Computer science student with a specialization as a Unity and full-stack web developer.
- Teacher for web engineering and computergraphics
- Teaching Spring Boot using Kotlin, Svelte with TypeScript
- Deployment using Podman and Docker
- Extensive software testing
- Fundamentals and development of 3D computergraphics
- Unity and full-stack web developer at my university's architecture department for half-timbered houses
- Application development with Unity for interactive architecture displays
- Development of web tools for storing information about half-timbered houses using Svelte with TypeScript and Spring with Kotlin
- Simulation developer with Unity at Mohn Technology AS
- Developed an AUV simulator in the Unity engine
- Created extensive documentation in Typst for the simulator
- Developed a presentation tool for the web using Svelte, TypeScript, and Pocketbase
- University timetable
- Developed the frontend for my university's timetable using React and TypeScript
- Typst templates for usage by students
Currently writing my master's thesis on the following topic: Development of an algorithm for parameterized generation of a realistic finishing-pen net with defects and marine growth for an AUV simulation


