🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
-
Updated
Jun 5, 2026 - C++
🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
A visual node-based editor for designing Vulkan graphics pipelines with real-time preview and automatic C++ code generation.
C# bindings for the Slang Shader Language compiler: https://github.com/shader-slang/slang
A horror engine for a horror game.
Simple example of rendering graphics pipelines with Slangpy.
Batch-compile Slang shader permutations into a single blob with embedded reflection, incremental rebuilds, parallel workers, and LZ4/zstd compression.
🧠️🖥️2️⃣️0️⃣️0️⃣️1️⃣️💾️📜️ The sourceCode:Slang category for AI2001, containing Slang programming language datasets
A Vulkan ray tracing framework written in C++
🌳️🌐️#️⃣️ The Bliss Browser Slang language support module, allowing Slang programs to be written in and ran within the browser.
📚️ A repository for showcasing my knowledge of the Slang programming language, and continuing to learn the language.
Slang shader compiler builds for Android
Vim syntax files for SLANG Shading Language
Research renderer for real-time SDF data, built with C++ and Vulkan. Focuses on occlusion optimizations and mesh shaders as part of a Master's degree project.
SLang (Paseed Pai's Simple Language for Dotnet) compiler/interpreter infrastructure implemented using ANTLR4.
⌨️ The Slang programming language IDE submodule for SNU Programming Tools (2D Mode)
🏝️ Elevate your Windows experience with WinIsland, the smart hub that enhances productivity and simplifies file management on a single screen.
Lightweight, modular, and extensible Python library for preprocessing tweet-like texts written in Bahasa Indonesia.
Add a description, image, and links to the slang-language topic page so that developers can more easily learn about it.
To associate your repository with the slang-language topic, visit your repo's landing page and select "manage topics."