- Introduction
- Screenshots
- Install & Run
- Changelog
- Setup Source
- Tools
- Related Resources
- Acknowledgments
- Credits & License
Cosmic Tactical Combat Simulator is a game level by Matthias "Masmblr" Peters for the open source game Unvanquished. This map is based on UTCSUD.
- Download the map and its dependencies:
| Version | Date | Status | Download (Ready to Play) |
|---|---|---|---|
| 1.0 | 2017-01-19 | Initial release | – |
| 1.1 | 2017-01-29 | beta | – |
| 1.2 | 2026-05-11 | latest | Download Map (.dpk) |
-
Place the
.dpkfile(s) into yourpkg/directory:- Linux:
~/.local/share/unvanquished/pkg/ - macOS:
~/Library/Application Support/Unvanquished/pkg/ - Windows:
%AppData%\Unvanquished\pkg\
- Linux:
-
Start the game and navigate to: Server Listings -> Start Local/LAN game -> select ctcs under Map -> press Start.
- Compiled with new build presets of:
- NetRadiant Q3Map (ydnar) - v2.5.17n-git-530b81e8
- NetRadiant - v1.5.0 Apr 23 2026 18:38:1
- Due to engine lighting changes, level-wide lighting has been redone.
- Shader and texture changes.
- Brushwork changes, mainly adding more detail:
- Both sides now feature an added shaft tunnel and a train docking station.
- Railings have been added to many parts of the map.
- The interiors of the stage doors have been changed:
- The center doors have been separated and now lead independently to the other base.
- The center area now features more piping and a small pump station.
- The number of boxes has been reduced.
- Added new ambient sounds (pump, fan, computer hum).
- Texturing is now sharper: the scale of many textures was reduced or they were replaced with higher-resolution versions.
- Some lamps now feature grates to create more interesting shadow casting.
- The advertisement banner texture was reworked and fixed (corrected faulty shader programming).
- Almost all other areas have been reworked to varying degrees.
- Source refactored
View older versions
- NavMeshes added (thanks to illwieckz)
- Texture fixes
- Image format changes
- Size reduced
- Source cleanup
- Initial release
To build or modify this map, you need to clone the source along with its dependencies (submodules).
git clone --recurse-submodules https://github.com/Masmblr/map-ctcs_src.git
cd map-ctcs_src
Run the provided script for your OS to merge the dependencies into the project structure:
Linux / macOS:
chmod +x merge.sh
./merge.shWindows (PowerShell):
Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\merge.ps1Dependencies:
Tip
Note: You can also manually copy the contents of the dependencies/ subfolders into src/map-ctcs_src.dpkdir/ or symlink them if you prefer to manage dependencies yourself.
To load the map in NetRadiant and test it in-game, copy or link the contents of the src/ folder into your Unvanquished pkg directory:
- Linux:
~/.local/share/unvanquished/pkg/ - macOS:
~/Library/Application Support/Unvanquished/pkg/ - Windows:
%AppData%\Unvanquished\pkg\
It should look like this: .../unvanquished/pkg/map-ctcs_src.dpkdir/
If you want to compile the map yourself:
- Install NetRadiant (v1.5.0 or higher) and choose the Unvanquished game profile.
- Open the .map file from
...unvanquished/pkg/map-ctcs_src.dpkdir/maps/. - Build the map by navigating to Build -> Build everything for release.
Start the map via terminal or shortcut (add .exe on Windows):
daemon +developer 1 +devmap ctcsGIMP
Photoshop
Audacity
NetRadiant
Blender
Q3Map2
Notepad++
Crunch
A comprehensive list of all files and their respective licenses can be found in the following document: → LICENSE
- id Software for Quake3
- Unvanquished Development for Unvanquished
- Team Xonotic for NetRadiant



















