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CTCS

GitHub release (latest by date) License

header

Table of Contents

Introduction

Cosmic Tactical Combat Simulator is a game level by Matthias "Masmblr" Peters for the open source game Unvanquished. This map is based on UTCSUD.

Screenshots

Shot 1 Shot 2 Shot 3 Shot 4 Shot 5 Shot 6 Shot 7 Shot 8 Shot 9

View older screenshots:

v1.1 Screenshots

Shot 1 Shot 2 Shot 3 Shot 4 Shot 5 Shot 6 Shot 7 Shot 8 Shot 9 Shot 10

Install & Run

  1. Download the map and its dependencies:
Version Date Status Download (Ready to Play)
1.0 2017-01-19 Initial release
1.1 2017-01-29 beta
1.2 2026-05-11 latest Download Map (.dpk)
  1. Place the .dpk file(s) into your pkg/ directory:

    • Linux: ~/.local/share/unvanquished/pkg/
    • macOS: ~/Library/Application Support/Unvanquished/pkg/
    • Windows: %AppData%\Unvanquished\pkg\
  2. Start the game and navigate to: Server Listings -> Start Local/LAN game -> select ctcs under Map -> press Start.

Changelog

v1.2 (Current Version)

  • Compiled with new build presets of:
    • NetRadiant Q3Map (ydnar) - v2.5.17n-git-530b81e8
    • NetRadiant - v1.5.0 Apr 23 2026 18:38:1
  • Due to engine lighting changes, level-wide lighting has been redone.
  • Shader and texture changes.
  • Brushwork changes, mainly adding more detail:
    • Both sides now feature an added shaft tunnel and a train docking station.
    • Railings have been added to many parts of the map.
  • The interiors of the stage doors have been changed:
    • The center doors have been separated and now lead independently to the other base.
  • The center area now features more piping and a small pump station.
  • The number of boxes has been reduced.
  • Added new ambient sounds (pump, fan, computer hum).
  • Texturing is now sharper: the scale of many textures was reduced or they were replaced with higher-resolution versions.
  • Some lamps now feature grates to create more interesting shadow casting.
  • The advertisement banner texture was reworked and fixed (corrected faulty shader programming).
  • Almost all other areas have been reworked to varying degrees.
  • Source refactored
View older versions

v1.1

  • NavMeshes added (thanks to illwieckz)
  • Texture fixes
  • Image format changes
  • Size reduced
  • Source cleanup

v1.0

  • Initial release

Setup Source

To build or modify this map, you need to clone the source along with its dependencies (submodules).

1. Clone with dependencies

git clone --recurse-submodules https://github.com/Masmblr/map-ctcs_src.git
cd map-ctcs_src

2. Merge Dependencies

Run the provided script for your OS to merge the dependencies into the project structure:

Linux / macOS:

chmod +x merge.sh
./merge.sh

Windows (PowerShell):

Set-ExecutionPolicy -Scope Process -ExecutionPolicy Bypass
.\merge.ps1
Dependencies:

tex-common
tex-ex
tex-space

Tip

Note: You can also manually copy the contents of the dependencies/ subfolders into src/map-ctcs_src.dpkdir/ or symlink them if you prefer to manage dependencies yourself.

3. Install & Testing

To load the map in NetRadiant and test it in-game, copy or link the contents of the src/ folder into your Unvanquished pkg directory:

  • Linux: ~/.local/share/unvanquished/pkg/
  • macOS: ~/Library/Application Support/Unvanquished/pkg/
  • Windows: %AppData%\Unvanquished\pkg\

It should look like this: .../unvanquished/pkg/map-ctcs_src.dpkdir/

Build

If you want to compile the map yourself:

  1. Install NetRadiant (v1.5.0 or higher) and choose the Unvanquished game profile.
  2. Open the .map file from ...unvanquished/pkg/map-ctcs_src.dpkdir/maps/.
  3. Build the map by navigating to Build -> Build everything for release.

Run

Start the map via terminal or shortcut (add .exe on Windows):

daemon +developer 1 +devmap ctcs

Tools:

GIMP
Photoshop
Audacity
NetRadiant
Blender
Q3Map2
Notepad++
Crunch

Related Resources

Unvanquished
NetRadiant

Credits & License

A comprehensive list of all files and their respective licenses can be found in the following document: → LICENSE

Acknowledgments

  • id Software for Quake3
  • Unvanquished Development for Unvanquished
  • Team Xonotic for NetRadiant