Paladin (2) / Warlock (4) Acolyte Danilo
CLASS & LEVEL BACKGROUND PLAYER NAME
Tango Romeu Human/Illuskan Lawful Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH Eu idolatro um herói particular da minha fé, e
19 +3 PROFICIENCY BONUS
18
ARMOR
CLASS
0
INITIATIVE
30
SPEED
constantemente me refiro a seus feitos e
exemplos.
Eu cito (corretamente ou não) textos sagrados
e provérbios em quase qualquer situação.
+4 PERSONALITY TRAITS
Hit Point Maximum 72
+4 Strength
Mudança. Nós devemos ajudar a conduzir as
DEXTERITY
0 Dexterity mudanças que os deuses estão
constantemente trabalhando para o mundo.
10 +4 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS
0 ●
+3 Wisdom
●
+6 Charisma
Eu busco guardar um texto sagrado
que meus inimigos dizem ser
CONSTITUTION SAVING THROWS herético e tentam destruí-lo.
TEMPORARY HIT POINTS BONDS
19 0 Acrobatics (Dex) Total 2d10 / 4d8 SUCCESSES
Ao ver seres de 8 patas todo
+4 0 Animal Handling (Wis) FAILURES seus medos vem a tona
●
+3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+4 Athletics (Str)
10 ●
+6 Deception (Cha)
0 History (Int)
NAME ATK BONUS DAMAGE/TYPE
0 ●
+3 Insight (Wis)
Javelin +7 1d6 + 4 piercing
Darkvision: 120 ft.
●
+6 Intimidation (Cha) Greatsword +7 2d6 + 4 slashing
WISDOM 0 Investigation (Int)
+3 Medicine (Wis) (additional
10
●
0
0
Nature (Int)
Perception (Wis)
features & traits
0
+3 Performance (Cha) on last page)
●
+6 Persuasion (Cha)
CHARISMA
●
+3 Religion (Int)
16 0
0
Sleight of Hand (Dex)
Stealth (Dex)
+3 0 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
10 PASSIVE WISDOM (PERCEPTION)
CP
Pouch (1); Clothes,
common (1); Waterskin
(1); Shield (1); Bedroll (1);
SP Incense (5); Rations (1
Weapon Proficiencies: day) (10); Rope, hempen
Martial; Simple EP
(1); amulet of health (1);
Vestements (1);
Adamantine Armor, Plate
Armor Proficiencies: Heavy; (1); Prayer Book (1);
Light; Medium; Shields
GP
15 Tinderbox (1); Mess kit
(1); Backpack (1);
PP
Language Proficiencies: gauntlets of ogre power
(1); Chain mail (1); Torch
Celestial; Common; (10); Emblem (1)
Dwarvish; Infernal
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Tango Romeu Azuis Caucaseano Morenos
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TREASURE CHARACTER BACKSTORY
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin, Warlock Charisma 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Eldritch Blast
Lamina Esverdeada
True Strike
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Bless
Command
4
Cure Wounds
Detect Evil and Good
SPELLS KNOWN
Detect Magic
Detect Poison and Disease
Divine Favor
Guiding Bolt
Hellish Rebuke
Heroism
8
Protection from Evil and Good
Purify Food and Drink
2 2
Hold Person
Misty Step
Shatter
5
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin, Warlock
Charisma 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Shield of Faith
4
SPELLS KNOWN
2 2
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
---------------Actions--------------
Divine Sense. Within 60 ft., detect presense of undead, celestial, or fiend. Also detect consecrated
or desecrated object or place (use 4 times/long rest).
Lay on Hands. You have a healing pool of 10 HPs, with it you can heal a creature or expend 5
points to cure disease or neutralize poison (use 10 times/long rest).
-----------Other Traits------------
Channel Divinity. Your oath provides specific options (use once/rest).
Divine Smite. When you hit with melee weapon attack, you can expend 1 X-th level spell slot to
deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or undead.
Eldritch Invocation: Beguiling Influence. Proficiency in deception and persuasion.
Eldritch Invocation: Devil's Sight. See normally in magical and nonmagical darkness (range 120
fts).
Great Weapon Fighting Style. When you roll a 1 or 2 on a damage die for an attack you make with
a melee weapon that you are wielding with two hands, you can reroll the die and must use the new
roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property
for you to gain this benefit.
ILUMINAÇÃO CURATIVA. No 1 o nível, você ganha a capacidade de canalizar energia celestial
para curar ferimentos. Você tem um conjunto de d6s que você gasta para alimentar essa
cura. O número de dados reserva é igual a 1 + seu nível de bruxo. Como uma ação bônus, você
pode curar uma criatura que possa ver a 18 metros de alcance
gastando dados dessa reserva. O número máximo de dados que pode gastar ao mesmo tempo é
igual ao seu modificador Carisma (mínimo de um dado). Role os
dados que gastou, some-os e restaure a quantidade somada em pontos de vida.
Sua reserva recupera todos os dados gastos quando você terminar um descanso longo.
Pact Boon: Pact of the Blade. Summon a magical weapon.
Robusto. Seu máximo de pontos de vida aumenta em um valor igual a duas vezes seu nível
quando você adquire esse talento. Toda vez que você ganhar um nível, após isso, seu máximo de
pontos de vida aumenta em 2 pontos de vida adicionais.
SENTINELA. Você domina técnicas para obter vantagem a cada vez que qualquer inimigo baixar
a guarda, ganhando os seguintes benefícios:
• Quando você atinge uma criatura com um ataque de oportunidade, o deslocamento da criatura
se torna 0 pelo resto do turno.
• As criaturas provocam ataques de oportunidade de você mesmo se realizarem a ação de
Desengajar antes de saírem do seu alcance.
• Quando uma criatura a até 1,5 metro de você realizar um ataque contra um alvo diferente de
você (e o alvo não possuir esse talento), você pode usar sua reação para realizar um ataque
corpo-a-corpo com arma contra a criatura atacante.
Shelter the Faithful. You and your companions can expect free healing at an establishment of your
faith.
TRUQUES ADICIONAIS. No 1 o nível, você aprende os truques luz e chama sagrada. Eles
contam como truques de bruxo para você, mas eles não contam para o seu número de truques
conhecidos.
Page 1
Level-1 enchantment Level-1 enchantment Level-1 evocation
Bless Command Cure Wounds
1 act. 30 ft V,S,M Conc, 1 min 1 act. 60 ft V 1 rnd 1 act. Touch V,S Inst
You bless up to three creatures of your choice You speak a one-word command to a creature A creature you touch regains a number of hit
within range. Whenever a target makes an you can see within range. The target must points equal to 1d8 + your spellcasting ability
attack roll or a saving throw before the spell succeed on a Wisdom saving throw or follow modifier. This spell has no effect on undead or
ends, the target can roll a d4 and add the the command on its next turn. The spell has no constructs. At Higher Levels. When you cast
number rolled to the attack roll or saving effect if the target is undead, if it doesn't this spell using a spell slot of 2nd level or
throw. At Higher Levels. When you cast this understand your language, or if your higher, the healing increases by 1d8 for each
spell using a spell slot of 2nd level or higher, command is directly harmful to it. Some slot level above 1st.
you can target one additional creature for each typical commands and their effects follow.
slot level above 1st. You might issue a command other than one
described here. If you do so, the GM
determines how the target behaves. If the
target can't follow your command, the spell
ends. Approach. The target moves toward you
by the shortest and most direct route, ending
its turn if it moves within 5 feet of you. Drop.
The target drops whatever it is holding and
then ends its turn. Flee. The target spends its
turn moving away from you by the fastest
available means. Grovel. The target falls prone
and then ends its turn. Halt. The target doesn't
move and takes no actions. A flying creature
Paladin DC 14 Mod +6 Paladin DC 14 Mod +6 Paladin DC 14 Mod +6
Level-1 divination Level-1 divination Level-1 divination
Detect Evil and Good Detect Magic Detect Poison and Disease
1 act. Self V,S Conc, 10 mins 1 act. Self V,S Conc, 10 mins 1 act. Self V,S,M Conc, 10 mins
For the duration, you know if there is an For the duration, you sense the presence of For the duration, you can sense the presence
aberration, celestial, elemental, fey, fiend, or magic within 30 feet of you. If you sense magic and location of poisons, poisonous creatures,
undead within 30 feet of you, as well as where in this way, you can use your action to see a and diseases within 30 feet of you. You also
the creature is located. Similarly, you know if faint aura around any visible creature or identify the kind of poison, poisonous
there is a place or object within 30 feet of you object in the area that bears magic, and you creature, or disease in each case. The spell can
that has been magically consecrated or learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by 1
desecrated. The spell can penetrate most penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin
barriers, but it is blocked by 1 foot of stone, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
inch of common metal, a thin sheet of lead, or sheet of lead, or 3 feet of wood or dirt.
3 feet of wood or dirt.
Paladin DC 14 Mod +6 Paladin DC 14 Mod +6 Paladin DC 14 Mod +6
Level-1 evocation Level-1 enchantment Level-1 abjuration
Divine Favor Heroism Protection from Evil and Good
1 b.a. Self V,S Conc, 1 min 1 act. Touch V,S Conc, 1 min 1 act. Touch V,S,M Conc, 10 mins
Your prayer empowers you with divine A willing creature you touch is imbued with Until the spell ends, one willing creature you
radiance. Until the spell ends, your weapon bravery. Until the spell ends, the creature is touch is protected against certain types of
attacks deal an extra 1d4 radiant damage on a immune to being frightened and gains creatures: aberrations, celestials, elementals,
hit. temporary hit points equal to your fey, fiends, and undead. The protection grants
spellcasting ability modifier at the start of several benefits. Creatures of those types have
each of its turns. When the spell ends, the disadvantage on attack rolls against the target.
target loses any remaining temporary hit The target also can't be charmed, frightened,
points from this spell. At Higher Levels. When or possessed by them. If the target is already
you cast this spell using a spell slot of 2nd level charmed, frightened, or possessed by such a
or higher, you can target one additional creature, the target has advantage on any new
creature for each slot level above 1st. saving throw against the relevant effect.
Paladin DC 14 Mod +6 Paladin DC 14 Mod +6 Paladin DC 14 Mod +6
Page 1 (reverse)
Command (reverse)
stays aloft, provided that it is able to do so. If it
must move to stay aloft, it flies the minimum
distance needed to remain in the air. At
Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, you can affect
one additional creature for each slot level
above 1st. The creatures must be within 30 feet
of each other when you target them.
Page 2
Level-1 transmutation Level-1 abjuration Evocation cantrip
Purify Food and Drink Shield of Faith Eldritch Blast
1 act. 10 ft V,S Inst 1 b.a. 60 ft V,S,M Conc, 10 mins 1 act. 120 ft V,S Inst
All nonmagical food and drink within a A shimmering field appears and surrounds a A beam of crackling energy streak toward a
5-foot-radius sphere centered on a point of creature of your choice within range, granting creature within range. Make a ranged spell
your choice within range is purified and it a +2 bonus to AC for the duration. attack against the target. On a hit, the target
rendered free of poison and disease. takes 1d10 force damage. The spell creates
more than one beam when you reach higher
levels: two beams at 5th level, three beams at
11th level, and four beams at 17th level. You
can direct the beams at the same target or at
different ones. Make a separate attack roll for
each beam.
Paladin DC 14 Mod +6 Paladin DC 14 Mod +6 Warlock DC 14 Mod +6
Level-1 evocation Level-1 evocation Level-2 enchantment
Guiding Bolt Hellish Rebuke Hold Person
1 act. 120 ft V,S 1 rnd 1 react. 60 ft V,S Inst 1 act. 60 ft V,S,M Conc, 1 min
A flash of light streaks toward a creature of You point your finger, and the creature that Choose a humanoid that you can see within
your choice within range. Make a ranged spell damaged you is momentarily surrounded by range. The target must succeed on a Wisdom
attack against the target. On a hit, the target hellish flames. The creature must make a saving throw or be paralyzed for the duration.
takes 4d6 radiant damage, and the next attack Dexterity saving throw. It takes 2d10 fire At the end of each of its turns, the target can
roll made against this target before the end of damage on a failed save, or half as much make another Wisdom saving throw. On a
your next turn has advantage, thanks to the damage on a successful one. At Higher Levels. success, the spell ends on the target. At Higher
mystical dim light glittering on the target until When you cast this spell using a spell slot of Levels. When you cast this spell using a spell
then. At Higher Levels. When you cast this 2nd level or higher, the damage increase by slot of 3rd level or higher, you can target one
spell using a spell slot of 2nd level or higher, 1d10 for each slot level above 1st. additional humanoid for each slot level above
the damage increases by 1d6 for each slot level 2nd. The humanoids must be within 30 feet of
above 1st. each other when you target them.
Warlock DC 14 Mod +6 Warlock DC 14 Mod +6 Warlock DC 14 Mod +6
Evocation cantrip Evocation cantrip Level-2 conjuration
Lamina Esverdeada Light Misty Step
1 act 1,5 m V,M 1 act 1 act. Touch V,M 1 hr 1 b.a. Self V Inst
Como parte da ação usada para conjurar essa You touch one object that is no larger than 10 Briefly surrounded by silvery mist, you
magia, você deve realizar um ataque feet in any dimension. Until the spell ends, the teleport up to 30 feet to an unoccupied space
corpo-a-corpo com arma contra uma criatura object sheds bright light in a 20-foot radius that you can see.
dentro do alcance da magia, do contrário, a and dim light for an additional 20 feet. The
magia fracassa. Se atingir, o alvo sofre os light can be colored as you like. Completely
efeitos normais do ataque e chamas covering the object with something opaque
esverdeadas saltam do alvo para uma criatura blocks the light. The spell ends if you cast it
diferente, à sua escolha, que você possa ver, a again or dismiss it as an action. If you target
até 1,5 metro dele. A segunda criatura sofre an object held or worn by a hostile creature,
dano de fogo igual ao seu modificador de that creature must succeed on a Dexterity
habilidade de conjuração. O dano dessa magia saving throw to avoid the spell.
aumenta quando você atinge níveis mais altos.
No 5º nível, o ataque corpo-a-corpo causa 1d8
de dano de fogo extra no alvo e o dano causado
asegunda criatura aumenta para 1d8 + seu
modificador de habilidade de conjuração.
Ambas as rolagens de dano aumentam em 1d8
no 11° nível e no 17° nível.
Warlock DC 14 Mod +6 Warlock DC 14 Mod +6 Warlock DC 14 Mod +6
Page 2 (reverse)
Page 3
Evocation cantrip Level-2 evocation Divination cantrip
Sacred Flame Shatter True Strike
1 act. 60 ft V,S Inst 1 act. 60 ft V,S,M Inst 1 act. 30 ft S Conc, 1 rnd
Flame-like radiance descends on a creature A sudden loud ringing noise, painfully You extend your hand and point a finger at a
that you can see within range. The target must intense, erupts from a point of your choice target in range. Your magic grants you a brief
succeed on a Dexterity saving throw or take within range. Each creature in a insight into the target's defenses. On your next
1d8 radiant damage. The target gains no 10-foot-radius sphere centered on that point turn, you gain advantage on your first attack
benefit from cover for this saving throw. The must make a Constitution saving throw. A roll against the target, provided that this spell
spell's damage increases by 1d8 when you creature takes 3d8 thunder damage on a failed hasn't ended.
reach 5th level (2d8), 11th level (3d8), and 17th save, or half as much damage on a successful
level (4d8). one. A creature made of inorganic material
such as stone, crystal, or metal has
disadvantage on this saving throw. A
nonmagical object that isn't being worn or
carried also takes the damage if it's in the
spell's area. At Higher Levels. When you cast
this spell using a spell slot of 3rd level or
higher, the damage increases by 1d8 for each
slot level above 2nd.
Warlock DC 14 Mod +6 Warlock DC 14 Mod +6 Warlock DC 14 Mod +6
Page 3 (reverse)