43 00 00 0B 40 00 00 00 40 00 00 00 40 00 00 00
Offset 0B0: 40 00 00 00 40 00 00 00 40 00 00 00 40 00 00 00
Offset 0C0: 03 E0 00 00 04 F0 00 00 00 00 00 00 04 00 00 00
Offset 0D0: 00 00 00 00 04 00 00 00 00 00 00 00 04 00 00 00
Offset 0E0: 00 00 00 00 04 00 00 00 00 00 00 00 04 00 00 00
Offset 0F0: 00 00 00 00 04 00 00 00 00 00 00 00 04 00 00 00
B00 D18 F01: AMD K19.2 - Data Fabric: Device 18h; Function 1
Offset 000: 22 10 41 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 05 00 05 00 04 00 04 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 02 42 42 42 FF 01 FF 01 E0 00 00 00 00 00 00 00
Offset 0B0: 03 00 00 00 00 00 00 00 10 00 00 00 00 00 00 00
Offset 0C0: 01 00 00 00 81 BC 11 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B00 D18 F02: AMD K19.2 - Data Fabric: Device 18h; Function 2
Offset 000: 22 10 42 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 00 00 90 C0 00 46 00 E0 F0 01 80 86 00 00 28 00
Offset 050: 8A 03 0E 38 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 4F 1B 00 00 18 50 06 00 11 06 04 10
Offset 070: 00 01 00 02 00 04 00 08 00 10 00 20 00 40 00 80
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 45 01 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B00 D18 F03: AMD K19.2 - Data Fabric: Device 18h; Function 3
Offset 000: 22 10 43 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 05 00 00 00 00 00 00 00 01 00 00 00 27 03 01 00
Offset 050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B00 D18 F04: AMD K19.2 - Data Fabric: Device 18h; Function 4
Offset 000: 22 10 44 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 02 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 11 19 02 00 00 00 00 00 00 00 00 00 89 01 05 00
Offset 060: 08 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 01 10 00 00 01 10 00 00 22 10 40 14 22 10 40 14
Offset 090: 22 10 40 14 22 10 40 14 00 00 00 00 00 00 00 00
Offset 0A0: 43 00 00 00 43 00 00 00 22 10 40 14 22 10 40 14
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 01 00 32 03 00 00 02 07 03 0B 0E 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B00 D18 F05: AMD K19.2 - Data Fabric: Device 18h; Function 5
Offset 000: 22 10 45 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 40 10 00 00 88 00 10 04
B00 D18 F06: AMD K19.2 - Data Fabric: Device 18h; Function 6
Offset 000: 22 10 46 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 00 00 00 00 F0 3F 04 00 04 00 00 00 00 00 00 00
Offset 050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00
Offset 0E0: 00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B00 D18 F07: AMD K19.2 - Data Fabric: Device 18h; Function 7
Offset 000: 22 10 47 14 00 00 00 00 00 00 00 06 00 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 040: 20 00 10 00 00 00 00 00 00 00 10 00 00 00 00 00
Offset 050: 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 04 00 00 00 04 00 00 00 00 00 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 080: 20 00 10 00 00 00 10 00 00 00 10 00 00 00 00 00
Offset 090: 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 04 00 00 00 84 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 80 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B01 D00 F00: AMD Low-Power Promontory F Chipset - USB xHCI Controller
Offset 000: 22 10 D5 43 06 04 10 00 01 30 03 0C 10 00 80 00
Offset 010: 04 00 6A FC 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 21 1B 42 11
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 00 01 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 05 68 86 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 31 40 00 00 00 00 00 00 11 78 07 80 00 20 00 00
Offset 070: 80 20 00 00 00 00 00 00 01 80 43 C0 08 00 00 00
Offset 080: 10 00 12 00 22 8C 2C 01 17 21 19 00 43 DC 42 00
Offset 090: 40 00 43 10 00 00 00 00 00 00 40 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 08 00 00 00 00 00 00 0E 00 00 00
Offset 0B0: 03 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 21 1B 01 02 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 03 00 01 60 00 00 00 00 00 00 00 00
Offset 0F0: AA 55 AA 55 00 00 00 00 00 00 00 00 00 00 00 00
B01 D00 F01: AMD Low-Power Promontory Chipset - SATA AHCI Controller
Offset 000: 22 10 C8 43 06 04 10 00 01 01 06 01 10 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 68 FC 00 00 00 00 21 1B 62 10
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 00 02 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 05 78 81 00 0C F0 E2 FE 00 00 00 00 A1 49 00 00
Offset 060: 00 00 00 00 00 00 00 00 11 78 07 00 00 20 00 00
Offset 070: 80 20 00 00 00 00 00 00 01 80 43 C0 08 00 00 00
Offset 080: 10 00 12 00 22 8C 2C 01 17 21 19 00 43 DC 42 00
Offset 090: 40 00 43 10 00 00 00 00 00 00 40 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 21 1B 01 02 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: CC 0D 00 00 01 01 01 01 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B01 D00 F02: AMD Low-Power Promontory Chipset - Switch Upstream Port
Offset 000: 22 10 C6 43 07 04 10 00 01 00 04 06 10 00 81 00
Offset 010: 00 00 00 00 00 00 00 00 01 02 08 00 F1 F1 00 00
Offset 020: 50 FC 50 FC F1 FF 01 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 FF 03 00 00
Offset 040: 04 00 C3 FE 00 00 00 00 01 00 00 00 00 00 00 00
Offset 050: 05 78 80 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 11 78 07 00 00 20 00 00
Offset 070: 80 20 00 00 00 00 00 00 01 80 43 C0 08 00 00 00
Offset 080: 10 C0 52 00 22 80 2C 01 17 21 19 00 43 DC 42 00
Offset 090: 40 00 43 10 00 00 00 00 00 00 40 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 0D 00 00 00 21 1B 01 02 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 23 F6 8F 12 9F 49 09 4A A1 7D E5 93 03 32 5A 66
Offset 0F0: 9F AF A3 2A 91 28 2A 8C 86 A5 38 56 74 33 29 1D
B02 D00 F00: AMD Low-Power Promontory Chipset - GPP-Switch Downstream Port /
SATA Express Controller
Offset 000: 22 10 C7 43 04 04 10 00 01 00 04 06 10 00 01 00
Offset 010: 00 00 00 00 00 00 00 00 02 03 03 00 F1 01 00 00
Offset 020: F0 FF 00 00 F1 FF 01 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 FF 01 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 05 78 80 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 11 78 07 00 00 20 00 00
Offset 070: 80 20 00 00 00 00 00 00 01 80 43 C0 08 00 00 00
Offset 080: 10 C0 62 01 22 80 00 00 17 21 10 00 12 7C 73 00
Offset 090: 00 00 01 10 00 0D 08 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 08 00 00 00 00 00 00 06 00 00 00
Offset 0B0: 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 0D 00 00 00 21 1B 06 33 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B02 D01 F00: AMD Low-Power Promontory Chipset - GPP-Switch Downstream Port /
SATA Express Controller
Offset 000: 22 10 C7 43 04 04 10 00 01 00 04 06 10 00 01 00
Offset 010: 00 00 00 00 00 00 00 00 02 04 04 00 F1 01 00 00
Offset 020: F0 FF 00 00 F1 FF 01 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 FF 01 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 05 78 80 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 11 78 07 00 00 20 00 00
Offset 070: 80 20 00 00 00 00 00 00 01 80 43 C0 08 00 00 00
Offset 080: 10 C0 62 01 22 80 00 00 17 21 10 00 12 7C 73 01
Offset 090: 00 00 11 10 00 0D 08 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 08 00 00 00 00 00 00 06 00 00 00
Offset 0B0: 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 0D 00 00 00 21 1B 06 33 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B02 D04 F00: AMD Low-Power Promontory Chipset - GPP-Switch Downstream Port /
SATA Express Controller
Offset 000: 22 10 C7 43 04 04 10 00 01 00 04 06 10 00 01 00
Offset 010: 00 00 00 00 00 00 00 00 02 05 05 00 F1 01 00 00
Offset 020: F0 FF 00 00 F1 FF 01 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 FF 01 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 05 78 80 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 11 78 07 00 00 20 00 00
Offset 070: 80 20 00 00 00 00 00 00 01 80 43 C0 08 00 00 00
Offset 080: 10 C0 62 01 22 80 00 00 17 21 10 00 12 7C 73 04
Offset 090: 00 00 01 10 00 0D 08 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 08 00 00 00 00 00 00 06 00 00 00
Offset 0B0: 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 0D 00 00 00 21 1B 06 33 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B02 D05 F00: AMD Low-Power Promontory Chipset - GPP-Switch Downstream Port /
SATA Express Controller
Offset 000: 22 10 C7 43 04 04 10 00 01 00 04 06 10 00 01 00
Offset 010: 00 00 00 00 00 00 00 00 02 06 06 00 F1 01 00 00
Offset 020: F0 FF 00 00 F1 FF 01 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 FF 01 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 05 78 80 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 11 78 07 00 00 20 00 00
Offset 070: 80 20 00 00 00 00 00 00 01 80 43 C0 08 00 00 00
Offset 080: 10 C0 62 01 22 80 00 00 17 21 10 00 12 7C 73 05
Offset 090: 00 00 11 10 00 0D 08 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 08 00 00 00 00 00 00 06 00 00 00
Offset 0B0: 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 0D 00 00 00 21 1B 06 33 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B02 D06 F00: AMD Low-Power Promontory Chipset - GPP-Switch Downstream Port /
SATA Express Controller
Offset 000: 22 10 C7 43 04 04 10 00 01 00 04 06 10 00 01 00
Offset 010: 00 00 00 00 00 00 00 00 02 07 07 00 F1 01 00 00
Offset 020: F0 FF 00 00 F1 FF 01 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 FF 01 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 05 78 80 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 11 78 07 00 00 20 00 00
Offset 070: 80 20 00 00 00 00 00 00 01 80 43 C0 08 00 00 00
Offset 080: 10 C0 62 01 22 80 00 00 17 21 10 00 12 7C 73 06
Offset 090: 00 00 11 10 00 0D 08 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 08 00 00 00 00 00 00 06 00 00 00
Offset 0B0: 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 0D 00 00 00 21 1B 06 33 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B02 D07 F00: AMD Low-Power Promontory Chipset - GPP-Switch Downstream Port /
SATA Express Controller
Offset 000: 22 10 C7 43 07 04 10 00 01 00 04 06 10 00 01 00
Offset 010: 00 00 00 00 00 00 00 00 02 08 08 00 F1 F1 00 00
Offset 020: 50 FC 50 FC F1 FF 01 00 00 00 00 00 00 00 00 00
Offset 030: 00 00 00 00 50 00 00 00 00 00 00 00 FF 01 00 00
Offset 040: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 05 78 80 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 11 78 07 00 00 20 00 00
Offset 070: 80 20 00 00 00 00 00 00 01 80 43 C0 08 00 00 00
Offset 080: 10 C0 62 01 22 80 00 00 17 21 10 00 12 7C 73 07
Offset 090: 40 00 11 70 00 0D 08 00 00 00 48 01 00 00 00 00
Offset 0A0: 00 00 00 00 00 08 00 00 00 00 00 00 06 00 00 00
Offset 0B0: 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 0D 00 00 00 21 1B 06 33 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: EC 10 68 81 07 04 10 00 16 00 00 02 10 00 00 00
Offset 010: 01 F0 00 00 00 00 00 00 04 40 50 FC 00 00 00 00
Offset 020: 04 00 50 FC 00 00 00 00 00 00 00 00 58 14 00 E0
Offset 030: 00 00 00 00 40 00 00 00 00 00 00 00 00 01 00 00
Offset 040: 01 50 C3 FF 08 01 00 00 00 00 00 00 00 00 00 00
Offset 050: 05 70 80 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 070: 10 B0 02 02 C0 8C 68 00 17 50 10 00 11 7C 47 00
Offset 080: 40 00 11 10 00 00 00 00 00 00 00 00 00 00 00 00
Offset 090: 00 00 00 00 1F 08 0C 00 10 00 00 00 02 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 11 00 03 80 04 00 00 00 04 08 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
B09 D00 F00: MSI RTX 3070 Gaming X Trio (MS-V390) Video Adapter
Offset 000: DE 10 84 24 07 04 10 00 A1 00 00 03 10 00 80 00
Offset 010: 00 00 00 FB 0C 00 00 D0 00 00 00 00 0C 00 00 E0
Offset 020: 00 00 00 00 01 E0 00 00 00 00 00 00 62 14 03 39
Offset 030: 00 00 00 00 60 00 00 00 00 00 00 00 00 01 00 00
Offset 040: 62 14 03 39 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 00 00 00 00 01 00 00 00 CE D6 23 00 00 00 00 00
Offset 060: 01 68 03 48 08 00 00 00 05 78 81 00 0C F0 E2 FE
Offset 070: 00 00 00 00 62 49 00 00 10 B4 12 00 E1 8D 2C 11
Offset 080: 37 29 09 00 03 3D 45 00 40 00 01 11 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 13 08 07 00
Offset 0A0: 00 04 00 00 1E 00 80 01 03 00 1F 00 00 00 00 00
Offset 0B0: 00 00 00 00 09 00 14 01 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 11 00 05 00 00 00 B9 00
Offset 0D0: 00 00 BA 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: DE 10 8B 22 06 00 10 00 A1 00 03 04 10 00 80 00
Offset 010: 00 C0 0F FC 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 62 14 03 39
Offset 030: 00 00 00 00 60 00 00 00 00 00 00 00 37 02 00 00
Offset 040: 62 14 03 39 00 00 00 00 00 00 00 00 00 00 00 00
Offset 050: 00 00 00 00 00 00 00 00 CE D6 23 00 00 00 00 00
Offset 060: 01 68 03 00 08 00 00 00 05 78 80 00 00 00 00 00
Offset 070: 00 00 00 00 00 00 00 00 10 00 02 00 E1 8D 2C 01
Offset 080: 37 21 09 00 03 3D 45 00 40 00 01 11 00 00 00 00
Offset 090: 00 00 00 00 00 00 00 00 00 00 00 00 13 08 07 00
Offset 0A0: 00 00 00 00 1E 00 80 01 00 00 01 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 8A 14 04 04 10 00 00 00 00 13 10 00 00 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 22 10 8A 14
Offset 030: 00 00 00 00 48 00 00 00 00 00 00 00 FF 00 00 00
Offset 040: 00 00 00 00 00 00 00 00 09 50 08 00 22 10 8A 14
Offset 050: 01 64 03 00 08 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 10 00 02 00 A1 8F 00 10 37 21 00 00
Offset 070: 04 0D 40 00 40 00 04 11 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 1F 00 01 00 00 00 00 00
Offset 090: 1E 00 80 01 04 00 1F 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 85 14 04 04 10 00 00 00 00 13 10 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 22 10 85 14
Offset 030: 00 00 00 00 48 00 00 00 00 00 00 00 FF 00 00 00
Offset 040: 00 00 00 00 00 00 00 00 09 50 08 00 22 10 85 14
Offset 050: 01 64 03 00 08 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 10 00 02 00 A1 8F 00 10 37 21 09 00
Offset 070: 04 0D 40 00 40 00 04 11 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 1F 00 01 00 00 00 00 00
Offset 090: 1E 00 80 01 04 00 1F 00 00 00 00 00 00 00 00 00
Offset 0A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 86 14 00 04 10 00 00 00 80 10 10 00 80 00
Offset 010: 00 00 00 00 00 00 00 00 00 00 40 FC 00 00 00 00
Offset 020: 00 00 00 00 00 E0 3F FC 00 00 00 00 22 10 86 14
Offset 030: 00 00 00 00 48 00 00 00 00 00 00 00 00 01 00 00
Offset 040: 00 00 00 00 00 00 00 00 09 50 08 00 22 10 86 14
Offset 050: 01 64 03 00 0B 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 10 A0 02 00 A1 8F 00 10 37 21 09 00
Offset 070: 04 0D 40 00 40 00 04 11 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 1F 10 01 00 00 00 00 00
Offset 090: 1E 00 80 01 00 00 01 00 00 00 00 00 00 00 00 00
Offset 0A0: 05 C0 80 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 11 00 01 00 05 00 00 00 05 10 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 9C 14 06 04 10 00 00 30 03 0C 10 00 80 00
Offset 010: 04 00 20 FC 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 58 14 07 50
Offset 030: 00 00 00 00 48 00 00 00 00 00 00 00 00 03 00 00
Offset 040: 00 00 00 00 00 00 00 00 09 50 08 00 58 14 07 50
Offset 050: 01 64 03 C8 00 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 31 20 00 00 10 A0 02 00 A1 8F 00 10 37 21 19 00
Offset 070: 04 0D 40 00 40 00 04 11 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 1F 10 01 00 00 00 00 00
Offset 090: 1E 00 80 01 00 00 01 00 00 00 00 00 00 00 00 00
Offset 0A0: 05 C0 86 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 11 00 07 80 00 E0 0F 00 00 F0 0F 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000: 22 10 87 14 06 00 10 00 00 00 03 04 10 00 80 00
Offset 010: 00 00 3F FC 00 00 00 00 00 00 00 00 00 00 00 00
Offset 020: 00 00 00 00 00 00 00 00 00 00 00 00 58 14 82 A1
Offset 030: 00 00 00 00 48 00 00 00 00 00 00 00 24 04 00 00
Offset 040: 00 00 00 00 00 00 00 00 09 50 08 00 58 14 82 A1
Offset 050: 01 64 03 C8 08 00 00 00 00 00 00 00 00 00 00 00
Offset 060: 00 00 00 00 10 A0 02 00 A1 8F 00 10 37 21 09 00
Offset 070: 04 0D 40 00 40 00 04 11 00 00 00 00 00 00 00 00
Offset 080: 00 00 00 00 00 00 00 00 1F 10 01 00 00 00 00 00
Offset 090: 1E 00 80 01 00 00 01 00 00 00 00 00 00 00 00 00
Offset 0A0: 05 00 80 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059800: 00 00 9B 69 01 12 7F 01 21 29 00 00 00 00 00 00
Offset 00059810: F9 00 00 80 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059820: 00 00 00 00 00 00 00 00 00 00 00 00 78 00 FF 0F
Offset 00059830: 00 00 00 00 15 ED 2A 00 10 4D 2A 00 0C CD 29 00
Offset 00059840: 1B AD 2B 00 0F 2D 2A 00 0D ED 29 00 0E 0D 2A 00
Offset 00059850: 17 2D 2B 00 16 0D 2B 00 0E 0D 2A 00 0E 0D 2A 00
Offset 00059860: 0C CD 29 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059870: 00 00 00 00 0B AD 29 00 11 6D 2A 00 14 CD 2A 00
Offset 00059880: 0B AD 29 00 0D ED 29 00 15 ED 2A 00 13 AD 2A 00
Offset 00059890: 0F 2D 2A 00 1C CD 2B 00 0D ED 29 00 12 8D 2A 00
Offset 000598A0: 0B AD 29 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000598B0: 00 00 00 00 00 00 00 00 00 21 00 00 FF 0F FF 0F
Offset 000598C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000598D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000598E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000598F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059900: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059910: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059920: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059930: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059940: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059950: 00 00 00 00 1C 0B 00 00 00 00 00 00 00 00 00 00
Offset 00059960: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059970: 00 00 00 00 00 00 00 00 01 00 40 08 26 4C 00 00
Offset 00059980: 32 00 00 00 05 00 80 A7 0E 68 18 31 00 00 00 00
Offset 00059990: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000599A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000599B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000599C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000599D0: 00 00 00 00 60 00 00 00 BC 02 00 00 18 00 00 00
Offset 000599E0: 9A 02 00 00 10 00 00 00 00 00 00 00 00 00 00 00
Offset 000599F0: BC 02 00 00 18 00 00 00 00 00 00 00 00 00 00 00
Offset 00059A00: 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059A10: 00 00 00 00 00 00 00 00 00 00 00 00 05 00 01 00
Offset 00059A20: 00 00 00 00 DD 00 00 80 DD 00 00 80 00 00 00 00
Offset 00059A30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059A40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059A50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059A60: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059A70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059A80: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059A90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059AA0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059AB0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059AC0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059AD0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059AE0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059AF0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00059B00: 33 00 00 00 00 00 00 00 80 00 00 00 54 00 00 00
Offset 00059B10: 0E 00 00 00 00 00 00 00 03 00 00 00 00 00 00 00
Offset 00059B20: 1A 00 1F 90 03 00 05 00 00 00 00 00 00 00 00 00
Offset 00059B30: 01 00 7F 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005A000: 06 00 00 00 26 00 00 00 02 00 00 00 30 00 3A 01
Offset 0005A010: 28 00 4A 01 00 00 00 00 00 00 00 00 0E E0 00 00
Offset 0005A020: 02 00 00 00 00 00 00 00 00 00 80 EB 00 00 00 00
Offset 0005D200: 20 10 12 09 48 24 85 02 14 0A 85 02 14 0A 85 02
Offset 0005D210: 14 0A 12 09 00 00 00 00 00 00 40 80 3F 00 00 00
Offset 0005D220: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D230: 00 00 00 00 DA 07 25 23 21 00 00 00 00 00 A2 30
Offset 0005D240: 00 00 00 00 12 16 1A 00 00 00 00 C0 01 80 85 05
Offset 0005D250: 00 50 43 6D 36 20 08 04 02 8F 46 5C 5C 5C 5C 5C
Offset 0005D260: 5C 58 70 70 6C 68 60 58 48 00 0C C3 08 0C C3 10
Offset 0005D270: 0C C3 18 0C C3 20 0C C3 28 0C C3 30 0C C3 00 00
Offset 0005D280: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D290: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D2A0: 30 A7 41 03 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D2B0: 00 50 00 00 00 7C 99 00 08 12 24 88 16 00 3C 00
Offset 0005D2C0: 44 00 00 00 00 80 74 2D A0 D0 60 B5 F2 D2 10 20
Offset 0005D2D0: D9 90 06 FA 50 0E 00 00 00 00 00 00 00 00 00 00
Offset 0005D2E0: 00 00 00 00 00 00 00 00 00 20 61 18 76 22 8F 08
Offset 0005D2F0: 37 22 77 08 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D300: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0A 14
Offset 0005D310: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D320: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D330: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D340: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D350: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D360: 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00
Offset 0005D370: 00 3F 00 00 01 00 00 00 00 27 45 40 5E 40 DE FF
Offset 0005D380: CF 03 00 00 01 00 00 00 00 00 3B 00 0F 01 01 A0
Offset 0005D390: FF 00 00 00 C1 26 11 24 CD EB CB 6E 50 0D 54 B3
Offset 0005D3A0: C1 60 58 90 AD 35 7C CB CB 20 A8 FC 3D 2E CF E7
Offset 0005D3B0: 6F 39 08 04 02 81 40 20 10 08 04 02 81 42 44 68
Offset 0005D3C0: 48 0C 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D3D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D3E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D3F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D400: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D410: 00 00 00 00 00 00 00 00 00 00 00 00 19 13 00 20
Offset 0005D420: 2C 2A 00 00 89 00 89 00 89 F0 89 00 89 00 89 00
Offset 0005D430: 89 ED 89 07 89 06 89 16 89 00 89 00 89 00 89 00
Offset 0005D440: 89 00 89 00 89 00 89 00 89 00 89 00 89 00 89 00
Offset 0005D450: 10 04 E1 01 00 F4 E3 0F 3F FF E8 03 90 3E 02 01
Offset 0005D460: 90 0F 3E F8 10 44 10 41 AD B4 82 CF 3D F8 E0 43
Offset 0005D470: 10 41 A4 85 46 10 41 00 00 00 00 00 00 00 00 00
Offset 0005D480: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D490: 88 7F 52 E4 FF E1 FF 61 3D 19 07 1B 67 E4 29 00
Offset 0005D4A0: 84 42 A1 50 28 14 0A 85 42 A1 50 28 14 0A 85 42
Offset 0005D4B0: A1 50 28 14 0A 85 42 A1 50 28 14 0A 85 04 58 00
Offset 0005D4C0: 00 00 00 00 00 00 00 00 61 00 00 00 61 00 00 00
Offset 0005D4D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D4E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D4F0: 4F 0A 63 00 8A 06 A0 09 84 09 04 C8 4F 0A 63 00
Offset 0005D500: 8A 06 A0 09 84 1D 04 C8 00 00 00 00 00 00 00 00
Offset 0005D510: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D520: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D530: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D540: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D550: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D560: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 0005D570: 00 00 00 00 FF FF FF FF 82 12 00 00 00 00 00 00
Offset 0005D580: 08 11 00 00 00 00 00 00 42 00 00 00 42 10 00 00
Offset 0005D590: 42 10 00 00 42 11 00 00 00 00 00 00 00 00 00 00
Offset 0005D5A0: 42 11 00 00 00 00 00 00 00 00 00 00 44 11 00 00
Offset 0005D5B0: 00 00 00 00 00 00 00 00 00 00 00 00 62 11 00 00
Offset 0005D5C0: 00 00 00 00 84 10 00 00 00 00 00 00 84 10 00 00
Offset 0005D5D0: 00 00 00 00 8C 11 00 00 00 00 00 00 00 00 00 00
Offset 0005D5E0: 8C 11 00 00 00 00 00 00 00 00 00 00 63 11 00 00
Offset 0005D5F0: 00 00 00 00 00 00 00 00 63 11 00 00 00 00 00 00
Offset 00050000: 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00
Offset 00050010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050020: 00 00 00 00 FE FF FF 01 00 00 00 00 00 00 00 00
Offset 00050030: 08 05 15 00 08 06 15 00 00 00 00 00 00 00 00 00
Offset 00050040: 98 BA 0C 07 BA 98 0C 05 00 00 00 00 00 00 00 00
Offset 00050050: 21 43 65 87 43 65 87 A9 21 43 65 87 43 65 87 A9
Offset 00050060: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050070: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050090: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000500A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000500B0: 00 00 00 00 16 36 16 36 16 36 16 36 16 36 16 36
Offset 000500C0: 16 36 16 36 00 00 00 00 01 40 44 04 01 80 88 08
Offset 000500D0: F1 07 11 11 01 00 22 22 00 00 00 00 00 00 00 00
Offset 000500E0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000500F0: 04 00 00 00 00 00 04 00 00 00 00 00 00 00 00 00
Offset 00050100: 00 02 00 80 8B 80 40 B0 61 3F 40 C4 F8 00 00 04
Offset 00050110: 20 98 D0 00 00 30 01 20 47 00 00 00 00 00 00 00
Offset 00050120: 00 00 00 00 0A 48 00 B1 00 00 00 00 68 04 10 01
Offset 00050130: 00 00 00 12 00 00 00 00 C0 C0 40 07 00 00 00 00
Offset 00050140: 00 00 00 00 01 11 0F 00 11 5C 7A DA 00 00 00 00
Offset 00050150: 00 0F 00 02 81 00 28 00 00 80 10 60 00 00 00 00
Offset 00050160: 00 00 0A C0 00 00 00 00 00 21 00 00 00 00 00 00
Offset 00050170: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050180: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050190: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000501A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000501B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000501C0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000501D0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000501E0: 16 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 000501F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050200: 30 19 00 00 10 26 12 12 4B 00 12 00 04 08 00 0C
Offset 00050210: 27 00 00 00 10 04 0C 00 18 00 00 00 00 00 00 00
Offset 00050220: 04 04 01 45 06 06 01 45 04 07 00 00 80 00 42 0C
Offset 00050230: C0 30 00 00 08 18 10 18 40 02 00 04 24 20 00 24
Offset 00050240: 00 00 00 00 08 00 FE 7F 00 00 00 00 00 00 00 00
Offset 00050250: 00 00 BB 00 0A 00 04 08 0B 0B 18 02 2A 2A 00 22
Offset 00050260: 38 01 06 21 30 02 0D 40 00 00 00 00 00 00 00 00
Offset 00050270: 00 00 00 00 00 00 00 00 9C 0A 00 00 11 14 00 00
Offset 00050280: 70 70 00 00 20 00 00 00 52 05 00 00 80 29 00 18
Offset 00050300: 00 01 00 00 12 27 12 12 39 00 12 00 04 06 00 09
Offset 00050310: 1A 00 00 00 0C 03 09 00 12 00 00 00 00 00 00 00
Offset 00050320: 03 03 01 03 03 03 01 03 01 05 00 00 80 00 02 00
Offset 00050330: 90 24 00 00 08 18 20 20 44 01 00 03 24 20 00 24
Offset 00050340: 00 00 00 00 06 00 FE 7F 00 00 00 00 00 00 00 00
Offset 00050350: 00 00 07 00 08 00 04 06 20 04 04 00 2A 2A 00 22
Offset 00050360: 38 01 06 21 38 01 06 21 00 00 00 00 00 00 00 00
Offset 00050370: 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 80
Offset 00050380: 00 00 00 00 00 00 00 00 52 05 00 00 80 29 00 18
Offset 00050400: 00 01 00 00 12 27 12 12 39 00 12 00 04 06 00 09
Offset 00050410: 1A 00 00 00 0C 03 09 00 12 00 00 00 00 00 00 00
Offset 00050420: 03 03 01 03 03 03 01 03 01 05 00 00 80 00 02 00
Offset 00050430: 90 24 00 00 08 18 20 20 44 01 00 03 24 20 00 24
Offset 00050440: 00 00 00 00 06 00 FE 7F 00 00 00 00 00 00 00 00
Offset 00050450: 00 00 07 00 08 00 04 06 20 04 04 00 2A 2A 00 22
Offset 00050460: 38 01 06 21 38 01 06 21 00 00 00 00 00 00 00 00
Offset 00050470: 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 80
Offset 00050480: 00 00 00 00 00 00 00 00 52 05 00 00 80 29 00 18
Offset 00050500: 00 01 00 00 12 27 12 12 39 00 12 00 04 06 00 09
Offset 00050510: 1A 00 00 00 0C 03 09 00 12 00 00 00 00 00 00 00
Offset 00050520: 03 03 01 03 03 03 01 03 01 05 00 00 80 00 02 00
Offset 00050530: 90 24 00 00 08 18 20 20 44 01 00 03 24 20 00 24
Offset 00050540: 00 00 00 00 06 00 FE 7F 00 00 00 00 00 00 00 00
Offset 00050550: 00 00 07 00 08 00 04 06 20 04 04 00 2A 2A 00 22
Offset 00050560: 38 01 06 21 38 01 06 21 00 00 00 00 00 00 00 00
Offset 00050570: 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 80
Offset 00050580: 00 00 00 00 00 00 00 00 52 05 00 00 80 29 00 18
Offset 00050D00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050D10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050D20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050D30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050D40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050D50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050D60: 00 00 00 00 00 00 00 00 00 00 00 00 F8 00 00 00
Offset 00050D70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050D80: 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00
Offset 00050D90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050DA0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050DB0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050DC0: FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00
Offset 00050DD0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050DE0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00050DF0: 30 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150300: 00 01 00 00 12 27 12 12 39 00 12 00 04 06 00 09
Offset 00150310: 1A 00 00 00 0C 03 09 00 12 00 00 00 00 00 00 00
Offset 00150320: 03 03 01 03 03 03 01 03 01 05 00 00 80 00 02 00
Offset 00150330: 90 24 00 00 08 18 20 20 44 01 00 03 24 20 00 24
Offset 00150340: 00 00 00 00 06 00 FE 7F 00 00 00 00 00 00 00 00
Offset 00150350: 00 00 07 00 08 00 04 06 20 04 04 00 2A 2A 00 22
Offset 00150360: 38 01 06 21 38 01 06 21 00 00 00 00 00 00 00 00
Offset 00150370: 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 80
Offset 00150380: 00 00 00 00 00 00 00 00 52 05 00 00 80 29 00 18
Offset 00150400: 00 01 00 00 12 27 12 12 39 00 12 00 04 06 00 09
Offset 00150410: 1A 00 00 00 0C 03 09 00 12 00 00 00 00 00 00 00
Offset 00150420: 03 03 01 03 03 03 01 03 01 05 00 00 80 00 02 00
Offset 00150430: 90 24 00 00 08 18 20 20 44 01 00 03 24 20 00 24
Offset 00150440: 00 00 00 00 06 00 FE 7F 00 00 00 00 00 00 00 00
Offset 00150450: 00 00 07 00 08 00 04 06 20 04 04 00 2A 2A 00 22
Offset 00150460: 38 01 06 21 38 01 06 21 00 00 00 00 00 00 00 00
Offset 00150470: 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 80
Offset 00150480: 00 00 00 00 00 00 00 00 52 05 00 00 80 29 00 18
Offset 00150500: 00 01 00 00 12 27 12 12 39 00 12 00 04 06 00 09
Offset 00150510: 1A 00 00 00 0C 03 09 00 12 00 00 00 00 00 00 00
Offset 00150520: 03 03 01 03 03 03 01 03 01 05 00 00 80 00 02 00
Offset 00150530: 90 24 00 00 08 18 20 20 44 01 00 03 24 20 00 24
Offset 00150540: 00 00 00 00 06 00 FE 7F 00 00 00 00 00 00 00 00
Offset 00150550: 00 00 07 00 08 00 04 06 20 04 04 00 2A 2A 00 22
Offset 00150560: 38 01 06 21 38 01 06 21 00 00 00 00 00 00 00 00
Offset 00150570: 00 00 00 00 00 00 00 00 00 00 00 80 00 00 00 80
Offset 00150580: 00 00 00 00 00 00 00 00 52 05 00 00 80 29 00 18
Offset 00150D00: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150D10: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150D20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150D30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150D40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150D50: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150D60: 00 00 00 00 00 00 00 00 00 00 00 00 F8 00 00 00
Offset 00150D70: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150D80: 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00
Offset 00150D90: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150DA0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150DB0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150DC0: FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00
Offset 00150DD0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150DE0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset 00150DF0: 30 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00
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