A browser based Pokémon fangame heavily inspired by the roguelite genre.
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Updated
Jun 15, 2026 - TypeScript
A browser based Pokémon fangame heavily inspired by the roguelite genre.
VIM Master: in-browser game that teaches core Vim motions and editing commands through short, focused levels.
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱
桃源乡: 一款文字版田园模拟经营游戏,灵感来自星露谷物语,采用像素 + 中国风视觉设计。
Inspired by A Dark Room, A Dark Forest is an incremental experimental minimalistic idle game project.
Team-Capture - A multiplayer FPS game, inspired by games like Quake and TF2. Done in Unity
Evidence-first agent skills for game design analysis, concept architecture, and AI workflow evolution.
AI-powered Claude skill for Spine 2D skeletal animation — auto-rig, animate, and preview characters
我的荒野放置求生记
The game that only exists in your title bar
The Game Success Formula & curated resources for game development. Tools and strategies for making better games, with a focus on Godot.
A port of the Gish game for Android OS using SDL2, OpenAL, Ogg Vorbis and GL4ES libraries.
Goofy, cartoonish, open-source multiplayer shooter written in Rust with Bevy 👻
VR game made with the godot engine.
My failed second game. It was supposed to be a pixel RPG with an open world
Procedurally generated Twitch-driven world — viewers control pixel characters, travel with a steam wagon, chop trees, complete quests, and collect unique characters through chat commands 🪓⛏️🌱🤝
A JavaScript-based desktop RPG focused on branching narrative systems, player choice tracking, and modular game architecture. Built with a custom, scalable, JSON-driven story engine and stateful decision management.
头部视角跑酷探索弹幕游戏,白色蜂鸟 制作,Godot Engine 开发
🎮 A web-based implementation of Hollow Knight built with vanilla JavaScript and HTML5 Canvas. Features 2D platformer mechanics, boss battles, sprite animations, and atmospheric audio. Created in 2022 without AI assistance.
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